Come Clarity

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About Come Clarity

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  1. I'm not sure how it's exploitive in any shape way or form. It's not as if it's the only way to acquire the game is via Steam/anyone's holding a gun to your head. You've listed two other ways yourself. Digital/Physical markets and economies are completely different. http://www.greenmangaming.com/s/gb/en/pc/games/strategy/football-manager-2014/ Even here there are two completely different prices for digital/physical copies.
  2. Look it from another angle: Steam is giving you the opportunity to be playing the game in an hour, whereas you're waiting for delivery which could take one or two days etc. There's a premium for not having to wait.
  3. It's practically impossible to apply a lot of what's in Moneyball to football. The environments and variables are simply too well structured and defined in baseball compared to most other sports, especially football. At any one time in a football match, the parameters and possible vector of those parameters are impossible to count. That's not to say you can't make some informed, albeit limited decisions, but in terms of building a team it's tough to apply.
  4. I haven't played in the lower leagues in God knows how long, however I think the problem stems with defenders rather than attackers. There's not enough sense of 'pressure' on the player with the ball, or the engine isn't giving defenders enough of a chance against players with stats that compound well (dribbling, agility, acceleration, pace etc.). We're a leap forward from where we were last build, but there are imbalances which while tolerable do detract from the sense of realism.
  5. Better, but hmm... Cross-field diagonal defence splitting runs happen too often. Maybe (Antonio) Valencia is just THAT good, but players with decent pace and dribbling stats still continue to destroy defenders like a warm knife to butter who seem completely unable to track the player with the ball.
  6. There's little point in running a passing game in this build. Find a winger who can dribble and just make sure they always get the ball and watch them waltz through the defence like a warm knife to butter. Just played Barcelona in the CL Final - not even a hint of being passed to death. Defenders have a seemingly irrational fear of tackling players running at them. No one expects an accurate rendition of football; but it can't look as blatantly broken as it does right now. Incentives are too skewed to giving the ball to players with pace & dribbling.
  7. Gents, My ambitions are to be constructive, and I seldom post (these days) but this is one of the most frustrating ME's ever released. Certainly as a 'whole package' it feels like a big step back from FM12. I'm sure there are many 'under the hood' changes for the better in the long term, but it doesn't seem to resemble a real football match when you take a step back and consider the whole game for what it is. - Passes are too perfect; one touch headers or cross pitch volleys despite the ball rocketing towards them like a bullet in the first place, seem to have little problem reaching their intended target. Builds ups are too fluid, too quick too often. There are wonderful examples of teams dancing around defenders, but the frequency with which it occurs in this build is startling. - The same is reflected in the way in which players are so often able to dance through the midfield, parting defences like Moses at the Red Sea. Defenders seem to have zero physical presence in the face of players running at them. - There are far too many balls played through and behind the back line; I think it's been addressed but the simulation of 'anticipating' and 'reacting' to runs/passes made seems miles off. - Midfielders defend far too deep into the penalty leaving far too much room around the 'D' for midfielders to catapult shots towards the goal from just outside the area - This is dangerously vague, but far too many goals going in from crosses? Perhaps a function of passing being too accurate? - Players seem insistent on holding onto a ball despite two defenders on them with three other team-mates open around them. JUST PASS IT! I look forward to the next build
  8. Past Managing Experience? It's become a little trendy to start promoting assistant managers up to the big seat once their seniors have moved on, Barcelona being the main reference. I don't think many people (anyone?) knew who Tito Vilanova was until he was appointed manager; it would be nice if some prior history with the club was offered where by the current clubs players see you as Jesus reincarnate but everyone else hasn't even heard your name. I'm sick and tired of Rooney slagging me off for my lack of playing experience...
  9. Gents; It's been a while since I've posted here, however this years (release ME) seems to feature the most WTF moments I've seen in a while. - Defenders seem resolute in keeping hold of the ball, whilst there are two opposition players on their shoulder and three free team-mates to pass it to. - Midfielders seem capable of threading the finest of needles, regularly, with no pause or stutter. On that note a lot of actions by players seem to require no hesitation before they thread the ball between four defenders, despite the ball coming at them like bullet from a gun. - Wingers often appear to be nothing short of unstoppable as they bomb past on-looking full backs. I could write a small essay...but where's the fun and community in that when everyone else can join in? Another great addition to the series, but unfortunately with few more "WHY IN GODS NAME WOULD/COUND ANYONE EVER DO THAT?" moments.
  10. It doesn't really make sense to call it a sideways step and completely disregard what was put in. The game will never be perfect and never be complete - I think that's the first thing that needs to really sink in here. Equally as important, different people prioritise different things; SI make a conscious decision each year to appease the fan-base where it believes best - that decision might not always align itself with your interests. 1) I didn't pick it up day 1, but it was definitely in a playable state. 2) International management is intrinsically dull. A handful of games a year, with real excitement only coming once every 2 seasons coupled with rare media hype and speculation. It's a hands-off affair compared to club level football. Refinement will come one day I'm sure, but for every part of the game looked at, it comes at the expense of another. 3) The ME always needs refinement, and in the couple of weeks I've had the game in the disc drive for the first time this year, I've definitely slammed my head against the wall after seeing some of the on pitch antics. However the ME is a little more sophisticated than simply picking the best team on paper to win every time. Without doubt it needs refinement, but for the most part I've seen Man City, Chelsea, Liverpool challenging, I've only really seen Arsenal drop-off the pace and Villa come good. Spain is dominated by Barcelona and Real with the odd look-in by Atletico. It's far from perfect, but it's engaging enough. 4) Press conferences are still in their infancy. I don't think they were thought out all that well from the get-go, and meandered along the same route every time, rarely posing a trade-off in response. Much too linear. I'd be surprised if it hasn't been looked at heavily this year, because like team-talks, it's just a bit of a pain. The idea of consequence really needs to be looked at - but overall interaction with the media and players off the pitch has always really lacked. 5) See above. Something I've really wanted looked at for years, the sense of communicating with your virtual players. The world isn't engaging enough off the pitch, which is disappointing. 6) That's a nuance more than anything. When Man Utd played in the US this summer, I doubt Ferguson had much any input what so ever. These are boardroom derived, commercially driven decisions - it would be nice to see them in the game, but it's a long way down an ever growing list.
  11. Bah. I kid not I've just spent 35 mins looking for them. Some kind of FML/FM10 variation would be nice.
  12. I think Apple are quite keen to wait till the latest possible moment before pricing the iPad with the exchange rate all over the place. Comparing it to other products in the store, £399 price point for the 16GB doesn't look too far off. £470 for the 32GB maybe.
  13. My greatest (FM related) nightmare would be a straight port from PC to iPhone OS. The current UI looks to make good use of the screen, and if there was to be an iPad version in the future it's safe to say it should be built from the iPhone/iPod UI up, and not the PC UI down.