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Jorgen

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Posts posted by Jorgen

  1. 8 hours ago, sherwinriga said:

    Yep. I have been following this thread to see if any progress in Asia-Pacific, but hopefully, you'll have some plans about balkanized Philippines and possibly, Japan. I love the real life PFL and J.League, which they're more competitive in the recent years.

    I've managed Stallion Laguna in the Philippines. Was a very enjoyable save. Was very hard to be competitive in the Asian Champions League though

  2. 14 hours ago, Wolf_pd said:

    Going from Level 1 Germany, Level 2 Oberliga Nord, Level 3 Verbandsliga Niedersachsen, Level 4 Landesliga Niedersachsen Ost, Level 5 Bezirksliga Hannover, Level 6 Kreisliga Hannover.

    If your local region is Niedersachsen, it means that you still need to check for each team/city, where it is placed in the regional divisions for level 4, 5 and 6. That’s quite a bit of work (which I noticed again when working on West Germany this weekend). Looking it up for each team via Wikipedia isn’t possible, so you need to make a map, combine teams, a lot of admin. Instead of you do it via level 6, the Kreislevel Wikipedia will tell you exactly where you are and going levels up is pretty easy to find.

    I know you like to tackle it very thoroughly and extensively, but don't make it too difficult for yourself.

    There were always many problems with teams that ended up in other regions after promotion and relegation.

    I believe that's solved with dynamic division size, but still.

  3. On 29/01/2024 at 00:00, owncredible said:

    While the database is released, there is still room for improvements and more features to be added. Over time, I plan to provide updates to make the playing experience even better. Though, I am fairly busy with college, so don’t expect updates to be super quick unless they are for minor bug fixes. Thank you.

    Download the Files Below!

    Logo Pack and Kit Pack Link* (Be sure to redownload the logo pack for V1.04!)

    *Credit goes to @Thatgingerdude15 for creating the kit pack.

    (WARNING! If you use multiple databases, the unique IDs may change and the logo pack may be off. You’ll have to adjust that yourself if that’s the case. Files are loaded in alphabetical order, so you can save my database as a different name to make it load first. Then, the logo pack should work)

    NOTE: I recommend loading all possible players in to add the additional staff members and adding players to playable teams.

     

    Ultimate USA V1.04.fmf 160.25 kB · 12 downloads Ultimate USA V1.04 (CC).fmf 157.63 kB · 9 downloads

    Ultimate USA V1.04 (CPL Expansion).fmf 157.71 kB · 5 downloads

    Do we need all the files at the same time being loaded?

  4. 1 hour ago, Wolf_pd said:

    So loading all nations, and depending on which nations do have more subdivisions, you don’t load those wider levels, would work for performance?

    That’s then one that can be covered with installation tips rather than limiting my build, I want to play Romania with all counties on the second level :D

    I would let the game load all of your files, but after that, I would only select the nations I plan to play in at my game setup. They others are not needed anymore for the entire world to work, unless you have some files that really depend on eachother like teams from Reunion and Guadeloupe can only play the French Cup if you load France. So then I would choose accoding to what I want in my game. Do I want to do a deep dive in one nation and go from subdivision 6A to CL glory? If so I would load less other leagues. If I don't want to play in those subdivs, I wouldn't load them at all to keep my game fast all the time. Two or three sublevels is not much of a problem, but in a lot of nations the grew almost exponentially and that makes everything sluggish.

  5. 3 hours ago, Wolf_pd said:

    I was actually looking at those rules from Belgium from a few years back.

    Belgium is being divided so it would be nice if someone gets those nutter rules from them.

    One thing I am paying attention though due to the width of the project is how to keep it running on people’s pc’s.
    It would be about 150 competition files plus 15-20 more competition and data files and while I have a big boy machine on my desk, not everybody will have or want to spend on that.

    History is progressing btw. It’s just that I got lost while nosing through East Asian, South Asian and South East Asian history.

    I think only the first loading times at game creation would be longer with many files and many changes, but as long as people can freely choose which competitions they choose after they've loaded your world, I think there wouldn't be any problems.

