Jump to content

Pe399

Members
  • Posts

    4
  • Joined

  • Last visited

Reputation

19 "You're a bum, Rock"

Currently Managing

  • Currently Managing
    OB

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Some of the features are already available here: https://www.fmscout.com/a-mustermann-graphical-fm22-skin.html
  2. let's just hope some of the suggestions get implemented at some point. More post = more support = more likely to get implemented 😉
  3. I always play with attribute masking but its not enough.
  4. As more and more people have become FM veterans the game has become too easy. Mainly when recruiting players, it’s too easy to recruit cheap high potential players. Only a small procentage of high potential players don’t make it. When you manage a club it’s to rarely to stagnating or getting fired. Essentially these suggestions try to make the game harder by making it more realistic. Most of the suggestions that doesn’t change any game mechanics, that should make it simpler to implement. All these features should have an on/off button or Ironman mode when you start a new game. It’s important to state that most of these suggestions must be optional! 1. Hide potential Its is way to easy to se if a player has high potential. Hide the potential star rating and make it appear on scout report as a green/red scale icon/comment. Or the only way to see potential of a young player could be if the player is better/worse than others at the same age. 2. Implement form of players Dependent on avg. rating/injuries/randomness/nat. Fitness players can get up to +/- 2 to all attributes. This could make it way harder to turn around a losing/winning streak. 3. volatile attribute and potential changes Attributes and potential should be much more volatile making the game more random and more challenging. More players will/should be late bloomers ect. 4. Hide attributes of players not at your club. Most information on players attributes should be from scout reports. You should be unable to see attributes on players NOT at your club. All attributes of the players at your club should be viable after the players has been at the club for 3-12 months. However after some scouting you should be able to se some attributes thought the Polygon. And scouts should be better at telling good/bad attributes. 5. Ironman saves. Autosaves that make save scumming impossible/very hard. 6. Minor unrelated point on upgrade to graphics around stadium and training facilities. Take inspiration from Motorsport Manager (PC) facilities upgrade screen. Where you can easily see the upgrades to your facilities. This post is made with inspiration from the network game 05/21 - 22. (WTS, Dr Benjy, lollujo, zealand) EDIT 24/05/2022: Some of the features are already available here: https://www.fmscout.com/a-mustermann-graphical-fm22-skin.html
×
×
  • Create New...