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cwattyeso

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  1. Yeah I think because the game specifically asks you to select an image file for your clubs badge when you are going through the game setup, that overwrites whatever existing graphics data or files you have installed. In my game I choose to replace Bradford with my Create-A-Club, and therefore would think the Bradford logos and badges in my existing logo pack would appear in the place of the one I selected during game creation, however that's not the case and somehow or somewhere the game is keeping the link to that originally selected file. Would have been nice if SI gave us an option in the Club Info page to be able to change our badge or logo as time goes on in this mode if normal graphics editing can't be done.
  2. So have started a create-a-club save in FM23, and played it for a couple of season. I have now got some better logos and some kits that have kindly been made for me, whilst I have been able to change all the kits and stuff to match the images, nothing I do seems to be able to change the Club Badge. So is it possible to change this in an existing save? or does anyone know where FM23 is pulling the badge data from for the save, as nothing I do in the normal graphics folder or with config.xmls makes any change to that.
  3. Done everything on my PC, Steam is up to date, I'm not in any betas and the PC client will still not sync with the cloud. The Steam Deck is however working fine and syncing the saves fine which I can see online fine in a web browser. Both PC and Steam Deck are using the same network and internet connection so it can't be a connectivity issue if one can sync fine and the other not. I was wondering if perhaps it has something to do with the file size, as the save file the PC is trying to sync or wants to sync is 436,279KB in size, where as the files on my Steam Deck that are being syncronised correctly are at maximum only 186,446KB
  4. Here's some text from the Steam Log after playing Football Manager 23 [2023-01-10 15:12:45] [AppID 1904540] Starting sync (eval,) [2023-01-10 15:12:45] [AppID 1904540] AutoCloud checking local state for user 53203558 [2023-01-10 15:12:46] [AppID 1904540] Need to sync from local change number '12561842498062341614' to global change number '12900875299853688493', but not attempting now [2023-01-10 15:12:46] [AppID 1904540] File is in sync Sports Interactive/Football Manager 2023/cloud/games/Chris Watty - Man UFC.fm [2023-01-10 15:12:46] [AppID 1904540] File is in sync Sports Interactive/Football Manager 2023/cloud/games/Wolves - Man Utd.fm [2023-01-10 15:12:46] [AppID 1904540] File is in sync Sports Interactive/Football Manager 2023/cloud/games/last save overwrite backup.fm [2023-01-10 15:12:46] [AppID 1904540] Need to upload file Sports Interactive/Football Manager 2023/cloud/games/Wolves.fm [2023-01-10 15:12:46] [AppID 1904540] File is in sync Sports Interactive/Football Manager 2023/cloud/games/Chris Watty - Grantham Town.fm [2023-01-10 15:12:46] [AppID 1904540] File is in sync Sports Interactive/Football Manager 2023/cloud/games/Chris Watty - Grantham Town (v02).fm [2023-01-10 15:12:46] [AppID 1904540] File is in sync Sports Interactive/Football Manager 2023/cloud/games/Rich Jim - 01.fm [2023-01-10 15:12:46] [AppID 1904540] File is in sync Sports Interactive/Football Manager 2023/cloud/games/Chris Watty - Grantham Town (v03).fm [2023-01-10 15:12:46] [AppID 1904540] File is in sync Sports Interactive/Football Manager 2023/cloud/games/Wolves (v02).fm [2023-01-10 15:12:46] [AppID 1904540] Eval complete [2023-01-10 15:12:46] [AppID 1904540] Starting sync (up,NotIfOldAppBuild,) [2023-01-10 15:12:46] [AppID 1904540] YldWriteCacheDirectoryToFile - saved to 'H:\Steam/userdata/53203558/1904540/remotecache.vdf' [2023-01-10 15:12:46] [AppID 1904540] Attempting to sync from local change number '12561842498062341614' to global change number '12900875299853688493' [2023-01-10 15:12:46] [AppID 1904540] Need to upload file Sports Interactive/Football Manager 2023/cloud/games/Wolves.fm [2023-01-10 15:12:46] [AppID 1904540] Successfully synced to ChangeNumber 12900875299853688493 [2023-01-10 15:12:46] [AppID 1904540] Upload batch initiated, ID: 3441123272835471899, ChangeNumber: 10439599425426312807, App Build ID: 10002105 [2023-01-10 15:12:58] [AppID 1904540] Upload Invalid Parameter for file Sports Interactive/Football Manager 2023/cloud/games/Wolves.fm [2023-01-10 15:12:59] [AppID 1904540] Upload complete, result Invalid Parameter [2023-01-10 15:12:59] [AppID 1904540] YldWriteCacheDirectoryToFile - saved to 'H:\Steam/userdata/53203558/1904540/remotecache.vdf'
  5. For Football Manager 23 just 1 File is shown on that link 182.96MB in size. In the Cloud Folder on my PC I'm seeing 4 files On my Steam Deck I'm seeing 7 Files. Also as of this morning, the Steam Deck is now also giving me the "Steam Cloud Error" everytime it tries to sync, so now both Steam Deck and PC are not working with Cloud Saves.
