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harryleechinyeow

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About harryleechinyeow

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    Newry City AFC
  1. Make no mistake, the way you "Dumb it down" is exactly what most beginners like us need to understand the game. Great thread!
  2. Start filtering your players and get rid of some deadwood. Chuck all you players (senior, reserves, youths) in the first team squad. Apply a few levels of filters and you will see who are the best players you have at your disposal. You can obviously apply any kind of filters based on your preference. But after reading several articles and write ups from the mods and experts here in the forums, I have a pretty good mix which perhaps you can apply to your team makeover. Before I list down my filtering methods, take note of 3 points 1. I categorised attributes as such: 1-5, 6-10, 11-15, 16-20. For my LLM save, I deem 6 as the lowest acceptable level (use the colouring on the numbers, makes life easier). 2. I aim to have 22 players including goalkeepers in my first team squad. 3. Formation: 4-4-2. 1st filter: Bravery, Determination, and Work rate. Directly lifted from a write up by Rashidi. He called them Swing Attributes. Basically, imo, they are attributes that tells you a player's playing attitude. Does he give up easily? Is he willing to put his body on the line? Is he willing to work harder than he is required to? Unlike composure, decisions or anticipation etc, which are more or less 'skill' mental attributes, these 3 attributes tells you the player's character as a football player. After chucking everyone in my first team squad, I customise my squad view to just these 3 attributes. Anyone who has any of these 3 attributes lower than 6 is out of the team. They go to the reserves or youth team depending on their age. You may argue that determination can be tutored to get it up. You may be right, but remember, that only applies to young players. Older ones cannot be tutees. And we don't usually associate tutoring and youth development with LLM, cause' what's the point? They'll just get snatched up by the bigger clubs. And of course this does not fully apply to GKs. For them, I only look at Determination and Bravery. 2nd filter: Injury proneness, consistency, big match no-show You'll have to find these in your assistant's report for each individual player. Anyone who has a RED for any of these hidden deficiencies is out of the team. Reserves or youths depending on age. 3rd filter: Physicals, except Jumping Reach In LLMs, it's hard to find technically gifted players. Fact of life. So, go for physicals instead. Anyone who has anything less than 6 in any of those attributes is out. Except for Jumping reach, which I think is only critical to CDs. 4th filter: the starting line-up By now, you'd probably have either slightly more or less than 22 players. It's time to fit your best 11. Again, another lift from Rashidi, utilise the position filters on your squad view. Look at your GKs first, and decide on who gets No 1, and who gets the bench. Do the same for defenders, midfielders, attackers. For outfield players, this is the time to look at the other attributes. For mental attributes (except the mentioned 3 in the 1st filter), these 4 are applicable to any position imo: Composure, Decisions, Anticipation, Concentration. The others I'd argue to be genrally fitted to players depending on whether he is a defensive or offensive player. For example, Off the Ball for players involve in attacking phase, Positioning for players involve in defensive phase. For technical attributes, these 3 are the most important for any position imo: First Touch, Passing, and Technique. If I have 2 players playing the same position, and I am trying to see who is better, I'd look at these attributes first, before looking at role specific attributes. For example, let's say I've got 2 RBs. I'd first compare them on these 7 attributes, and only then move on to role specific attributes like Tackling, Marking etc. I actually got 11 decent starters and 11 best direct replacements in the first team squad. This also allowed me to know what players to look for when recruiting. Of course, if you already have very few players left after the 2nd filter, you'd have to compromise. I'd say Natural Fitness may be the next best to be disregarded along with jumping reach. Compromise at your own specific preference and discretion. I hope this helps.
  3. So you gv the grey players contracts (albeit amateur ones, Tuvalu right?), or did you just let them remain 'grey' throughout the season?
  4. Had a look at the Australian NPL database. The club called "Melbourne Victory (NPL)" playing in the NPL Victoria is the 'B' team to Melbourne Victory FC in the A-league, and so should not be manageable as a club by itself. I found the NPL side available when started the database with the "Prevent teams which already have managers to be controlled" ticked. I reckon you might need to do the same to other NPL sides which are B teams to A-league sides.
  5. Hope u dont mind me using ur thread. After upgrading my training facilities to below average 3 seasons ago, which was the only time i did, the option to upgrade it has not appeared altogether in the list of board requests. Anyone know why? Is the willingness of the board to upgrade the training facilities linked with other stuff like club reputation or league reputation etc? Cuz if it does it'd make sense cuz my club is from Northern Ireland so reputation does not grow quickly. But i need to be sure if it is indeed that reason.
  6. Quick Q Re: the Advanced Playmaker

    Entirely true. I should've added 'in the case where u compare apple to apple, where the player does not hv any ppm, and that u r playing at standard mentality and flexible shape'. In other words, fundamentally, i think that is the difference between an AP(s) and an AP(a) deployed on the CM strata. As for everyone saying abt the AP has differing PIs in default based on the strata which we put him, entirely true no doubt. But the OP did say that he'd rather use a customised CM role. So i assume he is referring to an AP on the CM strata.
  7. Quick Q Re: the Advanced Playmaker

    I'm afraid that you may be incorrect, especially the Attack duty interpretation. An AP(s) will attempt to move into the hole without the ball when the team has possession, and then demands it while positioned in the hole. He receives the ball, which may then draw a defender out of position to close him down, which of course will open up some space for teammates to run into. Whereas an AP(a) will demand the ball before moving into the hole, and then attempts to dribble with the ball into the hole to get a defender to move out of position to close him down which will then open up some space for teammates to run into.
  8. The DM in Cleon's post is a DM on support dury. He is not a pivot. He moves forward into midfield regularly. But if u want him to hold up, u can always use the Hold Position PI.
  9. Grassroots Tactics: Simplicity.

    I've always been curious about this too. Especially for BBMs and RPMs, who have got Roam from Position as default PIs. Like, doesn't Roam from Position includes Moving into Channels as well? I can't imagine why a RPM who is already roaming by default needs to be told to move into channels because, from what little understanding i hv, isn't roaming supposed to include that as well? And how did u decide to stick that PI to him? Wat did u see that was lacking in his movement in-game that prompted you to add Move into Channels? Lack of lateral movement? If that's the case, wat does Roam from position actually does then? To be honest i haven't really tried this role in game myself to see the difference, which perhaps i should, but is simply because i just couldn't understand it myself, and couldn't trust it enough to let it be part of any of my tactics in any of my saves.
  10. [FM17] Gibraltar System with B Teams

    Wow good luck with that. Reminds me of my uni days... lol lol Anyways, really good work! Fully appreciate the effort!
  11. [FM17] Gibraltar System with B Teams

    Just wondering.... In the original Gibraltar db released by SI, there is this enormous amount of tv money if u r able to bring the Gib Premier Div into in the top 15 leagues in europe. Smthng like 70 mil pounds per team per season. Do u think it'll still be there with ur edited db?
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