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okereke

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Everything posted by okereke

  1. Just filmed a quick video showing how the Shadow Striker (#14) drops to link with the midfield in the build-up, while both Trequartistas (#49 and #13) go from the wings to inside positions turning the original 1-2 into a 2-1.
  2. Quick follow-up with a few annotated images. Here we can see the team's shape prior to the rival's GK putting the ball in play. For this match I was using an Attacking mentality with a Fluid team shape. Simply put and after much trial-and-error and reading, we can say that mentality is meant to represent "how high" the team plays, so here I was telling my players to go almost as high as possible (Attacking). In the case of team shape, it can be explained as how tight the team plays its lines (defense-midfield-forwards). Again, I went for the second-highest option here with Fluid, so I expect my players to be close to each other. Paired, Attacking and Fluid would ideally make for a team with the lines pushed higher up the pitch and as close as possible, so defenders would go up (more than usual) and forwards would still try and keep close to the bunch while on defense. As far as what I was trying to do with my "inspiration", these two images show how the team is built for attacking phases. While focusing on the forward-trio (2Ts+1SS), I still had to build a full formation and opted to go all-in. The CB pair must be really good and fast backtracking because the tactic is quite offense-minded, and that is a real danger and the glaring warning to anyone attempting to recreate this due to the WBs going truly up the pitch. To solidify the defense a little I play a BWM on the DM strata, along two CMs on Automatic to have them collaborating both on defensive and offensive duties. The idea of having two players covering the wings and playing as a deep-lying forwards plays well to a certain extent by fielding two wing-based Trequartistas along a Shadow Striker meant to drop and link with the midfielders. It is not perfect, or at least not what a 2-1-to-1-2 may play in your (my) mind, but I like the outcome as both Ts tend to get in forward positions quite nicely while the SS drops enough to link play and it is not hard to see him arrive at the area after both Ts are already there coming from the sides, making room for the WBs. Just in case anyone cares, this is by no means a magic tactic and while it works nicely and it is neither a bad system at least I see it, it gives you good and bad results mostly due to the need of two great CBs which I don't have (not at least to the point in which they're needed against some fast-paced teams throwing long balls and looking for passes to the hole or over the defense). Also, I have conceded some corner goals due to ****** aerial performances by my team. Gets to my nerves. Plus the Hibernian and Hearts loses were "quick-resulted" so I don't put so much weight on them as the formation seems to not work when simming matches instead of playing/watching/managing them for some reason. I'm really pleased with how I was able to develop the system over the matches. Quite nice challenge for everyone to try, honestly. Must admit tho that I love this kind of short saves in which I focus on doing something tactically and nothing else.
  3. Probably not what you're looking for but I'm developing a two-Trequartista system right now. Hope you can get something from it, I'll post an update soon.
  4. With such a strong group of players I'd go for a style of play I like more than one to suit Atlético's roster. When managing big teams you have quite a good margin of error so I suggest you try and get inspired by something, whether it is from real-life Atlético or any other club/coach/team past or present and try to implement it in game. It'd be much more fun!
  5. Countless times I play attacking players as FBs or WBs without caring about their suitability for the roles. That's the most common case but I wouldn't mind playing any other player out of his supposed best position, even more as I like having really short squads with polivalent players all around.
  6. Actually, if I had to give an example of an "FM Mezzala" I'd say that Iniesta fits the role quite nicely. Always thought of him as the prime example of the position in game when giving real life examples of players (I may be wrong tho).
  7. Happening to me on FM Touch too. Default match generated highlight package (access a game, click on review, leave everything as is, upload package on 720p quality). Also exporting as a file doesn't work (generates a 110kb file with the logo followed by a black screen lasting the 110 seconds of the highlight package, a 4-4 draw).
