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About bluestillidie00

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  1. I'm pretty much done with FM for now.
  2. tactics folder.
  3. Read the guide that I linked above you.
  4. This bit " Locating the default graphic files Like with the font settings (and everything else) the skin graphics work on a hierarchy system which means you only need to copy over files you are planning on editing into your skin, if you don't copy the files over the game will just use the default files. The first thing you need to do is locate where in the 'Working' Folder the default skin graphics are located, and like with the text settings they are located in various places, however instead of being located inside the settings folder the graphics are aptly located inside the graphics folder. The first location you need to check are the folders for the parent skin to your skin (when skinning this should always be the first place you look for files), if you cannot remember which parent skin you set then open the 'skin_config.xml' file located within the 'my_first_skin' folder and locate the parent line that looks like this: <flags id="parent" value="fm dark-widgets" /> In this case the parent skin we need to look in is 'fm dark-widgets'. So in your Working folder browse to the 'skins\fm dark-widgets'folder, but notice that there is no graphics folder for this skin, that is because this skin has no unique graphics and inherits from its parent skin. Now what you need to do is locate the parent skin for the 'fm dark-widgets' skin and check if the parent skin has a graphics folder. The parent skin to the 'fm dark-widgets' skin is the 'fm' skin and whilst this skin has a graphics folder it is empty apart from a config file, so you now need to look in that skins parent skin. Now you should be in the 'skins\fm-widgets\graphics' folder and notice a load of folders these folders contain the skin graphics for full mode skins. This folder is where you will be taking most of your skin graphics from. Graphics are also located in the 'graphics' folder located in the root of your Working folder; this location contains the general game graphics (logos, kits, pitch graphics etc…) but you shouldn't really need to touch these for basic skins, you might touch the main menu folder if you want to change the title screen but that is about it for a skin. "
  5. Read this guide here
  6. Read this guide
  7. Would be great man!
  8. Hello Went to load up my save today, but I've received the following error. It pops up twice, the game lets me process but crashes to the desktop when saving, without a crash dump. The save was synced over the Steam Cloud to play it on another PC, so I have managed to get the save file from the "AppData\Local\Sports Interactive\Football Manager 2017" folder, and that version is also crashing. I've cleared the cache, preferences, and renamed my graphics and skin folders. The save was running fine during the 17.3.0 update (Albeit a bit slow), and I updated my laptop to the public beta. The save game is being uploaded to the FTP Server with the name EDIT: I'm an idiot. I updated my second machine to the Public Beta, and it's working fine. I presumed it would have updated automatically, but at least it's fixed.
  9. Goddamn that's beautiful. I was thinking about doing the whole internet browser thing but decided against because I didn't know how it'd scale. You've made mine look amateur now I'm excited to get my hands on this panel, I was trying to do something like that myself.
  10. edit this code <container class="subsection_box" id="ovrv" appearance=""> <string id="title" value="" /> <!-- there are two panels here: one for goalkeepers, and one for outfield players only one panel is visible at any time --> <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="0" /> <layout class="stick_to_sides_attachment" alignment="top" inset="0" /> <layout class="stick_to_sides_attachment" alignment="top,horizontal" layout_children="true" inset="0" /> <widget class="person_attributes_analyser_panel" id="ofap" file="player/player attribute analyser outfield" hidden="false" auto_size="vertical" > <record id="object_property" get_property="objt" set_property="objt"/> </widget> <widget class="person_attributes_analyser_panel" id="gkap" file="player/player attribute analyser goalkeeper" hidden="true" auto_size="vertical" > <record id="object_property" get_property="objt" set_property="objt"/> </widget> </container> in player overview panel.xml
  11. Ok, I'll work on it for v1.4
  12. Yep, using TCS.
  13. Also, this is a WIP for TCS 2017 v1.4
  14. Try changing to the small sidebar, are you still having the issue?
  15. Working on TCS v1.4. x