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About chris31k

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  1. Im very sorry for you guys but I really think this ME is good. it's not perfect but it's never gonna be. IMO the game is great. I'm not seeing so many goals from set pieces. I see a fair amount of central attacking plays in my 4-3-3. My striker was underperforming as an advanced forward, going into channels, crowding some areas of the pitch, leaving the box empty but I switched him to a poacher and he's now scoring a lot and behaving like a real n9. I think SI did a wonderful job this year on the ME but the frustration of the players comes from the names/description of the mechanics. As the ME becomes more and more complex, the description of the mentality, Tis, Pi's, roles and duties and tactical presets remain the same. Managing to have a strong tactic, to make your team doing what you want is now far more complex than 2yrs ago. Achieving is now rewarding because it's harder. The mistake of SI is the lack of precise information on what an instruction is really doing, and with what it interacts. And the tactical presets, which make people think playing like Liverpool is just a matter of 2 to 3 mouse clicks. I'm enjoying a lot this FM edition and I thank SI for the good job they've done, the support and release of patches during half the lifespan of the edition and the public beta which is a really good thing. Just a suggestion : do less to do more. Let me explain: don't waste your time and resources bringing some new features every year. You really need to polish some existing features, going much more deeper in the mechanics (financial evolution, sponsorship, players behavior outside the pitch, regens algorithm, African regens, physical recovery, season fatigue, Dynamics, external events, etc...) to make the more dynamic and unpredictable. But again thank you for your work, you're doing a lot more and a lot better than 90% of the game editors right now
  2. I think you're missing the point. If ME calculates that playing trough the middle against a defensive packed team is impossible, that's totally fine. It's dumb to try to break a low defensive line well placed with play through the middle. The ME behavior is totally natural and realistic. The problem is that parking the bus is a very demanding tactic. Not every team is Mourinho's inter. If you lose your concentration just a second it can be deadly because the opponents are very high in your own half. That's the problem of FM, the problem that you talk about. Lack of punishment for choosing an extreme tactic. It's the same problem when you go for an attacking gegenpress : you're not enough punished for playing such a risky tactic.
  3. You have the problem that every player has in every game. The AI is nowhere near the human intelligence. Playing against AI in fps, rts, civilization,etc...gets frustrating when you're getting good at it. And in those games you have difficulty levels. You can't have these in FM. Unless AI makes good progress soon, it always will be quite easy to dominate in every game released with just some hours of practice. I think you're right pointing the easyness of FM but the cause is a matter of technologic limitations, not FM conception.
  4. Hi rob, Sorry but i don't have it. But, it's easy to reproduce. Just sign a contract with a promise to loan a player and then wait until next transfer window. By the end of the tranfer window if the player was not sent on loan, no matter what playing time he have he will be disappointed and loose confidence in his coach.
  5. I would like to see some known profile in the regens. Right know every striker is lacking vision, every fb is lacking technique, etc... They're too stereotyped. What I want to see is a Jordi Alba (attacking and technical fb), or Pique (cb with playmaker vision and passing technique) or Benzema or aguero (cf with vision and technique that can play F9) profile in the newgens.
  6. I would like to have a season fatigue indicator. Like you can't have a player which played every game, plus international fixtures during the season, had played every game last season plus a world cup or euro and then, in May you rest him for a week and he's ready to go for the rest of the season. This indicator can be a percentage like the 2 that already exists. This percentage can be raised by good training, good pre season training and rest. And it drops if physical training is lacking in preseason, if the player is not professional enough in training and in the last third of the season if he plays too much. Think about Modric or Marcelo at RMadrid who where exhausted after the world cup. I know there's already 2 physical indicators but I was thinking more of an indicator which last the whole season to emulate the fatigue of a player that has played a match every 3 days since 7-8 months.
  7. Hi, I've lost 2 players on that. I signed a wonderkid and I forgot I promise him to loan him. Then I have injuries or he performs very well in training and I give him a lot of playing time. In the real playing time screen it says he's a first team player. But he's unhappy that I didn't loan him. And he loose confidence in me, doesn't want to sign a new contract and leave as a free agent. And he can stay 1 2 seasons unhappy that I didn't loan him, playing as a first team player but he never changes his mind.
  8. My feedback : ME is fantastic. Way better than the previous version. The dev work is clearly visible. Congratulations to SI, your work on the ME is terrific And i love the addition of the inverted winger role for the AML/AMR. Winger was too stereotyped (running straight forward to cross) and inside forward played too much like a forward not involved in the build-up phases. To me and after reading a lot a posts i think theres only one major issue that need to be addressed as soon as possible : 1vs1, long ball over the top, overpowered dribbling/lack of aggressiveness when a player is dribbling : i merge all of that because i think its the same problem : defensive behavior All of these problems have the same cause : Defenders just don't know how to react in some situations. And i think its the side effect of the final third movement overhaul of this version. Remember last year when the community complains about lack of central play and lack of involvement of the CF ? Those are solved in fm20 but it has side effect on the defense. IMO long balls over the top are fine. It seems to me that every single CF IRL make constant movement to disrupt the defense and always try to call for the ball behind the defense. The're only a few CF (like benzema) who call for the ball in their feet like a "support" player. The problem is that normally 70 to 90% of the time, the defenders anticipate the trough ball and intercepts the pass. And if the CF manage to get the ball, CB put great pressure on him, tracking back like crazy, preventing him to make a simple pass or running with the ball. They bring a lot of physicality,tackle with urgency and leave no space for him to do whatever he wants. To me everything will be solved by improving the awareness and the aggressiveness of the defenders. Defenders more aware = decreasing of successful long balls over the top. Less long balls = less 1vs1 Defenders more aggressive = less runs without pressure. Get rid of the 50 yard runs and of the defenders just running aside the attacker doing nothing letting him shoot easily. BUT i wonder if that problem if not a consequence of the tweaking regarding penalties. I think that SI lower the tendency to tackle of the defenders to avoid too much penalties. Another side effect... Just a word to say that i think it can be better for SI to release a game every two year. Tweaking the ME is so complex, needs so much testing that i think 1 year is not enough. Maybe a big update in october and then a new realse the next year... And i think SI needs to communicate a lot more on the WIP. But on closed thread. Just a post, no responses allowed, no discussions. I would love to have some sort of blog or dev log to follow the SI work. Like Ubi did with Anno Union. We're very close to a fantastic ME, so please SI fix it before Xmas. It would be a amazing gift.
