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steves_smith

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About steves_smith

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  1. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Miles Jacobson: ataman5 - that's not true. You have to follow various tactical setting changes that would not be that natural, nor would they be in any of the default tactics, unless I'm missing something? Even then, it doesn't work every time, just increases your chances of scoring from a corner. I've still to get it to do that, and my team is pretty strong (CL football in 2012). </div></BLOCKQUOTE> Miles, I don't think the corner routine I have with Shrewsbury Town in League One isn't natural. The set up I have is very natural and after loading the new patch my DMC, who hadn't scored all season, pops up with a hat trick from corners. I'm using the same routine that I was using in 8.01 with his setting on challenge keeper and 6 yard area. The odd thing is, I didn't see any problem with corners from the original patch. I know the near post headers generally weren't effective, I think I scored one goal from the flick on, but I was still scoring goals ok from corners.
  2. My DNC has just scored a hat trick in a 3-1 win. It's his first goals of the season and has just happened after uploading the new patch. Reading here, I see there is a problem and I now wonder if I would have won without this. The strange thing is, I didn't see any problem with 8.01 and this is the first problem I've seen. Bit of a shame after all the hard work. I guess I'll just have to take away the challenge keeper / 6 yard corner routine
  3. It is now. Not sure if this makes anything clearer but I get your point.
  4. <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Powermonger: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Thats why I said they should be represented graphically (where I say "If you must persist with 20.." )- a real manager can use a whiteboard or similar to show positioning etc. The only difference is that whereas irl the whiteboard is used to allow the players to understand the manager easily, in FM it would be so that we could see what the option -should- be doing. Theres no excuse for such an important area as tactics to be so shoddily designed, its not as if we have all suddenly realised this area is in need of work in FM08, this is something that SI have ignored for a couple of releases now. </div></BLOCKQUOTE> Fully agree. I'd like the sliders to be replaced with graphical elements arranged and manipulated on the main positional view. This is the mock up I did before christmas, you may of seen it before in the original thread back then. It's not replacing the sliders, just representing them in a better context and hopefully more intuitive concept. </div></BLOCKQUOTE> The link to the mock up doesn't seem to be working.
  5. It would certainly make things a lot clearer and easier but like I said earlier, maybe this is not something tha SI want.
  6. QUOTE] Dont you guys see the obvious need for this to be done? The reason for this is twofold: 1) If we assume the differences between notches are fairly subtle then any changes we make are likely to be imperceptible during a match. This in turn contributes to the player feeling that trial and error rather than educated changes (thanks to the lack of feedback the game provides) is how they got their tactic to work. 2) If (1) is not true and the effects of a notch change are big changes that are visible, then a fairly minor change in terms of the way the notches are presented to us can have a major effect on a tactic that are out of proportion with the number of notches. We really need some kind of median here- as it is we can only be operating at one of two extremes. Neither are very satisfactory seeing as we have next to no feedback on how tactics work or dont. If you must persist with 20 notches then at least present the effects graphically- defensive line, width, mentality (in terms of positioning) and closing down are 3 that spring to mind. A lot of these things have been mentioned for a long time, how long before we move away from unintuitive system we have been stuck with for far too long? Don't get me wrong because I love playing the game but I would have thought that SI want as much mystique surrounding the game as possible as this creates the talking points etc. If this was gone then the game might lose it's popularity. Are we in fact searching for things that aren't actually there at all? Sometimes I wonder myself, do the sliders actually make much difference, because it seems to me like that sometimes? I've won games before only to realise at the end of the match that my settings were all messed up! Maybe that's the answer
  7. The Board Confidence part of the game just isn't realistic. I've just Shrewsbury Town promoted in my second season and after a few defeats in pre-season friendlies they tell me I should be performing better! Also what happened to sticking together as a team. I say I'm annoyed about a sending off and support my player and the board tell me to keep quiet. It seems silly speaking to the media as generally you get punished for it! I'm still enjoying the game though
  8. FM Has A Fantastic (Unofficial) Fanzine!

    Sounds good, looking forward to seeing it
  9. Is it time for Variable PA

    I appologise for the ignorance but, when you talk about a player having a potential of 85 or 63 or 121, is this number derived from adding up all of the players attribute values?
  10. The Who are you Managing survey

    Shrewsbury Town
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