Jump to content
Sports Interactive Community

mcswifty

Members+
  • Content Count

    195
  • Joined

  • Last visited

Everything posted by mcswifty

  1. Hello SI and hello fellow players of FM. For a at least 4-5 years now, I've noticed in various other exterior football manager editors, that they have several features that seem to already be in the games engine, that have yet to be added into SI's own Ingame editor. A couple of those are: - Plays football for as long as possible. (As you all know, one such trait several players in real world already possess. You can find many a player that are still playing on a Semi-Pro and Pro level, that are 38+ years old. I'm not going to list them all, but a few names you might recognize are; Zlatan Ibrahimovic. Zlatan seems like a true professional, that even says in the news that he is NOT planning on stopping. Buffon is still going strong too, at the age of 41. 38 year old Michael Mifsud from Malta, that is still internationally active, AND in the game your staff have given him 12 acceleration, 12 Agility, 12 Pace and 14 Stamina. Which is quite good for a 38 year old striker. Then there is Jamie Cureton at age 44, who is a playing manager with Bishops Stortford who started his professional career back in 1993 with Norwich according to FM. Last year in the 2018-2019 season he played 50 games and scored 27 goals at age 42-43 according to online stats. Can we please get that trait into the game and editor, so will be able to see these great players try and continue their great careers.
  2. What's up with the insanely crazy match stats after the last patch??? I get random stats like, 20+ shots on goal with opponent between 0 and 5. And I always have 65+ % possession. But I win 1-0 or draw 1-1 or 2-2.
  3. I love FM - played since 1993. Don't take what I'm about to say as negative criticism - but purely as intended, constructive criticism. On several occassions, your staff have suggested, that you have the best AI Simulation in the world. Partly I can understand that, since not many other games out there contest you, however.... Could I possibly suggest the following... - AI Managers don't just purchase goalkeepers 2-3 leagues down, with no apparent benefits in either skill or personality? ( Clarification - I've seen both Newcastle and Manchester United do this in my last few saves, even though they had 4+ backup keepers that werent injured ) - AI Managers don't just buy talented players based on "invisible" CA/PA - WE cannot do that without editor enabled. ( Clarification - I see too many Premier League clubs ingame, that scout, and bid on talented youngsters from lower leagues that haven't even played - so how do the big clubs know they are 130+ PA? Not realistic ) Would it be possible, to make AI Managers actually realistically purchase players based on how well the player perform? ( Clarification - A player that gets 7.90+ on average over 30+ games gets ignored because the player is not high enough on CA/PA, seems unrealistic. ) I know it will take some work - but having AI managers actually look at players based on performance, rather than pure CA/PA is more real life.
  4. "Community Outreach also has a small impact on Fan Confidence." Thank you so much.
  5. So in all honesty, what you are telling me, is that there is no benefit at all, to schedule Community Outreach when you can just use Team Bonding and Teamwork schedules, that also grants, happiness in addition to Teamwork and Team Cohesion. Unless there is something else to Community Outreach the game isnt telling us.
  6. So I've seen a couple questions regarding "Community Outreach" but no definitive answer from SI or any experienced person in regards to the FM training system. What DOES Community Outreach actually do for your players/team??? Can we PLEASE have a definitive answer - specially if this also continues into FM20.
  7. That is quite fair Seb. I really appriciate your input nonetheless. I have just been frustrated by Sports Interactive's attempts over the last couple years to avoid going indepth on the matter of footedness. Thank you both.
  8. Depending on the positions that the player can play, weak foot can be either "inexpensive", or "rather expensive". And since Sports Interactive will not give out information to players, whether or not or how two-footedness improve a players 'game' in a match setting, then it becomes as Jack said - down to personal preference. Managers can see how a player with good 'passing' can improve his 'game' in match setting. Managers cannot see how a player with good two-footedness can improve his 'game' in a match setting.
  9. So what you are telling me is, that players do not need to be any good with their weak foot if played correctly, and we can just ignore training their weak foot, and focus on players with poor weak foot strength, that have that much more ability points, to be able to focus on developing attributes instead. I know that we are all different, and interpret things differently, but that is how I interpret it - and with how I see it ingame highlights. Thank you Jack Joyce for trying to explain it to be, I am grateful for that.
  10. True. But when if you during a match, have 15-20 highlights, and have two players with completely different foot strength, perform to the same standard, then how are you to argue? Besides, are do not see the point, in game players and Sports Interactive staff arguing consistency of players, that will arguably never lead to any solution. Why not just help the people out that play their game, with simple information as to how it works. How is it any different explaining a visible attribute like 'Passing' and how it translates in the match engine, to explaining the same, about footedness? We could argue all week long, but I doubt that Sports Interactive have any interest in that - I for one do not. I simply ask for the information that the game creators give about alot of other things in the game - simple, concise - without explaining the inner workings. Thank you.
