Jump to content

Jean-Luc

Members+
  • Posts

    561
  • Joined

  • Last visited

Posts posted by Jean-Luc

  1. Am 20.3.2019 um 13:40 schrieb GylfiAsCharged:

    I started a new game as Eintracht a couple of days ago and am enjoying it so far.

    I started an Eintracht game pre Winter-update, and it was one of the hardest struggles in my FM career.

    Things already started badly when I had to leave some players with high influence among the squad out of the Europa League squad. Their discontent soon developed into a rebellion. I also had a very hard time to copy the real Eintracht Frankfurt system to the FM, especially with the strikers. But I think the Winter update at least partly fixed that problem.

    Great to hear you did better than me! :D

  2. Great update! :)

    Maybe you can add another section every year and tell us a bit more about how Glentoran fared? To achieve your goals, it will be vital that Glentoran keeps its strong stature internationally, right? What you need is two (or better even three) clubs who can compete regularily at the hightest level, so if Glentoran commits any stupid mistakes in the transfer market, that could be bad for Northern Ireland as a whole.

    What happened to Scotland being in 6th place? Are they as good at the Uefa Coefficient as well? How come?

  3. This is an awesome story.

    I couldn't stop reading. Thanks for the incredible journey.

    It took me a while until I realized that the subheadlines in bold are hiding links to pictures, though.  :D

    Little fun fact: I stumbled over your guy Doel Bonsu, thinking "wait a minute... I know that name!". Turns out, he's a young talent from my Racing Strasbourg save which I am managing on and off. Never thought I'd see his name turn up in a different save!

  4. vor 13 Stunden schrieb Lewis007:

    Finally after five long seasons we have achieved promotion to the Bundesliga.

    Going to be a mammoth task to avoid relegation with a £900K transfer budget.

    Ha, and together with Darmstadt!

    Loving it, congratulations, and all the best for staying up!

    Would you mind showing me the squad of SV Darmstadt to see how they developed after 5 seasons?

    (Wouldn't mind taking a look at your promoted squad as well...)

  5. I started a save with Eintracht Frankfurt a few days back.

    Bit of a challenge, because the real team is high-flying in the Bundesliga and rocking their group in the Europa League, and it might be a bit tough to recreate that in FM19.

    Frankfurt has a wonderful attacking line with the likes of Haller, Rebic and Jovic. I hope to see some goals. As I switched on almost every nation, the game is moving forward rather slowly, I just finished the season preparation. Will keep you posted.

  6. Am 22.10.2018 um 16:39 schrieb flogside:

    As per usual I'm really struggling to pick a club, so looking for some help.
     

    The important parts are

    European club. Doesn't matter the division although that will be determined by my other factors. Ideally from a league that is decent rep or has ability to improve.

    A good core group of promising players and also a decent youth setup. Love joining a club with 3 or more high potential players. Also a couple of already good players to build a team around is great.

    Not one of the big clubs or favourites from the league. My fab ever save was an ADO Den Haag save.

    Ideally a little bit of starting money for transfers but relative to the league. Don't expect millions for a league 2 team.

    That's basically it though. Any ideas are welcome. Perhaps some that havnt been mentioned but any that fit the criteria I've outlined

     

     

    SC Freiburg

    Playing 1. Bundesliga, a kind of "smaller" club with huge potential due to an outstanding youth setup. Training Youngsters in their own academy and letting them rise through the ranks has been part of the DNA of Freiburg for decades, it is one of their core identities (expect this also to be mirrored in FM by the board asking you to use Youth players).

    Throughout their history, Freiburg has been the stepping stone for players who later played for the national team like Jörg Heinrich, Jens Todt or Sebastian Kehl, and recently have developed and nurtured players like Matthias Ginter (now Gladbach), Maxi Philipp (now Dortmund) or Daniel Caligiuri (now Schalke). A certain Joachim Löw played for Freiburg back in the days when they were still regulars in the 2nd Division. They are also strong in scouting, always looking for hidden gems and players that might have been overlooked by other clubs.

