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Everything posted by Snorks

  1. I have never really paid any attention to it in the game, but IRL, I guess, it works that way as well. Think Balckburn Rovers - who are the modern-day legends? Daglish over Shearer? It took Fergie more than a couple of FA Cups and a League Title to become 'Legend'.
  2. It's one of those attributes that can be hard to really pin down I think. I always imagine it's one that makes them do rash things - rushing off the line when not appropriate, trying to thread the needle with a pass rather than hoofing it from danger. So yeah, lower eccentricity is usually what I look for, but Keepers will be Keepers! Don't know your age, but I think of Grobelaar as eccentric, Ray Clemence as low eccentricity and Shilton was somewhere in between. Barthez was another 'eccentric' one I would have laughed at if I wasn't a United fan.
  3. Like @crusadertsar says, there is a lot of information already out there on pressing. But first, you need to be confident in knowing what kind of press you are hoping to achieve. High press? Gegenpress? Mid- Low-Block?
  4. I believe they are long-lasting - with the exception of a few specific sessions. The effects will buildup over time, so regular use of a certain type f schedule will improve your team but I couldn't estimate how big an effect it wuld be, or how they would 'stack' if used more than once or twice a week. A regular balanced schedule repeated each week would be the best approach unless you want to focus on specific areas. The exceptions I mentioned are the set-piece sessions, which will give a boost for the next match and don't 'stack' . At least, that is my understanding
  5. I am guessing you can request it from the board whenever you like, but whether they agree or not is another question.
  6. Team work, I think, can be boosted slightly by holding 'Match Review' sessions after a game. Add them in the training calendar. Not sure how big a difference it can make though. Also I think it helps speed up the building of player partnerships.
  7. Been playing since the dark ages and I still feel the same way! Well done!
  8. Yeah it sounds like your save is having to generate players to fill gaps in squads for some reason. Not enough players in the database for the number of clubs in-game?
  9. I believe the player has to block the GK's view or physically interfere to commit offside. Being in an offside position isn't the offence, standing next to the GK probably wouldn't be deemed interfering.
  10. The 'positive influence' must be in other areas, but in FM20 the mentoring isn't as easy to track as it used to be. At least that's what I have found.
  11. Unless it is under the Filters tab? Do any ever show up on the Jobs Available page?
  12. Yip - start with the attributes, look at any Traits they have and try to ignore the green/yellow/red dots.
  13. Target clubs that may need or might be interested in the player. On his Transfer Status page there will be a list of clubs interested (if any) and you can offer to them only. You used to be able to (I haven't tried recently) look in the Rumours/World News pages and see which clubs seem to be sniffing around players that match yours. Then offer to them directly. One problem is that, if in lower leagues, contract tend to be shorter and your buying clubs are skint. Your only real hope is that wealthier clubs from higher divisions will come sniffing around - whi
  14. Not too sure what you are asking. If this is a promise or part of the club vision you agreed to then your progress/success will be tracked in discussions and updates from the board. If this is something you would like to do, then yes you can develop young players yourself, but as with real life, each player develops differently. As a general rule, if he is younger than 18 then training in the u18s or even u23s will be more beneficial. So keep him at your club until he turns 18 Once older than 18, playing time becomes more beneficial - playing time being in a first team for
  15. Can't say it's been a thing in my saves yet, but I believe you are obligated to see out the contract he has with you. Which means staying at the club and you paying him. The fact that he is signing with six months left means he is going overseas I think. I would leave him festering in the reserves.
  16. Any 'profit' you make in the transfers will go into the club;s overall end-of-year. It will help your budgets for the following season but not necessarily be 'rolled over' in full. I just cleared out a lot of players I won;t need to make room for upcoming youth, currently sitting on 245m TFR budget aand can;t find anyone to spend it on wihtout blocking a pathway to first team for one of my young guys.
  17. To be honest I have never given it much thought, but now you mention it, I do 'remember' kits with the logo/branding better. In-game, I guess you are using a kit-pack downloaded which will be 3rd party so, either you have a big editing job on hand or you can switch back to the out-of-the-box similes that come with the vanilla game.
  18. Pretty much, 'Default' settings throughout the game are simply a starting point for you to build on.
  19. I believe there is an age-cap on IRL referees for PGMOL anyway.
  20. I wouldn't say 'not care' but essentially yes. The starting 11, for me, is different for most consecutive games. Injuries, rotation, Injury risk, performance/form all play a part. The three tactic slots are simply that, you can save positions, roles, duties and instructions but not the actual teamsheet. Like @turnip says, you can save these lineups elsewhere if you wish. Whatever tactics you have in the three slots will be trained by the AssM if you leave him in control. There is a primary tactic for training which you have the option of changing, but the AssM will cycle thro
  21. To be honest I rarely do - I tend to play with AML/R rather than ML/R. I have one on Attack and one on support as my standard set up. The FB behind the Support winger is an Attack duty - so I might pull him back to be more defensive, to a FB-S or WB-S or even Defend if that's an area I am concerned about. However, the Attack duty positions are going to keep the opposition pinned back or if not, have space to work in - getting another goal is the best defence! If you have a number of Attack duties then yes I would, I tend to have three or four maximum, so yes, a WB-A might come back to a D
  22. I don't Sim any - even friendlies. I used to let AM take over friendlies but now use them for tactical analysis/familiarity so watch them all. Comprehensive highlights all the way.
  23. The way see it is rather simple. Covid has impacted football in a big way financially. This can easily be incorporated into the game by using the same methodology that has always been applied, by setting club finances up as close as they can to the real-worlds club finances. They will be lower than in previous versions because of Covid, transfer fees will probably also be adjusted due the lack of revenue for the clubs, but essentially, it is no different to previous versions just lower numbers in the finances. As far as release dates go, I see it being pushed back but still being sim
  24. FIrstly, at 2-0 up going into the last 10-15 minutes, your opponent is going to push harder so your tactical decisions may not be the cause. For me thoguh, sitting out the last 10, I slow things down (tempo lower, GK - slow down ditribution) and tighten things a little, perhaps one step narrower and bring LoE and DL closer buy one stop. Shorten passing as the players are now closer together. Play For Set Pieces can eat up the minutes, as can Shoot on Sight (blast it to Row Z). Time wasting to Max. I don't like sitting back and packing defence, I usually end up conceding, BUT k
  25. Fair point, but Zlatan was so much more than just a Target Man, and was, to be fair, a bit of a unique case.
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