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Delvi

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Everything posted by Delvi

  1. I try to elaborate it: - I do some editing using the editor and so are created several .fmf files in the "editor data" folder - I create a new career, these files are uploaded - then the PC load all leagues, data etc. - I save the .fm file, which is located in the "games" folder From this moment, the PC is reading only the .fm in the games folder, even if you will delete the files in the "editor data" folder, this will not affect the game at all.
  2. I understand, I just don't understand how, to be honest. For instance, if I edit the skills of a player through the editor, this will be uploaded when I create the new game, the computer is not reading the files in the editor data folder afterwards, it will read only the file in the games folder.
  3. First of all thank you for this great guide! I would like to know what do you mean by custom data, are the .fmf file in editor data affecting the speed performance of the game?
  4. I'm an avid player of the series since Championship Manager: this is the best FM ever and I'm enjoying it a lot. There's room for improvement? Sure, however IMHO it's miles better than FM 17-18-19-20...
  5. I am very happy with the game: I started a long save after 21.3 and I think that everything is great. I just noticed a thing, I think it's a bug: when I negotiate the contract of a player of a staff member, if I adjust the salary using the arrows, everything is working fine, if I insert with keyboard the amount, then it's like the import is not recognised because when I propose the new salary the player agrees but with the salary he requested before I edited it. I can solve it using arrows and not keyboard, however I would like to have 180k or 190k, I don't like to have 192k or something like that.
  6. Thank you for the prompt answer, then I'll start a long save.
  7. The next patch will only include data update or there will be other fix?
  8. Yes, I think that 3 DC are the way to go in order to get something like that.
  9. I read several threads about construction from defense. I saw that primarly are employed or 3-CD systems or HB to drop between two central defenders. About the letter I give an example here below, the tactic is a 4-3-3 turning into a 343 when in possession with HB dropping between CDs: I would like to know if it would be possible to have RB joining CDs in order to obtain a transition like showed below. Maybe it should be implemented by SI a new role for fullbacks?
  10. I'm 45 and I started to play videogames when I was about 8 years old. Please believe me, it's a luxury to have forums like this and the opportunity to have patches and updates for the games which fix bugs and balance the gameplay.
  11. I think so too. IMHO it is good that there is more time to fix some bugs and to balance something. However, I would also welcome a "beta of the patch" in February if there is the need to test on a large scale some fixes.
  12. Player development has a great impact on gameplay and immersion. I would like to discuss with all of you, using also examples related to football IRL. First of all I want to make clear my opinion about the current PA / CA system: - PA exists IRL and I think it is implemented correctly in the game, because everyone of us born with a certain DNA and through the first years of life he start to show and develop specific skills and talent, since the players and newgen in the game are already 15-16 yo, they already went through childhood and develop somehow coordination, technique and so on, besides their current attributes (and so their CA), they have already a certain potential. I have been playing football since I was 6 yo, immediately it was clear that I wasn't a new Pelé or Maradona, when I was 15 yo I knew for sure I could not be a professional, at that age there is a certain potential for physical, technical and mental attributes; - CA is defined by the mix of physical, technical and mental attributes related to different positions on the pitch: I think also this is correct already and IMHO it is already fine tuned, it works well. The real issue is the way physical, technical and mental attributes are changing across the years in the game. There is a pattern of player developing fast from 15-16 to 23-24 yo and then almost nothing happening until 30-31 when it's the beginning of a decay of physical attributes more or less dramatic. This kind of player development is making almost all of us playing with a certain pattern: build up a team of talented youngsters and wait season after season until they reach their full potential. I think this is the area which need a lot of improvement and I think we don't need to wait for FM22 or FM23, it can be fixed with a patch, of course it requires fine tuning and testing. My point: NOT ALL PLAYERS DEVELOP IN THE SAME WAY AND FOLLOWING THE SAME PATTERN AND THE "ENVIRONMENT" USUALLY HAS HUGE IMPACT ON PLAYER DEVELOPMENT: I strongly believe that this is the starting point if we want to improve the player development in the game. Now I start to describe how it works IRL and how should also work in the game, IMHO. Lets consider a youngster, 15-16 yo in our team, he has certain traits: - personality - CA (physical, technical and mental attributes) - PA (it can be fixed or can be included in a certain range as -8, -9 and so on) IRL the player will be affected