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18 "You're a bum, Rock"

About Harpoon76

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  1. FM17 rather than 19 but here's the 5* "Dynamite" Dan I signed last season. 16 goals and 29 assists last season
  2. Thanks. So it does make sense to keep them on for at least a year or two and monitor progress unless utterly skint!
  3. Is there any benefit in only keeping the really (really) good players in your Youth Intake each year? I could see that fewer players in the U18 squad means more time with the coaches but I don't know if that is modelled in the game. Obviously the other benefit to fewer players is less wages being paid, though U18 wages are pretty low anyway.
  4. That was a mental end - goals 88, 89, 90+1, 90+3 and a missed pen in 90+3!
  5. Wise advice - I have chased games to improve a draw into a win and then got hit with a sucker punch myself To update the thread... I changed the BBM(S) to an AP(S) and slid the Treq over to right slightly. We have managed to stop the slump though <cheers> From memory we got a tad nervous against Rotherham but hung on for the win. Stevenage in the FA Cup was a nice one to get Antonsson back on form. I felt we edged the Derby match but couldn't finish our best couple of chances. Barnsley was also uncomfortable until the late 3rd goal went it. We utterly sucked against Forest, despite them playing a 4-4-2 as the Treq normally finds some nice between the defence and midfield. I expected to lose against Leicester but a pearler from Grujic got us going and we saw it out. Vardy picked up an injury in the second half after they had used all their subs, so the AI put Chilwell up front and Vardy at CB! Blackburn looked like another struggle at 1-1 until I subbed in new loanee Will Keane and he scored twice on his debut I played the Huddersfield match this morning and lost 2-1 <booo> The scoreline flattered us to be fair though. Normally Nahki Wells scores for fun against my teams but he missed some sitters and we, for once, execute a counter to perfection to equalise. Disappointing to lose but having looked back through the results, only two of my losses have been by more than one goal (4-2 against Cardiff and 3-0 against Villa) so not getting properly spanked.
  6. Thanks - always good to get a sanity check to look for something glaring you've missed. My (unrealistic) expectations are win every match 4-0 Alternatively, I think I'd settle for a top 10 finish this season as I feel the squad needs some better backup options (we obviously got very reliant on Antonsson banging them in). I'll review the squad later to see if anyone suits RPM, though from memory I think that has a hard coded "Dribble More" which can end up players going into a dead end rather than taking a better (IMHO) passing option. Moving the Treq to the right to be asymmetric (With the AF) would give the RPM space in front. Will also look at perhaps an AP(S) in that slot to give them BWM two playmakers to look for with a short pass. Perhaps less penetration into the opposite box and also need to watch if an AP trips over the WM(S), though switching the two CMs over might work as the BWM should cover the FB(A) as well. That said, an AP at the left CM might also pick out the FB(A) more.
  7. First up, I'm playing FM17 for this save. The save is Leeds in the Championship and the board / media expectations are mid-table. As below, we were going great and got to second in the league. The wins against Norwich and Wolves were very satisfying, but then the opposition has started to be much more defensive (as you'd expect against a league leader) and you can see the result in the recent matches. Several things all seem to have happened at once: Antonsson had been scoring for fun but now hasn't scored in 8 games after two weeks injured. My next best two first team strikers, plus my hot prospect also get injured, so little scope for rotation to give somebody else a chance Opposition GKs playing out of their skin in the past three matches (7.5, 7.5 and 7.6 ratings) - see below Our own mistakes kill us - we gave away a first minute penalty (from a corner) for the Brentford loss. After that they only had one other shot target (from 25+ yards) (see shot map below) and their GK had four Shreddies for breakfast. Now the basis of my save is the Trequartista. It's a role I'd never used in other saves, so wanted to make it the focus of this game and build the tactic around them. I'm happy to adjust other roles though. Tactical thoughts working back from the strikers: AF is the primary goal scorer but should also make a some assists. He is offset from the Treq slightly as when both were central, they seemed to be on top of each other at times. Treq - the playmaker for the team, creating and also scoring goals. The flair player to unlock defences given the hard coded PIs. WM(A) - getting forward to support the AF, running at the defence to cause problems. Has PIs of "Cut Inside", "Dribble More", "Sit Narrower" and "Shoot Less" (my first choice Roofe has PPM of "Shoots from Distance"). Considered a Winger here but didn't want them getting isolated on the wing with the Treq roaming away. Making runs inside should provide a