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jpcote09

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Everything posted by jpcote09

  1. My guess is you have a big hole in between your midfield and forward line (the SS usually plays almost as high as a striker, and F9 sometimes does too, depending on your team's tempo and the particular player's style). Therefore, your players probably struggle linking up in that part of the field. You also have no one else to attack the opponent's final third, so you usually end up in 1v3 or 2v4 attacking situations. Other thing, pass into space will encourage through balls, but most opponents are probably playing a fairly low and standoffish block against you, giving your players no space to actually pass the ball into. The result is probably a lot of misplaced passes attempted over the top towards the flanks (that's where the only "space" is) and because you have almost no one to attack those balls except for James (who starts from slightly deeper/more central positions, and might not be a lightning bolt in terms of speed even though he's quite fast), your attacks are interrupted early. So your fullbacks don't overlap (btw, in a standard mentality if you want your wide backs to drive forward you need them to have quite an aggressive role such as WB(a) or even CWB) According to how I think you want to play, I think your best bet would probably to play a more counterattacking style. That would lure out opponents more and give more space for your attackers to attack behind the defence. By playing deeper your wide mids should also be given more time to keep the ball and let fullbacks overlap them. Lastly, the biggest thing is when you are actually on the counter, tempo is maxed out so my guess is that in those instances, your F9 would become your main outlet to receive and hold up the ball or keep it by dribbling, but your SS would keep running forward into space (careful for offsides though). The high tempo would then probably catch the opposition off guard and you would then be more likely to see James get on the end of balls into the box. Otherwise, when tempo is slow, your SS is probably the only player really trying to attack the area, so he's quite isolated. If you don't want to go counter I would then suggest you at least raise your tempo.
  2. I have finally given up on writing my own thread about this, but actually the biggest challenge was to emulate the sort of casual lateral passing between the center backs and the tendency to pass towards the inside of the pitch (from almost everybody). With attacking mentalities, usually the tempo is too high and/or the width is too wide, even with shouts to try and counteract that. Therefore, players will press quickly and aggressively, but even with much lower tempo and shorter passing/retain possession (heck, even take a breather and play narrower on top of it) they will look for the wide players too often or play forward too quickly (as compared to real-life stats). With more defensive mentalities, the problem is that it's extremely difficult to get the pressing right, and on top of that the midfield will often be bypassed in favor of longer counter-attacking passes (even with possession shouts engaged).
  3. This happens in real life, but almost exclusively with very aggressive/attacking strategies. In those instances, especially against a defence that sits very low, a central defender could try to dribble forward or make runs past the first line of defence in order to lure out opponents and/or create space for teammates. In FM, it is extremely difficult to replicate this because your players will always try to keep your formation intact. On top of that, individual mentalities for positions such as DC (and duties such as Defend/Stopper/Cover) are really on the low side and do not allow those players to charge forward. Even with attacking-minded PPMs it is unlikely to work. IMO your best bet if you want to do this is to use a very attacking mentality (attacking/overload) and maybe even the very fluid team shape setting, which would increase the center-backs mentality. Another interesting trick you could try is to use a half-back in the DM strata above your central defenders. The HB role is designed to drop deep in the attacking/possession phase so to leave more space for the central defenders to push higher up. This could help.
  4. I totally agree, I just want to try and get as close as possible. As you did. And as OP did. I didn't mean your approach was bad, far from it, I actually think it makes a lot of sense. However since Dortmund are my favorite team and I love how they play this year, I want to take things a bit further from the usual 'tactical interpretation' stuff
  5. I've actually lost the tactic I had made as my own interpretation of Tuchel's Dortmund, however I am currently working on a bigger/deeper and more refined analysis of it, and I will probably be releasing that as a thread of its own when it's over, because it's going to contain a whole lot of stuff (including different plans Tuchel has used so far and in-match changes, plus a more general discussion about applying the counterpress in FM). That should also be my last contribution for this 2015 edition of FM, and hopefully it is going to remain valuable for future versions. Stay tuned... Jean0987654321, I had a similar approach to yours at first, by the way. However, I could never get the 'defending' part close enough to the real thing by having an asymmetric formation, and the Very Fluid team shape prevented me from tweaking player instructions to fit Tuchel's possession-oriented style. Actually, the biggest challenge in all of this (IMO) is to emulate possession passing AND high-pressing within the same system. I'll try to get there in my thread and/or at least illustrate how and why it can not really be faithfully recreated.
