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About ontiu17

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  1. Hi Jack. This is a very impressive insight, thank you very much for taking the time to help me out Leaving this aside, I seem to strugle with tactics particularly in this version of the game. I do admit I am very bad at visualising how my tactics play out and I seem to have a hard time understanding how each setting affects the overall style of play. I am more of a general manager kind of player and that is where I get the most excitement from but I really do like the game and have been a loyal fan of the franchise for many years so far. In that sense, are there any plans in future releases of addressing this issues for players like myself by either simplifying the tactical creation or by providing some tools to better and more efficiently visualise your style? I woud really love that!!! Another thing I seem to struggle with is the fact that in Touch you can only choose one tactic. Of course you can save and load other tactics but that seems buggy at the moment (set piece takers get removed, tactics don't stay in the quick menu and so on). That gets very tedious when managing a mid-table team that is always supposed to switch from more attacking styles to more counter-attacking styles - which is contrary to the purpose of Touch. Once again, thank you very much for your time. Will definetly check your adjustments out and give them a try. Cheers, Robert
  2. To sum up my thought process in the problem I presented: Squad analisys - A very technical attacking trio with lots of vision and flair - A midfield that excels phisically and mentally but is also fairly decent technically - A decent back four with a mixture of phisical and technical players The philosophy - Considering the phisical power of my midfield we should be able to constantly haras and frustrate the opposition by not allowing them any build up play - Considering the high level of technique and creativity in my attacking third we should be able to not rush penetration and instead keep the ball around looking for an opportune moment. Due to individual skill (especially flair) this should not be a question of wheter it happens but when it happens. - The defence should hold their shape, block any attacking attempts and help us recycle possesion The issues - My midfield seem uncapable of phisically and mentally dominating the opposition - My attacking trio seems uncapable of using the skill and flair to create chances and instead they keep rushing penetration through dribble attempts or long shots The outcome - We get dominated in the midfield and the only way we manage to outplay the opposition is through skill-based long shots or set pieces and sometimes through pace based counter attacks - The fact that we get so crushed in the midfield counters the philosophy I'm trying to implement. I tried bringing more bodies into the midfield through other formations (e.g. 4 2 3 1), roles (IWB), TI (play narrower) or PI (sit narrower) but that does not help. The solution As you can see, possesion is not necesarily an obssesion but merely a key principle in our philosophy. Once we get possesion we can look at ways on how to bring the ball forward and create chances. But if we do get crushed in the midfield so hard then the whole idea falls apart. The Leicester - Chelsea match is the perfect match to try to understand how this philosophy can be achieved mostly because they seem to defy all explanation on why they are so good on the ball and we aren't. Hope this makes more sense. Cheers, Robert
  3. As I mentioned earlier it is not my obsession to play possesion football nor is it my philosophy. I was looking for procedural approaches on how to get the match engine play the football you want to which in this case is possesion football. The hard part for me to understand is if I can't do it with a world class team how am I supposed to implement any style with a lower level team? What I noticed so far: - high pressing strategies are overpowered (Liverpool was always my nightmare and nemesis in this year's game) - The impact of TI and PI seem to have less value in the ME than in previous versions of the game I agree with you but that was based on @herne79's implementation of tiki-taka and I felt it suited the game since Leicester had a lot of possesion in their own half and mid areas. Aside of that, I feel these instructions are very hard to visualize how they impact in the ME and it could be that a high pressing strategy for a lazier team would have the same impact as a normal pressing strategy for a very commited and aggressive team. The direction I want to go with these is that not all of us have the ability to speculate how a certain tactic would play out and maybe not even the ability/time/patience of observing how your team plays in full mode and then knowing how to react. Currently the game is getting more and more complex every year but the channels they feed this data to the user stay the same and the way the information is presented could be improved a ton.
