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grkmori

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  1. + Please add Home Match ticket income. This information in real life is published by Home team, and many people have interest in this. But on FM (that I know) we cant view this information directly from some table. + And fix the bug that distributes 30mi to directors when having 100mi profit on a season on Associations and stuff. At least on Brazil, I am pretty sure that any club wont distribute that much/proportion money for the directors in case of profit.
  2. After 20 years in-game I started to notice that Attackers roles tend to always become too strong (gaining a lot of strength). I am not a physician, but I do know that Quickness muscles and Strength muscles are somewhat a little exclusive of each-other. Meaning that Attackers that develop Quickness (and Agility is a little correlated to Quickness), should not develop as much Strength; and Defenders that develop Strength, should be a little harder to develop Quickness. There are other problems that I noted (In My Opinion) about Attributes Development: + Impossible to develop exceptional Attacking headers (exception to in-born genius at heading), and Defenders normally lack better Heading. + Penalty, Free Kick and Corners individual training (Additional Focus) is lacking effectiveness.I do believe that if you spend 10 min per day shooting 20 penalties you can become an exceptional Penalty Taker in 1 year, but it is not what happens with FM19 individual training. + Too easy to develop Decisions attribute (too many related Individual trainings). And IMO I think it should be one of the harder attributes to develop. + Strikers, Wingers/InsideFowards and AdvancedMiddlefielders lacking Passing attribute. For 165~200 potential players, Club Regens or on club since 18~19 years of age, the passing ranges 13~16. A good chunk of their development years with "Passing" as their Additional Focus. You would expect better Passing attributes for the "Final Third" players. + Lacking individual training (Addtitional Focus) for Goalkeepers? + No direct way to influence Teamwork Attribute. Transforming most of the Regens on egoistic dudes... + Too hard to develop Consistency... I do believe that with the right inputs and mentoring help Consistency should be developed faster? + Make Important Matches a little related to Pressure. When there is some change on Pressure Attribute, Important Matches should be affected? Mentoring became too overpowered: + 1 Player can mentor AT LEAST 3 club youth intakes to become the EXACT COPY of all his personality attributes... I do believe that mentoring do have a big influence, but limiting the potential impact is a must. 25 year rule for new stadiums... + This rule kills some of the fun of a lot of Long Games, especially when you start very small. And it has no Base on reality, why would you have a f* 25 year rule that you cant build a new stadium? + You start with a stadium with 15k maximum capacity build recently, and after 10 years (more-or-less) you get to the First Division, and 5 more years (more-or-less) you start wining every game. But then you need to play for more 5-15 years to build a New Stadium, in the end of this period you could have been selling 60k tickets instead... + This is a f* STUPID RULE. I do believe you need some rules to hold new stadiums, but please, be SMARTER okay, set better rules!
  3. Back on FM 14~ish I could add to a striker to be proficient on goalkeeping, and the result? It would give a lot less weight when his attributes increased... So I could create legends that I cant now. So sad Shame on you Sports Interactive!
  4. Young player of the year... I had many examples like that... Even many examples on best player of the year. Players with 165 CA beating likes of Messi and C Ronaldo. I know the game is not all about CA, but still the game gives too much credit to CA overall. I dont think I know all, neither I think I am analyzing this topic as a whole, but I do think the current CA on Brazil and for the "average player" (anywhere in the world) is a bit off. I think the "average player" CA could be a little bit higher.