  6. This might be a different answer to what you've had so far but hopefully it can still be helpful. So, the question was : why am I struggling AFTER A SUCCESSFUL SEASON? So obviously, my main answer would not necessarily be about the tactic itself, since it has worked for a while. Usually, when your team goes on a good run of form, confidence is high, players are somewhat overperforming and you tend to get better results than you probably should. However, at some point other teams start being afraid of you and therefore play more defensively against your team in the hope of making life difficult for them. Unless your tactic is also extremely good against more defensive opponents (which is rarely the case, AI managers seem very good at putting together defensive systems), if you don't adjust and/or make changes you might start to struggle a bit more. This is only emphasized when you get the offseason in between, with increased expectations and maybe some slightly unsettled new signings to cope with... This might just be too much. And when you start a bad run of form, boy oh boy....... So, to recap, you have to be prepared to make adjustments and change things around, because other managers do, and even if they are not good managers, their changes might be much better than your ´stick-to-it-iveness'.
  7. It is possible to play a more aggressive tactic against better sides, but it's also risky, as most of the time those teams will press you a little bit more and your players will be more inclined to make (perhaps costly) mistakes. However, if that's the style that suits your team best, it's probably better than trying to play Counter and inviting too much pressure closer to your own goal. Your roles seem well balanced, although you have to keep in mind that your front 3 won't be helping that much defensively, which could prove to be a problem against higher ranked teams who tend to push their fullbacks forward a lot. It could leave you vulnerable at the back, so maybe you could implement a B plan involving dropping your wide players to the midfield strata in order to provide more defensive stability. Another option worthy of trying is to push your DM into that midfield strata as a CM(d), this would help your midfield trio cover the flanks a little better because of their naturally wider positioning. Speaking of the DM, what you say you want from him sounds pretty fitting for an Anchor Man role. It is a very powerful defensive midfield role (even though match ratings will always make you think they are underperforming) because the player will sit deep and cut down options in the middle without closing down too much and getting caught out of position. Usually extremely efficient against teams who play an attacking midfielder or try to play creatively down the middle. Other than that, role-wise, I think you have a solid foundation but of course it depends on your players and how they react individually to those roles. If anything, I would personally try to change the DLP to an AP when you go on Counter. The reasoning is that Counter usually involves inviting pressure in your own half and then launching the ball forward quickly when you win it, so either your players will ignore the DLP to hoof it long, or they will try to find him with dangerous passes close to your goal. With an AP, if your ball-winners ignore him he should still be available after the first pass for a quick knock-down, flick-on or simple pass from a teammate. If the defenders try to find him quickly, he should still be higher up the pitch than a DLP, hopefully in a better position and more space to create something. For the DLF, maybe try a different style of player or different sets of PIs. I find that a DLF(s) as a lone forward is a great role, but I always end up tweaking that a little bit so he gets a little bit less predictable (PIs such as Roam from Position, Move Into Channels, Run Wide with Ball, Dribble More, Shoot Less Often... not all at the same time usually, but I use one or more of those regularly with a lone DLF(s).
  8. You've put a lot of effort/research into this and it shows. Congratulations for a great starting post and a great follow-up as well. I don't know a thing about that Hungarian system (apart from the chapter in Inverting the Pyramid, which I've read a long time ago so forgot a lot of it) but I feel like I've learned a little through reading you. Nice.
