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0 "What we've got here is a failure to communicate"

About Mattp1980

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  1. On Sunday watching Sunderland v Man City Alan Smith said Fletcher has been superb today and has done a great job for his team. I have to be honest I thought he was anonymous and a bit pants. However as an ex striker/ex pro I'll assume that Smith knew exactly what Fletcher should have been doing playing upfront on his own in a counter attacking system, I did not. My point is we have a tendency to read too much into the roles and tactics on the whole. Reading Gary Neville's and SAF's autobiographies and you can begin to draw a conclusion that perhaps "Opposition instructions" and "Shouts" are w
  2. Everything you've said desribes you wanting to play a computer game, I'm not trying to ignite a real/game debate but read what you've posted and apply that to football. If you want to know if the player is holding up the ball read the role description and use a little common sense, playmaker type players are going to put there foot on the ball. Other than that any player you give the "hold up ball" instruction too. The game wants you to watch the match and respond to that so pre determining how much somebody runs with the ball just isn't important. I know it feels worse but it really isn't, i
  3. I'm in my 4th season, I've won 3 league titles with 2 different teams and 1 Champions League. I've also won 3 domestic cups. So far in the 4th season I've won 11/11 in the league, 4/4 in Europe and have qualified for the 5th round of the League Cup I play an attacking tactic and overall would say my results are exactly in line with what I would expect from playing any version of FM. I don't suffer from my team having 40 chances per game and on average I would say I have between 10-20 chances per game (I would guess 8/10 times I'm the dominant side). In the last game I played I scored 3 goals
  4. They're two considerations when it comes to space, the first is the correct use of space in regards to your passing style. As Papamogl suggests this would be push higher up/play more narrow for short passing or play wider and drop deeper for counter. The second is how you utilize space within that system, this could be asking your wingers/inside forwards to play wider in a more attacking formation or asking them to tuck in in a more defensive system. This would be set on a per player basis. An example of this would be Kagawa for United on Sunday would have been asked to tuck in, this would
  5. I'm not sure to be honest, Try pushing your full backs beyond your wingers and see what happens is all I can suggest. My thinking is that maybe having a player behind him makes him behave differently than he would if the full back has just gone beyond and he's the last line of defence. I have to be honest I've only really noticed Valencia sheppard players (show them inside/outside) when Utd are under pressure, The chasing down a player is more a response to losing the ball and trying to buy the team more time to get it's shape back. Rooney is another one who does it alot in real life, not su
  6. Could you please explain how you define tracking back? I have to be honest I have NEVER experienced what you've described. I define tracking back as the attacking player coming all the way back to goal, in the match engine you would be looking for what looks like a 5 man defensive line. If you mean tracking back as in following the full back and closing him down then yes you're correct a support duty would never encourage this without modification however for me this is a characteristic of an attack duty. I don't worry about things like this, I would use opposition instructions if I felt a p
  7. But this is your interoperation of how an Attack duty works. I think in modern day tactics they're very few attack duties, I like to go over a certain team in real life and assign what I believe the duties would be and in many United teams I've perhaps only given the striker an Attack duty and nobody else. Then go over the Real Madrid team and the only player I can give an Attack duty to is Ronaldo, these are players who described in its simplest way are always looking to attack or score. Go over the Bayern team and I can't give anybody an Attack duty, every player is expected to help out with
  8. Here is my fixture list for this season, And here are my career stats,
  9. I believe the issue lies in how the full backs are used and how people use Support and Attack duties. To use Antonio Valencia as an example he will have a support duty and I'm sure anybody who's watched Utd would agree with that. If we then compare him to Nani I'm sure people would believe Nani would be given an Attack duty, I think this is incorrect. I still believe Nani would be given a support duty just Valencia is a better team player and so is more natural in a support duty. Now bring in the full back, in an attacking sense they're most effective when getting past the winger and behind
  10. For me shorter passing and play wider are conflicting instructions, I'm sure you can make it work if you keep tweaking but in the interest of a simple tactic I would drop play wider. If you need to get the wide players a little wider do it individually rather than at a team level which will be stretching you in every area. Going back to FM 2013 I'm sure play wider also focuses your passing down the flanks which in your case a little redundant as your strengh is through the middle.
  11. HI, I've noticed that if my AM is playing directly behind my striker then both their performances are poorer. This is frustrating to me as I'm a little OCD about the symmetry of my tactic, nonetheless try to set them up as strike partners and then just move the AM backwards and you should see a massive improvement in how they utilize space.
  12. http://community.sigames.com/showthread.php/366111-How-to-Play-FM14-A-Twelve-Step-Guide If you have two monitors have FM open in one and this open on the other and keep referring to it. In regards to how you're playing try to think of team instructions as tweaks, when all said and done how you setup your 11 players is going to dictate how you play. You can tick all the boxes in the world to play short passing but if you stick a big target man upfront then he's going to get long balls pinged at him. What this means to you is try to think how each role you pick will effect the next one, read
  13. So many different reasons why this could be happening, but this has been a "problem" for as long as I can remember. If you're playing short passing maybe you need to play more narrow so the person shooting has a pass, the opposite will apply if you're playing more direct then you might need to play wider. Where are all your shots coming from? If it's your wide players perhaps look for overlap will help, or maybe you just need to change the player in question from attack to support duty. Maybe you just need to focus your passing, if i'm playing a team who I think are just going to refuse to p
  14. For me looking at your heat maps I would changed your RFB to Attack rather than support and get him closer to the Winger and change the AP-A to an AP-S to bring him closer to the midfielder and get him behind the players who you want to attack, think of the sort of pass he needs to make in the position he is in (sideways). I might also turn off play Wider as shorter passing works better when you're narrow, I would "personally" also turn off pass into space as you're playing attacking and are already pushing the oppo back towards their own goal, for this reason I would also lose run with ball
  15. Don't look at team instructions as how you want your players to play but how you want your team to play on a whole. Your better players are going to be running with the ball and trying through balls due to them being set as playmakers so we don't need to use the team instruction to make that happen. So say "Work ball into box" its description basically suggests be more patient in creating chances, so you would use this is your team was struggling to create chances and having alot of pop shots from outside the box. Turning it on from the off just adds an additional variable to your tactic. So
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