  5. + Oh well... I know Football Manager Devs has left almost abandoned Brazilians divisions because no deal with CBF... - The average current ability (CA) for players on "Campeonato Brasileiro Serie A" (CBsA) of Brazil is ~125ish (or less)... This means that the CA of a good player of the top division of Brazil is 135. - The top players in this division have a CA of 140~145. But they number only 10ish in this division. - The "not so good teams" on CBsA have an average CA of ~120ish. + This low average CA numbers generates a number of problems when players are brought to Europe (or other regions of the world). AND on young players growth, when playing on this division. - Going back to reality, I do believe a top (top top) player on this division would be able to be on the starting eleven of any top team of the world (or at least almost there) (like Barcelona, Real Madrid, Man United, Man City, Chelsea, Liverpool, Paris Saint-Germain, Juventus, Bayern Munich...). Recent examples: Vinicius Junior, Arthur (barca), Gabriel Jesus... But they are minus ~10 CA lower to do that. - A top player or top youth prospect and already developed (+20 years when moving), would be on the starting eleven of the teams on the top 5 divisions of Europe. Examples: Lucas Paquetá, Luan (Grêmio, no transfer), Dudu (Palmeiras, no transfer), Diego Alves (Flamengo, was playing for Valencia, and now his CA is 135...)... But they are minus ~10 CA lower to do that. - An average player should be a starting eleven on half bottom teams on Liga NOS (Portugal), even being on the spotlight on that team, as it happens in reality . But they are minus ~10 CA lower to do that. + These are some of few examples that shows the problems on this low average CA for players on CBsA generates for the simulation progress of the game. - I know that increasing this average would generate a lot of issues for the game (like a step increase on transfers from Brazil). - I also know that this problem is not only related to CBsA or South American leagues, but how the game deals with the players average CA/PA as a whole. - I also know that changes on this would even influence match engine... + One solution would be increase the CA of all "average players". Decreasing all the CA/PA corrections that you guys from Sports Interactive do every year when a "average player" move to a "bigger club". - This would also bring the game closer to reality, as I dont think a Fernandinho (Man City) is 20 CA better than another defensive midfielder from a team from Premier Division. As 1 example, but there are many. - I also think that this would bring a good influence to Football Manager games as the AI simulations tend to give too much credit to high CA players when simulating match results or even in the match engine. - It would also give the opportunity to depend less on CA/PA and give more credit to Manager, Tactics, Coaches, Facilities and Morale for a player "real" CA/PA. Oh well... I know that changes on this would generate one of the largest changes on Football Manager ever... but I hope at least you think about it, because I think it has many positives... like making Football Manager even more realistic.
  6. + Oh well... I know Football Manager Devs has left almost abandoned Brazilians divisions because no deal with CBF... - The average current ability (CA) for players on "Campeonato Brasileiro Serie A" (CBsA) of Brazil is ~125ish (or less)... This means that the CA of a good player of the top division of Brazil is 135. - The top players in this division have a CA of 140~145. But they number only 10ish in this division. - The "not so good teams" on CBsA have an average CA of ~120ish. + This low average CA numbers generates a number of problems when players are brought to Europe (or other regions of the world). AND on young players growth, when playing on this division. - Going back to reality, I do believe a top (top top) player on this division would be able to be on the starting eleven of any top team of the world (or at least almost there) (like Barcelona, Real Madrid, Man United, Man City, Chelsea, Liverpool, Paris Saint-Germain, Juventus, Bayern Munich...). Recent examples: Vinicius Junior, Arthur (barca), Gabriel Jesus... But they are minus ~10 CA lower to do that. - A top player or top youth prospect and already developed (+20 years when moving), would be on the starting eleven of the teams on the top 5 divisions of Europe. Examples: Lucas Paquetá, Luan (Grêmio, no transfer), Dudu (Palmeiras, no transfer), Diego Alves (Flamengo, was playing for Valencia, and now his CA is 135...)... But they are minus ~10 CA lower to do that. - An average player should be a starting eleven on half bottom teams on Liga NOS (Portugal), even being on the spotlight on that team, as it happens in reality . But they are minus ~10 CA lower to do that. + These are some of few examples that shows the problems on this low average CA for players on CBsA generates for the simulation progress of the game. - I know that increasing this average would generate a lot of issues for the game (like a step increase on transfers from Brazil). - I also know that this problem is not only related to CBsA or South American leagues, but how the game deals with the players average CA/PA as a whole. - I also know that changes on this would even influence match engine... + One solution would be increase the CA of all "average players". Decreasing all the CA/PA corrections that you guys from Sports Interactive do every year when a "average player" move to a "bigger club". - This would also bring the game closer to reality, as I dont think a Fernandinho (Man City) is 20 CA better than another defensive midfielder from a team from Premier Division. As 1 example, but there are many. - I also think that this would bring a good influence to Football Manager games as the AI simulations tend to give too much credit to high CA players when simulating match results or even in the match engine. - It would also give the opportunity to depend less on CA/PA and give more credit to Manager, Tactics, Coaches, Facilities and Morale for a player "real" CA/PA. Oh well... I know that changes on this would generate one of the largest changes on Football Manager ever... but I hope at least you think about it, because I think it has many positives... like making Football Manager even more realistic.
