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Tubzinho

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About Tubzinho

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    Amateur

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    Football
  1. I would love in future FM games to be able to select from a menu what version of the Match Engine to use alongside a new patch. I'm just getting a little tired of new Match Engine patches coming out every five minutes and pretty much messing my games up rather than improving them and having no ability to roll back to a state that I was more than happy with. When I have a good game going that I am really happy with then I like to stick with that game and that patch, particularly as I prefer to play longer career games and stick with the patch I am on for the duration of that game unless I choose to move up to the next Match Engine. Probably nigh on impossible to execute but this is a wish list after all....
  2. Taking a break from FM

    I'm really hoping the next patch is a big one for FM2013 and will fix many of what I consider silly little things in the Match Engine that stops this game being as enjoyable as it should and also fixes the player regeneration problems as well as the Steam Achievements problem (which whilst may not appear a serious issue compared to the first two but for people who enjoy doing these achievements as a side dish to the main game like I do it is really annoying). The Match Engine in the trial version, although of course being a trial version, I thought was shockingly bad and the subsequent patches have at least helped it get a to a level where you can get a serious game going. Given the improvements made already I am hopeful the next update will be make this game on a par with the final version of FM2012 (where it really should have been "out of the box") but until then I think I am going to wait rather than continue with this game. First time that has really happened for me in over 15 years of playing this game, usually I will persevere with the game in whatever state.
  3. Error In FM 2011 Editor

    Hi, I am getting an error reporting the following: Warning: Could not process rule group settings in MYPC/C:/Users/MyName/Documents/Sports Interactive/Football Manager 2011/ Editor Data/Database.dbc.xml At least two nations must be specified for qualification system This error comes up when I select my database and try and load the leagues selector screen before I start a new game. I have checked the validation within the editor in regards to any errors and I can not see any. Likewise if I click OK on the box that pops up, I can load selected leagues and the league competitions do appear and are playable. However, I can not find what this error would pertain to. Does anyone have any idea where I could find out what the error is relating to and how to fix the error please?
  4. I'm sorry if this has been posted before but I would like to relationships between fellow managers and players developed a bit more rather than just a comment if you like him or not, which I think is a little vague. I'm thinking mainly in the area of recommending players. You could possibly approach the manager of a national team with the idea of looking to develop a working relationship where they would not necessarily work as a scout but every now and again alert you to the presence of an emerging talent. For example, a relationship could be forged with the national manager of Ivory Coast, who could then based on that relationship recommend a 17-year old home-based player to come to the club for a trial with a view of a transfer. Another take on this is also being able to recommend players to other managers or affiliated teams that you may not want to sign but you think would be good for another team. This could then lead to friendships and afilliates. Also relationships with players who then move into coaching / management could also lead to a similar thing.
  5. Searching For Future Transfers