  4. If anybody is willing to take a challenge, I uploaded the save game on my google drive (keep in mind this is for Touch): https://drive.google.com/file/d/1FefMXMSLXLIW2sB6gri3OHumekwPo_Zk/view?usp=sharing The objective Get +60% possesion in the match against Leicester Bonus: Score at least 2 goals from action (through balls, crosses, individual action). I would rule out long shots since they are so OP this version of the game. Keep me posted if you succeed. I'm very much looking forward to end my agony Cheers, Robert
  5. Hi @herne79 - thanks for the link, it was a very good reading. I know you insisted on people not copying your tactic however I'm looking for a minimal framework that would allow me to keep possesion. Therefore I used your basic idea and implementation with minor tweaks to suit my players. PS: Having a minimal framework that already works would give me the chance of trying to understand why it works. Right now I'm just stuck in a limbo trying to achieve what apparently seems impossible. I have to mention that I specifically used your PI's for all my roles although I reckon I should not take for granted that'd work with my players. So, the results: As you can see, I am still unable to achieve possesion. Looking at the game in full mode I observed these things: - Leicester passes very easily both on their own half as well as in the midfield and decently well in their attacking third. No matter how much my midfields commit with pressing they always seem to find the proper pass. (as you can see they managed 510/608 passes which is 1.5 times more than I managed to) - They press high up the pitch. What I noticed is that I struggle to penetrate with short passes and what happens is the ball gets to my CD's, they pass back to the GK and then he blats the ball forward which results in a lost ball (that's odd because I specifically instructed short distribution and also tried assigning him "less risk" PI) - My players try to use the wings to penetrate (Hazard and Insigne) but what happens is that they always attempt to dribble but never get past their man (even on one-on-ones) - I initially thought that they are rushing penetration so I switch to lower tempo + normal passing but that just results in a bit more passing in the midfield followed up by a blast through ball forward which ends up with nothing. - I tried the AP (a) + IWB (s) on a balanced mentality but that didn't result in anything better really Why: - is Leicester so good and so composed at passing the ball even when under constant pressure from my mids? - my players are so badly intimated by their pressing? They ultimately have so much better stats that it should be enough to help us keep possesion and get past high pressuring attempts. How: - do I combat their high pressuring strategy so I can ultimately have possesion? - do I stop their very good passing and win the ball back asap? Cheers, Robert
  6. Hello. Back again. Thanks for your help. So, the Leicester - Chelsea match is not about getting the result but more about me being able to implement the system I'm aiming for. And how harder should it get with the players I have especially when playing vs a bottom table team? So, I made a few adjustments based on your suggestions (don't worry about tactical familiarity as that is not really a thing in touch): And here are the results: Not only do they manage to outposses me they are also shutting down both my attacking 3 and my midfield. How is it possible for a team like Leicester to both keep hold of the ball and also shut down my attack? Would you suggest "Counter press" and more higher + more urgent engagement? It seems that people have mixed feelings about this here. I'm getting more and more confused about it and it is frustrating as hell.
  7. Hello guys. So I managed to put in some hours of play today. I decided to load up one of my Chelsea save games where I would get to start a new season in 2020/2021. I already got a number of good players I bought earlier so I just wanted to fiddle with the tactics and follow the methods I've been reading here. The team As you can see I already got an experienced world class attack supported by a strong, physical midfield. The defence is probably not world class but it was not something I was eager to spend my money on. The mission - Considering the number of very technical and creative players I would like my team to be able to control possesion (I expect to have around 60% vs mid table teams). - I would like Griezman to be my main goalscorer as he seems the most profilic striker I have in the team right now (+20 league goals would be awesome) - I would like to get good stats and rating out of Hazard and Insigne having them suply Griezman in my quest of making him the top goalscorer (anything under 7.40 overall rating is unacceptable) The tactics The implementation was a bit of a hassle. I wanted to create a mix between the "Control possesion" and "Tiki taka" presets. Attacking wise, my idea was that Insigne would drop into midfield creating space for Griezman and Savic to run into. Hazard is supposed to stay wider and dribble his way past the fullbacks before attempting to cross or shoot/pass if he cuts inside. Other players are supposed to support and cover. The struggle I currently played around 4 games. Had a 4-1 win against an Arsenal who's predicted 6th (53% pos, 1 CCC) but they mostly played defensive. A 3-2 loss at Everton after leading 2-0 (58% pos, 0 CCC). A 5-0 vs Preston who are relegation favorites (60% pos, 0 CCC, but 13/30 shots on target). And then it all came back - the old hassle of not understanding anything of what's going with the game: Leicester - Chelsea. My main problem with this game is that I simply cannot get the possesion I'm aiming for not even have any CCC. I decided to spin up the game several times, fiddle with the roles and try to get something that would make my team consistent at keeping possesion every game (at least vs mid to low table teams). I've been running the game 10-20 times, always drawing or winning by a goal or two that was either a long shot or a set piece. I was conceding 60% possesion in most games, some I got around 50-50 but I never really managed to get what I want! (my idea of how I want my team to play) The issues - Cannot consistently keep possesion vs weaker teams - Cannot create chances (I did manage to limit the long shots but never seem to create good ones while opposition tends to have 2+ every game) - The front 3 tend to become inconsistent (although so far they played fairly well). Long story short, both Griezman and Insigne were getting ~7.50 ratings at the AI clubs but I can't seem to get that out of them (previous season I got 7.22 respectively 7.20 ratings out of them) PS: If you ask why ratings are so important to me is because I usually aim to get a Golden Ball player when I'm managing high tier teams. Back to the drawing board I am currently out of ideas and I'm going to hang my boots for this weekend, however I would really appreciate your input on how do you see best on implementing what I want. Also I found it quite hard on finding the best positions/roles for my front 3 so I can get them to consistently play well and have Griezman score as many as possible. Looking forward to hearing your suggestions. Cheers, Robert PS: The issues I mentioned are not observed based on this 4 games. These were also the reason I abbandoned this save game after 2 seasons in the first place. I would really like to get the best of my star players and being unable to achieve that frustrates me to the roof. Hope that makes things a bit more clearer.
