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About iiMStevo

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  1. I'm two seasons in and not a single partnership has formed... not even an orange 50% one...
  2. I may be wrong here... but your youth generation is dependent on what you had 3-4 seasons ago, since the players that typically come through your youth system are either already "Trained at club (15-21)" or are about due to be in a year or two. So, in order for you to start reaping the benefits, you need to be looking 2-3 seasons ahead with your youth recruitment and training. Again, I may be wrong, but... I'm sure the U18 coaching staff have nothing to do with what your regens will have ability-wise. These are players that are training in your hidden youth setup which is defined solely by your Youth Recruitment, Junior Coaching, your Reputation and Nation, and any Affiliate clubs that you have setup where youth players may join your club. Finally the last thing that contributes to deciding the players is your Head of Youth Development, which I believe needs to be 20/20 in Judging Ability and Potential, highly rated in Man Mangement and Working with Youngsters (15+), and have a positive personality (like Model Citizen, Resolute, Model Professional etc...) I've also found that other clubs will generally tend to get better regens if you're "ahead of the curve" in order to make the game more difficult. For example, I'm playing as Manchester United and I've dominated the league, UCL, domestic cups, International club championship etc... and in the last 6 years, I've got a net transfer spend of £30m (probably less now since I just sold Paul Pogba for £92m at age 31 almost 32) yet Manchester City have a net spend over £1bn, Chelsea over £1.4bn, Liverpool over £800m... and I was a couple of years ago slipping into a negative bank balance. The game gives the AI managers unconditional bonuses and regens is likely another one to add into the mix if you're performing a lot better than the game expects you should be. EDIT: just seen how old this thread is... and it's on the main page lol. Shouldn't an admin have locked it by now?
  3. Leave. Valencia aren't a club capable of consistently being at the top, and the board expectations would be too high. Being reliant on loanees doesn't help the situation either.
  4. Right... and that therein lies the problem does it not? I mean typically Mbappe is a RW for majority of his game time at club and national level, why is he only 100% effective at being an AF when the majority of his playtime is out on the wing? I understand that Attributes contribute a lot to this role system, but if you have a player that smashes the required attributes out of the park, then they should be 100% effective at multiple roles in multiple positions (so long as the position is Natural). Now I'm not saying he should be 100% effective at being a Winger, because his crossing isn't that good... but as an Inside Forward, there shouldn't be any question of his effectiveness. He's supposed to be the best player in the game... yet his utilisation is that of a condom, you get a single use out of him. To clarify, at least according to the visibly affected areas with Mbappe on the wing (in Tactics UI), he has less of an influence on the pitch than Lopez does because of the position effectiveness rating. Surely that's something in the game that's broken and needs fixing? Also it doesn't really help explain players that have no 100% effective roles in their arsenal. If Role effectiveness is supposed to be judged on that individual players talents and attributes, then surely they should have one role in one position that they're the best at and can play to the best of their abilities? I'm a little confused as to why the roles aren't given collective attribute targets for its main attributes. Say if Winger has 5 main attributes contributing to it's effectiveness, and in order to reach 100% effectiveness in that role, you need at least 65 attribute points from those 5... and then in the minor categories, if there's a further 8 minor attributes contributing to the role, you need a total of 96 attribute points to qualify for the 100% effectiveness of that role. Since just because one player dribbles better than another, and the other crosses better, it doesn't mean neither of them aren't 100% effective at what they're there to do. That could be further expanded upon and have a crucial attribute that defines the role, and if the player doesn't have at least a 17/18 in that category, then they can't be 100% effective... bringing a better balance across players. And then that leads back onto training... I'm not sure if I'm training people correctly because each training slot in the calendar typically breaks the players down into the three units (which is great)... but there are some training exercises exclusively for one unit... why can't we assign a secondary training task for the unused Units to help their development, rather than just saying "Just work on your own