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  1. Global FC (Philippines) have new owners since the start of February 2020. Owners (Mazinyi Management Ltd) are a Hong Kong consortium. On acquiring the club they said "we see this club not only being the best club in Philippines but in all of Asia". How true that will turn out to be, only time will tell, but it's most likely going to fail, though they have backed the club with transfers already. Here are some of them. John Cofie (ex Man Utd)- 28020366 https://www.transfermarkt.co.uk/john-cofie/profil/spieler/62507 Alan Martin (ex Scotland U21 keeper)- 5220431 https://www.transfermarkt.co.uk/alan-martin/profil/spieler/37700 Jose Villareal (ex LA Galaxy)- 72026414 https://www.transfermarkt.co.uk/jose-villarreal/profil/spieler/211258 Jordan Jarvis (rejoined Global after a spell in HK)- 23308649 https://www.transfermarkt.co.uk/jordan-jarvis/profil/spieler/566512 Sulamen Naeem (ex Liverpool)- 28106603 https://www.transfermarkt.co.uk/suleman-naeem/profil/spieler/575835 Misagh Bahadoran (Returned to Global) - 23089830 https://www.instagram.com/p/B8fpktzD3ML/ Andreas Esswein (returned to Global) - 91147893 https://www.instagram.com/p/B8Ef7lXjslc/ I don't know if any of this would be in place for FM20, but just thought i'd let you know that they are seemingly financially stable now, after a horrific year this past season!
  2. Yes, so he should have Filipino second nationality, even if it had 'declared for Germany' as its option. That way you can still try and change his mind about representation in game. https://www.foxsportsasia.com/football/asian-football/philippine-football/928730/gerrit-holtmann-azkals-future/ He doesn't say no to the Philippines IRL anyway, he just says it's not an option for him while he is playing in the Bundesliga, but like other Filipino players, a move to asia makes it a lot easier for them to represent. Either way, the game doesn't have him with any second nationality, which is wrong.
  3. Gerritt Holtmann still missing Filipino second nationality
  4. I was wondering how to go about this? Something like this picture. This is a screen grab of a file where someone managed to do it for FM17, but unfortunately it's out of date.
  5. I'd love for there to be an in-game report feature. It seems like such a lengthy process that I feel some people just 'put up' with bugs or data errors/inconsistencies that they just don't come here to report it (or know they can report it). My proposal for a feature is to include the option in the main menu to take a screenshot in-game and add a comment to describe the issue, which will provide the option to also attach the save file for SI to check it over. I am hoping that this would increase the efficiency of simple error issues, like Gerrit Holtmann not having Filipino nationality (still doesn't have it to this day in game), that could be updated much quicker. Could a feature like this exist? I don't know how difficult it would be technically, but to me it would speed the process up tenfold, but I am thinking of it in a similar way to reporting a player for cheating in a shooter game, the report goes straight to the developers, with comments etc, something that is easy to act upon.
  6. I'd love for SI to show more love to National team management. It's so barebones right now. My case study is managing the Philippines, from 2018/19 to 2030/2031. Dynamic 'Youth Rating' I am not saying it's realistic for a country to produce better players in the same way a club can improve youth facilities/recruitment, but youth rating needs to be dynamic, even if it only improves very slightly every few years. Think about the changes in real life to Hungary, or Belgium. It should change, even if it's a long period of time. Example: Managing the Philippines. I have taken them from rank 115 to 33 (at my highest), I am now in 2030, but rank is falling again due to retiring players. I've been to the World Cup twice and won the Asian Cup. However, all of my foreign-born stalwarts are now retired/retiring and I have to rely on domestic regens, with the Philippines having a youth rating of 30. The difference in quality is so vast that I had around 7 players with 150+ caps as I used them all the way until they retired. Neil Etheridge had 197 caps before retiring at 38 (I really wanted him to get 200 but that's besides the point). It may not even be the case that Youth Rating be affected solely by National team achievements. I was controlling two teams in the Philippines top division, having won the ACL once and the Confederations Cup a few times and even appeared in the Club World Cup (lost 7-0 to Barcelona, obviously) The reputation from both sides has vastly improved and the league has moved up from around 37th (I can't remember exactly where it started) to 14th in Asia. It simply doesn't make sense that the players youth abilities are being hard capped by Youth Rating despite me improving facilities, reputation and everything. Even if you argue it is not realistic for Youth Rating to be dynamic, as it would never change significantly enough to have an impact, I would argue this is where we need to treat it as a game over a real life simulation. It is, at least in my opinion, more fun to have something to work towards, than battle against a hard cap despite achievements. Dynamic Game Importance: I can't imagine that the success I have achieved in one decade wouldn't increase the importance from 'completely useless' to AT LEAST 'unimportant'. This one goes without saying really. Boxing in the Philippines is HUGE because of the success of Manny Pacquiao. Do you really think if the Philippines got to the world cup twice, and won the Asian cup, it'd still be considered 'Completely useless'? No. Media is everything over there. They would treat the players as heroes. National Team Training facilities A lot of countries have proper training facilities, or training camps at youth level. USA has a