  9. Thank you @herne79 : i'm aware that roles and duties can help. Clearly, using them wisely can make things work in fm19 regarding mentality split. But i think mentality regroup many aspects of player behavior both offensively and defensively. That's why i think that removing mentality (which is quite confusing for some) and replacing it with clear sliders (risk taking, pressing, forward runs, tempo ) cans be a great addition. Anyway thank you for your time and advice
  10. I'd like to take off the mentality setting from the tactics to split it between every aspect this setting manage. Some sort of slider to manage risk taking, tendency to move forward, pressing, creative freedom, tempo individually or between units (defense,midfield,attack). Since team shape had been removed we cant split mentality between players making defenders playing carefully and attackers very aggressively for example
  11. I really like the links that are created with time between players. For now links are only between FB and Wingers, AMC and Striker, the two CBs and in the midfield. I'd like to see links between FB and CB playing on the same side, DM and CB ( the famous defensive triangle made by those 3) Wingers and striker, especially when wingers play as inside forwards and midfielders and AMC especially when he plays on a support duty. I'd really like to see links regarding roles. For example if a midfielder is playing carillero i'd like ta see link between him and the FB as, with this role he has to cover his teammate.
  12. Hello, This post is for Si : Any hope to see a hotfix release before March big update ? I'm asking this only because of the striker movement in ME. It's very frustrating to see my striker - a world class player - scoring very few goals, doing very few good calls and having a 6.4 rate on every fixture. (All of this as my team dominate almost every game) I know tweaking the ME is very complex and it takes times. But i think ME needs an urgent update for striker movement and central attacking play. I can understand that you can't deal with every ME problem in a few weeks but please release a hotfix asap for the biggest ME issues Just want to know how long i'll have to wait...and again i'm aware of the complexity of the work behind tweaking ME...
  13. same for me. After seeing too many regens popping as striker, ive downloaded genie scout. Turns out that 80% of the top 100 regens were strikers. Another problem : the few wingers were only "winger-profile", the wingback were only defensive wingbacks profile. Not a single inside forward, playmaker or offensive wingback profile after 7 years. And very few CB and midfielders... I think something is wrong with regen generation this year. Sad because this problem didn't exist in fm 18
  14. Let me share some of my thoughts about ME. I play a 4-2-3-1 (like many FM players). At first i was using an attacking mentality. I don't use wingers so crossing was limited but i've seen the same problem that many of you talk about : Player dribble by the sideline (mostly wingbacks), doesnt outrun the defender but tries to cross and obviously cross is blocked. I can't say that happens enough to talk about an ME bug but it was clearly poor decision making from my players, they keep being blocked and they keep trying without changing anything. Also, my striker was totally useless ( that looks like a bug to me) And then i switch from an attacking mentality to a positive one. Reducing the tempo a little bit. Lowering my LOD and LOE. And then i can see clearly that its much better. Telling my players to take a little more time to "think", to create an opportunity before trying risky passes, crosses or dribble made my team much much better. And my players take a little more time to seek for my striker, giving him 1 or 2 extra second to make a difference from his marking opponent. I realize that i was telling my players to take very high risks in every situation (defending ans attacking) making them rushing their decisions and tries to do a miracle with every ball they got. Now they are more patient with the ball and they take the time to create space, passing routes and mismatch to beat the AI. I'm not sure, im not SI dev but i really think that mentality is the key. And i also want to use that post to say that removing team shape was a big mistake. Again i'm not SI devs but from my observations, mentality affects a player behavior more than any other option. Being able to tweak the mentality line by line, players by players, to split creative freedom ans responsibilities between units was very useful imo. Especially as i see that mentality has a great effect on player behavior. So for the ones who struggles with ME, try to lower your mentality and your tempo to give your player more time to make a good decision AND try to lower your line of defense and LOE to create some space. It's just a suggestion as i don't want to debate in here. To be honest i don't like this forum but i want to help some of my FM brothers if i can....
  15. When I read this thread it seems that the problem is that we can't have different mentality between players. It was exactly what team shape did in fm18. Determine how much difference there was between players regarding their position and role/duty. Choose between fluid where everyone is concerned about attacking or defending and structured where the team is splitted in units that complete only certain tasks. So you can have a scale of risk taking from low to your defending squad to high to your offensive one. I've read that a lot of fm players think that removing team shape is a great idea, because it was too complex. I don't think so, I really miss team shape, so do you as it seems you struggle with your tactics. And I totally agree the AML/AMR lack a generic role. It's the only position that don't have one. Anyway you can try using attack duty in more conservative approach, it may lead to high risk taking players even if the tactic is more conservative.
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