through ball option for the Treq. BWM(D) - the holding midfielder and enforcer. Have put a DLP(D) in here for more creativity against teams sitting deep. DLP doesn't suit Bridcutt as his passing is poor, so if suspension or fitness rotation can force the change. BBM(S) - the runner, has to defend but also push forward to support the attacks and chip in with goals or assists. WM(S) - PIs of "Sit Narrower" and "Cut Inside" to support the attacks but make space for the attacking FB/WB bombing pass. Needs to cover for the FB when he's up field though. FB(S) - Occasionally offer an overlap or wide option outside the narrower WM(A) but needs to be defensively minded given the WM(A) is attacking CB(D) - Not a lot to say here FB(A) - The attacking FB, bombing past the WM(S) who has tucked in to offer a late runner from deep and hopefully a ball into the box for a somebody to attack Standard mentality (risk) - gives scope to adjust higher or lower as needed. Structured Team Shape so players follow their D, S or A focus. TIs are Play Narrower - improve passing and thus possession by bringing players closer together Push Higher Up - don't want to leave too much space behind the defence for through balls, but wanted to push them closer to the midfield with not having a DM. Does all that look sensible and sound? Next job is to look at the recent losses in more detail and try to understand what I could improve. Even after thousands of hours on FM, I'll admit I do struggle to make what seems effective tweaks and changes during a match. For instance, if we're taking way too many long shots, I'd consider... Reduce mentality so players have a lower risk, so should be more possession orientated. Okay if we're winning but unless we're trying to draw out the opposition, not ideal if looking for a goal Reduce overall tempo to give players more time to look for a pass, but too slow means the defence are able to keep a good shape after closing down Change player roles eg FB(A) to WB(A) or BBM(S) to CM(A) to be more attack minded. BBM to CM(A) could just be adding congestion in the box though Play wider to stretch the defence but I don't want the WMs too wide as I want space for over lapping FBs Turn on "Work ball in the box" but I don't really like the reduction in crossing, especially from if a FB is behind the defence Change the striker to say DLF(A) to hold up the ball, but then we seem to waste crosses with no one attacking the ball. I know most options are a trade-off though and it's a job of finding the most positives and least negatives! When I'm watching the matches, which is generally on Comprehensive (one below full match if that's the wrong name), I have the widgets for team formations, stat's and player body language to keep an eye on what is happening away from the highlights.
  8. Very interested to see how he does for you. When I've come across him in FM17 he was an offside magnet with the "Beat Offside Trap" PPM.
  9. Seth whoooooo I hear you asking. A fictitious (but almost-legendary) defender who played for Port Vale. Ah yes, the club which often generates the question - "where do Port Vale play?" I digress though. Seth was honoured with a eponymous titled fanzine in the 1990s, going head-to-head with Stoke's "Oatcake". Googling to see what memories of TMoSB still exist turns up that the late John Peel was a fan. Or at least he was sent copies which he mentioned on his late Radio 1 show. Anyway, for many years I've had my hair cut by a Vale fan who, back in the day, always had copies to read whilst waiting for a short back 'n' sides. Whilst the haircut has morphed into a #2 allover (there's no point in fighting the inevitable is there?), I've always had a soft spot for the team from Burslem, so where better to start my first game of FM19 than Vale Park? I realised at this point I forgot to get a screen capture of Seth's outstanding coaching abilities, but suffice to say that as a local ex-pro, he's not going to be challenging for Coach of the Year on SPOTY anytime soon. The Aim The intention is to restore Vale to some of their former "glory", so some promotions back to the Championship would be a good start. However, as I mentioned above, this is my first outing with FM19 (not to mention I skipped FM18), there's a lot to get my head round and it could well turn into a journeyman outing should Seth fall onto his rear-end. The Squad The first place to start... I'm thinking we're not the strongest in the GK department... The Tactic Well, having looked at the squad, I quickly spotted 3 TMs and hardly any AMs, so I think "Get it in the mixer" looks to be order of the day. Proponents of the beautiful game and total football may wish to look away now for now. Let's start with the Wing Play template whilst I get to grips with the new tactics creator. Initial tweaks are to change the left winger from W(s) to IW(s) to make more room for the FB/WB to bomb past and bombard the box with crosses. I swapped the BBM(s) over to the right so he doesn't trip over the IW coming inside. Next up - see if we can strengthen the squad (GK and LB look to need the most attention, though a good Poacher to play off the TM would be nice) and get into pre-season to see how a bit of hoofball performs.
