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scratchmonkey

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  1. To give an example of how this works for me: I always watch the first 10-15 minutes of a match on Full Match, so that I can get an idea of how my tactic is working against theirs. I had an away game in the CL knockouts as Bayern Munich on the road against l'OM. I typically play a 41221 DM Wide (4-3-3 classic as I think of it) on an Attacking mentality and a High Tempo. I watched the game and noticed that we were consistently giving away possession in the final third, they were playing a defensive 451 Flat, and my players were either trying to dribble through/hit a hopeful ball through the massed two banks of defenders. The changes that I made, in order of import: Mentality from Attacking to Positive Tempo went from High to Normal DLP(S) in CM went to AP(A) IF(A) changed to RMD(A) AF(A) changed to CF(A) Anchorman changed to DM(S) With the opposition playing a such a conservative, massed defense, I felt that what I needed to do was slow things down, get more players involved in the attack, and try and move their defenders out of position with clever movement (there are multiple ways to approach this problem, this just happened to be the one that appealed to me most at the time). By reducing both Mentality and Tempo, I reduced the chances of my attackers trying to dribble through the whole l'OM team or trying low-percentage passes and instead increasing the chance of them checking the ball back, allowing us more of a chance to build up play. As part of that, I need to have players moving into the opposition zone. So I modify the roles for 2 out of my 3 central midfielders -- the DLP(S) to AP(A) is the biggest change here because I'm changing him from sitting back and distributing the ball to somebody who's looking to move into attacking positions in the final third. Since l'OM is playing so defensively, I don't really need the Anchor, so he can move higher upfield and take up more of the role that the DLP was taking on initially. My IF on the right is also a converted striker, so his ball skills aren't the greatest, good enough against smaller German sides or in an open game, in situations where he doesn't have space or is up against great defenders (and both are the case here), he'll be coughing up the ball a lot so instead he'll act as a RMD, keep things simple and try and move into dangerous positions. And finally, my lone striker changes from a role where he's mainly playing off the shoulder to one where he's going to drop a bit lower and become more involved in the build up. So all told, a half-dozen changes and some of them that I would classify as fairly major, although we didn't really change shape -- I would say that this is close to the most changes I would make, barring injury/having a similarly extreme situation. (It also worked a treat, I made these changes and we scored 8 minutes later and came out of it with a 2-1 away win and 56% of possession.)
  2. Depends on what the other team is doing; my general strategy for this is to make sure that my wide defenders are providing outlets on at least one side and not hand-holding with the wide attacker on that side. Either they are going to be open or they will draw a defender over to them which will usually prevent the press from working as intended or open up space for one of your central players. It can be important if you try this strategy that you have a keeper who's comfortable pinging the ball around with his feet, I'm very happy when the opposition presses me into the backpass if there isn't immediate pressure on the GK because I know my keeper will (most of the time) make a relatively simple pass that will break the press and we'll have space to play into because of the players that they've committed upfield.
  3. I put in a feature request for changing the circle display to show not just what training/experience they have in that position (which is what it shows currently) but also to show 'suitability' for that position/role, i.e. how much their key attributes line up with what you're asking them to do. I suspect a lot of users, especially new ones, avoid putting players in situations where they see a red/orange circle, when you can do so and still get good-great performances if you're putting those players in a position to succeed.
  4. The question is whether what you've got now, (Positive Pressing + More Urgent Pressing + Press Less PI + Counter-Pressing) > (Positive Pressing + Default Pressing), for your defensive block. My guess is that it is, i.e. Press Less isn't a bypass/overrule, it's a modifier on top of everything else that you've got set.
  5. Yes, exactly, essentially just swapping things so that you're using PIs to determine which players press and which don't, so in this case you turn Pressing down to default, turn off Counter-Press, and then you would set some of the players to press more through their PIs -- my suggestion would be to set that for the CF, AML, AMR, and both CM positions.
  6. [I wrote most of this before Spurs08 replied, I agree pretty much with everything they said, I'm leaving my reply intact anyway in case there's something useful.] From your tactical setup, my best guess as to what's happening is that on the road, is that teams are a little more aggressive, and your setup, with a high line and a slow, possession-based game, is vulnerable to a single mistake in springing the offside trap creating a great scoring chance for the opposition. How the game decides is a CCC is pretty iffy; still, the stats from the Bournemouth and Cardiff games indicate that something like this is happening, yes, you dominated aspects of the game -- they created the better chances and at the top level of play, that's going to determine the winner most of the time. You can also tell this from the notes for your tactic -- opposition goals scored from the center of the penalty box are a major weakness that the game is calling out and that's only going to happen in my experience if you're consistently giving up chances on balls into the space behind your CBs. What's killing you here is the combination of a high line on Positive, a slow tempo, and being more expressive -- I've tried to play this way with top teams and it tends to lead to your team moving the ball in a giant semi-circle around the opposition area until somebody tries a hollywood ball that gets cut out and the other team has a chance to smash you on the break. I'd speed up the tempo, drop be more expressive, work the ball into the box, put your DMC in a more conservative role (Half-Back or Anchor Man work well for me), and investigate running a split block for a press instead of turning out Counter-Press and High Urgency. If you really want to emphasize possession, the other approach I would consider is keeping the same basic philosophy and instead playing with a lower Mentality on the road, the challenge here would be figuring out ways to get the ball back from the other team since the lower Mentality will mean that you're playing further away from their area.
