Jump to content

Jorgen

Members+
  • Posts

    2,997
  • Joined

  • Last visited

Everything posted by Jorgen

  1. @Timo61 Thanks for making this. How did you make Abkhazia, Crimea and Greenland? Do they replace extinct nations? Are they in UEFA competitions?
  2. After my hexagon challenge savegame got corrupted, I needed something new. Tried a few things, edited some and found myself a new challenge. I loaded editor files with as many nations and (semi) autonomous nations/regions as I could find. New continental cups and other updates too. They're made by Dave the Editor, V50, Robbles Quin, Daveincid, TMC, Anitamui, Lionel Messi, Timo and myself. I now have the options to manage in practically every nation from Afghanistan and Albania to Zambia and Switzerland (starts with a Z in my language) and from Åland and Anguilla to Turks & Caicos and Tuvalu. Just started my save with Simorgh Alborz FC from Afghanistan to win my first title. Now I'm waiting for a chance to get the managing job at Mariehamm (Finland) or another team that is from the Åland Islands. I know, this might result in ending before I reach te letter B, or in a huge time consuming journey around the world. I already did a 80+ seasons savegame before, so that's not gonna scare me. I think the waiting for a new team is the hardest. Edit: already started over again, but the waiting is indeed the hardest. Could be a lot of years when waiting for FC Isle of Man, AS Monaco or IFK Mariehamm. So I'm thinking about not doing the "1 club nations", or finding any other workaround solution for that.
  3. I made it even harder for myself. None of the chosen nations can have a club that previously won a continental prize. I started my hexagon in the Solomon Islands and continued in the Philippines. After 13 seasons my savegame broke... For the other nations I had chosen Malawi, Canada, Venezuela and Finland. As far as I could find there was one Venezuelan team that won a continental cup, but that one wasn't official. Finnish teams won a friendly cup some time ago, but again that isn't an official tournament. I had great fun managing in the Solomon Islands (winning OFC CL is fairly easy) and the Philippines. Even managed to reach the final of the AFC Cup (but lost) and managed to reach the semis of the AFC CL, but lost from a Japanese team. Witch such bad facilities and youth development it was quite hard to get that far in the cups. Would have taken me again multiple years to win the AFC CL, I reckon. Because my savegame kept crashing, I decided to do something else, but winning a hexagon challenge is still on my FM wishlist.
  4. I want to try a "win a title in every country" journeyman save. Game lets me load 255 editor files, but some countries are not being displayed in the league setup list. Is there still a maximum amount of editor files in FM22? I tried to delete the missing nine nations and added them again to my editor folder, without avail. (Nations are: Afghanistan, Chad, Eritrea, Gabon, Guam, North-Korea, Mauritius, Namibia and South-Sudan) Edit: deleting those files and take them from another megapack helped.
  5. I think, for European clubs the limit is about 15000 for a combination of league rep and club rep. Editing each league to have a minimum of 7000 doesn't feal realistic, so I am thinking about how to solve that, or to let that part go.
  6. @rusty217 Yes, you are right that it is realistic, but I like it better when it becomes a small bit sooner. Instead of waiting 30 years, it would be nice if you will see more variation within 10 years for example, and if more teams can be active. If feels a bit unrealistic if only such a small amount of teams can really influence your savegame. Also, I have a decent laptop (i7 from 2016) but it is not fast enough to run 30/40 or even more divisions and still have a snappy game. (I find about 18 real life hours per season a pleasant gaming speed) Most interesting new team that developed into being active was Sporting Kansas City. But with a fairly low league rep and a fairly low club rep.
  7. It's an enormous task @ocbeezilla. @Wolf_pd is doing it right here: Perhaps you can help eachother
  8. But in essence, those teams that start signing managers again are exceptions. In most savegames, holidaytests and YouTube videos, only Man Utd, Man City, Chelsea, Liverpool, Arsenal, Spurs, Bayern, BVB, PSG, Juve, Napoli, Milan, Inter, Benfica, Porto, Atlético, Barça, Real and Sevilla can win the CL (and thus sign new managers.) (And the teams from playable leagues ofcourse) There are some differences from save to save, like Porto, Inter, Sevilla and Atlético becoming inactive; or teams like Ajax, Lille, Basel, Rosenborg, Flamengo, Palmereis and Al-Hilal becoming active. Sometimes it's from the start, like Flamengo and Leipzig signing a new manager in 2025 already. And other times it's very far in the future, like 2088 as you said. In each case it are exceptions. For a balanced game that is by far not enough. And because it't mostly from only six nations, the European cups stay the same for a very long time. I haven't found out yet what are the exact triggers for a team to become active. When I increased the rep of the Dutch Eredvisie, Ajax became active too, so it probably has something to do with a combinatie of league rep and club rep. Strange thing is that teams like Al-Hilal have both a lower league rep and a lower club rep than the Eredivisie and Ajax, so there might be a different limit for each continent, because otherwise teams from Korea, Japan, and Argentina could have been active too. If I have to edit the entire game , to have more variation in the CL groupstages and winners, this will be a very lengthy task...
