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strangerthankindness

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About strangerthankindness

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    Rayo Vallecano; OM

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  1. No, it should show some generic Serie C ads for clubs without their own banners. Will look like this. I'll work on getting updated ones as I read that they've changed the name back from LegaPro to Serie C? Same with Serie B. At the moment every club in Serie B will have their own banners, but of course as the game progresses some may come up from smaller leagues and won't have them. Hi jeff44, the user Formula posted those images and made those extra banners, and didn't pass them on to me, so you'd need to ask him/her or hopefully they may see your question.
  2. good question, actually. i think it defaults to whichever team is the "home" team, at least in my experience that has been the case. thanks.
  3. hey weston, bari's actually in the pack already, with about 11 images. i think they had made it to serie b one year and so i had added them. they should have a code in there that will allow them to display video ads if they make it to serie a. thanks and enjoy the game, thx to everyone else for the comments.
  4. Great! I was just about to suggest that. For some reason the game doesn't understand Upper Case characters; when I first started doing this I had a couple of team names beginning with upper case, and I couldn't figure out why it wasn't working.
  5. I could quickly post an xml file that you would use instead of the one in the large upload (which would tell the game where to find Serie C images), and then send you 2-3 Serie C images that you would just add into the Italy graphics folder. You would then see something like this (this is from a Russian league game with 2-3 generic league images).
  6. No problem. If I ever update this again, I'll make sure to at least add 1-2 generic Serie C banners so it will look somewhat okay when you play a team that doesn't have its own graphics. And if you do decide on a team to manage, let me know and I can make something accordingly. I do have about 5-10 more Italian clubs I was thinking of adding, anyway.
  7. Hi Weston - This mod just manipulates graphics, not the editor, so you can add or remove it as you like, and don't have to worry about starting a new save. I unfortunately did not add Italian Serie C, however I do have about 53 Italian clubs done, so there's a chance the club you are managing may be in there. What team are you? Basically, if the team has been added in the mod, you will see their banners during their home games. If not, you will get that weird FM2008 image, since the game won't know what else to do. I could easily send you a generic Serie C logo and a corrected ads xml file with it coded properly, though, so you could at least see something more country-specific. Also, if you are comfortable with editing and manipulating the xml file, there are instructions in the first few posts about how to add your own graphics for whatever team (or league) you would like. You can also download the file and add it in. If it's something that doesn't work for you, you can just remove the folders/sections that you added in, and the game will revert to its normal state. (Just make sure to power down and back up everything, of course). Here's a snapshot of all the teams with their own graphics that are in the Italy section. Thanks
  8. Hi Crb1986 - Thanks for the feedback. Judging from your screenshot, this is occuring (I think) because that game is from the Portuguese Serie D or 4th Division? Unfortunately I didn't code that far down, so for Portugal I only have images for the top 2 divisions, along with the cups, and also for about 30 teams. Basically with these mods, the fm.xml file needs to tell the game where to find every single image, and if the game isn't told where to find an image, it will instead fill up the boards with that generic FM 2008 image (don't ask me how it gets that one). I tried to cover the top 2 divisions in every league, but unfortunately wasn't able to do them all. The other reason that the FM2008 banner appears is if the xml file says there should be an image there, but can't find it if it has been put in the wrong place. Please make sure that all the static adboard images (which are all in the big "ads" folder) are within the FM19/graphics/pictures folder, and that you restarted the game after you put them there. If you start playing games in the top 2 leagues in Portugal, or with a team like Pacos de Ferreira (the team that's on your profile?), you should start seeing the static boards. Here for instance is one from Pacos, from a Third Phase League Cup game. If you'd like I could send you an ads xml file that could at least enable images for Portugal's 3rd-4th divisions, so you wouldn't have to look at those FM2008 boards. (I don't quite know what sponsors/images those leagues use, so would just access a few images that are in the Portugal "generic" folder in the graphics folder. Thanks.
  9. Hi Weston, yes you're correct in that the J-League isn't officially in the game, but if you look in the editor's forum on this site or just google J-League FM19 you'll find a few custom-made databases that activate it. There's a file in the game that gives fake names to all the J-League teams, but if you delete it then their correct names re-appear.
