Hilly1979
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Posts posted by Hilly1979
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I’ve never used an anchor man, as I like to have both full backs attacking which I imagine you want in that formation I find the half back role works perfectly.
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2 minutes ago, Bluebird123 said:
I get you're trying to help but please stop being so obtuse.
He wants a full back and sit narrow to the CBs while the other full back attacks down the flank. So the full back is the third CB, not the Halfback. It couldn't be any simpler than that.
Just trying to give a way of achieving what the title of the post was asking, sorry for trying to help
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I’m purely giving a way how it can work that’s all
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Have read of the Chris wilder thread, Rashidi explains how it is possible to achieve but difficult to pull off.
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The question was back 3 with ball, back 4 without, can it work? I was purely saying yes it can, by using the half back role you can achieve that.
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Of course it can work, it’s called the half back role......
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1 hour ago, Fletty221019 said:
@Experienced Defender you always say about different roles on the wings to stop being one dimensional, but would player traits not make them play each role differently?
Yes traits, attributes and other roles/duties in nearby positions.
No player will play the role exactly the same so this one dimensional nonsense is quite frankly nonsense.
In saying that, 2 identical roles in a partnership is pointless like 2 advanced forwards.
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1 hour ago, JEinchy said:
4-4-2 is a tricky shape to achieve this with because it doesn't cover the zones as well as a 4-3-3 would, but the simplest way would probably be to have one of the central midfielders go forward as an attacking player. This way, you'd have, in theory two players in the wide spaces (the two wingers), two in the half spaces (the strikers) and one in the central space (the central midfielder).
However, I would only do this against teams who are going to defend against you all day and have no interest in coming out of their deep block. Against teams who are willing to attack you, that lack of central midfield cover will hurt. In which case, inverting a winger and changing one of the IWBs to a conventional wing-back is probably your best bet. If you do that, I'd suggest changing the nearest CM to a defensive duty to cover the wing back, especially if you feel like you're getting overwhelmed down that flank.
Alternatively, you could experiment with a 4-4-2 DM system, with Guendouzi as a Segundo Volante on Support or Attack, depending on the match state. I love the SV because his movements from deep can be very dangerous, while at the same time he'll retreat into a more defensive position. It's a very demanding role but I think Guendouzi is practically made for it. In this case, your five would be the two strikers, the two wingers, and the SV.
As someone who often uses identical roles on both flanks and has been very successful in game, I don't know why this advice keeps getting thrown around like it's essential.
In the first place, it's less about the role and how the player interprets the role. In this case, variety is still achieved because Smith Rowe is a right-footed player on the left with good playmaking abilities while Nelson is a right-footed player on the right with good finishing and crossing. So although they're both W(s), they'll play the role differently according to their attributes and PPMs.
My thoughts exactly, in fm18 I managed to win premier league and champions league with spurs using identical wings
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10 hours ago, Experienced Defender said:
I never use asymmetric formations, so I cannot comment on that particular tactic. Instead I'll focus on the 442 (which btw is not an ideal system for what you want to achieve).
The first thing you should do - apart from the idea of attacking with 5 players - is get rid of one-dimensionality. Not only your flanks literally mirror each other, but you even play both strikers in the same role and duty. Some variety would really be more than welcome.
Now, let's say you want your formation to transform into a 235 when attacking. How would I look to achieve that? For example:
F9 AF
IWsu DLPsu CMat WMsu
FBat CDde BPDde IWBsu
Now... I normally would not use an attack duty in the central midfield in a 442 (or any system without a DM), but in this particular case I did so only for the sake of having 5 players attacking the box in the final stage of attack from different areas.
However, here you also need to set up the instructions in a proper way, taking into account the mentality as a huge factor that automatically affects everything.
First, you use needlessly too many instructions, with many of them constituting different sorts of tactical overkill - both in attack and defense.
I would therefore tone everything down to a degree. For example:
Mentality - Positive
In possession - shorter passing, play out of defence and work ball into box
In transition - nothing (maybe counter occasionally, but not all the time)
Out of possession - higher DL and standard LOE (probably also offside trap)
Player instructions - split block involving both strikers and the CM on attack duty.
Not sure the right word is “should” get rid of one dimensionality on the wings, it may not be your preferred way but having identical wings can and does work.
