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  1. If playing Neymar up front I'd be tempted to try him as an AF. You have plenty of creativity and movement behind the striker so having him run off the shoulder of defenders will push them back and create space for your midfielders. He's also a pacey and clinical finisher, which the AF role will make great use of.
  2. There are various options as the posters above have pointed out. Personally I would train his Quickness as you have and hopefully it'll get up to 13 or so eventually, which is decent for a big technical striker. I would play him as a CF(S) as his aerial ability, finishing and creativity would all come into play, especially if you have pacey wingers or AM's making runs off him as mentioned in post 2. Does he have any PPM's?
  3. This. But I think you have to set them for the position rather than the player, I may be wrong though. For example, I show the opposition fullbacks onto their inside feet (so DL onto right foot, DR onto left foot).
  4. We need to understand the rest of your formation as well. Are you playing a 4-2-3-1 deep with two DM's and a AMR and AML? Or two MC's? What roles have you given your wingers? Are they pure wingers or do they cut inside and you have overlapping fullbacks? What roles are the two central midfielders? Do they just sit back or does one bomb forward?
  5. Hi everyone, some advice about a new laptop would be appreciated please. I live in South Africa so my options are limited compared to yours I'm guessing. I've always played on a PC with a graphics card so I'm not too certain about laptop specs. It will only be used for FM14 gaming wise, and for work. I'm not looking to spend too much on it so I was looking at the following laptop, could you tell me if it would run ok and if the graphics for 3D matches would be decent (medium quality perhaps)? Lenovo G500 notebook Intel core i3-3110M 2.4GHZ 6GB RAM The other option is a Dell that costs 20% more and has an i5 processor, but I don't have the exact specs on hand. If the above laptop would run the game ok (say the top divisions of 4 nations as an example) and the graphics will be decent then it's my first choice, but I'm happy to pay the extra 20% if you think it would be worth it. Thanks. Edit: found the Dell specs. Intel Core i5-4200U 2.6GHZ 6GB RAM
  6. Would you consider playing him as a CF(S)? I've played many a TM type striker as CF(S) to offer more to the build up play of my team, although admittedly my TM strikers were usually big brutes that are good in the air, slow but are good creatively and can finish. I know your striker isn't great creatively but 9 passing and 11 creativity isn't too terrible, and the rest of his game is very good (aerial, finishing and pace). As a CF(S) he will get about and use his physical stature to bully defenders and create space for the AF, and he will use his pace and finishing to be mobile and score a fair number of goals for you. Personally I've usually used a CF(S) rather than a TM(S) in a 4-4-2 as I preferred the way they link up play with the midfield, but you obviously got a TM(S) working nicely for you so it's really up to you!
  7. You could use the "Play Wider" TI with the "Exploit the Middle" TI. This should have the desired effect I think... If you want your WB's to be passing outlets rather than crossers you can give them the "Cross less often" Personal Instruction.
  8. I wouldn't worry too much about possession % if you are playing counter attacking, it's the quality of chances & possession rather than quantity that is important. You may find that being set up to counter plays in your favour against the big teams, and it is the smaller teams that sit back against you (like watford) that cause you to have to change some of your tactics to get the upper hand against them. You may find that they are sitting back so you can't counter them, and so they dominate possession and have lots of (long range) shots. And when you have the ball you struggle to break them down. You will have to tweak your tactics like playing wider with a lower tempo to draw them out, or tweak a few player roles to be more attacking, change strategy to Standard etc. I think you are well set up to play the big boys, you may need to tweak a few roles to be more defensive though, for example DLP(S) becomes CM(S), IF(S) becomes DW(S) or W(S), CWB(A) would certainly need to change to FB(A) or WB(S) or FB(S). I don't think the player ratings are a great guide to player performance, it is how the players cope on the pitch that matters and you can judge that by watching the matches. The ratings are skewed heavily in favour of goals/assists and making key headers/tackles/passes, so unless your IF scores or assists he won't get a great rating. CD's seem to get crazy ratings due to all the key headers they win, for example. Balanced and Counter would suit your team perfectly, no problem there... Just to give you an example, my Sheff Wed team plays a similar counter attacking game as you do, we have come 5th two seasons in a row in the PL and yet I usually have around 45% possession, very rarely do I dominate teams. But even with 45% possession I have way more quality shots on goal than the opponent (i.e. not long range shots. The CCC is not too accurate tbh...)
  9. Personally I would have the WB on the right hand side with no winger, and the FB behind the IF, as the the WB creates width better than the FB.
  10. Remove Hassle Opponents, your players will close down too much and lose defensive shape. Change one of the IF(A) to IF(S), and set one of your FB's to FB(A). This will give you more variety in attack and better balance, you won't be as easy to defend against.
  11. Are you playing Standard and Counter? I play with the same formation and similar roles, and the balance in your team isn't bad at all. My first concern is your team instructions, the second would be your striker role... Team Instructions (TI's): Drop Deeper and Lower tempo are both linked to your strategy. If you play Counter you may not need these two as they will be incorporated anyway. You don't want to play TOO deep unless your opponents have really pacey forwards that you are worried about... But generally I wouldn't have these TI's selected, I would rely on the strategy to dictate this. Play Wider and Look for overlap: I don't think you need these, your player roles already allow for overlapping fullbacks as the wingers cut inside automatically. You might be setting your IF's to Hold Up Ball with this TI which is not ideal. I also wouldn't play wider, I'm guessing you are using this to make your FB's attack out wide. Personally I would rather give them personal instructions to play wider or run wide with ball (if you feel it's necessary), instead of telling the whole team to play wider. The reason being that you want your team to stay compact defensively and then hit on the counter. (more on this in the next point) Hassle Opponents: Personally I don't like this one in most cases, especially if you are trying to play on the counter. As mentioned above, you want to sit back with your good defensive shape (your two CB's and HB create a very solid defensive triangle), and then hit back on the counter with your IF's and FC, with your MC(A) arriving late. Hassle opponents will cause your players to rush around and lose defensive shape, the opposite of what you are trying to do. Striker: I'm not sure what your FC's attributes are but in terms of the role in the team his attributes almost come secondary as his primary purpose is to create space for the two IF's and the CM(A) to attack the box. In this regard the best role for him would be F9 as he would drop deep and allow the IF's a lot of space to run into. The second best role would be Trequartista. Even if your player's attributes don't suit the role give it a try for a few games and see, it'll be worth it! Let us know how the changes affect your team's performance and result. Bear in mind how well your team knows the formation. If you aren't tactically fluid yet you will get very inconsistent results.
  12. Read the sticky thread about what you should post, we need a lot more info in order to help you.
  13. You may be right, but I've noticed that if I am really weak in a particular area (say DR), then every DR I scout will have high scout ratings because they are so much better than my current options. But I have bought a DR before with 4* PA, then brought in an even better DR with 4.5* PA and I've seen the first DR drop right down to 3* or 2.5* PA.
  14. What is the date in your game? If it is around 13 March or a bit later you may have got your youth intake with a high PA GK. It's a long shot but may be the case.
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