  10. If anyone's interested, here's a link to a quick update for FM19. I don't want to create a new FM19 topic for it yet, as so many people seem to be having issues with the mod working. Glad you were finally able to get it to work, Rivanov, and thanks for the link above to your solution. I'm on a Mac as well, and haven't had a problem yet, but that's probably just luck; having passed it around to some friends, it seems like most can get it to work without any issues, but some can't get the video ads to show at all, and we haven't figured out yet why that is. Certainly seems to have something to do with the "targeted advertising" that SI has instituted to over-ride video adboards with ones from particular sponsors. Between that and the new configuration of a lot of stadiums, which push the static ads either way up into the rafters or right behind the video boards, it's frustrating to say the least. Here is the link: http://www.mediafire.com/file/c0t4gg2ebwj7o6o/CLUB_BANNERS_ADBOARDS_FM19_01.zip/file What's New: Integrated FM19 default video adboards and static adboards into game, along with various club-specific video adboards Added newly promoted teams to the mod (1st or 2nd divisions): FC Emmen (HOL) Cosenza Calcio (ITA) Grenoble Foot 38 (FRA) Extremadura (SPA) FC Magdeburg (GER) LOBOS BUAP (MEX) For those dabbling in USA custom mods, several American lower division teams were added, such as Detroit FC, Las Vegas Lights, etc. Cleaned up several MLS team graphics Fixed lingering FM 18.02 errors: Fixed typographical errors in chapecoense (BRA) to allow graphics to work Fixed typographical errors in Red Bull Leipzig (GER) to allow video adboards to work Fixed typographical errors in Duisburg (GER) to allow graphics to work examples: Juventus example (for Rivanov) Sagan Tosu (Japan) if you'd like to follow Fernando Torres and Iniesta FC Nantes (Ligue 1) Rayo Vallecano (notice irritating gaps between lower boards, how the middle layer is completely bare of banners, and the rest are stuck high up in the stadium, nearly invisible Chapacoense, Brazilian League (finally working)
  11. Hi all. Apologies for disappearing; was busy with a new job and being a parent and haven't had much time at all to work on this mod, play the game, or even visit the site. Thanks to FORMULA and WKDSOUL for keeping the thread alive with their work and insights; great stuff. Will try to reply to particular queries when I have a chance to go through it all. Just downloaded FM19 and the good news is that this mod appears to work fine in the new version. Just transfer everything over from FM18, or re-install in all the same places. FORMULA, you've been hitting a lot of the same issues that I encountered when trying to work on individual club displays. It's really difficult to get particular ads to appear in particular places along the stadiums, I think it's related to the sizes of each stadium. (You can see in the FM data folders how they different folders for different size-stadiums, so I assume that that relates to where ads wind up appearing. Line #25 might place an ad near the left corner flag for one stadium, and high up in the center stands in another. You've got to basically load each stadium, see where the ads are, and then re-code from there. It was just too much work for me, but great work on diving into it. In the next month or so I'll see if I can get an update together for an official FM19 release, which will also fix some of the lingering issues from FM18 (RB Leipzig not appearing, etc). Also have to hunt down some newer video ads for this year, if possible. Thanks
  12. Hey All - Thanks for all the responses and feedback. Apologies for late replies; I'm not on the site much this summer, and will be only checking in now and again. Yea those were some older ones I had around for the leagues, have to try to get more current images soon. I don't get the Scottish leagues here so am not that exposed to what the logos/etc are, and I haven't actually played FM in that league, so sometimes I'm not too aware of out-of-date stuff. If you have a suggestion on where to find newer logos, feel free to msg me, if not no worries, I can find something. Hey MickyFett & Kevin10006, thx for question. So the video ads are working but not the static banners in the stands? A poster on another site had a similar issue and it was due to the simatchviewer_uncompressed folder being in the incorrect spot. He solved the issue by moving it to the correct spot. (For windows: windows/program files/steam/steamapps/common/football manager 2018/data, and for macs: library/application support/steam/steamapps/common/football manager 2018/data). See attached image. Also, is this happening for every team/league, or just particular ones? Wiltshire118, unfortunately no, the game won't allow static ads to be shown where the video ads should be. They changed this for FM18, and I can't figure out a workaround. sorry. vonreichsm (and the other poster) - couldn't figure this one out until I dug a little deeper. ERROR ALERT: The config file has Duisburg spelled correctly, but my graphics folder has it spelled with an e (duisberg). My fault. To correct, just go into the graphics folder and change duisberg to duisburg. This should solve that particular issue, I think.