dedicated youth programme for all age groups. It would be nice to be able to 'build' this in game. Starting from nothing, to developing state of the art facilities etc, something to 'grind' for, as a national manager. An example can also be seen with the development of 'St George's Park' in England. https://en.wikipedia.org/wiki/St_George's_Park_National_Football_Centre Second Nationalities One major gripe I have, although this may only apply to the Philippines and a select few other countries, is the lack of foreign-born regens with Philippines as a second nation. When I started my game, my whole squad was playing in europe/thailand, they 100% need to programme the chance for Filipino second nationality players to be born in other countries. The Filipino overseas population is HUGE and is the main source for their national team, this is simply not represented in the game, as once your players retire, you'll only be able to use local born players who are 10x worse than players you had been using. Another major problem with second nationalities is convincing them to play for your country (this has improved from earlier versions, as you can now try and convcince some players that are 'undecided'), but those that straight up reject you are usually for stupid reasons. For example rejecting a nation because of their 'reputation' in the game, despite having 0 chance of playing for their birth country is just stupid. https://imgur.com/eiLTcfW There are other cases where players would retire before even considering playing for their second nation. It'd simply be rejected every time until they retire uncapped without a chance of a conversation. I am not saying that this wouldn't happen, but as a game, it'd be nice to have the opportunity to try and convince them or tell them they're an idiot. Interaction with FA Currently there is no option to interact with the FA. You don't have a contract. You don't have any chance to go on coaching courses. You can't request a new stadium. You can't request improvements to 'friendly' range (the distance that the FA seems acceptable for a friendly match). There are many interactions that just simply aren't there. Squad registration There needs to be a proper solution to being cucked by the national youth teams. My god it's so frustrating to see this pop up. https://imgur.com/v0q8NDo If the U23's don't have enough players because they're called up to the main squad, tough ****, make them look for more players, don't make the main team have to source players that aren't even good enough for the U23 squad. Priorities are messed up with squad reg here and it has been the same way for years. Testimonial/Legends matches This might already be a feature, but I don't think it is? It'd be cool to be able to have a testimonial match/legends match where you can pick retired players to play in a testimonial/legends match for a retiring player. Perhaps against his club team? These are just the ideas i've had, but i'm sure there are many more great features that could be added to make managing a national team far more rewarding, as it's currently just a 'go on holiday' bore fest until squad selection (if not managing a club too). You shouldn't have to manage a club to make it interesting, there are very few examples of national team managers being in charge of a club at the same time.
  7. Hi everyone, Yesterday I spent the whole day bringing back a lost civilization, Atlantis, and overwriting Mauritania. It has been a fun adventure and i've made a lot of progress. I have deleted all I can about Mauritania in the editor, including every single person with Mauritania nation and second nation. I have changed the nationality of around 1000 people of different nations and made their nationality Atlantis. The nations I chose were low CA people from Solomon Islands, Tuvalu, Mongolia, Bhutan, Kyrgyzstan, Turkey, Greece, Madagascar, Micronesia, Uganda, Lesotho and maybe a few more. I wanted really diverse fantasy kind of names for my regens. I have tried to avoid Arabic names because it takes away my immersion of bringing back a lost civilization of mysterious players when they all have more modern sounding names from countries based in the regions where I have my local regions set (Iraq, Egypt etc). I have added two leagues and two cups: - Atlantean Timaeus Premier League (14 Teams) - Atlantean Critias Championship (17 Teams) - Atlantean Hermocrates Cup - Atlantean Solon Super Cup All of the teams are based on Historical/Mythical cities with connections and hypothetical locations of Atlantis. I'm having a number of problems, I will screenshot my issues step by step, i'm really hoping some of you have some kind of solutions for me. 1) This is a team based in 'Atlantis Republic' the proxy capital, where the national stadium is situated. They are all 'Atlantean' with no second nationality. This is good, but their regen names are still linked to Mauritania. Is there any possible way to get them to use the pool of Atlantean players I added in the editor? I don't know what is causing them to still have West African names. Atlantis is in the Continent of Africa, but I changed 'Region' to Oceania, howevier it had no affect, both 'West Africa' and 'Oceania' still produce West African names. My main fear is that the regen names are pulled from an file with Mauritanian regen names, which is unable to be edited, however I have had success with some of the clubs in giving them different regen names, but it is inconsistent. 2) This is a team with a local region that is in Turkey, but with the City being in Atlantis. This produces Atlantean nationality players with Second Nation Turkey and Turkish looking regens, with most speaking Turkish (Fluent), Atlantean (Good), this is good, but not ideal (I still want the blend of names from the Atlantean pool). 