by the environment (team reputation, league reputation, number of apps in first team or B team of youth teams, skills and personalities of team mates, ability of coaches and training facilities) and I think this is taken into account by the game and is implemented quite well, however I think there is room for improvement. Physical, technical and mental attributes should improve with training, however for 70-80% of players the growth of mental attributes should not be that dramatic until 23-24, there should be room for improvement in this area going from 24 to 34. It would not be realistic to have players becoming more fast or strong from 30 to 32 for instance, but there can be an improvement in mental attributes. Technical attributes should not vary dramatically, however the right training should put some +1 or +2 in certain areas. The personality of player could be set up to change not only because of “environment” but also because of the age, as almost all of us become more wise and mature when becoming older. The improvement of mental attributes in conjunction with improvement of certain hidden attributes such as consistency, important matches etc. should be more dramatic from 24-25 yo, this will add a lot in terms of gameplay: it will make sense to buy and sign players which are already 27-28 yo or even older than 30 yo, because they will still have the possibility to improve as players and to bring positive attitude to the team. IRL mental attributes and personality have huge impact during the match, furthermore personality have impact also outside the pitch. This latter aspect is already present in the game, but it can be made more relevant. Now I would like to bring to you the example of some players and how they developed IRL. Leo Messi: he had a development really “FMish”, since he reached his full potential already when he was 22-23yo and kept doing great until now, he is 33 and since a couple of years we noticed is playing different as he is not fast and explosive as he was in his prime (of course he still a top player); Cristiano Ronaldo started his career as winger and with the time he lost some of acceleration and pace (he's great but not as 4-5 years ago) but improved enormously some mental skills such as composure and movement and became a n outstanding forward. Here we see another aspect: the ability when already 28-29yo to learn a new role and make it become the natural role; Another example similar to Cristiano Ronaldo is Paolo Maldini: transition from left back to center back in the last years of his career and he kept a status of top player, winning other two Champions League; Zlatan Ibrahimovic had a development similar to development of Cristiano Ronaldo, he didn't change the position but role and duties, furthermore he had a change in mentality and his “positive leadership” made him really important for AC Milan nowadays; Ronaldo Nazario da Lima was a fast and explosive player in his first years, he made a change after, not because of age but because of the injuries he incurred: he became more “a striker” and won Champion League and World Cup with outstanding performances; Luca Toni had a slow development, he didn't play in top teams until he joined Bayern Munich when he was already 30 yo. The same with national team, he has never been in it until he was 27 yo...and when 29 yo won the World Cup being really important for the team; Antonio Cassano was a diamond, due to certain traits of his personality he had never reach his full potential (the potential of a top player), however the magic was still there and when the conditions (environment) where the right ones he performed exceptionally well after 25yo, in that certain moment the “CA” was the one of a top player. What I would love to see in the game is some more variety in the way different players develop, in conjunction with improvement of mental attributes being more dramatic from 25 yo (not for everyone, but lets say for 80% of players) .
  13. The dramatical drop of attributes for players has a huge impact on the gameplay.
  14. Yes, but I mean to give the guideline to researchers to do so and to implement name and surnames with these letters in the pool for regens names. The same with the transliteration for Russian, Ukrainian and Belarusian people.
  15. I agree with you. I wrote a month ago my ideas for new models of player development, if you guys are interested I could post them here as well.
  16. I never noticed it, thank you very much for the information.
  17. In the past, I think until FM17 it was possible to add languages we know when we created our manager profile, now this option have been removed. I would like to have it again.
  18. I noticed that now for Scandinavian, Romanian, Turkish and some other nationalities are allowed "special" letters, i.e. letters outside English alphabets. For instance if we look at Milan we have: Simon Kjær Ciprian Tătărușanu Hakan Çalhanoğlu I love this, I think it's much better like that. However I would like to have the same also for Slavic names, also because these letters are like Č Š etc are used on the t-shirt of players. I give you some examples:
  19. Player development IMHO is the area which requires more improvement. I hate to be forced to sell players when they're just 32-33 yo...
  20. I think it's difficult to balance it properly: with FM20 it was the opposite, DLP had highest ratings almost in every match. I really hope they will fix it properly with next patch.