  9. For my ELO-update I have manually added 1600+ new reputations to clubs. Their ELO-rating is calculated every week by the site that I used and I translated those values (0-2200 range) to a new number (0-10.000 range). Could I make somekind of Excel table, or script that reads the values from the website, translates those values to my ELO-to-reputations-ratio and then make an editor file of that? If so, I can stop spending dozens of hours in the editor, and just release a version once a month.
  10. Did a crazy test with about 15 - 20 teams per continent with a rep of 9000 and in Europe a few dozen with 9000 and even 9500 rep. just to see how big it's influence can be in potential. in each and every continent there was a change in strong teams/nations and far more teams buy players (like Kylian Mbappé to FC Andorra) and get new managers! (teams from Bolivia, Venezuela and Mali, did too) So it's good to know that even when teams are from minor / smaller leagues and even if those leagues are unplayable, that those ratings matter. However, if those teams not perform well, or if they lack continental football, their rating wil decrease over time. Some keep it for a while, some loose their reputation, but some will be stable too. Now i'm gonna think about what I'm gonna do with the normal files. Just use/release, knowing that a higher rep has a real influence, but as long as it's comparable with the normal ratings, the influence takes time to crystalize. Perhaps that's the best I can hope for teams that get a realistic rating. It won't be Disneyland, it stays real within the limitations of the game. I think it'll be good to do another normal test to see how many teams sign new manager in a long run, If that is more than the top 20, then it's a win. :-)
  11. I holiday'd until november 2032, with 120 nations. I really hoped that my ELO-to-reputation-ratio made a bigger impact. That teams would use that higher reputation to their benefit. It seems that it's doing something, as smaller nations generate really big money, but those teams do far to less with their new possibilties. For example Velez (Argentina) is the 2nd richest team in the world right now. They win lots of national titles, but perform badly in the Libertadores and only sell youth players. RB Salzburg is the richest team in the world. Once in a while they buy a player, but most of the time you can hear the crickets chirping. They win the Austrian League lots of times, but are just rubbish in the CL. Strange thing is that when view-only, the impact is less than when a league is not playable at all so it seems. That still is as it is in really life. I can live with that. I really love FM. I play it for more than 20 years now. But what I really really dislike the most of FM is that teams don't sign new managers. Teams without managers are pretty dead. They are hardcoded to never reach a continental final and therefor never win it. That means that Anderlecht and Celtic can never grow to outperform Real Madrid if you haven't loaded those 2 leagues. Only once every few holiday tests I see a few teams breaking this hardcoded limit, but that are very small exceptions. If this isn't hardcoded, than I haven't found out why/how. If this is hardcoded as I suspect it is, then I have no clue why you should do that. I can't be the only one playing 20/30 years or more. I still have to find out what I can change/edit to have more teams fighting for glory.
  12. New holiday test. 120k players in the db. 120 nations loaded with their highest division. Everything view only except for San Marino. After 5 years only 133 clubs kept a 7000+ reputation. So about 40 didn't. Some of the teams got rich again (looking at you Slavia Prague and Sparta Prague) some didn't. Looking at the participants in each continental cup, it seems that loading the leagues gives a pretty normal situation, while not loading at all gives more variation. At the moment only 6 teams signed a new manager. (of which Brian Priske and Vladmir Weiss are the most interesting) Gonna let it run for more hours to see which teams sign managers and which teams perform well in the continental cups.
  13. Loaded about 120 nations, all highest division only; and all view only. Only San Marino highest level and playable. Level of detail = standard, but more detail at continental cups. Tested until sommer of 2029. Few things I notice: there are things that keep returning like the money in Norway, Greece and Czech Republic. Seems they benefit the most from their higher reputation. They won't buy players though. Also there are 4 new teams that did sign a manager: Lille, RB Leipzig, Frankfurt and Freiburg. That's promising, but I have no clue why these teams do that, as all others don't (except for the top 20 that alwasy do that) It could be that the higher league rep did something for that, but there would be other clubs that would be first then. Amount of 7000+ rep clubs has decreased to only 118. The higher league rep had no positivie influence on