individual stuff that you complain about, because in your opinion you can't improve it anymore, then improve through regular training anyway." EDIT: Added a screencap for clarity of what I'm on about. Felix is about 4* CA for Senior team, while Mbappe is 5* CA... so there's a significant difference between the two players in ability, and Mbappe is clearly the better player. Yet with this Tactical UI, the area of influence that Mbappe operates in is significantly smaller, and more concentrated when using the same roles which clearly shouldn't be the case since Mbappe can do everything Felix can do, and better. (Mbappe screenshot is a slightly older one from yesterday but not a lot has changed in the values, despite his downward trend in the grab) Mbappe over Felix attributes for Inside Support: Major (Total): +9 Dribbling: +2 First Touch: 0 Passing: -3 Technique: +2 Off the ball: +3 Acceleration: +4 Agility: +2 Balance: -1 Minor (Total): +16 Finishing: +4 Long shots: +1 Anticipation: +3 Composure: +2 Flair: +3 Vision: -3 Pace: +6 So the above clearly defines that Mbappe can do everything Felix can, and better, yet the tactical UI shows he's less influential in the bigger space he needs to operate in. Mbappe also has the preferred move of "Cuts inside from both wings" whereas Felix does not... Yet Felix is more capable apparently of cutting inside it would seem? lol
  5. I can send you my save file for you to review (I don't know if editor or tools allow you to look at previous values etc) but typically in the last season and a half, his attributes are typically declining until I question him about his development (which he either accepts or complains about me being too critical). That gives him a couple of weeks of improvement, before he starts declining again. His performances are becoming really suspect this season too - extremely inconsistent in performances. It's like he's 32, not 24 lol.
  6. Aye, and why is that though? He's been training as a Winger, and playing as a Winger for 4 years... surely he should have improved in some way, but all he seems to do is decline after 22. With someone as developed as Mbappe from such a young age, he should be 100% effective in a large amount of roles and areas (since IRL he's very effective in playing multiple roles as a Striker, and a Winger)... I'm not sure why FM is limiting his capacity to only an AF in FM2019. If anything he should be an IF since that's where he mostly plays for PSG and France. The new training system is great, for the schedule/calendar, but that's about it. Training players in this game doesn't seem to allow you to mould them at all. I've got some Central Midfielders also struggling with learning roles too. If playing those roles week in, week out for years isn't improving those attributes, there needs to be some form of the game saying "they're not going to progress anymore in that area".
  7. I'm literally just trying to get Mbappe to be an effective Winger, or Inside Forward... basically play at 90-100% effectiveness in the RW position to justify his wages and cost. Also on another note; Mbappe's decline is unreal and occurs way, way, way too early. I'm constantly having to tell him to train harder, and his progress is poor, and he's predominantly getting worse despite good training performances (above 8.00 each week).
  8. Thanks for the clarification... however it doesn't really work very well then, since Mbappe has insane attributes across the board, especially as a winger, yet he has like a 60% colour marker for his Winger role. He's a Natural in both RW and ST, and yet no role in the RW position is suitable... despite training specifically for the Winger role for the last 3-4 years, he's made no progress at all. Edit: To clarify what I mean... You can find a Natural RWer with the Winger role listed as 100% effectiveness, yet their attributes can be far inferior than Mbappe's attributes, so how is that the other player is considered 100% effective, and Mbappe isn't? I've attached screenshots... Mbappe vs Lopez. Lopez listed as 100% effective as Winger Support, Mbappe listed as about 60-70% effective as Winger Attack. So Mbappe's Crossing is 2 worse, but is equal or better in every other category required for the role... how is it (according to the GUI) that Lopez is more effective than Mbappe?
  9. I typically build shortlists specific to positions for players that have high potential once my scouts locate them. Obviously, I can't buy every one of these players when I find them, so they typically sit there for 2-3 seasons at a time before they become too old to reach their potential or cost too much to consider bringing to the club on an economically sound deal. However, usually after 1 season of not being scouted, the player knowledge completely disappears and you can't look at any pros or cons anymore. Please can you make it so that players on any Shortlists are automatically scouted continually (as they're shortlisted!), or add in an option to "Scout Indefinitely" like you can add to shortlist > Indefinitely.