     

    I have a laptop that is 8 years old now, and I can load 150+ editor files without any problems. Even running 20 competitionsat the same time is not much of a problem. What makes my game slow is nations that have lots of subdivisions (like conferences and regional divisions) that are on the same level.

  6. 4 minutes ago, owncredible said:

    No, this is a fictional database. There haven't been any drafts or complex salary rules.

    Though I like to try the drafts sometime, I had trouble playing with all the salary rules when I previously tried to manage in MLS. (which made me decide to let every transfer be done by my staff)
    I am glad to hear your update has none 😊😊👍

  7. 3 hours ago, Tigerman500 said:

    to MLS? or the other leagues?

    To MLS yes

     

    1 hour ago, EnigMattic1 said:

    To a league without hard coding (like the MLS), it is kinda easy. I've just added 8 teams to the CPL over a 4 year period. You just have to duplicate the league rules and remember to do the rankings as well. 

    That might already be more than I know how to do. (If only edited player transfers and team reputations before)

     

    28 minutes ago, themodelcitizen said:

    What do they do in the meantime? Sign players to just train and do nothing? Play friendlies? I suppose you could put a transfer embargo on them until a certain date but you don't want them to join with a bare-bones roster either

    So it might be easier to add them right away or at the same time as the already planned expansion team?

  8. 3 hours ago, Wolf_pd said:

    So I was working a bit on the Frisian storyline for fun, and it got me thinking. Despite all the ideas I have, I could have never written down the chaos at Ajax at the moment. Noone would have believed it to be realistic :D

    It is always like this at Ajax and Bayern München (nicknamed FC Hollywood for a reason). It can go on flawless with great results for a decade and then everything turns into dust and ashes for years. We have to sit it out and hope we can compete with the best again sooner than later.

  9. 7 hours ago, Wolf_pd said:

    For the time being a slight change of plans since my brain has decided to go on strike because of a pneumonia (it's connected ;) )

    I will continue with data for the time being so I can prepare everything and then have one big long list of competitions edits on my plate. Despite a rough week last week, I managed to check 30% of my list of teams that are extinct or have too many players. There is a list of about 180 teams now that need attention, but considering it is about 30% of teams done that list will grow. On the other hand, it started at 75000 and with 48000 left, progress is OK there. And yes, this goes a lot quicker than you might expect. Besides that it is March, so it's now time for Romania. Depending on my physique I will finish that next week (I hope). After that it is much smaller work on Poland, and the big jobs on Yugoslavia, Soviet Union and West Germany. I am dreading Yugoslavia and Soviet Union as first thing that needs to be done is to check whether the same issue arises as with Czechoslovakia. Considering how I work and how my brains works (data-editing is relaxing rather than an effort), this might actually speed things up and depending on how the progress on Hungary, Bulgaria, Albania and East Germany is, I can even share files with Reiver who could then pick them up and finish. Anyway, we will see.

    Testing is progressing and I don't need any heating currently :D

    Beterschap! Get well soon!

  10. 10 hours ago, V50 said:

    And now when I go to play my game, it crashes February 13th... 6 tests, no crashes at all, when I want to play, repeatable crash when the first round of NACL games are played.

    I am upset.

     

    But another test from scratch with no changes to the files gets past February 13th...

    I have used your files in a test combined with England level 10 and Scotland level 13. I holiday'ed without any problems. It's 01 may 2026 in my game. Not sure if it'll be different from normal playing

  11. 2 hours ago, jcafcwbb said:

    Another thing I have found helpful it to keep it simple in the roles department.

    Lower League players are not good enough to play the convoluted roles - I only use CM, DM, BBM and BWM. I only use wide men as wingers and none of that fancy-dan inverted stuff. Target Men or Pressing Forwards rather than False 9s or Deep Lying Play Makers.

    Strange thing is, when I used such things in NIgeria and The Philippines (both highest level) it worked. And when I used it at the 3rd level of Serbia and 2nd of Romania, it worked too. A lot of those players were afwful. But perhaps those players in the English lower leagues are so terrible that they don't know the difference between their left and right foot.

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