that. Continental Cups seem to work as hoped. More different contenders from smaller nations participating in the group stages and advancing in North- and South-America, Oceania, Asia and Africa. In Europe it is promising, but needs tweaking. In the UCL it's just England, Germany, Spain, Italy, France, Portugal (mostly Porto), and The Netherlands (Ajax, PSV, Feyenoord, AZ) who advance to the next round., with Trabzon (Turkey), Rapid (Austria), Bodo (Norway), Olympiakos (Greece) each one time. In the Europa League and Conference league it's more divers, with interesting winners. Think I'm losing the file for the ELO league rating for my next test. Doesn't feel as it works as intended, or do anything at all. Positive: 4 new teams signing managers. New teams getting rich. More different participants in later rounds of continental cups. More variation in winners. Negative: UCL winners are usual suspects. Almost no new teams advancing. Big money is not spend. Teams getting rich very very fast. Just not enough teams signing managers. Any suggestions on what to edit/try next?
  14. Canada, Jamaica, Philippines and Netherlands. Nice careers too, especially Jonathan.
  15. Hahaha, yeah, and they try to get into the Guinness World Record Book. You could do a 2nd level / youth league with the Trailblazers and Falcons though 😅😎
  16. @themodelcitizen No worries. I remeber it happened with some other nations too, but it was easy to revert back to the Dutch names. Canada was my favorite nation, together with Norway. I had a bunch of them in my team, which helped me a lot. The Philippines have a very low level of youth, so only a few players where decent enough to help my team progressing. Managed to get to the final of the AFC Cup and to the semis of the AFC CL though (with Stallion Laguna) and managed to win a regional cup with the NT. I was lucky to have Canada loaded for my hexagon challenge. I didn't knew before that there would be players with dual nationality Canada-Philippines so it was a god-send indeed.
  17. Could it be that you've changed some nation names in the editor? If I load the file my Dutch NT has the English name, but my game language is set to Dutch. When I don't use this file, it returns to Dutch again. It is a fabulous additon by the way. I like playing in minor leagues like the Solomon Islands and the Philippines and then it increases the amount of players that are eligible for my team registration. So thank you very much for making this
  18. Hi everyone! Thanks for all the hard work everyone has done to make all these fabulous editor files. I enjoyed playing FM22 with those additions and it greatly added to my experience. A lot of mods on these forums are very good and thoroughly tested. Do you mind telling how you setup your savegame when you test something that effects the whole of Europe or even the entire FM world? I am editing club and league reputation atm. (of which I opened another topic) To rule out the effect of playable leagues getting stronger than unplayable ones, I pick only 1 minor league. But, to rule out the effect of unplayable leagues behaving only on a lower percentage comparing to active league, I should pick more leagues. So now I am confused. If you have some time, could you give me some insights in how you setup a savegame for testing purposes and how many seasons you test it? Have a good night / have a nice day!
  19. Yeah, I did that for my first test too. Took 21 hours to holiday 7 seasons. Might do it again tonight though. would you have them all as view only, or playable? I am afraid that if I choose playable, then my 2016 laptop would freeze. I have found a list of ELO ratings of each of the European top leagues. They take the avarage ELO of the top 10 clubs of each nation and then another ELO of the European cup performances of the clubs. So I avaraged that and translated that to my ELO-to-reputation-ratio. Had to decrease it all a little to still leave some room for the UCL to be the greatest club competition in Europe. Only thing is, I couldn't find such a list for the other continents, so now the European leagues have all a higher rating, but the others haven't. Edit: Only thing is, if I load more nations, I can't see if I have a workaround for the hardcoded manager-signing-problems.
  20. OK, Jersey can be just 1 league atm and you can always flesh it out if you have more ideas. It would be nice to have such competitions. I read on RSSSF.com that Orkney, Shetland and Scilly have their own leagues too, but I don't know if they're just part of the English and Scottish pyramids, or if they are like jersey.
  21. But can't that happen right now then? Or do you want an extra nation level? Now we have UK → Jersey, but instead then creating UK → Crown Dependencies → Jersey with one of those levels being purely esthetic? Would it work for you to have 3 or 4 conferences, like in American sports? So at level one there are leagues for each of the nations Guernsey, Jersey, Man (and/or Alderney, Sark for example). The winner of the Murati Vase qualifies for continental football.
  22. @themodelcitizen Great to hear that it worked out just fine! Glad to be of help. I don't understand exactly what you mean why an extinct one would work better. (might be a language thing as I am no native speaker)
  23. And Timo started to release again too.
×
×
  • Create New...