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ontiu17

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About ontiu17

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  1. You are right, I somehow missed them. Thank you.
  2. Hi @Michael Mallia Can confirm my boy is back. Turns out it was summer time and he prolly spent it sunbathing in his town, Buenos Aires. Thanks
  3. Hi @Harry Dunning I think 'Player Traits' is the same thing as 'Player Preffered Moves' in FM terms (correct me if I'm wrong) but yeah I pretty much meant that. Now they're nowhere to be found although I'm pretty sure they are part of the game since I got my assman saying "Player X adapts to ...".
  4. SI what have you done to my boy? I just opened the game to see my new favorite player getting a huge makeover. This guy was white just yesterday - snowflake white! Now he looks like he spent his last 10 years in the desert. He just looks like a badly sunburnt Ken doll now - I can't even bear to open his profile. A while ago I got a regen with a transparent face, now this? What's next?
  5. Hi. So I just noticed that there is no way to see player preffered moves in FMT. Prior to FM20 they were located in the Information tab right under the positions but now that has been replaced with play time. Any ideas?
  6. Hello. I am currently finishing my 4th season in FM Touch with a team from an eastern european league. I am by far the best in the league and qualify for champions league group stages every year. I have set up a nice team filling the squad with players I think fit my style of play and the team's DNA. While I have close to no problems winning the title and cup every year (almost getting boring) I have huge issues playing against elite teams and since I've always been seeded 4th in CL group stage I usually end up playing against 3 other top class teams. Here are the tactics I use domestically: My squd consists of the following types of players: - A decent sweeper keeper (13+ passing, kicking, throwing) - Decent all round wing backs (good physicall, good mentals and decent technique) - Strong, intelligent ball playing defenders (decent technique, good mentals, good physicals) - Hard working central midfielders - all with high work rate, teamwork, stamina (14+) and good passing and vision (14 on averrage) - Fairly fast, highly technical inside forwards with decent physicals, good passing, vision and flair - All round striker with good technical, mentals and physicals (good but does not excel in any) Anyways, this tactic ilustrates a gegenpressing style and at least for the league I am in it's proving to be excellent. There are three scenarios I struggle in particular and I need some advice on how I should setup the formation, TIs and player roles so that I still keep roughly the same style of play but in a more conservative, counter-attacking strategy: - Playing vs elite teams at home - Playing vs elite teams away - Adjusting tactics when you go behind after starting with a more defensive strategy vs elite teams I have to mention that I tried several defensive tactics but none of them proved to help me achieve what I wanted. I usually go for a cautious, counter-attacking tactic when playing vs good opposition and I try to park the bus vs elite opposition. Almost all the time I am scored in the first 10 minutes and it feels like I'm paralyzed. Any help is appreciated Cheers, Robert PS: When playing counter-attacking, my bet for the attacking threat would be on the inside forwards since they are the ones who can do magic out of poor situations.
  7. I am actually playing FM Touch just for that reason alone. Funny thing is that I just noticed I can't even see PPM's in the interface Must be some bug or something.
  8. I played on balanced mentality after I went behind because that was actually my normal "attacking" strategy. I actualy won both the cup and the league with it and it turned out to be quite potent in attack. The reason I play balanced is because I compensate to that with the heavily attack based formation, roles and TIs. Nonetheless, in reality, getting 50% possesion with a heavily underdog team against Pep is something that would never happen.
  9. CFR Cluj - Man City 2-3 (50:50 possesion) - I was CFR Cluj You keep saying that the game is realistic and doesn't have game breaking bugs but in all honesty the ME AI is a catastrophe at this point. This game for example - I expected to be completely dominated and put my hopes in counter attacks. I started with my base 4-2-4 formation on a cautious mentality expecting that with some luck I would get my strikers into space and maybe get a goal so I can hold onto a draw or something. They scored in min 4 - I immediately switched to my normal 4-2-4 balanced tactic and the game started to be more or less even. Now please explain this: - How on earth can I manage 50% possesion vs Guardiola's Man City all that while playing a 4-2-4 formation? - How did I manage to get so much out of the game while they got so little? (I mean 4 shots on target on both teams is ridicoulus) - Why is it easier to play a more attacking tactic vs big teams than a more defensive/counter-attacking one? (I noticed this over several games and will provide PKMs) CFR Cluj v Manchester City.pkm
  10. Does that mean that you do ME tweaks only on majors? Because the changelogs only come with those. (and with hotfixes) - as far as I noticed.
  11. Hello SI. This is a bit of an off topic but I think it would be very nice of you to keep the community up to date with tweaks and fixes you do to the ME AI. There are two major reasons I can think of why this would benefit FM: First of all, the community here consists mostly of avid FM players and people who care about the game enough to gather information about bugs and inconsistencies, describe them and be willing to discuss them. Providing a changelog, especially for the ME, would tighten the relationship between the community and the devs and it would show that you act upon and care about our complaints and suggestions. Secondly, this would be very useful for us by providing the necessary information on how to adjust our tactical setup to get the best out of the game. Although a simulation where people are supposed to follow the rules of the RL game, bugs and inconsistencies will always generate their own meta which people tend to exploit in order to win. Help us understand the meta faster and give us more info about what happens behind the scenes! Our collabolaration can only lead to a better version of the game. Cheers, Robert
  12. You could prolong the beta to 4 weeks or more and automatically gather and upload logs and stats from everybody playing it. Not everyone is willing to participate to the debugging process by gathering PKMs and writing descriptions and most people just refuse to play the game. This has been an ongoing problem with FM - the ME is poor and full of bugs until the post winter patch. After that patch you rarely release any new tweaks and when people complain you always point out to tactics. It is sad that there is no real competitor on the market for FM as that would push SI to put more effort into such things. I don't intend to direct any blame towards developers as I understand how this environment works but SI management should definetly read these forums from time to time and boost up their efforts which year in year out tend to dissapoint.
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