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GreenTriangle

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  1. Of course is not. AI can handle some configurations even if 3 strikers are used.
  2. I played over 100 hours (FM18) using different combinations of 523 wb narrow. And there is something strange about OP. West Ham is not a top team but not a relegation candidate. A very offensive 523 wb combination could generate at least 6 chances per game. But in OP there are generated below 5 chances per game. A good team playing 523 wb can score 10 goals for every 25 chances. A very good team (full of world class strikers) can score 10 goals for every 20-22 chances. But in OP are scored 10 goals at every 19 chances. Is West Ham team full of world class strikers ? I don't think. Their strikers are quality players but not world class players. There is any way to score a lot of goals from a low number of chances ? Yes. Having a lot of luck ... or using reloads. Even the fact that were generated a relative low number of chances is interesting. It means that ME can better cope with unrealistic tactical instructions and configurations.
  3. GreenTriangle

    Own Tactic vs Downloaded Tactics

    The problem is does not matter how new and over-intricated will be this "new ME" ... it will be still "exploited". These downloadable tactics are not created by "exploiting old code lines". These tactics are created by exploiting events with a high probability of occurrence. But these most-probable-events can not be avoided in a "new "ME" because they are essential elements in real football. Of course, it can be said that AI is not smart enough to adapt to an "extreme" event (unexpected). But there's no need for a new ME to make it smarter. The problem is that if AI it's too smart then it will suffer even players who play without exploits. However, it is difficult to create a smart AI but not exaggeratedly intelligent because the game allows thousands of "extreme" combinations and AI should be "taught" to deal with each combination but not to be impossible to defeat.
  4. "Shape" = "position & duty specific mentality" + "team creative freedom". We can presume there are other ways to change these two instructions.
  5. It is plausible. Some players can play a lot of matches without a high risk to be injured. But here are two problems. Natural fitness and stamina are in serbian league lower than in english or german or italian first leagues. This means is not recommended to use high training intensity for a long time or play high intensity tactical configurations for a long time. Can be used, but they increase the risk of injuries. On the other hand, your best players are playing in AMR - AMC - AML positions. So, 4-2-3-1 is a natural configuration for them.
  6. Overview, Player, Set Pieces, Captains, Match Plans, Opp Instruction and Analysis are old menus. But "Team" menu is new. Is does not exist in FM18. I can presume this menu includes all old TI's without any limitation. Maybe. Or maybe it includes something new.
  7. Of course. But my central defenders are not BPD. And 61 % of these passes are received from other players than goalkeeper or other central defender. There is a problem somewhere ? Yes, because they are not involved enough. But nobody can say they are "ignored by their teammates".
  8. 42 passes received. 9 are combinations between central defenders (no 5 and no 13). 7 are passes received from goalkeeper. 26 are passes received from other tammate (16 of 26 are received from full backs, 8 from central midfielders and 2 from wide midfielders). Formation 4-1-4-1, low risk (counter) mentality
  9. GreenTriangle

    And this is why the ME is broken

    There is exactly the same chance that a MC with support duty to score a goal in three consecutive matches. I sow this yesterday. My MC scored a goal in all three matches he played. It' very clear : match engine is broken.
  10. The difference between Messi attributes and a below-average player from a candidate relegation team in the first Spanish league is only 30 %. This in FM. But if it were possible to evaluate real players' qualities the difference would be only 30%? I think not. Perhaps the difference would be at least 100%. In which case players' attributes should no longer be measured on a scale from 1 to 200 but 1 to 1000. I do not think it's possible to make this kind of changes changes in the comiong years because of the complexity of match engine.
  11. GreenTriangle

    Let us disable VAR in FM19!

    Of course. But if this time can be covered by some useful options, not by looking at the referee ... would be better for some people.
  12. GreenTriangle

    Let us disable VAR in FM19!

    Ok, that's your style of management. Nothing wrong. But for some people every second is very important if they can use these seconds for interactions and shouts. There are some specific interactions/shouts during VAR ?
  13. GreenTriangle

    Let us disable VAR in FM19!

    No, if these 25 secs are "covered" by specific interactions and shouts. We are supposed to be managers, not tv watchers.
  14. GreenTriangle

    Let us disable VAR in FM19!

    We are managers. I think. What is doing a manager during the time when a referee runs and watches ? Is he looking at this referee ? Of course not. That time is used to talk with his assistant and his players, to make some suggestions based on the refferee's possible decision. Could be a corner ? Use "this" scheme. Could be a penalty ? Use shouts to encourage or to increase goalkeeper's concentration. I hope all this time can be filled with some useful decisions.
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