  13. Hey keithfc, great question. It may have something to do with stadiums over 75k large, as for some reason a lot of them don't look that great. (See: Bayern Munich, Borussia Dortmund, for examples.). I think the game's layout of most very large stadiums pushes the adboards to either the very top levels (you can see them if you switch to the data analyst view and lower the camera enough to see the top), or along the floor instead. (See your screen grab, and how a lot of the banners are stuck at the bottom of the right-side goal). All the middle spaces are left blank, it's really odd. (I tested this on another computer without my mod installed, and it's the same problem even with the original game files). So I don't know why most of the large stadiums have that unattractive layout, while a few do. This is something that so bothers me that I am dreading the time the board ever approaches me to build a new stadium, lol. mazza bul: i released this after the 18.3 update, so it should work no problem. I HOPE it will work with future updates, though who knows, hopefully SI won't change the coding to only feature their sponsors or something. thanks to all.
  14. THE CONFIG FILE, OR HOW TO ADD YOUR OWN IMAGES/CLUBS/LEAGUES Many of you may want to tweak this file and make it your own, by adding your own images, adding even more to your favorite club/league, or adding in a club or league that isn't in the file. Some of you may know how to do this, but here's a little intro for those who may not have done this before.... 1. Open the config file, which of course is the fm.xml file in the ads folder. Please make sure that you're opening it in a text editor that can handle xml files properly; some basic ones may not be able to and may render the saved result unreadable by the game. I'm on a mac, for instance, and something basic like TextEdit doesn't seem to work. I use a free software for mac called TextWrangler (now BBEdit), but there are probably plenty of others that are useful. 2. The config file is basically broken down into three sections: 1, an area that gives each image a record id#, and tells the game where those images are located; 2, an "integer value" section, that connects those images' record id#'s to the ID# of the club/competition (ie, the images will connect with the clubs), and finally a smaller long list at the end, which basically tells the game that any club listed can accept video ads if needed, by using their id#. (This year's game needs to be told this, otherwise the video adboards will be blank). For my file, I've basically given each club about 10 images, sometimes 20, and every now and again 30-40. Usually it's just 10, each named 1-10, because that way it was very easy to simply copy and paste to mass-reproduce the names. 3. Here's an example of one club, wolfsburg: First the record id's, which tells the game that id#'s 2500-2509 are linked to images 1-10 in the wolfsburg folder. Record ID # 2500 is image1 in the wolfsburg folder, etc etc. <!-- wolfsburg ads --> <record id="2500" path="pictures/ads/europe/germany/clubs/wolfsburg/1"/> <record id="2501" path="pictures/ads/europe/germany/clubs/wolfsburg/2"/> <record id="2502" path="pictures/ads/europe/germany/clubs/wolfsburg/3"/> <record id="2503" path="pictures/ads/europe/germany/clubs/wolfsburg/4"/> <record id="2504" path="pictures/ads/europe/germany/clubs/wolfsburg/5"/> <record id="2505" path="pictures/ads/europe/germany/clubs/wolfsburg/6"/> <record id="2506" path="pictures/ads/europe/germany/clubs/wolfsburg/7"/> <record id="2507" path="pictures/ads/europe/germany/clubs/wolfsburg/8"/> <record id="2508" path="pictures/ads/europe/germany/clubs/wolfsburg/9"/> <record id="2509" path="pictures/ads/europe/germany/clubs/wolfsburg/10"/> And then the integer list, with list id equalling wolfsburg club id# in the game: <!-- wolfsburg--> <list id="961"> <integer value="2500"/> <integer value="2501"/> <integer value="2502"/> <integer value="2503"/> <integer value="2504"/> <integer value="2505"/> <integer value="2506"/> <integer value="2507"/> <integer value="2508"/> <integer value="2509"/> <integer value="2500"/> <integer value="2501"/> <integer value="2502"/> <integer value="2503"/> <integer value="2504"/> <integer value="2505"/> <integer value="2506"/> <integer value="2507"/> <integer value="2508"/> <integer value="2509"/> <integer value="2500"/> <integer value="2501"/> <integer value="2502"/> <integer value="2503"/> <integer value="2504"/> <integer value="2505"/> <integer value="2506"/> <integer value="2507"/> <integer value="2508"/> <integer value="2509"/> </list> If you notice those 2500-2509 image records are repeated several times, in this case to 30 images. The