  7. This relates to something that I feel like I've observed through experience with playing FM for a number of years, yet I'm not sure if it's at all accurate, that being that if a player hits the 'Tired' state (which I understand being a precursor to Jadedness), that what's required is a "hard reset" consisting of 2+ weeks off from both matches and training -- that merely rotating or having a single week off will just lead to a situation where the player will rapidly become 'Tired' again because you've moved whatever score qualifies them for that status just below the threshold, and it'll rise right back up shortly. Are those particular players traveling a lot for internationals? In previous FMs I believe that travel distance was part of calculating how jaded a player became.
  8. I agree with ED that Tackling, Marking, and Positioning are key for proper DLP play, and I'd probably add Concentration and Work Rate as well. If any of those were low, I would not use that player as a DLP(D) -- DLP(S) is a different story and more context-dependent, especially in terms of the players that you have around them.
  9. Those interested in SAF and tactics should read Michael Cox's (the guy behind Zonal Marking) The Mixer, as he goes into that quite a bit. As for role models, I appreciate what Guardiola, Pochettino, and Klopp have all done in terms of creating successful and exciting modern systems of play, and it's no coincidence that you can trace back to Bielsa from all three of them. El Loco has been an absolute gift to football fans in so many ways. Rinus Michels is a great shout as well. Teambuilding is an excellent book (if a little stilted in translation) and I've used it in my regular professional career quite a bit as well as applying it to FM as best I can -- and probably that can be said to be a philosophy of mine, that I tend not to be results-oriented and instead more process-oriented -- if I'm successful in creating a structure and flow of proper processes that people can follow, then results will necessarily come as part of that.
  10. ED was the first to bring it up; I wanted to highlight the importance of Flair as an attribute that can determine whether a player is better utilized as a DLP or AP, in that if a player has a low (obviously what 'low' is depends on what level you're playing at) Flair, then they can still be an excellent DLP, depending on what you want from that role*, and will likely never be anything more than a makeweight AP. * - Specifically, I'm thinking of the DLP that acts primarily as "connective tissue", recycling possession and switching the point of attack rather than making long-range defense-splitting passes.
  11. I'm currently playing as Bayern in 2030/31, so a situation where I'm the clear favorite in the vast majority of domestic matches and am doing so with a system that allows a ridiculously small amount of goals, have the press constantly refer to me as a "defensive coach", etc. We don't tend to score much; however, when you've got the other team on lockdown, that works out just fine. And I'm using a tactic with an Attacking mentality. So I would question that you need to play on a lower mentality to achieve what you're looking for. (Which isn't to say that you can't do it with a Cautious mentality, just depends on what you're working with -- posting screens of your tactic/players would help a lot in terms of diagnosing what's going on.)
  12. Great thread and nice update -- certainly given the table, you should be ecstatic, especially since you could argue with GD that you're actually slightly underperforming. With the foreshadowing that you're providing, my guess is that is that the downturn in form is largely down to injuries exposing a lack in depth in certain critical roles that are required for your tactic to work. It's a tough situation to be in, transitioning to a tougher level of competition and not having the funds to be able to find like-for-likes in the same realm of performance.
  13. I think the OP's point was that neither Dele or Goetze play in a traditionally no. 10 role for Spurs or Dortmund, yet in a 4-2-3-1 Wide in FM, they're either there or part of a double pivot, which isn't quite right either. The issue being, eye emm ohh, is that "4-2-3-1" is one of the most commonly used formations IRL and therefore gets assigned to a lot of teams in FM, even though it's a formation that doesn't translate well because positionally 4 out of the 5 positions in the M and AM tiers are in half-spaces between the two tiers -- one of the CMs is usually a bit deeper, and the AMC is also correspondingly deeper, and both of the wingers are little further back than they are in a 4-3-3. It's a limitation of the system such that you need to tweak PIs and use players with certain PPMs to get something closer to real-life. My feeling on the subject is that even with these tweaks, it's difficult to get players into those half-spaces, i.e. for a proper 4-2-3-1, for the most defensive midfielder, a DM is still going to be too deep and a CM too far forward, even if you try and nudge the player using the other levers you have at your disposal.
  14. I think everybody so far has given you good advice, my quick set of advice if you want to have a tweaked version of the tactic that might stand a better chance of snatching points against bigger teams: Agree with lowering LOE Agree with changing Counter Press to Regroup, would also change to add Counter (if you're giving away possession too cheaply with it on though you may not have the players to use it against top teams, so remove in that case) Drop to Balanced mentality, consider dropping to Cautious in-match if needed Change the DMC to a more defensively-minded role like DM(D) or Anchor, also change AP to DLP Potentially move passing to Standard and change Tempo to Lower, I find that on lower mentalities, this works better for holding the ball and using possession as a defensive approach, YMMV If you're not getting any joy even with tweaks, considering dropping your advanced wide players to play a flat 4 across central midfield, which should make it easier for your wingers to pick up opposition fullbacks
  15. I'd also add that it can be helpful for you @mrgoal100 to post these particular situations and possibly other people can help out by even just suggesting things to investigate? So with an example of a winger consistently cutting inside when you don't want him to, making a new topic featuring the overall tactic, the attributes/PPMs of the specific player involved, and a gif/movie of the player engaging in the undesirable behavior would be a good foundation for trying to figure out what's happening without wildly taking shots in the dark. I know that's a fair amount of work, I think it would be a good thought exercise for everybody involved though.
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