  7. For the developers/Data update personel: http://app.globoesporte.globo.com/futebol/brasileirao-serie-a/guia/avaliacao-dos-elencos-brasileirao-2018/#sao-paulo There are some players on Brazil that CA and PA doesnt correspond to reality you can take a look on this link to have a better look on it. (Ex: Cueva from SPO). Anyway for the job overall, good work! I know it is a hard job to keep up to date. From the most popular sport portal from Brazil (and biggest media group on Latin America). You will need someone who speaks portuguese.
  8. IN the real world, not all countries allow people to have 2 nationalities. On Brazil (where I am from) if you get a second nationality you will be asked by the law to revoke either the brazilian citizenship or the other. (But beware there are many types of different ways to get citizenship, so on many special cases is possible be brazilian and another nationality). So it is not that simple to have multiple nationalities as the process in most cases demand a lot of bureucracy. Getting a citizenship is not that easy. Either you need to be offspring (grandchildren)/marry someone, live in a country for x years (Japan you need to be 10-15 years if I remember correctly), or buy one which is very expensive (Canada charges 1.5 million dollars, or USA 1million on investments). As featured in the game, there arent many benefits of having multiple nationalities. On many cases you will be obligated to pay tax multiple times on the countries you are a citizen. As I said earlier, there are many ways to get access to most benefits from some country without being a full natual citizen.
  9. What I mean is on FM18 Ronaldo has PA 195, and CA 195 at age 32. I know their physical swallow when they get old, but most of my players start getting a gap between PA and CA before completing 30 years. How Ronaldo is different created is what I want to understand. Messi on FM17 kept 199 CA ability in most of my saves till he was 32-33 years if I remember correctly. But when I tried to do the same with my players keeping max CA at age 32-33, I couldnt... Also CA from my old players dropped much faster than Messi and Ronaldo at FM17 at later age... So I want to understand if it is possible to have better longevity to players or Messi and Ronaldo on FM17 were just special.
  10. Does anyone knows what attributes influence players longevity? Is there a way to get a 32 year 'Cristiano Ronaldo' like player that is still top potential ability at his age? I mean all my players start to decrease from their max potential ability at 29-30. The best training facilities and coaches rating in the league (Premier League), and at age of 32 they have a good gap between their max PA and CA. On long saves on FM17 I had this problem, I assume it didnt changed since... Heard that playing a lot of matches during his career is a downsize, but on longer saves I usually have 2 complete team squads the max games for each player a year they play is like 30-35. Also heard that Natural Fitness has a big influence, but had the same problem on 16-20 NF players as their CA started dropping before age of 30. Maybe professionalism influence too, but always preferred Professional Players over Ambitious, and they still dropped... Any real experience on increasing players longevity?
  11. On FM18 you wont receive long individual reports on your inbox anymore and the system is a little different. Try going to Scouting > Players Search... and check some players, there should be some players scouted. Or you are using too many filters on the scout or the search... or maybe you dont have anyone assigned to manage the scout schedules or to update you with the reports (Staff > Responsibilities > Overall > Scouting). Can also be a problem that you are not assigning enough budget or the region is not enough. Check your Scouting > Scouting Centre top infos and check the Scouting Responsibility / Scouting Focus / Scouting Budget. Also on Scouting > Players, check your Packeges. I feel it is much more reliable to search filter players myself than trust my scout assignments.
  12. Watching matches the ME team has a problem with defense, or more specifically marking. Players on the ME have difficulty to do a good individual marking and have a disastrous difficulty to do mark as a team...
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