Marz

Members
  • Content count

    375
  • Joined

  • Last visited

About Marz

  • Rank
    Amateur

Biography

  • Biography
    I claim to know the most about the Ajax System then most people.

About Me

  • About Me
    The typical AJAX combination of TIPS is best expressed in creative and, therefore, attacking footbol

Interests

  • Interests
    Football, Venus, CM/FM, Tactics, BF's, UT, GRAW, AvP

Favourite Team

  • Favourite Team
    Milan & Ajax
  1. The point you are missing is that all positions within the ME are based on the existing vertical lines (starting positions). The match engine needs information/code to perform certain actions. In regards to football terminology, this changes depending on the country or even time you live in. Below are a few examples of UK football terminology (things a coach/manager might say to organize the defence):- 4 in defence John you’re playing “left full back” (DL) Adam you’re at “centre left” (DCL) Dan you’re playing “centre right” (DCR) Dave you’re at “right full back” (DR) 3 in defence John you’re playing “left centre” (DLC) Dan you’re at “centre back” (DC) Dave you’re playing “right centre” (DRC) As explained above, changes cannot be “intuitive”. As the game engine needs a starting point from which to make its calculations (sliders, tick boxes etc). I’d rather have more options (addition of vertical lines 2 & 6) then have the match engine force a player “counter-intuitively” into a position. The “Width setting” (team) is however affecting the whole team, and will presumable be left like that. Player roles are all based (calculated) from the current vertical positions + silders & tickboxes. Tick boxes force extreme instructions, example below. “Hug touchline” on DCL DC DCL. If the DC has the ball, it might be fine (that both DCL & DCR) provide width. But if the DC plays the ball to the DCL (who is hugging the touchline). The DC would presumable have to act in support as a pass back option, but also to cover (be able to put immediate pressure on the opponent). At the same time the DCR is still hugging the other touchline (as per instruction). If possession is lost there would be an ocean of space in the centre which an opponent can exploit. Another reason why I would rather see additional fixed positions. In this case DLC & DRC (within line 2 & 6), same example/situation (as above). High “Team width setting” used instead of “Hug touchline” on DLC DC DRC. If the DC has the ball, both DLC & DRC provide width but don’t hug the touchline. When the DC plays the ball to the DLC. The DC again acts in support as a pass back option, but also to cover. At the same time the DRC should be jogging/walking to the DCR position. If possession is lost the space in the centre can be covered by the DRC.
  2. Same problem in every installment of the game... ...The problem is that the current match engine has 5 vertical lines of positions (starting positions):- Line 1: SWL-----DL----WBL------ML----AML-----SL Line 3: SWCL----DCL--DMCL----MCL---AMCL----SCL Line 4: SWC-----DC----DMC-----MC----AMC-----SC Line 5: SWCR---DCR---DMCR---MCR---AMCR---SCR Line 7: SWR-----DR----WBR-----MR----AMR-----SR Lines 3 & 5, position the player(s) centrally. So you cannot instruct players to have a starting position which is ‘in-between the lines’ or in a semi-wide role (when playing against a formation such as flat 442). “I want to be able to position one of my wingers slightly more inside than the other”. At the moment moving a wingers’ position more infield would for example be:- MR (from Line7) to (Line 5) MCR. He would line up directly against the opposition MCL, who is the oppositions central (left) midfielder in a flat 4 in midfield. When all you want is for this player to start of in a position in-between the lines (between the oppositions ML & MCL) in theory MRC (missing Line 6). The solution that I posted sometime before FM11, is to have 2 more vertical lines in the match engine:- Line 2: SWLC----DLC----DMLC----MLC----AMLC----SLC Line 6: SWRC----DRC----DMRC---MRC----AMRC----SRC This would then see the match engine have 7 vertical lines of positions (starting positions):- Line 1: SWL------DL-----WBL-----ML-----AML-----SL Line 2: SWLC---DLC---DMLC---MLC---AMLC---SLC Line 3: SWCL-----DCL---DMCL----MCL---AMCL----SCL Line 4: SWC------DC----DMC------MC----AMC-----SC Line 5: SWCR----DCR---DMCR----MCR---AMCR---SCR Line 6: SWRC---DRC--DMRC---MRC--AMRC---SRC Line 7: SWR------DR----WBR-----MR-----AMR-----SR Lines 2 & 6, should position the player(s) semi-wide. So you should be able to instruct players to have a starting position which is ‘in-between the lines’ (when playing against a formation like flat 442). As mentioned before “I want to be able to position one of my wingers slightly more inside than the other”:- MR (from Line7) to (Line 6) MRC. He would not line up directly against the opposition MCL (who is the oppositions central midfielder in a flat 4 in midfield). Instead he would be in a position “in-between the lines” in theory MRC.
