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Chris Rice

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  1. We have to consider all resolutions when designing screens. The screenshot used there is not at the minimum resolution (1024x768). We also have to consider different languages which can considerably lengthen text widths compared to the English versions. There is analysis content that appears underneath the pitch once you have played a match.
  2. Chris Rice

    FM16 tactics screen discussion

    Credit to you for taking the time to provide an alternative, however unfortunately that design wouldn't work in reality. The kits decrease in width when there is 5 players in a line, this would leave insufficient space for the role suitability bar. Making that bar small enough to fit in would cause it to be very hard to read and compare, which considering the importance of it isn't an option.
  3. Chris Rice

    FM16 tactics screen discussion

    The "small bar below the shirt" is not role suitability, its position ability, which is different. The reason the roles weren't clickable in FM15 was because there wasn't enough space. FM15 suffered from a lot of overlaps and sometimes tiny shirts. The new square designs are more space efficient and allow for extra content/functionality and reduced overlapping.
  4. Chris Rice

    FM16 tactics screen discussion

    FM14 didn't have the players shifting vertically depending on the role and didn't have the role suitability icon. To have the FM14 design in FM16, with the above added, would cause excessive overlaps and not just on minimum resolution.
  5. Chris Rice

    FM16 tactics screen discussion

    The change to zoomed shirts (it's still the kit, just zoomed in) rather than full shirts was made for a number of reasons, mainly to make better use of the limited space and limit overlaps, whilst still allowing for the role buttons, position comfort indicator and player name to be clearly displayed. Over recent versions we've had issues with overlaps and the kits becoming tiny depending on the formation set and resolution used. This change has helped that. The screenshot released is of the match screen version, which has less vertical space than the standard version. The standard version looks better as the pitch is taller, giving each player more breathing space. All the changes made to this screen for FM16 were made based off the feedback from FM15 and to improve the usability of this screen. Hopefully once you all get to play around with the screen your opinions will change and will understand that the changes have made the screen easier to read and interactive with.
  6. This currently isn't possible I'm afraid. 11 generic trophy graphics are used for different levels of competition, so there's bound to be duplication.
  7. It's highlights on the 2D view, the same as last year. The 2D has improved visually this year with graphics for various stadium sizes, pitch conditions, weather and time of day.
  8. Sun positioning is taken into account. Your 19.45 example would happen in the game, likewise 17.30 kick-offs would be daylight in the summer and floodlit in the winter.
  9. Fair point, I'l look adding a new icon that explains the player is away on international duty
  10. Are the players in question out on loan? If not, go to their 'Player Availability' screen and see what it says.
  11. It means they are 'Unavailable', most likely out on loan or cup tied.
  12. Yeah, it is possible as you have just explained. It's not ideal or perfect, but it's something we will look to improve.
  13. Do you mean during a match or on the squad screen?
  14. You could press the power/sleep button at the top of the iPhone twice, this will then bring up the time then slide to unlock to carry on your game.
  15. http://www.iphonegamesunlimited.co.uk/iphone.php?id=9429&page=reviews&page_no=1 Second screenshot down.