  10. I am yet to succsesfully train any player to Natural in any position. I am also yet to train any player to naturally play a new role in his given position. I'm in my fourth season, and a lot of training hasn't changed for the players still at my club.
  11. In the 27-season history of the premier league, has there ever been a team that's been 4-0 up before the 15 minute mark, and then proceeded to hit the woodwork of the goal 17 times in the remaining 75 minutes, and have a total of 42 shots with the scoreline finishing 4-1 and the opposing team have a single shot all game? This scenario is pretty much every game at the moment on my save because my team is constructed of just world class players, and a couple of youths capable of making it to world class status. The game always seems to compensate. It understands my team is going to win, and 99% of the time, they do, but the scoreline never reflects the dominance. They could have 85% possession and 100 shots on target, and still only win 4-0... The biggest win I've had yet is 6-0 in three seasons, and that was against Spurs.
  12. Game engine seems to be compensating massively. I can play a game and go 4-0 up in the first 15 minutes after 4-6 shots, and then for the remainder of the match I have the annoying goal cam where it shows the ball not crossing the line, or I hit the woodwork about 10-15 times, or my players don't land another shot on target, or their goal-keeper all of a sudden becomes the greatest goalkeeper on the planet. Meanwhile, they'll have 2 shots on target the whole match and likely score 1 or 2 goals. I've won my last 10 games or so 4-0, 4-1, 4-2... but it seems to be capped to be more realistic. It would be more realistic if my squad of 11 world class players could smash burnley 10-0. Just because I've basically dominated the EPL, doesn't mean my team shouldn't be able to score goals consistently when the tactics allow for it in the first 15 minutes, then seem to panic and start banging every other shot off the woodwork. I think maybe 1 in 10 games allows me to breach the 5-x barrier, where as realistically my squad should be getting double figures on goals at the same rate with the teams they're coming up against. I typically beat Liverpool, Man City and Arsenal 3-0... and Spurs and chelsea are anywhere from 4-0 to 6-0... so if my team can consistently do that season after season against the other top six, why can't I completely destroy the teams in the bottom six? EDIT: Also defenders that have 15-20 yards of space heading the ball "clear", to actually only be heading the ball to their advancing attackers and midfielders changes what should be an easy control the ball, and pass it scenario into a dangerous 4 on 4 counter attack for the opposing team. I mean for a professional footballer that's paid £300k/week, you'd think it's common sense not to set the opposing team up after nearly every goal kick. Is there an option I'm missing that you need to select that says "Don't be an idiot" for defenders?
  13. ... ...clearly people don't understand what exaggerating, to emphasise a point, is on these forum boards. +1 to the super-original guys posting evidence of winning away matches. The problem still stands. Roles are far too important when constructing tactics, and there's nothing at all in-game that suggests that changing roles can have an adverse affect on the tactics themselves. My players have gone from standing still with the ball "searching for a pass" with blatant passing options available, and passing the ball straight to the opposition to passing the ball to players without even looking, whilst using the same tactics. So what are they being taught in training if not how to utilise the tactics with their given roles? Because your role dictates that you play 5 yards higher up the pitch, does that mean you're incapable of pressing the opposition now? Does it also mean that the guy who is now 5 yards closer to you, cannot be seen anymore? It's clearly an issue in-game if the tactical system doesn't function unless it's perfectly assigned to the correct roles. Also as someone said earlier that I'm supposed to be changing my tactics on the fly in games, and if that's also required, yet role assignments appear to break customised tactics, then surely that contradicts itself since changing tactics will mean the role assignments are no longer valid/suitable, and as a result means you get the 10000-1 odds of someone doing a backflip scissor kick from the centre circle, that lobs the keeper, twice!, all the while getting a red card. (In case the people return that don't understand emphasis, sarcasm, and other methods of point iteration... that doesn't really happen in game, but it wouldn't be such a farfetched scenario with some of the stuff that actually does happen in game...)
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