3) This is the information of a player from another Turkish based side (90%) of their players have Turkish second nationality, but this guy does not. He still has a Turkish regen face, but his name is Mauritanian, and his place of birth is Nouakchott (Capital of Mauritania), but I deleted Nouakchott from the game in the editor and he still has Wolof as fluent, yet I removed that from the languages of Atlantis. There are more examples of Atlantean only players playing for teams inside a different region that have a former Mauritanian city and language attached. It seems the game processes Mauritania before Atlantis overwrites it when setting up a game, however the only team based 'inside' Atlantis, FC Poseidon, have a full list of regens born in 'Atlantis' and only speak 'Atlantean'. 4) I chose Mongolian language (and called it Atlantean), since this language produces some pretty unique names (it seems like language of your nation has no effect on the names of regens, only the languages they speak), I added Atlantean at 50% to all of the regions that have an Atlantean city residing in them. 5) I cannot determine the main 'factor' to creating regen names of different nationalities. For Gobekli Tepe FC, they reside in a city that has 'Turkish' set as their language, yet Sporting Lydia, also based in the same region but without having 'Turkish' set as their nationality also produce Turkish regens. What this shows is the region is producing the Turkish nationalities rather than the language. But wait, that isn't correct, because another team Aztlan FC, who's city resides in Mexico don't produce 'Peruvian' names without a language attached to the city, but do produce 'Peruvian' names when 'Quechua (proxy to Aztec)' is attached to the city. This is inconsistent. Aztlan have the 'equivalent' settings as Lydia, yet Lydia produce Turkish names, while Aztlan produce Mauritanian names. When Aztlan has 'Quechua' as their city language, they produce a majority of Peruvian names. What I can take away from that experiment is that even if city language doesn't always have an effect, it can have an effect, so it is best to just put the language you want to produce. But this doesn't always work, for example Italian and Greek residing sides that have Italian/Greek as their city language don't produce regens with the names of that nationality, but do have a second language of Italian/Greek. They are Mauritanian named players, again. This is truly mind-boggling. I must be doing something wrong. Any help would be amazing. P.S I have one more problem unrelated to the regen names. I have managed to put in the 'Normal' and 'Small' graphic for the Atlantis Football Federation, but I don't know how to remove this Mauritania flag from this section. Thanks, Again, i'll be very grateful for any help.
  8. So when setting up a game, I choose custom in order to add all players of Filipino nationality and tick all of the boxes (i.e players based in nation, internation players, players from top clubs etc...) There is however no option to add players with Filipino as their second nationality. Therefore I cannot begin a career with EVERY filipino player on my database, therefore limiting my national pool as some of the good players are playing in Sweden (Amin Nazari). What this means is I would have to go through FM editor and find what leagues the players not in my database are in and add them, which is not what I want to do. I don't want the leagues, I just want the players. Am I missing something, or is there genuinenly not a way to add all players of a nationality/Second nationality to the database without adding all leagues?
  9. I already had, my squad is registered with 25 players, some of them B team. The main complaint from Suarez is that the squad needs to invest in quality players.. He'll just have to suffer cos I can't do much else
  10. So in my Barcelona save, I started the game with disallow first window budgets.. Now I have a problem, Luis Suarez had a got at me for the small size of the squad and requested I bring in new faces. Since the ban has not allowed me to bring in any faces, this was not possible. Now the whole team are mad that I couldn't give Suarez what he wanted.. It wouldn't be so much of a problem if the responses I could give included something like 'we are under a transfer ban, but I will bring in new faces as soon as I can.' But no, the ban is completely disregarded and the players seem to not know that the club cannot sign anyone. I would say this is a bug, since the problem cannot be properly addressed. Any ideas of a work around to keep the players happy?
  11. I am interested in finding out whether the Youth Rating for generated players for national teams is dynamic or not. I don't believe it is, which is an unnecessary problem in my opinion. I am currently playing as the manager of the Philippines national team and I am also managing the youth sides as well. I am doing OK, I have been competitive and have almost made it to the world cup full. Have been getting results such as a draw with Korea and a win against Japan. The problem is, all my regens are still very *****. Of course I know that it would take a long time for the youth rating to rise, but it would still rise over time. Now I'm not too far into this game as i'm only 4 years in and my youth rating (according to the in-game editor) is 30, which is very poor. However on FM14, I played around 15 seasons and saw no change, which leads me to believe it is still not dynamic. It seems unfair that a team could overachieve for such a long time and maybe reach 2 world cups in a row and still not produce better regens (even just slightly better). How would the domestic league ever improve without better players coming through the youth teams? I do not want to have to resort to increasing my youth rating via the in-game editor as the just feels like cheating. I feel like this is a feature that could easily be implemented which would really make playing as an underdog nation a whole lot more appealing.
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