  6. Been playing FM23 on both my Desktop PC and Steam Deck and using the Steam Cloud Saves to share game progress between the two devices. However since Christmas, the PC keeps giving me Steam Cloud Error and is unable to Sync correctly. I've gone into the folder found at C:\Users\*****\AppData\Local\Sports Interactive\Football Manager 2023\cloud\games and can see my saves are there, however they just are not being uploaded to the cloud. If I switch to my Steam Deck and load a save, play for a few moments and then save, that does get syncronised with the Cloud fine. Same as if I create a new save file on the Steam Deck, that gets uploaded to the cloud fine. On PC however if I try to create a new save file or save a game under a new name it fails and tells me I have no free space left in the cloud and to delete some files. Yet when I check on the Steam Deck it shows I have 956mb of free space.
  7. Currently playing with the Tier 8 Database and managing a team in the Pitching In Northern League Division One South East and notice that at the end of each month when the awards are handed out for Player of the Month, Young Player of the Month, Goal of the Month etc the email in the inbox doesn't include the competition name or the actual award name. The text just abruptly cuts off before it tells you what the award is. I know this is a probably just a cosmetic thing and not very important but worth reporting anyway. I also find it a bit weird that the club I'm managing has a Reserve Team with about 4 players who never seem to play in any matches, but have more coaching staff then the actual first team. They have an Under 23 Team again with only about 6 players and they have an Under 18 Team. Seems a bit excessive for that level and especially when in real life they just have a first team and then an academy team for the under 18s, no other teams inbetween.
  8. Would like to add to this conversation by saying I've played a lot of FM22 on the Steam Deck and also being playing the FM23 Beta on Steam Deck and having issues with the games working with the Steam Deck's built in on-screen keyboard. As soon as the keyboard is enabled by pressing the Steam Button+X on the device, in game it seems to effectively tab or move away from the text box and not allow you to edit or enter any information. This is noticeable on the manager profile creation screen when setting up a save where the game will not let you enter a name, and then when you actually manage to get into game you can't use the search box and type in any values to search for. In FM22 this also was a problem with the In-Game Editor as you could not select any text input fields once you had opened the editor and could not change, delete or enter any information. I'd really be hoping this could be resolved very quickly for either the full release of FM23 or in one of the patches shortly after. The Steam Deck is a great device for being able to play this game on as it's higher spec then many laptops and it's also got a much better form factor for playing on the move and on the go, however the inability to use the keyboard with the game's interface is a bit of a drawback and pain. Not everyone who buys or has bought a steam deck, also has a dock attached to it into which they have a normal PC keyboard and mouse attached, which presently seems to be the only way to get the keyboard and data entry to work with the game on the device.
  9. One thing I'm finding in the FM23 with Training, using the schedules I downloaded and used to great effect in FM22, is that I'm getting noticeably more messages and issues with players complaining about the amount or level of training or that units are not being trained, so there is definitely some differences with training between FM22 and FM23. I also notice on the training feeback email which tells you which players have trained well and which have trained poorly and what has been worked/focused on that week. I'm seeing that instead of having everything worked and focused on in the training, I'm only probably getting one or two items. So there are definitely some changes with the training in FM23 and I'm guessing SI have messed with what things the individual sessions now target and effect, meaning the perfectly balanced and "Best Training Ever!!!!" schedules from FM22 that we just plugged in and forgot about and watched as our teams flourished and our players developed amazingly, will all need to be reworked and redone for FM23. Maybe it's not possible with training in FM23 to tick all the boxes and hit all the marks in one week of training. Perhaps we'll need to have different schedules for different weeks and have a month of schedules, to make sure everything gets trained and coached correctly. Who knows, I know I'm two stupid to work any of this out for myself, so will just be waiting on the Workshop and FM sites to tell me and let me download the best training schedules for the new game when they are available.
  10. I'm noticing in the FM23 Beta when my staff inform me that a player or players need to be rested/sent on a break due to their condition being Jaded, Fatigued, Exhausted etc that when I go to the Rest Section and see the advice to send them on a 1 week or 2 week holiday etc and action this. The player leaves the club and begins their leave. However I'm noticing if any international matches take place during this time, the holidaying players who need to be rested get selected and play for the national team. This then means they return to my club following their leave and are still exhauted and need a rest or sometimes worse get injured and then are out for weeks/months. If a player is in such a condition where they can't play for their club and instead must be given a break/holiday, how can they possibly be in condition to play for their national team in a mid-season friendly?
  11. Playing the beta I'm noticing quite a lot of messages coming to me from my staff that many players in my first team squad are unhappy with my training, they feel they aren't training enough or their unit is being overlooked. I'm using a training schedule similar to the one I used in FM22 and one that's pretty balanced to train everything over the course of the week. In fact when I get my training report at the end of each week, I find nearly all my players have ratings in the 9.50-8.00 range and no players have trained badly so their is no one to criticise. So I'm a bit confused in FM23 if my training is having this effect and players are getting high ratings, how can they also then be complaining about not training enough or their unit is not being used or worked?
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