  21. I think this is an interesting topic to discuss because the player development has a great impact to gameplay and immersion. I would like to discuss with all of you, using also examples related to football IRL. First of all I want to make clear my opinion about the current PA / CA system: - PA exists IRL and I think it is implemented correctly in the game, because everyone of us born with a certain DNA and through the first years of life he start to show and develop specific skills and talent, since the players and newgen in the game are already 15-16 yo, they already went through childhood and develop somehow coordination, technique and so on, besides their current attributes (and so their CA), they have already a certain potential. I have been playing football since I was 6 yo, immediately it was clear that I wasn't a new Pelé or Maradona, when I was 15 yo I knew for sure I could not be a professional, at that age there is a certain potential for physical, technical and mental attributes; - CA is defined by the mix of physical, technical and mental attributes related to different positions on the pitch: I think also this is correct already and IMHO it is already fine tuned, it works well. The real issue is the way physical, technical and mental attributes are changing across the years in the game. There is a pattern of player developing fast from 15-16 to 23-24 yo and then almost nothing happening until 30-31 when there is a decay of physical attributes more or less dramatic. This kind of player development is making almost all of us playing with a certain pattern: build up a team of talented youngsters and wait season after season until they reach their full potential. I think this is the area which need a lot of improvement and I think we don't need to wait for FM22 or FM23, it can be fixed with a patch, of course it requires fine tuning and testing. NOT ALL PLAYERS DEVELOP IN THE SAME WAY AND FOLLOWING THE SAME PATTERN AND THE "ENVIRONMENT" USUALLY HAS HUGE IMPACT ON PLAYER DEVELOPMENT: I strongly believe that this is the starting point if we want to improve the player development in the game. Now I start to describe how it works IRL and how should also work in the game, IMHO. Lets consider a youngster, 15-16 yo in our team, he has certain traits: personality CA ( physical, technical and mental attributes) PA (it can be fixed or can be included in a certain range as -8, -9 and so on) IRL the player will be affected by the environment (team reputation, league reputation, number of apps in first team or B team of youth teams, skills and personalities of team mates, ability of coaches and training facilities) and I think this is taken into account by the game and is implemented quite well, however I think there is room for improvement. Physical, technical and mental attributes should improve with training, however for 70-80% of players the growth of mental attributes should not be that dramatic until 23-24, there should be room for improvement in this area going from 24 to 34. It would not be realistic to have players becoming more fast or strong from 30 to 32 for instance, but there can be an improvement in mental attributes. Technical attributes should not vary dramatically, however the right training should put some +1 or +2 in certain areas. The personality of player could be set up to change not only because of “environment” but also because of the age, as almost all of us become more wise and mature when becoming older. The improvement of mental attributes in conjunction with improvement of certain hidden attributes such as consistency, important matches etc. should be more dramatic from 24-25 yo, this will add a lot in terms of gameplay: it will make sense to buy and sign players which are already 27-28 yo or even older than 30 yo, because they will still have the possibility to improve as players and to bring positive attitude to the team. IRL mental attributes and personality have huge impact during the match, furthermore personality have impact also outside the pitch. This latter aspect is already present in the game, but it can be made more relevant. Now I would like to bring to you the example of some players and how they developed IRL. Leo Messi: he had a development really “FMish”, since he reached his full potential already when he was 22-23yo and kept doing great until now, he is 33 and since a couple of years we noticed is playing different as he is not fast and explosive as he was in his prime (of course he still a top player); Cristiano Ronaldo started his career as winger and with the time he lost some of acceleration and pace (he's great but not as 4-5 years ago) but improved enormously some mental skills such as composure and movement and became a n outstanding forward. Here we see another aspect: the ability when already 28-29yo to learn a new role and make it become the natural role; Another example similar to Cristiano Ronaldo is Paolo Maldini: transition from left back to center back in the last years of his career and he kept a status of top player, winning two Champions League; Zlatan Ibrahimovic had a development similar to development of Cristiano Ronaldo, he didn't change the position but role and duties, furthermore he had a change in mentality and his “positive leadership” made him really important for AC Milan nowadays; Ronaldo Nazario da Lima was a fast and explosive player in his first years, he made a change after, not because of age but because of the injuries he incurred: he became more “a striker” and won Champion League and World Cup with outstanding performances; Luca Toni had a slow development, he didn't play in top teams until he joined Bayern Munich when he was already 30 yo. The same with national team, he has never been in it until he was 27 yo...and when 29 yo won the World Cup being really important for the team; Antonio Cassano was a diamond, due to certain traits of his personality he had never reach his full potential (the potential of a top player), however the magic was still there and when the conditions (environment) where the right ones he performed exceptionally well after 25yo, in that certain moment the “CA” was the one of a top player. What I would love to see in the game is some more variety in the way different players develop, in conjunction with improvement of mental attributes being more dramatic from 25 yo (not for everyone, but lets say for 80% of players) .
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