Newcomers could see that as a rule and should not be done which is not the case.
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Look at the team instructions on balanced and then on Attacking, you will see the difference.......
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Not sure how you can get overlapping central defenders on fm
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Are you able to explain why you’ve selected lower line of engagement in a top heavy formation? Not sure what your trying to achieve there.
also why a wing back on support behind a winger on support?
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On 15/01/2020 at 13:13, Experienced Defender said:
So DLF is left, and AF is right. And CMde is MCL, and DLP is MCR. Okay:
DLFsu AF
Wat CMde DLPsu Wat
FBsu CDde CDde FBsu
GKde
The first thing is - one-dimensional flanks, i.e. no variety in attacks from wide areas.
Another potential issue regarding the flanks is more of a defensive nature - not only that you play both wide mids on attack duty, but also in a fairly attack-minded role (winger). This can leave your flanks overly exposed in defense, especially considering the high-risk team mentality (Positive).
Therefore, taking both observations concerning your flanks - one-dimensionality and defensive exposure - here is an example of how you can get more variety in attack and more stability in defense:
DLFsu AF
IWsu CMde DLPsu WMsu
FBat CDde CDde WBsu
Okay, can you first explain the exact reasoning behind the "Hold shape" TI, especially in relation to higher (quicker) tempo?
What style/type of football do you want to play?
I’m not sure I agree with both wings the same being a problem.
iv’e had plenty of success over the years with identical wings, never caused me a problem.
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Have a look on the dynamics screen mate, it will often say something like links up well with..........
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I admire you for taking the time to put this together but all attributes are explained in game, be careful not to lead new/inexperienced players down the wrong path or confuse them if there are any discrepancies between what you and the game say.
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My take on the midfield 3 from that period would be, Anchor man, box to box midfielder and CM on a attack
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16 minutes ago, Miravlix said:
You should include AP in the list.
AML/R IF, IW and AP is all the same positional behavior on the pitch. They cut inside, they jump unto the box as an additional striker. The difference is how they focus on finishing.
IF is a goal score. It's a Striker in a deeper position.
IW creates assist and goal score a mix of IF and AP.
AP create chances.
AP can score goals and IF can create chances, it all depends on how the dice roll fall on the pitch, so depending on weather, rest of the team and the player it self, an AP can score more goals than an IF. So while the IF/IW/AP behavior is technically correct, you will not see the picked role perform PERFECTLY according to what we expect of the role.
Look at the players attributes and see what role covers what you feel is the best combination of the attributes and pick that as role, it doesn't matter if the player is AP/S or IF/A as long as he has a high chance of getting good attribute dice rolls.
Edit: It can have a big impact on the overall team tactic what role you pick, if you pick AP then the entire team might focus on passing the ball to that player, because of the build in pass choice attraction of the role, but the player it self is not going to behave radically different no matter the role choice.
You say IF is a goal scorer but that depends on the duty, many guides on here indicate that IF on attack looks to score and IF on support looks to create.
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I don’t think the inverted winger role needed to be added to the AMR/AML strata, works perfectly well in the RM/LM strata but to me now it has muddied the waters with IF on support, will only cause confusion.
If inverted winger is more of a creative role what is a inside forward on support?
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Sorry can see now you’ve got one wingback set to defend/support
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Might be wrong but would be surprised if Mourinho used 2 attacking wing backs, his normal set up just seems to have one attacking full back/wingback
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I quite like the picnic table and burger bar in the £1b Tottenham Hotspur stadium
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To be fair after checking it’s my laptop not upto spec for the 3D match engine. I’ve got used to the slower settings in previous fms just seems worse this time. Will probably just use the 2d engine
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Like I say, move it higher and it’s difficult to watch, players buzzing around at speed and ball pinging around everywhere. Probably my laptop not being up to scratch to be fair
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Evening all, I like to watch the matches in full but have a problem regarding the speed, the only comfortable speed to watch a match is on the first slightly lower speed setting but an half can last upto an hour! Any ideas??
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Aston Villa Issues: Inconsistant and Struggling. (4-3-3/4-4-1-1)
in Tactics, Training & Strategies Discussion
Posted
The big thing for me is the positive mentality in a counter attacking system, and surely being Villa your aim is just to avoid the drop, so are you really doing that bad?