  9. Very Good OP. I like your interpretation, even though it differs a bit from mine One thing to keep in mind with Tuchel is that he is a big fan of flexibility. He constantly tweaks and adapts his tactics during games, so replicating his style would involve also doing some changes during matches. For example, this year so far what he usually does is he starts the 4-1-4-1 (which can be interpreted in many ways... I had tried something like an asymmetric 4-4-1-1 which worked quite similarly to his system... Might post it when I get back home), then when Dortmund take the lead or don't play particularly well he will swap his wide players and get them narrower in a sort of 4-2-3-1 narrow, allowing his wide backs to push further forward. Those are his two main shapes but he constantly tweaks. Other points : Dortmund don't cross a lot, except for when there is a great opportunity at the byline, so I would opt for more conservative options down the wings if you want to play like Dortmund (wide mids instead of wingers, more conservative duties for the wide backs...) Kagawa drops deep, exactly like in real life, if you play another player in his spot it might not work as well. Also, I personally think he's used as a playmaker in Tuchel's preferred system. Aubameyang's role is difficult to replicate. Out of possession, he harasses opposing defenders relentlessly and moves a lot. In attack though, he is much more central and pushes the d-line by staying high and making quick runs in behind. Sort of a hybrid between poacher and defensive forward... I use poacher with PI Close Down Much More. If you're interested in seeing my personal interpretation of the system let me know!
  10. Good post. I also really enjoy Very Fluid, although I haven't been able to use it successfully for a while. I haven't been playing FM as much recently due to other commitments taking up a lot of my free time, and when I play it's usually lower league stuff (trying to slowly build dynasties from lower league minnows is kinda fun), so whenever I try Very Fluid I end up getting frustrated because of poor decision making and bad passes giving up free counters/goals. However, my best tactic/squad from FM15 was a Very Fluid/Control 4-5-1 with Dortmund. It destroyed any opposition and almost any formation/playing style. I don't remember what were the instructions, but I remember loving that tactic, because as you said, the high levels of CF allowed me to tailor the playing style just by using different players in the same spot, without changing instructions at all. (Note : this happens with any flluidity setting, but with Very Fluid it is absolutely clear-cut). I would also tend to recommend a midfield trio (well, at least three men in central/defensive midfield) because Very Fluid somewhat encourages more movement and roaming, so I think you're better off with some cover in the centre of the park. A tactic could work with a 2 man midfield I guess, but it's riskier in my opinion... Anyway, glad to see that other people are having success with a similar approach
  11. THOG, this piece is just wonderful. As a long-time user and tactically astute person myself (at least I like to think so...) it was really interesting to read someone else's perspective on tactical concepts and principles, plus a comprehensive guide on how to basically apply them in FM. It is amazingly well written and your passion for the game really shines through. Plus, I suppose many real life coaches out there would certainly benefit from reading this thouroughly . It's been a really good read. I guess it will greatly help the vast majority of FM users out there. P.S. Kudos for the screenshots' tastefulness.
  12. Hey Jay, thanks for the kind words and sorry for replying so late, I am excitingly overwhelmed by my new day job and don't have a lot of time to play FM anymore, let alone come to the forums, which is a shame. Let me answer your second question first. You can watch matches however you like, but if you don't watch at least a couple of matches in Full Match (or at the very least Comprehensive), you're never going to be able to identify what is problematic with your tactic. For example, a player could have a decent match rating, but some aspects of his game put his teammates in trouble and they make mistakes. If you're not careful, you'll think the players making mistakes are the problem, when really they are not. If you want to try to dominate possession, you should indeed start with the more cautious mentalities. As you said, Counter (and Defensive as well) incorporate a counter-attacking proneness that you might not want if you really want to be very patient. To prevent that, you could try a couple of different things: -Using the Standard mentality instead and use cautious TIs such as Close Down Less, Stay On Feet, Drop Deeper, and your usual suspects shorter passing retain possession lower tempo etc. - Using the Take a Breather TI. This TI is intended to be used in short spells during a game but I'va had great success using it in some tactics to either control the game or waste time. Depending on your system it could work really well. - Maybe try using more "Support" duties than you would normally do. This will prevent too many players going forward and their teammates being inclined to pass the ball quickly up the field as a result. Watch the matches and tweak from there
  13. In the match view, click 'Tactics', then go to the Set Pieces tab.
  14. At the moment, the only way you could do this would be to change your set piece routines during the match.
  15. I guess the best (and only) answer that I can give to this type of thread would be something like this : It's your tactics.
