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grkmori

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  1. + Please add Home Match ticket income. This information in real life is published by Home team, and many people have interest in this. But on FM (that I know) we cant view this information directly from some table. + And fix the bug that distributes 30mi to directors when having 100mi profit on a season on Associations and stuff. At least on Brazil, I am pretty sure that any club wont distribute that much/proportion money for the directors in case of profit.
  2. After 20 years in-game I started to notice that Attackers roles tend to always become too strong (gaining a lot of strength). I am not a physician, but I do know that Quickness muscles and Strength muscles are somewhat a little exclusive of each-other. Meaning that Attackers that develop Quickness (and Agility is a little correlated to Quickness), should not develop as much Strength; and Defenders that develop Strength, should be a little harder to develop Quickness. There are other problems that I noted (In My Opinion) about Attributes Development: + Impossible to develop exceptional Attacking headers (exception to in-born genius at heading), and Defenders normally lack better Heading. + Penalty, Free Kick and Corners individual training (Additional Focus) is lacking effectiveness.I do believe that if you spend 10 min per day shooting 20 penalties you can become an exceptional Penalty Taker in 1 year, but it is not what happens with FM19 individual training. + Too easy to develop Decisions attribute (too many related Individual trainings). And IMO I think it should be one of the harder attributes to develop. + Strikers, Wingers/InsideFowards and AdvancedMiddlefielders lacking Passing attribute. For 165~200 potential players, Club Regens or on club since 18~19 years of age, the passing ranges 13~16. A good chunk of their development years with "Passing" as their Additional Focus. You would expect better Passing attributes for the "Final Third" players. + Lacking individual training (Addtitional Focus) for Goalkeepers? + No direct way to influence Teamwork Attribute. Transforming most of the Regens on egoistic dudes... + Too hard to develop Consistency... I do believe that with the right inputs and mentoring help Consistency should be developed faster? + Make Important Matches a little related to Pressure. When there is some change on Pressure Attribute, Important Matches should be affected? Mentoring became too overpowered: + 1 Player can mentor AT LEAST 3 club youth intakes to become the EXACT COPY of all his personality attributes... I do believe that mentoring do have a big influence, but limiting the potential impact is a must. 25 year rule for new stadiums... + This rule kills some of the fun of a lot of Long Games, especially when you start very small. And it has no Base on reality, why would you have a f* 25 year rule that you cant build a new stadium? + You start with a stadium with 15k maximum capacity build recently, and after 10 years (more-or-less) you get to the First Division, and 5 more years (more-or-less) you start wining every game. But then you need to play for more 5-15 years to build a New Stadium, in the end of this period you could have been selling 60k tickets instead... + This is a f* STUPID RULE. I do believe you need some rules to hold new stadiums, but please, be SMARTER okay, set better rules!
  3. Back on FM 14~ish I could add to a striker to be proficient on goalkeeping, and the result? It would give a lot less weight when his attributes increased... So I could create legends that I cant now. So sad Shame on you Sports Interactive!
  4. Young player of the year... I had many examples like that... Even many examples on best player of the year. Players with 165 CA beating likes of Messi and C Ronaldo. I know the game is not all about CA, but still the game gives too much credit to CA overall. I dont think I know all, neither I think I am analyzing this topic as a whole, but I do think the current CA on Brazil and for the "average player" (anywhere in the world) is a bit off. I think the "average player" CA could be a little bit higher.
  5. + Oh well... I know Football Manager Devs has left almost abandoned Brazilians divisions because no deal with CBF... - The average current ability (CA) for players on "Campeonato Brasileiro Serie A" (CBsA) of Brazil is ~125ish (or less)... This means that the CA of a good player of the top division of Brazil is 135. - The top players in this division have a CA of 140~145. But they number only 10ish in this division. - The "not so good teams" on CBsA have an average CA of ~120ish. + This low average CA numbers generates a number of problems when players are brought to Europe (or other regions of the world). AND on young players growth, when playing on this division. - Going back to reality, I do believe a top (top top) player on this division would be able to be on the starting eleven of any top team of the world (or at least almost there) (like Barcelona, Real Madrid, Man United, Man City, Chelsea, Liverpool, Paris Saint-Germain, Juventus, Bayern Munich...). Recent examples: Vinicius Junior, Arthur (barca), Gabriel Jesus... But they are minus ~10 CA lower to do that. - A top player or top youth prospect and already developed (+20 years when moving), would be on the starting eleven of the teams on the top 5 divisions of Europe. Examples: Lucas Paquetá, Luan (Grêmio, no transfer), Dudu (Palmeiras, no transfer), Diego Alves (Flamengo, was playing for Valencia, and now his CA is 135...)... But they are minus ~10 CA lower to do that. - An average player should be a starting eleven on half bottom teams on Liga NOS (Portugal), even being on the spotlight on that team, as it happens in reality . But they are minus ~10 CA lower to do that. + These are some of few examples that shows the problems on this low average CA for players on CBsA generates for the simulation progress of the game. - I know that increasing this average would generate a lot of issues for the game (like a step increase on transfers from Brazil). - I also know that this problem is not only related to CBsA or South American leagues, but how the game deals with the players average CA/PA as a whole. - I also know that changes on this would even influence match engine... + One solution would be increase the CA of all "average players". Decreasing all the CA/PA corrections that you guys from Sports Interactive do every year when a "average player" move to a "bigger club". - This would also bring the game closer to reality, as I dont think a Fernandinho (Man City) is 20 CA better than another defensive midfielder from a team from Premier Division. As 1 example, but there are many. - I also think that this would bring a good influence to Football Manager games as the AI simulations tend to give too much credit to high CA players when simulating match results or even in the match engine. - It would also give the opportunity to depend less on CA/PA and give more credit to Manager, Tactics, Coaches, Facilities and Morale for a player "real" CA/PA. Oh well... I know that changes on this would generate one of the largest changes on Football Manager ever... but I hope at least you think about it, because I think it has many positives... like making Football Manager even more realistic.