  10. Is there any logic to getting a player to unlearn a PPM and if so, how many attempts it should take? I'm still playing FM17. "Likes to beat the offside trap" is the kiss of death for a striker for me and I'm not a big fan of "Shoots from distance" either, so I look to get rid of these (or just not buy a player with them). I've had players unlearn a PPM after 3 attempts (even when the coach says it's not a good idea) but at what point are you wasting your time?
  11. Bit of a thread resurrection but is there somewhere to find out the answer on how the unused fee is calculated? I'm still playing FM17 - I went to make a loan offer for a player (to bring in) and Liverpool wanted an unused fee of £700k (ow!), with a used fee of ~£250k. Player looked very good for my team but I want to know how much game time he needs to class as "used". Is there a formula which looks at the squad status and game time? Or something much more simple?
  12. One more screenshot from the Preston game to show a chance I believe the striker (Ilkka Nuorela) should convert Striker profiles: Hock disappoints the most at 17 finishing, 14 composure and 13 technique but only 33% shots on target.
  13. Unfinished business here, so still battering away at FM17 despite having purchased FM19. Somehow we've managed to win the Championship after a few seasons of blowing a good season in the playoffs. Huddersfield were 10 points clear at one point IIRC, so we've slugged out some tight wins whilst they fell apart. It's a been a tough season, with my strikers being woefully poor at times. Since the start of January, my strikers have contributed a total of four goals to the cause. My top scorer is Roofe who plays at ML. Ben Brereton Gabriel Hock Ilkka Nuorela I'll pop their profiles into the next post but I feel they should do better for the chances they have. Current tactic which I've stuck to since January is: Counter mentality to play "responsible" football with a lower, but not too low, attitude to risk, I want to win the possession battle but want to score goals. Assuming after a couple of thousand hours of FM17 I actually semi-understand this - shape is Flexible to be middle of the road. It gives options to allow more individual freedom if needed to try to break teams down but keep the lines reasonably close together. WB(A) is the runner from deep, with a FB(S) on the other side to offer a deeper wide option but still be responsible in defence. The Anchor man is there to screen the CBs, especially as the left one may need to cover if WB(A) is caught up the pitch. In the midfield, the AP(S) should have runners each side in the CM(A) and WM(A). The WM(S) on the left should tuck in slightly through PIs (sit narrower), allowing the WB to bomb past on the overlap. CM(A) and WM(A) all have "Shoot Less Often" - Roofe at WM has a PPM of "Shoots From Distance", so I'm trying to reduce that tendency. Philips at CM(A) is bang average with 10 for finishing, so I don't want him wasting shots from outside the box. DLF(S) should hold up the ball, play in the runners or AP, then be heading into the box as he is a forward. We lost 1-0 to Forest - here I was unhappy that despite being on Counter, players were shooting from distance. In the recent games I've given the midfield four "More Risky Passes" to try to encourage more through balls into the box which I think has helped. Looking at the most recent match we had a number of good chances in the box (to me at least) but finishing lets us down with strikers aiming straight at the GK. By the time Preston got an 88th minute penalty, they should have been 3 or 4-nil down, not hanging in at 2-0. For instance, somebody should score from here with a 2 on 1 against the keeper Tactical suggestions are welcome, though I feel some of this is a lack of confidence/form of the strikers and any tips of getting them into form would be useful. They've all had a run of games to hopefully get them into form but just don't deliver.
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