    Well thats a shame then and suprising as it was another thing that is missing from this editor that was in last years editor. Can I put in a request that this get added to the editor along with keyboard shortcuts and a request to get the national manager thing sorted as well please?
  6. Is there a way within the FM2010 you can search for all players who have a future transfer to another club configured within the database? Also is there any news when you will be able to add a national manager to a team without having to go to the country and add it that way?
  7. I'm an Arsenal supporter but I have absolutely no interest in this game since I bought the original last month and I don't see the point of buying an additional copy of the same game. However, I would have been interested if this game was released the same day as the original was. So my question is, in the future will special editions like this be released at the same time of the game rather than a month later?
  8. My first signing was Marc Overmars for Arsenal on CM2 for about 16 million.
  9. I like the idea. I think the first thing would be that the any prospect would join on trial with the possibility of signing. Trials are something that I don't think are used enough in the game and something that in real life happens all the time, particularly with the big teams but apply for every team. As a basis for finding players and how I would see it working, obviously the main one would be your scout finding a player (who may be recently released or in the case of minor nations attached to a local club) and reccommending he have a 10 day trial with the club which is automatically OK'd by the club the player play for (if he has one). This doesn't mean though that the player will always be good, in fact I would say the percentage for a top club finding a gem would be very slim. Of course you can always send him back if he is from a club as well. I think it would be a great way though of finding obscure players from countries like Guatemala or Uganda rather than the current system. Another dimension may be if you go on a pre-season tour and a player is spotted by your coaches. That may be another catalyst for a trial. Of course a third option may be an agent who reccommends his client for you to have a look at. I would also like to see a possible reccommendation to your feeder team / teams if a player is not up to your standard but you feel may add something to that team. In terms of the finances, it could be a mix of you paying but also the player / agent paying if you are a smaller team. That way both the large teams and the smaller teams get the benefit.
  10. Amaroq - Team talks are something I did look at and I have tried with different quotes but it seems you have to get the right one other wise its curtains. As a result, I have started using the Assistant to give the team talks and then change where I think necessary, like when he says we have been disspointing I usually change it to a positive (encouragement or we can win). I do share your point though that team talks take too much emphasis and the lack of real preparation for games is something I still don't think has been adressed as this is the key to winning games and the team talks, not the actual talk.
  11. I've just experienced what I said earlier right now. Am starting a new career game with Bury and after 6-7 games, have found myself top by a point. Now I thought to myself before hand, I will lose the next game reagrdless, which was a home tie against MK Dons. And what do you know? Despite dominating possession, having 15-17 shots at goal, reducing MK DOns to very little, MK DOns nick it 1-0 in the 88th minute. And after that I am third. Next tie, away to Morecambe. I won 2-1. Am now sitting second.
  12. Something I noticed since FM06, I seem to have a problem trying to win when I am top of the league. It just seems whatever I do, I can't score and the opposition almost always nicks a goal against the run of play. Yet when I am not top and chasing, it is much easier to win and the players bang in goals left, right and center. Is it the pressure of expectation? When you dominate possession, create 15-20 chances a game and your top goalscorers, who have been free scoring all season all of a sudden can't hit a cows arse with a banjo then it is questionable. Also, I'm absolutely convinced at certain times that the AI stops you pulling away at the top by more than 3-4 points in the second half of the season. It seems the negative results of the chasing pack more or less determines what you do i.e. if second place loses then you will not win if you are already clear of them by more than a point. The only time I have experienced being able to pull away at the top and win the league early is the season after I win a Championship for the first time. For example, when manager of Genk in the first season I experienced what I said, couldn't pull clear of Mouscron at all. After I won the league though, the next season I had the title won by mid-March with the same side as the previous season.
  13. How many of you ENJOY FM08?

    <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">I really fear for SI and FM '09, because if there isn't any major changes then I fear a huge backlash from the public, something I think SI have been ignoring with dangerously over the last few year's. </div></BLOCKQUOTE> I think this is, despite the fobbing off it recieves from certain people, going to be an issue in the not too distant future if the competition continues to raise its game. Football Manager has been able to stay ahead of the pack for a very long time but I think the competition is on the right path and determined to actually be competition rather than second best as it has been for a very long time. From the people I have spoken to, there seem to be more and more people looking to patches to the point now where they ask when is the patch out before the game is even released! This can't be good for the game, it's like people are gearing up for it to fail which shouldn't be the case at all. And Miles Jacobson can reply all he likes about how it sells lots and lots of copies like he did when I previously mentioned this, the real question is how many people actually play and enjoy the game? Because if they do that, they will buy in the future. Personally, I prefer overall FM07. FM08 has its moments and it seems to be better for my type of games i.e. career games but it is a lot harder in my opinion especially given the financial change. Tactically I don't find it too much harder although I still find it difficult to express specifically what I want the team to do at certain points in the game given all he sliders and tick boxes. Hasn't stopped me being successful but I just think FM07 is more fun. Not half as fun though as managing in real life!
  14. I would like a feature when you first take over a club the news thing come up with a box much like the captaincy and budget item's to assign the person who will look after your reserve and youth teams and whether they renew contracts so you can sort it there rather than it being self set and almost hiding it in the Manager options section. Of course keep that so if it needs to be changed so be it. You could also have reaction from that e.g. coach a is really pleased you have given him such responsibility or coach b hopes this is a stepping stone to future management etc.
  15. Just an idea for the future game. It is fairly common in real life for teams with youth academies to basically cull the players from their squad that they won't feel won't make the grade. Many use an approach where they basically tell the player to find himself another club before his contract / scholarship finishes e.g. usually February / March time. The player then has trials at other clubs to try and win a contract there and if he is successful, he is released early and he signs. In FM 2008, I would like to have an option where you can say to a player who has 4-6 months to run on his contract basically to find himself another club. With this, the players agent then approaches clubs and basically tries to line a club up for his employee at the end of his contract, basically in bosman . This can be applied for youth teams and also first team players who do not feature in your squads.
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