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Icy

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Posts posted by Icy

  1. I'm currently playing a game with Crewe. I started in 2023 in the league two and did the usual path. Back to back promotions to the premier, struggle a little and then dominate in the local and in the continental competitions. I have a team full of wonderkids, with an average age of 23 or less, on cheap contracts and overperforming, the best league staff, top facilities, new stadium, etc. 

    While it's been fun, at some point even with LLM house rules it becomes too easy to get all these wonderkids and a tactic that works. So now that the great Daveincid realistic megapack is more matured, I'm thinking about starting a different style game. A journeyman switching teams every year or two, so I can't work that much on youth setups and instead need to face a new challenge with each new team, rebuilding the team, adapting my tactics to the available players etc and with more urgency and pressure to get results now. 

    My problem is that I get too attached to the teams and players I manage, so I find it really difficult to leave them both on the good and bad times. I tend to play more like that I'm the team than that I'm the manager.

    How do you guys approach such game styles? how do you find the motivation? what kind of house rules do you set yourself? when do you force yourself to move team? Any good career update thread in the forums to read about it and get ideas?

    I'm heavily into roleplay so maybe I can come with a good background story and try to stick to it, like for example I'm a defensive first coach like old Mourinho and set that style to any team I go, or the other way around, stick to each team traditional style of play and work on such tactics instead of falling back to the ones I know that work in FM24, etc. Any tips?

    Thanks in advance!

  2. I also tried to put my AMC back to CM with good success as a playmaker. I find that at least for the past two years, or even sooner, maybe with the introduction of the SS role, the AMC acts more like a second striker, despite of the role, than as a playmaker in the hole (maybe enganche is the exception but it's way too static and easy to be marked out of the game). Besides enganche, any other AMC role, even on support, runs up the field way too early and doesn't come back to help the midfield as it should.

    I really wish one day we will have two screens, one for defensive positioning and another for attacking as it will help a lot with our tactics.

  3. I'm (like most) big admirer of Alonso and hope he can come to Real Madrid next season. I'm watching a lot of Leverkusen games this season, first time ever I watch that many Bundesliga games ever, but it's so fun to watch this team this year.

    Nice representation of the tactic!

    I also wanted to give the 3-4-2-1 formation a go due to that, so I'm playing a similar one to yours but in the 4th division in Uk, with Crewe, so I had to adapt a little for my less skilled players. I'm currently sitting 3rd in the leage with 5 games to end the season, when I was predicted to be demoted.

    I only have one question/concern, why the trap outside? If I understand properly what the trap does, you are driving your opponents to the sides, that in fact could leave you exposed in the flanks specially with teams with wingers and attacking wingbacks that can 2v1 your single wide players.

  4. Agree that when it was changed years ago so B and C teams in Spain are affiliated clubs it screwed the whole system. I know the reasoning was so that humans could be hired to manage these teams, something that you can't do with reserve teams. But that half done fix it created a much bigger problem as the game consider them as different teams and not teams that belong to the parent one other than the affiliate contract, with all the mess that comes with it as the game can't handle properly that status while trying to mirror the real one. 

    If it can't not be done properly, returning them to be reserve teams like in UK or Netherlands would be a better idea but this has been suggested many times by the community to SI and not considered so I'm afraid it won't this time either.

    This is the main reason of why I never play saves in the Spanish leagues despite being my home country and favourite league.

  5. hace 2 horas, Jack Joyce dijo:

    This is definitely a factor that is often overlooked, for sure. However there's certainly more we can do to improve rotation even in a world with less injuries than real life and we're constantly striving to improve things.

    However, the best possible thing people can do if they want to help us improve squad rotation is provide clear and concise examples for us to investigate:

    • If you're seeing matches with low number of subs - log a bug report with direct PKM examples. Hyperbolic statements such as "AI never makes subs" are not only unhelpful but also clearly untrue, examples are key here.
    • If you think AI teams aren't rotating their squads enough in general - provide save games directly before matches where AI teams start players on surprisingly low fitness, where its clear they should have been rested or rotated the team.
    • It's important to not make assumptions on data and always try to do research into real-life statistics - we've had multiple cases where people say e.g. no lower league team should have 80+% pass completion, Burnley shouldn't be averaging 80+% pass completion, or "90% of matches teams use all their subs". All of which are fairly easily disproven by real life statistics that are publicly available, but people can read these sort of statements and just assume the person is right.

    This sort of info is so much more useful to us than random out of context soak tests - I'm sure people's hearts are in the right place with this stuff, but you have to be so careful with controlling certain factors, and our internal tests are likely to be a lot more extensive and reliable from a data POV. Specific use-case examples are a lot more useful!