    Freiburg has always tried to play tactically advanced football, they implemented back four and offside trap back when the Bundesliga's standard model was still the libero, they experiment with pressing, short passing style and possession play, but also mostly have players who can adapt to very different situations.

    In FM19, watch out for talents like Robin Koch (22), Christian Günter (25), Pascal Stenzel (22), Philipp Lienhart (22) and Roland Sallai (21), who are all First Team players, basically expect a very young squad with lots of potential to develop, completed by experienced, versatile strikers like Nils Petersen and Florian Niederlechner. Be aware though that quite a few of these players are still diamonds in the rough, and Freiburg is not a team that naturally would challenge for a European spot, but rather expects relegation battle every season. So you really can make yourself a name as an FM19 team manager and lead the club to heights they never reached before in their history.

    Also: Freiburg is a very young and "green" city, expect solar panels on the roof of the stadium (most certainly not implemented in FM), and expect your audience to be full of university students, with a comperatively high percentage of women.

    The Bundesliga itself is, of course, a quite challenging place to manage, with super giants Bayern München to dwarf everything, and financially strong clubs like Dortmund, Schalke, Leverkusen vying for top spots. Let's shake up that established order a bit!

  7. I can encourage everybody who wants to start a save in the Bundesliga to take a look at SC Freiburg. A club that, throughout its history, has always been very strong in Youth talent and in Scouting young and undeveloped players.

    It's a small club with only two decades of Bundesliga history under their belt. They are often right in the mix of the relegation battle but every now and then manage to snatch a Europa League place when the competitors are too self assured.

  8. If you use the attach-Function of this forum, you can only display the picture in the 500px Standard size. It will become bigger when people click on it. My assumption is that they implemented this so that the threads still look useful on different devices (smartphones, tablets, etc.).

    As the forum before in its old state never had any attachment function, people uploaded pictures elsewhere and linked back from here. That's why you see bigger pictures in some threads, and some users might not have even realized that there is an upload function now, so they continue this way.

  9. You need to determine why he is doing this

    This is, actually, quite often a very nerve wrecking and very central question for me: WHY is player XY doing this?

    And to be honest... aren't there way too many options as answers? Player XY played this bad pass, because ...

    ... his decision is too low (but when does "too low" start?)

    ... he wanted to use a better pass, but his technique and/or passing is too bad.

    ... the player he wanted to pass to was positioned badly.

    ... the opponent was too good and intercepted.

    ... the formation led to the problem that nobody was there.

    ... one of the TI led to the problem that nobody was there.

    ... the combination of roles & duties is to be blamed.

    ... his concentration was low, because his morale is low or he was too self confident or too complacent or too nervous.

    What I am saying is: Of course, you can, in fact, rule out or confirm one by one, probably most of those factors. But most often, it will likely be a combination ("Aha, he has only decision 12, passing 11, there was no striker upfront, and if I had told him to stay wide, he would have been placed better; also: he was demotivated during team talks.").

    So how do you determine what is actually at fault here? Because you'll never be able to reproduce a certain situation. Next situation will have completely different factors, positions, opponents and settings. Of course, we all can see broader patterns ("every time he tries to pass long, the ball ends up nowhere. I have to make sure that a striker is upfront there OR I have to tell him to pass shorter), but I am not sure we can actually close down the exact reason. At least I am sure I probably can't.

  10. Just some quick remarks (I am a bit busy atm)

    team instructions:

    1.) pass into space + higher tempo (because i want very fast counterattacks)

    2.) play out of defence (for increase ball possesion)

    3.) work ball into box (i just dont like shots from long distance)

    4.) push higher up + close down much more + prevent short GK distribution (yes i want counterattacks but i want decrease my opponents ball possesion)

    5.) play much narrower (i want very solid defence)

    1.) Please take a look at Cleon's fantastic "Art of Counter attacking" thread. You will see that you don't need any specific TI for counter attack movements, because the Match Engine is doing that automatically. By giving those two specific TI, your team will apply those whenever possible (not only during counter attack), so they will always try to play quick and pass into space. I can imagine this will lead to losing the ball a lot.

