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crossej

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Posts posted by crossej

  1.  

    This is meant for a small percentage of clubs, spread randomly around the world.

    As part of the 5 year plan, I think it would be an interesting idea to have the board decide to initiate a club rebrand.  As with other 5-year plans, depending upon your standing and time with the club, you may have some input into their decision.

    Club Rebrand - The club may look to change their colors, badge, stadium name ( if available ), other options available to them.  Their decision to do so will impact the social impact of the team for a while, depending on how far ahead they announce the changes, get fan input, or in fans like the changes or not.  Or the board may investigate the change, and decide not to pursue them.

    This does occur throughout world football. 

    • Juventus changed their badge. 
    • Leeds attempted to but decided against it after fan protest. 
    • Watford kept their same badge after a fan vote. 
    • Chicago fire changed their badge and currently the fan base is unhappy and season tickets have dropped tremendously.
    • Louisville City FC tried to change their name, badge, and colors.  Fans were unhappy. The team owner came out and apologized and reversed everything.
    • Countless clubs "modernize" their current badges with minor changes.  
    • Clubs will sometimes rebrand when they join parent / child affiliations.  Doing so will bring in even more money to to the clubs.
      • There are the City and Red Bull branded clubs. 
      • ex: Melbourne City changed colors, it's name
      • Philadelphia Union USL club to rebrand as Philadelphia Union II

    In short - it happens throughout the world now.  It impacts the clubs.  It impacts attendance.  It impacts affiliates.  

  2. When I'm hiring a Coach for my team, I generally know at that time that I'm looking for specific deficiencies in my team.  It would be helpful if during the hiring process, this could be highlighted. 

    It could be a point of agreement with the new coach, or it could be note to be used after the new coach is hired.

     

    Let's say  I know that I'm hiring CoachA to be a Defensive Coach.  Defined at the time of the hire.  The hiring screen can show me that I am either missing an existing defensive coach, or this new coach is an upgrade.

    The new coach may agree to be a Defensive coach or not.  If he agrees, FM takes note of that.

    Then when he accepts the position, he is automatically placed into that coaching responsibility for me.  Rather than some other responsibility.

    During the hiring process, I should have the choice to replace an existing coach with the new hire.  So when the new hire joins, the existing coach is let go at that same time.  But this only takes place IF the new coach accepts the position.

  3. I could really use a change to how the Coaching Assignment screen is presented.  

    Just a simple matter of sorting the coaches.  

    Today, each time a new coach is added, there's no telling where he or she will be added into the list.  At the end or in the middle.  It's a constant search.

    The simplest thing to be to allow the user to be able to sort coaches alphabetically.  Or by job function.  Changeable per the user's will.

     

     

  4. Regarding the main menu - 

     

    On game load, when my saved manager is standing in the team room, complete with the team kit.

    At this point, FM is aware of the manager and the team last played.  The manager is standing in front of a white wall.  

    I suggest that the wall should be replaced with one of two options:

      1 - a photo of stadium

      2 - a window, with a 3d render of the stadium, as if the manager is in the grounds

  5.  

    When attempting to sell players, my initial attempt is to always attempt to sell with a 50% Percentage of Next Sale.  

    I would like to set a default option of setting of setting the default Additional Clauses.  

    I would also want it if I attempt to sell a player, setting my options, again with a non-negotiable clause, then the offers coming back into me - those offers match my offers.  All too often offers made to me do not match those offers I've made non-negotiable, which defeats the purpose.  It wastes my time having to go through the various transfer requests to either decline them ( and deal with an unhappy player ) or negotiate back to my original want.

  6. We should have the ability to create Scouting assignments separate from the actual scouts.  

    For example, -

    I would like to create a South American scouting assignment, with various attributes.  

    I would like to create another South American scouting assignment, with various attributes.  

    I would like to create a European American scouting assignment, with various attributes.  

     

    Now, I would then like to assign my scouts to the Scouting assignments I have created.  

    What this means, is I have the ability to a) move scouts between assignments easily and b) retain the assignments I've created even though I lose scouts through retirement, poaching, firing, etc. 

    This becomes a logistical issue with bigger clubs with 20+ scouts.  When I've lost a scout or one is poached away from my club, it takes a while to determine which scouting assignment I've lost, then either rework current assignments, or I need to hire a new scout and recall that missing assignment while I wait for the new hire.

    It's worse if I look to replace multiple scouts at the same time.  

  7. I haven't seen this mentioned in searching, and wanted to pass it along for possible use in regen face generations.

    https://github.com/NVlabs/stylegan - source code on github which is used to generate a wide variety of realistic faces.  

    http://www.whichfaceisreal.com/methods.html - this is a site using the source code listed above.  It is meant to test your ability to determine if the image is real or fake.  

    May be nothing, may help.  Just thought I'd pass it along.

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