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scratchmonkey

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  1. Interesting, I manged to get very similar results to Rosque, just using the "reverse" strategy: It helps that in my current save I have a player who is pretty much tailor-made for the role of a D(R) that pinches in when in possession:
  2. I ran a very similar Narrow 4-4-2 in FM16, what I did to make sure the F9s pulled wide is had them man-mark the wide defenders -- this did not pull the CBs out of position; however, what would happen is that on the counter, both of the F9s and the SS would be breaking toward the box at the same time and the CBs would have to make decisions on who to pick up, if you did this often enough they would eventually make a mistake, usually leading to a good chance. I'm not sure if this would work in FM20 as defensive positioning and decision-making has been refactored since then IIRC.
  3. I wanted to give this a try using an older save file from my current career, that being that a while back at Torino, I had a defender who I feel has a lot of great attributes for being a Libero: With this being such a top-heavy formation; I feel like the main challenge is mitigating the defensive frailties down the flanks. The obvious solution, and the one that would work best with this year's ME, is to go for a Gegenpress-style pressure-cooker of a tactic where you use your numbers up to to prevent them from getting a decent ball upfield and create chances via turnovers. I decided
  4. The problem seems to be at first glance that the issue is that you're playing a slow system very heavily oriented toward possession, which makes it easier for defensive teams to stay in front of the ball, and as Summatsupeer points out, your out of possession instructions are then set up to pin them around their penalty area as much as possible. I think my advice would depend on how you want to score goals. Probably the easiest way is to take off Work Ball into Box, and then try slightly more Direct passing -- crosses and long shots are great scoring options in this ME and you should have
  5. Agreed that this mostly looks good -- against teams playing low blocks, I would suggest experimenting with Lowering the Tempo and passing More Directly, with your possession-oriented system, you're giving the defense a lot of time to set up and mark -- by playing slightly slower, you give your players more time on the ball to pick a pass and look for runs off the ball and since they'll be looking for more direct passes, you should see more switches of play, which will have a greater chance of catching a defender out of position as most of them will have to reposition.
  6. You've got too many people fighting to occupy the same space on offense, both of the IF(S) and the DLP will be tripping over each other -- having an AP and DLP right next to each other will lead to them cycling possession between each other to a great degree. In a sense, you have what you wanted, lots of possession, the problem now that you're running into is that possession by itself is not an offensive strategy per se. I'd suggest going through Herne's Possession with Intent thread if you haven't already:
  7. This is a tough one and my experience with this is second-hand; however, I have seen people play with two DMCs and with an Anchorman shaded to the left or right, they will move out during the possession phase and the losing possession phase to cover that flank. If you wanted a CB to cover the flank, I would give them Stay Wider, play them in a stopper role, and tell them to Press More Urgently, having a high Aggression for that player would probably be a requirement as well.
  8. I think that this would be an excellent first starting point for trying to recreate Greece 2004: http://www.zonalmarking.net/2010/03/29/greece-euro-2004-tactics/ The real challenge for recreating this style is that it's very much predicated on man-marking the opposition's attacking players, my best stab at replicating this in FM would be to have several versions of the same tactic with individual marking instructions set out by position -- one system for 2 forwards, one system for a tridente, etc. making sure that you set your defenders to man-mark particular positions. In terms of s
  9. That's an interesting possibility -- to add some anecdotal evidence to this thread, I played a very similar formation at Torino using a libero and wingbacks (no wingers though) and I never saw this behavior -- I had Counter-Press off as I used a split block instead.
  10. Be careful with this, as this is not actually "turn overlap up to 11", I don't think it affects the behavior of the RWB at all -- what it does is have your other players prefer to pass to an overlapping player on that side, which means if the player isn't immediately overlapping, they will slow play down in order to look for the overlap to develop. Then again, this may be what you're looking for, just be aware that this can cause players to hold onto the ball longer than they were with it off.
  11. I would turn it off and then identify who is taking too many long shots and use the Shoot Less Often PI on those positions, training with look for Pass instead of Shot is also something to try. Aside from TIs, I would suggest changing one of the first three to something other than an Inside Forward, an Inverted Winger or a regular Winger will give you different movement, as it is two IFs and an AF are all going to be trying to move into the same space, which might be part of them being too static.
  12. @CaptCanuck Distribute to Flanks only applies to the GK, so shouldn't affect build-up play when in possession in general. The main culprit here, IMO, is Work Ball Into Box -- if you mouse over the instruction, it basically boils down to telling your players to avoid trying to play passes or take shots unless it's just about certain. So unless you're a lot better than the other team and are thus sure that you'll be generating those excellent chances, you'd be better off leaving that setting turned off.
  13. Assuming no other real differences between the players (which is unlikely; however I think it's necessary to give a short answer to the question), there are two approaches to this, and I think it would dependent on context: If you're a top team and your schedule is overloaded between league games/cup games/continental games, it would make the most sense to me to come up with a tactic where you have a more static role on one wing and a more dynamic one on the other (Wide Playmaker and Winger, for example) so that you can easily rotate between these four players without changing your tacti
  14. This is often called a "hockey assist" because in ice hockey (possibly field hockey, although I'm not sure) an assist is awarded to the players who made the two passes before the goal. When playing with a Regista, many times they'd have a fairly small single-digit number of assists, because they were always playing the ball that allowed somebody else to make the killer pass.
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