  11. I am sorry to point out a flaw with your 'winger situation' I can have right wing, inside forwards, with 20 for left foot, and 1 for right foot, give pin-point crosses as well as a right footed winger. So in theory, my wingers do not need to be in any way two-footed, and those players, can/will have more CA to use on attribute gain. - This is something that I've found true, in both FM2018 and FM2019 match engine. Furthermore, I can also succesfully ask a left wing, left footed winger, to play as an inside forward and to go for goal. The game will tell me that he cannot do that well - however, what I then see in the match engine, is the exact opposite. But all these tests, theories and logical guesses, which they basically are! Are only OUR interpretation, not Sports Interactive's - as they have yet to give us clear information on this subject!
  12. Hello and good morning to Sports Interactive and to the rest of the forums. During my time of playing Football Manager and Championship Manager, and I've played since CM Italy back in 1993. If one would look at my steam library, they would find all the versions of Football Manager, and probably be shocked at exactly how many hours I've put into these games. - but I simply love these games, don't you? In the past, there have been so many helpful people around these forums that could help eachother, even in cases, Sports Interactive employees / administrators step in to clear something up. - and I hope this time, to END the many assumptions about HOW two-footedness works in Football Manager. Now, Football Manager has certainly come a LONG way since they first started out, and each iteration brings more and more reality to the 'game' and we simply cannot get enough! But there are aspects to the game, which easily gets misunderstood, even for people that have played the game for years on end, or even for people that also have an amateur, semi-pro or even pro football career in the real world. One of such bandits is the "Two-Footedness" I personally see a player being able to drible, tackle, pass and shoot successfully with both feet as someone that is somewhat rare and should potentially be able to suit more 'roles' and be a generally better player than someone who isnt adept with both feet. But within the game itself, this just doesnt seem like the case? I know a two-footed striker should have more options in front of goal, but how do be know? Becuase its logical, or because SI tell us so? - The answer is, because its logical! And then when you also factor in, that how good a player is with both feet, also limits his total potential attributewise, then surely, two-footedness MUST be good. But Sports Interactive as far as I can tell on the forums, has never, EVER been here to tell us this. So all we can do, is guess - but is that fair? Considering how much the 'Current Ability pricetag' that comes with two-footedness ability? I've tried to create my own personal tests over the years, but I can never come to any real conclusion, because there are so many factors to consider. Lets consider for posterity, that you have two strikers. Striker A, has poor two-footedness, but he has superb finishing (finishing, composure, decisions and technique) with his good foot - he rarely misses the target. Striker B, can use either foot, but he has average finishing (finishing, composure, decisions and technique) he doesnt always get the shot on target, but he can use both feet. I don't see the Match Engine giving the two-footed player any benefits in front of goal, in my tests (yes personal experience) Striker A always scores alot more than Striker B. Here are some questions for Sports Interactive, and anyone else that wants to comment on it. But please, we are all humans, and NO one outside Sports Interactive, knows the inner workings of the match engine. 1) - What are the 'direct' benefits to a player having good ability with both feet, to one not having good ability with both feet, considering how expensive two-footedness is. - And please, no 'logical' answers that you think is the correct answer. 2) - Does a player with 15+ ability on both feet have some invisible boost to his visible attributes, since they are generally lower than someone with poor two-footedness? 3) - Why can a left wing inside forward, with only good right foot ability, still cross as well as a left-footed winger on the left wing when he gets the chance? I am really hoping for some clarification into these questions from Sports Interactive, not direct answers as to how it works in the match engine - some secrets are best left alone. But at least some understanding for us average joes out there, that just dont understand the logic behind some of the things in this greatgame. Thank you.
  13. Thanks SI - Make me so proud. Absolutely great game support. %#(=&¤!?#%
  14. Thank you Bigpole, for answering to the best of your knowledge. So, from what I can gather, you can play around with substitutions in the editor for added/created leagues. What about leagues already IN the base game?
  15. When in the In-game editor, there are many functions, that miss any information from SI about how these work. I am not looking for someone to create a FAQ/Guide for it, but SI should REALLY consider this for FM2020. But, I was thinking about nations. "Economic Factor" , "FA Financial Power" <- What does these do, affect in a nations and its clubs/competitions?
  16. Basic rules? What basic rules, where? Easy to say basic rules, when people cant find anything named "Basic rules" in the editor. If you want to help out - be specific!
  17. Really no one that has any clue about this? How about someone from SI? Cannot really give us the ability to edit/change something within the game, without giving us a clue about what it does/affect.