    3.) You dont like shots from distance, and yet they might be the right tool in certain situations. Maybe one of the reasons you don't score is because your players always seek to dribble and short pass until they reach the box and are simply intercepted on the way, instead of trying to shoot from distance? I would at least watch a few games without this specific TI and see if your players are indeed shooting from distance a lot. Maybe they are not doing it anyway? Maybe they are actually quite good at it?

    4.) If you push higher up, you reduce the chance the Match Engine will start a "counter attack" movement. Counters normally need space. Ypu have to drag the opponent out into your half to create that space. What you try to simulate here is less a "counter" and more something like the famous "Angriffspressing". Again, I direct you to Cleon's thread.

    5.) The "play narrower" will mostly affect your attacking style. Your players will not spread out to the wings, but instead stay close to each other, probably resulting in more short passing and less players who offer themselves as recipients for a long, quick pass.

    What I am trying to convey is: The Team Instructions look like a bunch of shiny, interesting features, but they are actually quite powerful tools who can break the whole engine easily, when applied. I sometimes have whole squads behaving differently, because I changed just one specific PI for one player. (And I partly blame the game for not explaining this fact more clearly).

    edit:

    BTW, by combining a "High structured" shape, which lets all players stick to their duties very rigidly and at the same time a lot of "attack" duties for your front line and "defend" duties for you defence, I imagine that your team will probably stretched out from goal to goal quite a bit. Maybe one of the problems is also that your forwards don't really connect with your supporting midfield? At the same time you are playing "much narrower", so I imagine a shape where players are very close horizontally, but very wide streched vertically. Is that also what you see when you watch your matches? (Because, as mentioned, it is always difficult to judge just from the paper).

  11. Can somebody help me with tactic? You can see league table, I am in good position. I have best defense in the league, but I am bad in scoring goals.

    The formation alone is never very efficient in problem solving. Stuff can look good on paper, but in the end it depends on your player, or on a certain PI or TI that does not fit. If you want help, you should give the experts here a bit more to chew on:

    - Why are you not scoring goals? How does your team try to score, and what happens when they do?

    - Do you watch some matches on full mode and look at how your team behaves, how they move, how the chances they create are started?

    - How do you WANT them to score? What's your underlying plan?

    - Who should score, who should support?

    - Why did you choose the Team instructions that you chose? And the team shape?

    From a first glance, you have quite a lot of instructions and some very specific settings (Counter & Highly structured). All of this might complicate things, because you give your team very clear orders how to play. Maybe by doing so you created a tactical approach that does hinder your team to score? The best can often be to start a rather blank tactic and add instructions as you go.

    "Close down much more" is also, in my opinion a very specific instruction that can complicate things a lot. Your team can be drawn completely out of position, because everybody is chasing the opposition players around the pitch. Unfortunately, FM still does not simulate closing down as realistically and detailed, as it is, for example practiced in the Bundesliga (Gegenpressing, Angriffspressing, Mittelfeldpressing, flexibles Pressing, Pressingfallen, etc.).

  12. FM 4-4-1-1 formation (GK- WB/S-CD-CD-FB/S- WM/A-DLP/S-CM/D-W/S - AM/A - CF/S): does it represent a real life 4-4-2 or rather 4-2-3-1? :)

    A 4-4-1-1 is a 4-4-1-1.

    You have two banks of four, a central midfielder as a link to the attack, and a forward.

    That's also how your style looks like.

    A 4-2-3-1 would play with a pair of holding midfielders and probably with two wingers, positioned in the AM strata.

  13. So, I'm under the impression that compared to former games in the FM-series, this years copy is by far the hardest one, thanks to the tactics part, I'm not a player who wants to spend 5 mins before each games contemplating how my team is going to play and what role is player is going to have, simply because I don't find this very amusing. I prefer to play in a faster tempo and develop talents and buy/sell players. Call it a cheat or not but I usually download others tactics and play with the instant result button. It has led me to very enjoyable saves on FM14 and FM15. Currently no matter what I try I end up getting sacked before 2015 turns into 2016. I was just wondering I guess if there is any words on the difficulty of the AI this year and if it's possible to play like I did on the earlier games or if the future is that you have to put so much focus on the tactics?