    As the community is really divided about injuries, I'm really looking forward to the day that you decide that we should have two injury settings, realistic and standard. Let's say current standard is 75% of injury chance (I think I read that number somewhere but anyway it's just a sample) so realistic would be a 100% chance. We really need more injuries, but of course not career ending ones, but the small knocks, stomach pain, flu, etc that are really common and that force a player to miss one or two games once in a while and that cause rotations in real life. I know you are against different difficulties in the game and I agree in general, but this would be a simple thing to add. Then of course when people reports that they have X number of injuries in their game, they must state which setting do they have enabled to not to drive you crazy.

    @Daveincid usually does a good job in his realistic "mod" raising the number of injuries and I'm so used to play with it enabled every year for a more real life management and rotations.

  6. - Players interactions are fine for me (IF they work fine, they need tweaking in FM24).

    They add a lot for immersion and to have things to deal with during the season besides the game/tactical part. It's also realistic to deal with players issues and team dynamics. I love them (again, when they work fine) and I trust once SI fixes the current issues, they will be fun again.

    - Press releases are really tedious for me yet I still do them as I don't like the side effects of sending my AM.

    My main issue is that we have like 8 questions per interview that is way too much when a lot of them seem tedious are just fillers and seems to not to have effect in the game. I use them mainly to avoid over complacency in my team or to provoque it in my rivals and it works most of the time, to the point that it's maybe a bit over powered and easy to abuse once you figure out the mechanism. But for that effect, 2-3 questions should be enough. I prefer how they were in FM Touch, having them only once in a while for important games etc and just 1 or 2 questions.

  7. There should be a rule that after a game like todays one both teams get the loss.

    We (Spain) played really bad, again pasing without any purposse. The same strategy but at propper speed instead of in slow mo would have given us the win. The sad part of this is that we have the technical players to do the quick passing, other than Busquest of course, why is he still considered a good player?? He was for sure in his youth, but for the last years only his good positioning saves him, he is so slow, and so risk alergic that is just there for not making mistaked but not adding anything to Barcelona or Spain for years. Did he touch the ball even once today? And then this false 9 trend... maybe it was an innovation years ago but now please give me a propper goal scorer, specially vs teams sitting in their own field so at least you can kick the ball into the area from time to time to scare the defenders. A False 9 is only useful if you have two killers on the wings to occupy his space, that was not the case of Ferran Torres and even Olmo. Germany did the same mistake and also they went home.

    The fact that Luis Enrique feels proud of this game... where we shot 3 times vs a team defending for 90 minutes in their area, really sickens me, hope he won't continue. Not a single far shoot, not any movement at all from the front 3 besides some minutes from Asensio, no wingbacks bombing forward, nothing, just passing between the defenders in slow motion while the rest of the team just watches static.

    Then Morocco, well they defendeded well for sure, very organized and figthing the whole game but... you have players like Hakimi and Ziyech, Ambrabat, Nesyri... your could have at least tried something instead of going for the pens since minute 0. It worked for them this time more because Spain didn't do anything, else they would have lost and embarrased themselves as they will next round.

    Again I would discalify both teams for wasting 120 minutes of our lifes. Only positives is that I hope that this will be the last game for Busquets, Luis Enrique and his son in law Ferran and hope the beguinning of a new era with Pedri, Ansu Fati, Nico Williams, Olmo and a few others that Luis Enrique left behind and would have done better but were not his friends or Barcelona old team mates.

    Btw, player of the game without any doubt was Amrabat, wow, he was everywhere and didn't stop to run for 120 minutes, best DM I have seen this WC so far.

  8. As Real Madrid fan I'm both dissapointed and surprised to see how in this specific save, we are out of CL finals in the last 26 years.

    Can you please post some info to understand it? like their domestic league and cup runs, etc.

    PSG also disspears from the CL finals pretty early. Seems to me that German and Eglish clubs dominate it too much with a few exceptions from Italian teams and Barcelona. 

  9. hace 17 minutos, burdinho dijo:

    Thanks, just checking that this was a known issue.
     

    on a related point, positive reactions such as praising the defence as a group for a clean sheet, or the midfield for bossing the game, can generate similar reactions. How can someone be demotivated or stressed in those situations?

    It's a game in this case, not based 100% on reality, probably to avoid praising with no limit as a way to raise moral without any limit. So for game purpose, consider that in FM players don't like to be over praised when they don't think they trully deserve it or when you have done it too many times in a given period. It's like when you praise the players for good training performace 4 times in a row and then they become upset, but if you do it 3 times and then don't do it the 4th time, it resets and you can praise them again the 5th time. It's the limit FM interaction module puts on you to not to "game" it.

    All that is based on my game experience and common sense, I have no inside info about it of course.

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