  18. Hello. I have a couple of questions, that I've tried to google over the last couple of days without luck. - When in the Pre-game editor, how/where does one edit a nation/competitions rules regarding substitutions, as in how many they can have in matches? - When in the In-game editor, there are many functions, that miss any information from SI about how these work. I am not looking for someone to create a FAQ/Guide for it, but SI should REALLY consider this for FM2020. But, I was thinking about nations. "Economic Factor" , "FA Financial Power" <- What does these do, affect in a nations and its clubs/competitions? I really hope someone can shed some much needed knowledge on this. Thank you in advance.
  19. Thanks herne79. I enjoyed reading that. And I know what you mean, there are alot of factors to consider with every action and every attribute, hidden or otherwise. I just can't let it go, the part about the pricetag there is on decisions. Considering that how it actually works is under the hood. As I've mentioned before - if decisions could explain that the higher the value, the faster the player would be able to react, make a decision faster. That would also make sense tactic wise. As you have faster play, with higher tempo. Instead its just about the 'quality' of his decisions, which is very shrouded, because as you say, even poor decisions might end up not being poor for the team. So why the steep price? Because it is so high, I've keenly looked at centre mids and centre defenders in the past with higher decision attribute, but I now know that because of that shroud, and all those other factors, that the decision attribute isn't as important as the game makes it out to be. I've come to find that certain other attributes, like Professionalism, Determination, Pace/Acceleration are far more important, and keeping morale high is also very important.
  20. Right. This is taking a long time. Anyway, I've paused the test in the january transfer window. I've frozen Michael Carrick's attributes, and locked decisions at 1. 14 appearences + 3 coming on as a sub. 3 goals, 3 assists, 4 yellow cards, pass completion 89%, tackle ratio 86%, mistakes 6, fouls 19, average rating 7,85 I think I'll save my game here, and start over with decisions 20, and pause again at the january transfer window to see the difference. Might not be a big difference, but for me it will be enough, since FM19 is only 4 months away.
  21. Estimated game speed went from 5 stars to ½ a star... Jeez, this test better be worth it. haha
  22. You think, that if I use the IGE to freeze a key player at 160 CA, with decisions 20, and that same player with decisions 1, will show a difference, with the leagues on full detail? I'll give it a go, for sure.
  23. No. My test was a holiday throughout the years. But not seeing any difference between a decisions 1 player and a decisions 20 player is weird. And even seeing a decisions 1 player on average doing better than a decisions 20 player? Yes, my tests is far from perfect. Yes it could have been done better, but I won't do SI's work for them. Doing a proper test takes the average away from it all, which is all we see as players. But in all honestly, if decisions is so shearer-sharp great and important to a player, why doesn't it show then? You can tell me every day of the week, what decisions do, but at the end of the day, I honestly cannot see what you say in the match engine. My players with decisions 1 can play just as well as decisions 20 players. And in some areas, decisions can costs up towards 20-35 CA points depending on position. I'm sorry HUNT3R but, I doubt you can tell me anything about decisions, that hasn't already been said. And it doesnt explain to me why its so expensive. That it affects everything a player does in the match engine... Well, I can't see it happening in my match engine to be honest.
  24. I know all the tests in the world can have their flaws, but still... So many people finding problems with decisions must say something. What exaxtly does that attribute do? Why is it so expensive? How does it relate to the other attributes? If SI can't or won't answer some of those questions, then I'll have to stick to my gut feeling, because lower decisions players, have more CA potential to spend other places. In the different threads I've read about Decisions, many tests have been called "debunked, flawed, failed, too short" But doesn't it beg the question though? Acceleration, Pace, Work Rate, Strength, Stamina, Bravery, Concentration, Passing and so on.. Those attributes can really, really show a huge difference between 1 and 20. But decisions doesnt? How is that fair, when its so expensive? Can SI please give us a good reason. And not just an excuse as to why peoples tests doesnt work. Or say they will look into it, since they've had since December 2017.
  25. I've also been conducting my own tests. Freezing attributes, and setting a central defender with decisions 20. Running 3 seasons. And then doing the same with decisions 1. And by freezing attributes, no other attributes will go up or down. After the 6 seasons, I can say that with decisions 1, he made 6 more fouls, over an average of 39 appearences. But his average rating was 0.29 higher. Futhermore, the tests with decisions at 1, showed higher pass completion ??? If the attribute "Decisions" has another meaning than what it says ingame and in the manual, SI should please change it. Is it possible that the higher the decision attribute, the faster he can make a decision, and in turn will make faster play/passing better? And also would give more sense lower league to premier league. But all in all. In my opinion - the CA cost of decisions is 'currently' way too high. In a lower league save that I currently play, I focus on getting players with low decisions, because that means that other attributes will be higher, and those players play very well for me.
×
×
  • Create New...