  8. Hi @sporadicsmiles. Thank you for putting the effort into this post - it is exactly what I am looking for and will give it a try as soon as possible. On another hand it does seem like a gargantual amount of time and effort I might not have at dispossal all the time. Anyways, based on your post, could you help me clarify some things I always feel confused with: - "How each role is supported by the other" - Tbh the description of roles in the game is the laziest thing they could pull off. Every single one of them is extremely generic and there is no information whatsoever on how roles link up together (you really have to grind up matches in full mode to find out). And then you have PPM's which could potentially completely shift how a player plays his role. As a side note, I believe that if you'd tell one of your players in real life to not shoot from distance at all cost he would do all he can not to - but in FM these instructions seem taken as jokes. - "How do I plan to score my goals." - I always try to identify the style of play, the build up and the scorer. I setup the tactics, try a few matches, it's nowhere near that. Then I find myself back into the loophole of trying everything that works. - "Watch the game" - That is what I would really like to avoid. I usually play it on "key" or "extended" but anything more than that seems unachievable for me. I don't mind the tactics being so complex but I would then really like some better tools that would make the grinding a bit more smoother and enjoyable (e.g. better assistant suggetions and insights, better feed of that information, better ways of understanding how your team links up even before the game begins - maybe more visual). - "Use the analysis tools you have" - The analysis (at least in touch) is not the best user friendly tool there is. It also provides way to much irrelevant information for how difficult it is to use so I rarely bother check it out. Aside from that, I plan to start a new game (hopefully this weekend) and will give your methods a try. I plan to start simple and be more patient. Let's see how much it lasts! Cheers, Robert
  9. Hello guys. I am a long term fan on the football management genre and have been playing football manager series for many years now. I've always been having fun - transform some youth players into stars, find some exiciting prospects where nobody would look, make your striker bang 50 goals in a season - you get it. Over the years things have changed, I have a job now and I can only get some hours of playtime here and there but I still have fun. I've been playing the touch version only for a while now (maybe since 2014) as it helps me feel I get more progress without having to invest so much time into it. Anyways... this year I feel competely disgusted by the game. I am struggling so hard at it that I even switched to some older versions just to fulfill a bit of my cravings. Strikers don't score, midfielders shoot the ball into the stands everytime they get the chance as they are ********, goalkeepers give the ball to the opposition and so on. I've been browsing the forums for solutions, watched youtube guides - everybody has suggestions - increase this, decrease that, use this role, use that role - tbh nobody has any idea what they are talking about - the game just seems that it's in a quantum mechanics state where you never know what to expect. Now I do get that realism requires complexity and that is a characteristic we really appreciate about FM but why on earth do I have to watch the game in full mode my whole preaseason just to be able to understand that two of my roles don't work well together. I've been looking at analysis - literally nothing useful there - plenty of buttons and checkboxes but nothing relevant really. Who has time for this? It seems to me that the game is becoming more and more of a full time job instead of something that gives you some joy. Regarding tactics - I am a guy that thinks procedurally both in real life as in games. It works - you know that if you follow this approach you slowly get the results you want. But in this year's version of the game the tactics are utter nonsense. You need to spawn 10 save games or hit reload 10 times on a match just so you get enough tweaking variations that you start to understand the underlying mechanics. And that does not even work the next game - you need to do that again and again. And keep in mind I am playing the touch mode... So, since this thread is about tactics, I would really appreciate some procedural approaches on how to get the best tactics and roles for your team, how to tweak from match to match and how on earth to get good stats out of your best players. Cheers, Robert
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