game actually can read up over 100 image lines, or more (depending on the stadium), so in theory you could create 100 or more separate images, then place them strategically around the stadium. Needless to say, this was too much for me with over 700 clubs to work on; also, each stadium has a different layout, so the image #'s in one stadium's north end may be different than another stadiums, and where image #2 or 4 is in one stadium could be in another place with another stadium. It seems accepted that you can have about 30-45 lines for each club. Some of the records even only have 10 lines, one for each image#; this seemed to work as well, though it seemed like it encourage the game to place in more league ads to fill things up. Feel free to play around. You could even tweak it so that you could have images of a Curva Sud in the south end, etc etc. ADDING MORE IMAGES TO A CLUB ALREADY IN THE FILE -So, say you want to add more 10 images to Wolfsburg. You'll need to create more record id#'s, but before that you'll want to make sure that those record id#'s don't already exist. To make it somewhat simpler, I tried to group all the id#'s according to nation or region. You can see it by browsing through the file (8000-9000 has Italy, 2000-3000 Germany, etc), but an easy way is to copy and paste all the record id's into a new document, then sort by line# and numerically. This will give you an easy way to see what #'s are free. In this case, maybe the easiest way is to just add an extra zero to Wolfsburg's existing 2500-2509 image files, and name the new ones of 2500-2509, 25000-25009. (Simple way is to copy the existing ones, and find and replace "250" with "2500," so it's done automatically). Since we already have 1-10 Wolfsburg image files, we'll want to name the new images 11-20. So here's what we'll have now.... <record id="2500" path="pictures/ads/europe/germany/clubs/wolfsburg/1"/> <record id="2501" path="pictures/ads/europe/germany/clubs/wolfsburg/2"/> <record id="2502" path="pictures/ads/europe/germany/clubs/wolfsburg/3"/> <record id="2503" path="pictures/ads/europe/germany/clubs/wolfsburg/4"/> <record id="2504" path="pictures/ads/europe/germany/clubs/wolfsburg/5"/> <record id="2505" path="pictures/ads/europe/germany/clubs/wolfsburg/6"/> <record id="2506" path="pictures/ads/europe/germany/clubs/wolfsburg/7"/> <record id="2507" path="pictures/ads/europe/germany/clubs/wolfsburg/8"/> <record id="2508" path="pictures/ads/europe/germany/clubs/wolfsburg/9"/> <record id="2509" path="pictures/ads/europe/germany/clubs/wolfsburg/10"/> (1-10 existing ones) <record id="25000" path="pictures/ads/europe/germany/clubs/wolfsburg/11"/> <record id="25001" path="pictures/ads/europe/germany/clubs/wolfsburg/12"/> <record id="25002" path="pictures/ads/europe/germany/clubs/wolfsburg/13"/> <record id="25003" path="pictures/ads/europe/germany/clubs/wolfsburg/14"/> <record id="25004" path="pictures/ads/europe/germany/clubs/wolfsburg/15"/> <record id="25005" path="pictures/ads/europe/germany/clubs/wolfsburg/16"/> <record id="25006" path="pictures/ads/europe/germany/clubs/wolfsburg/17"/> <record id="25007" path="pictures/ads/europe/germany/clubs/wolfsburg/18"/> <record id="25008" path="pictures/ads/europe/germany/clubs/wolfsburg/19"/> <record id="25009" path="pictures/ads/europe/germany/clubs/wolfsburg/20"/> (11-20 new ones) After that, we'll change the new integer list to this.... <!-- wolfsburg--> <list id="961"> <integer value="2500"/> <integer value="2501"/> <integer value="2502"/> <integer value="2503"/> <integer value="2504"/> <integer value="2505"/> <integer value="2506"/> <integer value="2507"/> <integer value="2508"/> <integer value="2509"/> <integer value="25000"/> <integer value="25001"/> <integer value="25002"/> <integer value="25003"/> <integer value="25004"/> <integer value="25005"/> <integer value="25006"/> <integer value="25007"/> <integer value="25008"/> <integer value="25009"/> <integer value="2500"/> <integer value="2501"/> <integer value="2502"/> <integer value="2503"/> <integer value="2504"/> <integer value="2505"/> <integer value="2506"/> <integer value="2507"/> <integer value="2508"/> <integer value="2509"/> <integer value="25000"/> <integer value="25001"/> <integer value="25002"/> <integer value="25003"/> <integer value="25004"/> <integer value="25005"/> <integer value="25006"/> <integer value="25007"/> <integer value="25008"/> <integer value="25009"/> </list> (repeating 1-20 twice to have 40 lines). After that, just make sure to add in the new 11-20 image files into the wolfsburg folder, restart the game, reload the cache, and you should be good to go. Images should be png files, NOT jpgs, as the game won't recognize jpg