  3. I have not bought FM12. No tactical improvement for last few FM releases, so I voted with my wallet this time. I'll still be around though.
  4. I don't think you are thick. I just showed the mechanics in post #197. The difference is that it would not be “some”, but 16+ newgens from the U17/16 + trialist newgens. And for clubs with no academy it would probably be 16+ trialist newgens. A youth academy is in most cases, youth squads/groups for different age groups. The way this feature seems to be implement at the moment is for clubs who don’t have a academy, which makes me question why SI pretend that we have an academy feature. The developers should strike a balance between the number of players coming up from U17/16 which really should be a squad, so 16+ newgens (on expiring youth contracts). Then the number of trialist players, then the quality of both the U17 newgens & trialist newgens (ability/potential and other stats/attributes). And not just dump 16+ trialist into the U19/18 squad of a club who have an academy.
  5. But then the developers might as well get rid of the youth academy feature. As in effect the game is simulated in such a way that we only have youth facilities and a youth squad just below the reserve/2nd teams. What you are saying, and the way the blog sets it out even for clubs with youth academies is this:- First team Reserve team/2nd team Highest level youth team (U19/18) ←newgens trial, assessment, offer youth contracts, then part of the U19/18 in the coming season U17/16 players from this squad disappear into thin air When my point(s) is/are that it should work like this:- First team Reserve team/2nd team Highest level youth team (U19/18) ←newgens trial, assessment, offer youth contracts, then part of the U19/18 in the coming season ↑U17/16 squad players simulated in the game as newgens move up for assessment (against newgens on trial, shortlisted youth etc), renewed/extended/improved or let youth contract run out (end of the domestic season), then part of the U19/18 in the coming season
  6. Mentalities would do next to nothing anyway in terms of positional play horizontally (left <-> right); putting one winger closer inside than out. So extra vertical positions would be needed for this (left <-> right) positional play to occur. What we have got right now hug touchline, move into channels and cut inside, are movement instructions. Rather that positional instructions like putting a winger closer inside (Line6 MRC or AMRC).
  7. Don't you mean If all these players are treated as such that they have no club (professional status club) and have come for a trial from regional/national/international surroundings then yes they would need to be given a trial contract... But then the developers might as well get rid of the youth academy feature. As in effect the game is simulated in such a way that we only have youth facilities and a youth squad just below the reserve/2nd teams.
  8. These youth contracts would need to be renewed/extended/improved or left to run out (end of the domestic season), as I already posted in this thread, post #175. The reason for my view is that it’s not a new influx into the club (unless this club has no academy). At clubs with an academy the newgens are theoretically already part of the clubs youth academy (U17/16 squad), they should therefore be on youth contracts (YTS like you posted). As it is now we control/influence only the U19/18 squad (the very last step in the youth academy system). The newgens are in theory (at clubs with youth academies) part of the U17/16 squad. This is a squad we so far have not been able to interact with. But now at the end of the domestic season, we get to see these players of the U17/16 squad. And then assess them (as mentioned in the blog), by allowing them to play in normal youth team matches (of the U19/18) for a few weeks. There is a very real point, in that managers (in real life the director of youth) decide on whom to let go during this final evaluation period. Part of this feature is that we don’t get some random youths (hopefully) drop on us sometime at the start of the new season. But that we can judge towards the end of a season what we have in the under 17/16 level. This extra time can then be used to scout and fill potential gabs in the future U19/18 squad of the coming season. With maybe a few newgen trialist (found through the scouting network and affiliate clubs) added to the newgen youth of the U17/16.