    There have been a few changes to how tactics work in FM16, and I am pretty sure that quite a few download tactics are more or less still versions of FM15. So, no, FM16 is not "the hardest", it's just different, so some of the old routines simply don't match and you have to look for new ones.

    Personally, the matches and the match engine is, for me, the core of FM. If I just want to buy/sell players without watching any match, I'd probably even buy a different game, but that is of course personal opinion, and everybody has a right to enjoy the game just as he wants to.

    But in the end, what advice do you expect? You use pre-defined tactics, don't watch the matches, and you loose. Nobody can really help you there, because the simple answer is, yes, your tactics are most certainly "wrong", they don't fit your squad. And to be honest, to play FM I don't see any other way than getting a foot down and learn a bit about how the tactics work, so that you can adapt them to your team. That is, as mentioned, after all the core of this game.

  14. - For most managers, there will be some games where this approach just isnt working. The key is being to quickly identify it, and make the right type of changes. For most of us, sometimes you will just get it wrong. In my current save i have run through 19 games now (exact half PL season). Overall i have taken West Brom up to 4th. Overall its going great, but within the seaosn are two 4 nil defeats. Both times i just got it wrong, and/or my players had a bad day. Man Utd came and just outplayed us. They have far superior players, and on that day we couldnt take advantage of the counter. They were just too good, every player on form and rarely giving up possession or space. I also had a bizarre game in the middle of a great run, where we went to Norwich and got smashed. I learned from it, i should have adapted far quicker and not lost 4 v 0 (i made no tactical changes). My point here is that these things happen. Unless you are an elite player of this game, it is highly likely you will make a few mistakes when trying to build a counter system, and you will lose some games. That doesnt mean the overall approach doesnt work. Just view it for what it is - An effective way to approach the game, provided you have the right players and deploy it in the right situations.

    I guess one should also consider the fact that the AI often adapts to a tactic if it's always the same. At least that's my experience, maybe Cleon has made different experience.

    I see opposition squads, who p.ex. have played there last games in a 4-4-2 formation suddenly switching their style to effectively counter my tactic, if that tactic had been overly successful in the past weeks.

  15. You will only be able to if your board consider your finances to be good enough. You would get a message (normally around November IIRC) giving you the funds if the board allow

    Well, they are constantly upping the maximum wages, and financial control is quite alright. I just got the wages adjusted another time and have approx. 100.000 € / month more than I need at the moment. I just can't turn this cash into transfer budget...

  16. I seem to have a similar problem at the moment.

    I started my save with "no transfers at the start of the season", so the slider was equally locked at max. at my wages, and my transfer budget was 0, which was fine, as that was the plan. (And was the same for all other AI clubs).

    I am now in January, winter transfer window. All other clubs apparently can sign new players, but I still can't seem to change the silder at all.

  17. There are so many people who have experienced the "lost multiple times in a row" thing that there must be something going on. Similarly, every time it comes up, uploading a save produces a win for someone else, so the result is absolutely not "fixed".

    I think it's quite simple.

    If you reload a game, you often don't watch it on full mode, maybe not even on extended mode. At least once you start to reload a game for the 3rd time, I am pretty sure most people will just watch "Key moments" or "Only commentary". Which still can take a while, and nobody here can tell me that they watch 5 or 6 or 10 games in a row in full mode (resulting in several hours of gameplay!), just to turn around that one loss they tried to avoid.

    But as soon as you start to watch a game only via Key Moments, you diminish your chances to influence it and react to what happens and turn it around.

    Hence the frustrating rows of bad results (and my assumption is even, the more often you reload a game, the less you actually take influence), and hence the surprising win once somebody else downloads the game (because this person has all the time and all the patience in the world, to try the to win the match by getting active).

×
×
  • Create New...