files. Feel free to add as many as you'd like. Adding a new club is a similar thing. The first record ID section will give your images a record ID, and then a pathway to find them. Say we love the team Bishop Auckland in the UK (id#610). First we'll create a folder called "bishop auckland" with 10 png images of the team, named 1-10. Make sure that the folder name DOES not have any capital letters; for some reason the game won't read them correctly.) We'll place that folder in the pictures/ads/europe/england/clubs" area. Then we see that in the UK config file, all the UK clubs have #'s from 4000-6000, though there are a few gaps with room for new clubs, including all the 4700's. So let's choose 4700-4709 as the new record id's for bishop auckland, and create this text.... <!-- bishop auckland ads --> <record id="4700" path="pictures/ads/europe/england/clubs/bishop auckland/1"/> <record id="4701" path="pictures/ads/europe/england/clubs/bishop auckland/2"/> <record id="4702" path="pictures/ads/europe/england/clubs/bishop auckland/3"/> <record id="4703" path="pictures/ads/europe/england/clubs/bishop auckland/4"/> <record id="4704" path="pictures/ads/europe/england/clubs/bishop auckland/5"/> <record id="4705" path="pictures/ads/europe/england/clubs/bishop auckland/6"/> <record id="4706" path="pictures/ads/europe/england/clubs/bishop auckland/7"/> <record id="4707" path="pictures/ads/europe/england/clubs/bishop auckland/8"/> <record id="4708" path="pictures/ads/europe/england/clubs/bishop auckland/9"/> <record id="4709" path="pictures/ads/europe/england/clubs/bishop auckland/10"/> PS The video ads are located in a different spot, in the simatch_viewer_uncompressed folder: here is their "route"..... <record id="4710" path="video_ads/england/clubs/bishop auckland/team ad" animated="true"/> Same with the integer list, making sure to add the correct club id# for the team.... <!-- bishop auckland --> <list id="610"> <integer value="4701"/> <integer value="4702"/> <integer value="4703"/> <integer value="4704"/> <integer value="4705"/> <integer value="4706"/> <integer value="4707"/> <integer value="4708"/> <integer value="4709"/> <integer value="4010"/> <integer value="4701"/> <integer value="4702"/> <integer value="4703"/> <integer value="4704"/> <integer value="4705"/> <integer value="4706"/> <integer value="4707"/> <integer value="4708"/> <integer value="4709"/> <integer value="4010"/> <integer value="4701"/> <integer value="4702"/> <integer value="4703"/> <integer value="4704"/> <integer value="4705"/> <integer value="4706"/> <integer value="4707"/> <integer value="4708"/> <integer value="4709"/> <integer value="4010"/> <integer value="4701"/> <integer value="4702"/> <integer value="4703"/> <integer value="4704"/> <integer value="4705"/> <integer value="4706"/> <integer value="4707"/> <integer value="4708"/> <integer value="4709"/> </list> (make sure that last "</list>" is there after each team section, otherwise the ENTIRE FILE will not work. Trust me). Also if you have a video ad, you only need to add it once, preferably at the beginning. Finally, in the last section of the config file, add this line.... <record id="610" led_force_flag="false" concatenate_next="true"/> 610 is bishop's club ID. force_flag "false" means that it won't normally show video ads, but will (concatenate_next="true") if the team ever makes it to a competition that requires them, like the EPL or the Champions League. Or you could do true/true, so they always showed them, your call. Finally, adding images for a league or competition is similar. The leagues/competitions are listed before the clubs, usually A-Z by nation. (I tried, anyway). If a league already exists and you want to add more images, it's the same process as adding images for a club. Just remember that for static ads, the club takes precedent over the league, so any club with static ads will show those instead of league ads. If a league has video ads, though, they will show along with the club static ones. That's it. A simple way to do all of this is to copy a prior teams records, say barnsley (which has records of 4200-4209), do a find-and-replace of 'barnsley' to 'bishop auckland,' and "42" to "47," which will change all the 4200-4209 to 4700-4709, quickly. This is why I chose the 1-10 # system, as a quick way to reproduce everything. That's it. I tried to add as many clubs as I could, but I know that they'll be people playing with all sorts of clubs and in all kinds of leagues that won't be in here, so hopefully this guide will get you started on creating your own. Thanks for sticking with this long-ass, picture-less tutorial, and enjoy!
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