  16. Oh, another one of those posts. My post is not meant to bash on you, but I can't really help you if you don't change your mindset. My first advice would be to relax, take a break, and try to be objective in your observations. Getting frustrated is a vicious circle. Second, reconsider your expectations. I mean, FM is getting closer and closer to being a simulation of the real thing, so why in the world should it be easier than IRL to be bringing Fulham into the CL? Okay, that being said, it's true that in the game you can sometimes achieve incredible things with weaker teams, but for that you need some luck and a great deal of WORK. You know, that old fashioned thing we all used to do? Seriously, do you think being a successful manager is about setting and forgetting a couple of tactical systems that seem to make sense for your team? And watching only the big moments of your team's games? For sure, it can work, but you're going to need a lot of luck or some magical miracle to happen. Playing this game has been more difficult in recent years, but it's just more realistic IMO. And if you want to magically overachieve and not really manage a team you can always play FIFA15 on the beginner mode (or whatever mode is the easiest). I really hope you can turn things around because FM is a fantastic game and I'm sure, in time, if you learn to play it the right way, you will love it.
  17. Hey guys, Have been much less active in recent times, but I'm trying to outline an update to this guide for the FM15 version. I don't know when I'll have the time to write it, but hopefully the info in here is still relevant and up to the point. If there is no point in updating the guide, please let me know so I don't waste my time doing that. Thanks
  18. Certainly both. I always try to lean more towards the way I want them to play though. When a club hires me, I suppose it's partly due to the fact that they like my personality and style, so to me it makes no sense to change my footballing philosophies because the players aren't suited to my style. I'd much rather try to slowly implement my tactics and ethos, and have a long-term vision/plan for the club. I've found this requires a lot of discipline in the process of squad building, and also some flair in assigning training schedules. However, just putting up my ideal tactic and asking players to play it right off the bat might not work too well (especially in the first few months/years), so I always compromise a bit and use different styles to suit my players better. For example, I am playing a low league save at the moment just for fun and am in the second season. In this save my basic philosophy is based around hard work and team work. In the first season, I used a basic 442 standard-balanced.. that I adapted during games to get the best out of the players I had. During that first season, I scouted many different players but signed only those who had great 'Teamwork', 'Work Rate', 'Determination', and a couple of other attributes that I thought would suit well my long-term plan. Same for youth candidates. During the offseason I got rid of the players in my team who didn't fill those requirements and/or were costing too much money. This season I have been able to start implementing my new tactic which is a 352 counter-very fluid.. and relies a lot on teamwork and work rate. You guessed it, it's been working pretty well, but I always keep that old 442 std-blncd up there, mainly because my long-term squad building is far from done yet, and sometimes my new tactic just doesn't work. And, as others said, I try to evolve towards my preferred style. For example in the aforementioned save, I want to add 'Play Out of Defence' to my tactic but haven't done it yet because I feel like I don't have good enough defenders to do that currently. With that in mind, I try to make sure my youngster defenders are training their ball control and passing attributes (and not only their defending, as they would if my tactics were more rigid and/or if I wanted them to be simply straightforward limited defenders in the future). And when scouting defenders, I try to target mainly those who have good composure and passing skills (plus the required great teamwork, work rate and determination).