  8. Go ahead OP and start with this Joking joking... haha!
  9. First update regarding my inspiration around Ancelotti's forward-trio. I chose Celtic as my team and turned it into an all-Scottish side, although that is not really important here; only saying it to provide some context. Also, I play FM Touch so the team doesn't need to learn new tactics, changes to the formation, etc to make the system work from the get go, as would happen with the "full" version of the game. After playing to the end of September we have disputed a total of 20 games. Not gonna go through the first ones, basically the three friendlies, but those were more than enough to get the final system set up after watching the games in full match mode to see how the team was working and what changes needed to be made. I started with a 2AM/F9 approach through the center of the pitch, thus making it look like an actual Xmax tree formation, but soon realized that that wasn't going to cut it as the AMs were not going to the sides of the pitch and widening the shape as much as I'd like too, plus they weren't actually interchanging positions with the striker. So, the changes I made had to do with moving the two AMs to the wings. The problem was to find the correct role and the horizontal distance between them playing on the touchline and the lone forward. After some trials and failures and much tinkering, I got to the final shape and system, which is displayed next: As you can see, the concepts from the original post all seem to be there and the tactic is pretty much a replication of what Carlo did back in the day (which again, I don't really know to great extent and I'm much imagining and building an image of in my mind more than just copying or trying to actually emulate what happened with Chelsea in real life––that was never the point of this. I settled for a strikerless formation with a SS and two Trequartistas, the three of them with attack duties. The addition of two attacking WBs combined with the TI of overlapping makes for the two wings being occupied by the WBs on attack, making the Trequartistas go into narrower and inside positions, getting closer to the SS. The fact of deploying two CMs on automatic duties and avoiding any kind of "special" or "fancy" role, such as a playmaker, makes the team play as a unit without focusing on one sole creator and builder. Just win the ball, and play it forward via whoever is available. That also makes the SS link with the two CMs by dropping a little to receive passes and then open to the sides (either to the Trequartistas or the WBs overlapping). Once in possession or looking to receive a pass/cross, the Trequartistas and the SS always look forward and clog the opposition's area quite nicely. It doesn't perfectly replicate the kind of movement I had in mind first, but it is close enough imo. Anyways I'll try to keep moving towards what I had imagined before starting. As far as the TIs, I'm keeping them fairly basic. Just overlap to make the Trequartistas go inside and have the WBs as the main attacking thread allowing to opening the field and crossing to our forward-trio. Play narrow with the same thought in mind (Ts getting inside, WBs overlapping to counter the "narrowing" effect, CMs playing close to each other and having the WBs as lateral options). And close down more just to try and gain the ball as quickly as possible taking advantage of the strikerless shape to build quick attacks and score on the counter. The only PIs I have set have to do with the Trequartistas and are quite obvious: Sit narrower and Cut inside with the ball (again, same reasoning as I've already explained). Just as a last comment regarding the results, you can see they're quite encouraging. We lost two games while qualifying for the UCL (the one against Qarabag was given away really, as I fielded a rather bad team and used the instant result option). Anyways, I had been thinking that the team was smashing minnows but would suffer against actual good teams. Effectively, we dropped two points against a some sort of "strong" Ross County side (3rd in the league) that played compacted and defensively, although we dominated the game. The Old Firm was the real test and we were basically completely broken. I opted not to change the system but it proved quite offensive and not that intelligent in terms of defending given the whole offensive mentality of everybody. We improved as the minutes passed but still couldn't amount for the comeback. What has actually making me think that was a just flaw is the fact that we played tremendously well against Real Madrid in the last UCL clash. They almost created no clear chances (Ronaldo scored on a counter after Bale recovered a bad pass from one of our CDs, so I'm not too concerned about it) while we crushed them on multiple counters (which is basically how the team functions every game) and we just missed the net. Will provide more updates and hopefully get some match images to highlight how the system works. Edit: Of course I look forward to discuss/expand on anything you want to ask about. That's the point of this after all I think
  10. The good ol' CM0102 approach Understood tho, good luck with your game!
  11. Not to be rude but man, I think the answer to that question is as simple as just running the setup in a match and watch what happens during the first five minutes of play...
  12. I've just finished reading The Mixer, and oh boy are there some references to get inspired. But for now, I'm sticking with Ancelotti's approach at Chelsea and this passage from the book, which references the match/formation depicted at the right. Basically, I didn't remember watching this but liked how Cox wrote about the whole idea behind the forward trio deployed by Ancelotti. So what I got inspired by was the concept of playing one striker upfront (who in my mind would ideally be some Striker/AM hybrid) and two attack-minded players behind him also with the ability to be dangerous both on the build-up and in front of the net. This way, the system I'd try to create would be based around a trio of forwards and the challenge would be mostly how to recreate the movement highlighted by the arrows in the diagram, getting the side-players to cover from the midfield sidelines to inside the area and the leading striker to drop and link with the midfield and interchange position with the other two, thus making the team playing a hybrid 2-1/1-2 forward line while attacking. First thought is to also use attacking full-backs/wing-backs to provide width and make the two AMs narrower and avoid them kissing the sideline, something I wouldn't really like and I'm not looking to get from this. Let's see how this goes!
  13. I've implemented this with the presence of a HB in the DM position. I tried a 3-CB line but it didn't work as expected, so I opted for the other option given that I was looking to feature a defensive man either way, so it didn't bother me to put a HB in there instead of a BWM.
  14. Sorry for the bump but did this finally got somehow completed?
  15. I was reading a topic discussing the development of a tactic for FM17 and was reminded of how a concept as "simple" as the Salida Lavolpiana was not possible to be fully implemented in game not that long ago (not that now is there a definitive waythat convinces everybody, though, as there are potential issues with the possibilities available). That made me wonder which are some other tactics/concepts/strategies, no matter how big or small they are, that we know from real-life football that are still very hard (in the sense of not being able to implement them to the exact way the work) or impossible to replicate with the last iteration of the Tactical Creator on FM18. I think it could make for a great topic of discussion and also an inspiration for those of us crazy enough to still put on hours trying to get something to work within the game existing mechanics. Please feel free to participate and don't be afraid of saying something that someone maybe comes back to reply with an already-known solution to. The point is to try and showcase different interesting tactical concepts and think of ways to implement them in game, so hopefully more than one and two people get ideas for new tactics, games, etc... Let's have some fun!
  16. Which skin is that one? Thx!
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