  9. The problem in B) seems to be a miss understanding. The promoted youths would be on youth contracts that expire at the end of domestic season. So the managers would still get to say which players from the U17/16 squad would be promoted (have their contract extended and improved) into the U19/18 squad. Can you not get around the problem in A) by using the Youth Setup, Youth Academy & Youth Recruitment stats combined with the economic stats. So the more financially powerful clubs who have a high level youth system, would get newgens with expiring youth contracts. With maybe a few trialist added to the youth newgens to simulate realism and improve gameplay.
  10. I agree, if anything it should be the developers who should be the picky ones, but if they miss some stuff due to the 800+ features they are putting in then I feel fans can point it out to them. I also stated that I like this feature a lot, but it does feel half backed. You contradicted yourself, if anything you backed up my query. As a YTS contract is essentially a youth contract. So my query to the developer remains, why are the newgens at a club(s) with a youth academy not already on youth contracts.
  11. Demo is normally out just after the game goes gold. As for the ME, they always tweak it a little bit; so it’s not as if they don’t do anything.
  12. I really do not get why this is programmed like this, don’t get me wrong I like this feature a lot; being able to assess the future U19/18 squad towards the end of the season. But I think the way you are implementing this is just wrong for clubs who have an academy system. If they come from your own system/academy then they would already be on youth contracts. Trialists are player, in this case youths who come from outside the club.
  13. “After the youth candidates have played their evaluation match against your current youth team, they will stay on with your youth team as trialists for the following few weeks.” This is the kind of set up in the lower leagues, or for clubs who have a low to medium level youth academy. But clubs with a high level youth academy should get youth contracted newgens, on expiring youth contracts. Youth players from within the academy are promoted from U17 level, with maybe a few trialists. The youth contracts should be renewed/extended or left to run out. Judged by not only the coaches (scouting reports), but also by the clubs’ scouts (missing in FM11). To be either good enough or not, to make the step up from U17 level. With trialists then filling the space if it’s decided they are better or talents spotted through your scouts.
  14. "They are going to be lengthy posts, not sure if I will just do them all together or in blocks. I’ll see when the start writing them (Thursday)." Sorry looks like I'll be banging my head between a rock and a hard place in the tactics feedback thread for FM12. But I'll try to get around to this as soon as possible. Although the BF3 beta is also around the corner, along with the FM12 demo.
  15. The problem is that the current match engine has 5 vertical lines of positions (starting positions):- Line 1: SWL-----DL----WBL------ML----AML-----SL Line 3: SWCL----DCL--DMCL----MCL---AMCL----SCL Line 4: SWC-----DC----DMC-----MC----AMC-----SC Line 5: SWCR---DCR---DMCR---MCR---AMCR---SCR Line 7: SWR-----DR----WBR-----MR----AMR-----SR Lines 3 & 5, position the player(s) centrally. So you cannot instruct players to have a starting position which is ‘in-between the lines’ or in a semi-wide role (when playing against a formation such as flat 442). “I want to be able to position one of my wingers slightly more inside than the other”. At the moment moving a wingers’ position more infield would for example be:- MR (from Line7) to (Line 5) MCR. He would line up directly against the opposition MCL, who is the oppositions central (left) midfielder in a flat 4 in midfield. When all you want is for this player to start of in a position in-between the lines (between the oppositions ML & MCL) in theory MRC (missing Line 6). The solution that I posted sometime before FM11, is to have 2 more vertical lines into the match engine:- Line 2: SWLC----DLC----DMLC----MLC----AMLC----SLC Line 6: SWRC----DRC----DMRC---MRC----AMRC----SRC This would then see the match engine have 7 vertical lines of positions (starting positions):- Line 1: SWL------DL-----WBL-----ML-----AML-----SL Line 2: SWLC---DLC---DMLC---MLC---AMLC---SLC Line 3: SWCL-----DCL---DMCL----MCL---AMCL----SCL Line 4: SWC------DC----DMC------MC----AMC-----SC Line 5: SWCR----DCR---DMCR----MCR---AMCR---SCR Line 6: SWRC---DRC--DMRC---MRC--AMRC---SRC Line 7: SWR------DR----WBR-----MR-----AMR-----SR Lines 2 & 6, should position the player(s) semi-wide. So you should be able to instruct players to have a starting position which is ‘in-between the lines’ (when playing against a formation like flat 442). As mentioned before “I want to be able to position one of my wingers slightly more inside than the other”:- MR (from Line7) to (Line 6) MRC. He would not line up directly against the opposition MCL (who is the oppositions central midfielder in a flat 4 in midfield). Instead he would be in a position “in-between the lines” in theory MRC.