  19. As said before, most players will perform differently in big important matches. That being said, stronger teams will also generally play differently against you, and they should also be better in terms of quality, so no surprise then that your weak points are more exposed against them. Let's be realistic, in any soccer game there should be at least a couple of completed crosses for both teams unless something exceptional happens. I guess you are feeling that there are too many against you, but this could be due to a number of factors. For example, it could be that the opposition wingers are given too much time and/or space on the flanks. It could also be that your defenders are not able to deal with crosses in the box, or that the opposition attackers have too much aerial or off the ball ability. Yet again it could sometimes be that your goalkeeper communicates poorly with his defenders and/or makes mistakes in attempting to go for the cross (or not). If you could post up your tactic that could help, but for now I would suggest that you try to either a) cut the supply to the wingers by showing central midfielders and defenders on their inside foot (plus maybe close them down more, etc.); or b) at least try to give those wingers less space by experimenting with d-line positioning changes (most probably higher), width changes (I've seen them make a difference), or else maybe tight marking or closing down more on them. I'm assuming that your formation is a 4-1-2-2-1, and if that is the case you could also experiment with a 4-3-2-1 instead (put your midfield trio in a straight line). This would make your wider CM's naturally play in wider positions thus possibly giving more support to your fullbacks. As for defending corners, it is indeed quite frustrating to watch near post attackers getting so free. But (as for everything depicted by the match view) you have to go deeper than that and understand why they are unmarked, or at least what you can do to limit this. It might be that you don't have enough players to man mark all opponents who attack the box. It might be that they don't have good enough marking ability. It might be they do not communicate well enough. Generally, I've had success with having a player close down the corner. This usually reduces accuracy from the corner taker IME, especially when he serves at the near post. You could also try to have more man marking, or more players outside of the box (as said before). This seems counterintuitive, but usually helps your players communicate better and limits those second chances. I would suggest trying different things out and see what that results in.
  20. Exactly. As you read, it is a guide, a way of seeing it. And as you experienced, it doesn't make or break your tactic to have more or less specialists/universalists. As the guide explains, the philosophy of having a more rigid tactic is about getting more specific actions (e.g. winning the ball, creating plays, scoring, etc.) performed by different players, hence the idea of having more specialists one your team, which would 'theoretically' integrate better in your system. Likewise, more fluid tactics are more about general team play, where everyone can win the ball, create plays and score goals, hence (you guessed it) the idea of having more universalists and less specialists. Fluidities also affect creative freedom in a similar fashion, with more rigid setups giving less creative freedom to the players so they are more focused on their particular role in the team. That said, the guide only carries out general guidelines, and I don't believe I've read anywhere that bad things will happen if you don't follow them. If you're having success with more specialists in your very fluid tactic, then why bother?
  21. As others said, formation and philosophy don't really matter. It's all about getting the best out of the players available to you, and it is quite likely that you will have to work a little bit harder to get other things right (such as tempo, width, creative freedom). In lower leagues, you generally have players who are weaker at decision-making and general ability, and that's the main problem you have to deal with IME. I've found that I've had success in low leagues with all kinds of formations and tactics, but as a general rule it is usually much more difficult to play very fast football, or very deep football, or very wide football (as you're asking players to make decisions too fast, or you put them under too much pressure, or you ask them to pull off passes that are too difficult for them), etc.
  22. AI managers don't cheat, but some of them will 'know' how to get the best out of their players, and what tactical changes to make. Which is not true of every human manager. And human managers feel frustration. Which is not true of AI managers.
  23. I'm not in the mood for watching anybody get demolished, but if you upload the pkm maybe I can at least try to help you
  24. Well, generally, yes, it is the Fluidity that increases 'Closing Down' the most. Be careful though, because by using a Very Fluid tactic, your players will probably have high levels of creative freedom, so their natural character will probably shine through. Thus, if they are players with low Aggression, Bravery, Work Rate (and others, but you get the point), they will not hound opponents as much as you would probably like them to. If you want to play an intense pressing system, I would recommend either having a high defensive line with possibly a more aggressive mentality, and/or use the TI Hassle Opponents. Those are more efficient than just Fluidity by itself IMO. That being said, it all depends on your tactics as well, and personally, I like Fluid and Very Fluid veyr much when I want to press (but as I said before, I have to get the right players to do it efficiently).
  25. I'm deeply sorry, but I'm not sure I totally understand your question. The only answer I can see myself giving you is that : -Assume that Closing Down is at '0' for Rigid or Balanced Fluidity -Very Rigid will increase that closing down by '1' increment for every player -Fluid will increase that closing down by something like '3' increments for every player -Very Fluid will increase that closing down by something like '5' increments for every player Those values might not be exact, but it's approximately how it works.
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