  6. + Oh well... I know Football Manager Devs has left almost abandoned Brazilians divisions because no deal with CBF... - The average current ability (CA) for players on "Campeonato Brasileiro Serie A" (CBsA) of Brazil is ~125ish (or less)... This means that the CA of a good player of the top division of Brazil is 135. - The top players in this division have a CA of 140~145. But they number only 10ish in this division. - The "not so good teams" on CBsA have an average CA of ~120ish. + This low average CA numbers generates a number of problems when players are brought to Europe (or other regions of the world). AND on young players growth, when playing on this division. - Going back to reality, I do believe a top (top top) player on this division would be able to be on the starting eleven of any top team of the world (or at least almost there) (like Barcelona, Real Madrid, Man United, Man City, Chelsea, Liverpool, Paris Saint-Germain, Juventus, Bayern Munich...). Recent examples: Vinicius Junior, Arthur (barca), Gabriel Jesus... But they are minus ~10 CA lower to do that. - A top player or top youth prospect and already developed (+20 years when moving), would be on the starting eleven of the teams on the top 5 divisions of Europe. Examples: Lucas Paquetá, Luan (Grêmio, no transfer), Dudu (Palmeiras, no transfer), Diego Alves (Flamengo, was playing for Valencia, and now his CA is 135...)... But they are minus ~10 CA lower to do that. - An average player should be a starting eleven on half bottom teams on Liga NOS (Portugal), even being on the spotlight on that team, as it happens in reality . But they are minus ~10 CA lower to do that. + These are some of few examples that shows the problems on this low average CA for players on CBsA generates for the simulation progress of the game. - I know that increasing this average would generate a lot of issues for the game (like a step increase on transfers from Brazil). - I also know that this problem is not only related to CBsA or South American leagues, but how the game deals with the players average CA/PA as a whole. - I also know that changes on this would even influence match engine... + One solution would be increase the CA of all "average players". Decreasing all the CA/PA corrections that you guys from Sports Interactive do every year when a "average player" move to a "bigger club". - This would also bring the game closer to reality, as I dont think a Fernandinho (Man City) is 20 CA better than another defensive midfielder from a team from Premier Division. As 1 example, but there are many. - I also think that this would bring a good influence to Football Manager games as the AI simulations tend to give too much credit to high CA players when simulating match results or even in the match engine. - It would also give the opportunity to depend less on CA/PA and give more credit to Manager, Tactics, Coaches, Facilities and Morale for a player "real" CA/PA. Oh well... I know that changes on this would generate one of the largest changes on Football Manager ever... but I hope at least you think about it, because I think it has many positives... like making Football Manager even more realistic.
  7. Hey friend, did I said they fixed it?... I didnt... I only said that all background informations and interactions works just fine. Only the the nr 1 is not visible, as you said. I didnt say they fixed it, ok? I didnt said they shouldnt fix it, ok? I didnt said it is it isnt annoying, ok? I am just saying that your game should work just fine, you only wont be able to check the nr 1 on that "table view", ok?
  8. It was only momentary... Juventus is back.
  9. Hi, I am playing on Football Manager 2019, and assigning all players a position/role/duty training, after some time some players seems to reset their assignments on position/role/duty... and its annoying. - I've seem this same problem o previous versions (2017/2018, not sure if the cause is the same). And it is persistent between saves. - Not using any mod or data editor, other than "Daniel-Stam data fix" (2019). - I control players position/role/duty and individual focus on first team but the youth teams are AI managers/assistants responsibilities. - There seems not to have any fixed/persistent relation to anything (like being injured, playing for U23 squad, playing for international squad...). It seems a little random. - I couldnt figure out when it happens (after 1 week or 1 month of the last change? in the begging of every month? after a game?). - It takes some time to happen, and happens 2-3 times a season with 2-5 players. I check the Players training view every 1-2 months. - There seems to be some relation (not sure) to the last players you changed the assignment. Maybe some time after assigning "new player traits". (I am pretty sure that right after, it is not, I checked) - There seems to be a fairly good relation with conflicts between you and the youth managers/assistants reassigning/resetting without your permission the position/role/duty training. And no, I dont move my players to youth teams, neither make them available to youth teams (maybe after minor injury, but it seems not to be the case in some cases). - And no, I am fairly sure I dont misclick or did not check their assignments beforehand. As I said, it is persistent and I use training tables to check all players.
  10. Hi, Was trying to check Europe Club Coeficients (5 years for seedings) and Juventus is not presented on the table. - Juventus just won the last Champions League 2018/19. - Juventus appear normal on Europe Club Coeficients (10 years for revenue). - Juventus appear normal UEFA Champions League 2019/20 "seedings table" on "Overview", as being seeded as Group Stage. (so everything seems to be working, probably only the table problem) - Not using any data editor, other than "Daniel-Stam data fix" (2019). - Never seem it happen on previous FMs event with data fixes. So I think it is an issue for this version (2019) or "Daniel-Stam data fix" (2019) that I am using. - Not sure if it is a punctual problem/bug (season or mine only) or it will persist. This is my first year on my first save on FM19. - So the problem probably is for the last CL winner or for Juventus only. - Will try to remember if it persist on next season end and update this "topic". (on 1-2 days). - And dont ask for the file, because I wont do this work for such a minor bug.
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