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anystroem

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  1. Thank you. With that being said, do you know how to get my U19 team invited to the U19 league system? Is it a bug? Is there a thread that is dealing with this topic? I have searched high and low, but I can't find anything.
  2. Do the players on the U-teams develop even if they don't play games? The club I manage has a U-19 team and a reserve team, but for some reason, none of them are invited to play in their respective league system. I don't know what to do about it, but maybe it doesn't matter for their development?
  3. I currently manage a Swedish club in Div. 2, and I wonder why my U19 team is not invited to play in the Swedish U19 league system? I have posted this question in an earlier post, which became convoluted. I don't know how to take the old post down, so I apologize for the repetition.
  4. I have looked over the system the best I know how. I think they only have a domestic cup that the top 64 teams (or so) qualify for, and then they have a trophy for whomever win the top league. Anyway, I got knocked out in the second round but I am still here, so I'm not sure of what that was. I didn't know if the chairs had been given insane personalities on purpose or if this was just a bug. When I go to my board, it also doesn't say anything about disappointment that I didn't win the cup. It only states in the competition segment that I participated. Maybe there is hell to pay once this season concludes!? ;-)
  5. I apologize if there’s already a thread for a questions like this, but I am not sure what it would be then. I haven’t played football manager for five years and just bought a copy of FM19 to enjoy. It seems like quite a bit has changed, but it’s for the better. However, I am seriously wondering if I ran into a bug or if this is how the game has changed. I’m managing a tier 4 team in Sweden (Lindome GIF in Div 2 West Gotland). In the third season, we managed to qualify to tier 3 (Div. 1), and as such we get to play in the Swedish Cup Tournament, which would be super fun if it wasn’t for my management, who expects me to win the whole damn thing! 😳 Can this be correct, or is this a bug? It seems unrealistic, and I hope I don’t get fired if I don’t win this thing. i saw that one can set up philosophies (goals) before each season starts, but the Swedish Cup was not on there, only a desire to not get relegated right away. Any thoughts, anyone?
  6. My apologies if this has been discussed already, but I can't find anything on it in the forum. I am wondering if a club's reputation in FM14 doesn't increase unless they WIN a cup? I have played FM for years, and I have started using the in-game edior only to see how certain number may change (or not) depending on what happens in the game. As such, I have monitored my club's reputations to see what has a positive effect on reputation. First I managed AIK (Stockholm) and got them to the Euro Cup Quarter Finals, which for that team should be an achievement, but its reputation was not affected. I eventually went to FC Copenhagen and managed to lose back to back semi's in the Euro Cup. Again, the team's reputation didn't move. From there I signed with Ajax, and after a few years managed to lose the Euro Cup final, and later get knocked out in the Champion's Cup Semi, also without any increase in Ajax's reputation (with the exception for the bump I got for winning the Dutch league, which tells me that Club Reputation is working. Lastly I managed Milan, and after half a decade of frustrations and heart breaks, we managed to have our souls crushed in the Champion's Cup Final... and, yes, you might have guessed it, without an increase in the club's reputation. So, with that being said, is it a bug in my game that keeps the clubs' reputations the same or is it immaterial to a team's reputation if it has a deep run (overachieves) in a tournament unless it wins the final game? I think in RL if a club goes deep in a tournament, like Östersund FK did in the Euro Cup this year, it's reputation would increase at least a little bit although not as much as if the club wins it all, of course, but to have no increase in reputation with a good run seems odd to me. Does anyone know how this works or is supposed to work? Please and thank you!
  7. I am still playing FM14, and I apologize if this question has already been answer, but nothing comes up in my searches that helps me. I saw that dynamic rivalries are now part of the game, , but I was wondering if FM has started with dynamic leagues, as in the league can improve its reputation over time and attract better players if team in the league start to be successful, etc.?
  8. This is actually a post I entered into a different thread, but I realize that this is the proper thread for it, so I simply copied and pasted it in here. My apologies if that is causing any problems. -------- I love how far this game has come, and it really is a joy to play when time allows, and sometimes when it doesn't. The one thing I'm missing is the ability to play in true micro leagues, 10-12 game long seasons, like Tuvalu, or travel out on a campaign in the Caribbeans to manage a team at the Turks & Caicos Islands and attempt to either make the team competitive with the power houses of St. Kitt's... or put together enough of a CV to get a job in a big market, like Jamaica, and perhaps even move on from there. I'm sure there are many user edited leagues, but the charm of these little leagues would be to have them connected to the various continental cups in the game. In the old days when everything was stored locally, I can see why that would have been impossible, but with Steam and cloud technology, it sounds like something that would be quite doable. I really like the addition of studying for licenses for the staff, but that option (requirement?) should be available to me, the head coach, as well to build up a CV on not only results alone, at least not when starting out in a small... tiny... micro league when you have plenty of time to study and improve your skills (build up your character) as the seasons are rather short and you're not as busy with preparing for games. On the flip side of the idea of little micro leagues in the sun... The old manager who semi-retires in a micro league and might bring one or two of his older star players to the club... Good friendships between players and managers should play a factor in ability to signing them for a club. The scenario in my head: Let's say I've managed a huge successful club for some years and want to step down from the daily stress but still remain in the game (for one reason or the other). So, I "semi-retire" in a micro-league and try to help building up a team and/or league (I believe the league reputations are dynamic today, right). As players grow old they too decide they'd had enough of the daily regiment, and in the game today, they usually retire. But, why not add a "semi-retirement" option to the possibility of them wanting to start coaching or scouting, etc? "Semi-retirement" would mean that they are open to play at a really low level, such as a micro league or maybe with the side they once got started, for a few more years (just for fun), and help draw publicity to the side (perhaps before going into coaching), as well as help develop and mentor the local talent. It seems like a realistic scenario that wouldn't require too much extra coding, as most of those features are already there. Oh well, I guess I can continue dreaming.
  9. I love how far this game has come, and it really is a joy to play when time allows, and sometimes when it doesn't. The one thing I'm missing is the ability to play in true micro leagues, 10-12 game long seasons, like Tuvalu, or travel out on a campaign in the Caribbeans to manage a team at the Turks & Caicos Islands and attempt to either make the team competitive with the power houses of St. Kitt's... or put together enough of a CV to get a job in a big market, like Jamaica, and perhaps even move on from there. I'm sure there are many user edited leagues, but the charm of these little leagues would be to have them connected to the various continental cups in the game. In the old days when everything was stored locally, I can see why that would have been impossible, but with Steam and cloud technology, it sounds like something that would be quite doable. I really like the addition of studying for licenses for the staff, but that option (requirement?) should be available to me, the head coach, as well to build up a CV on not only results alone, at least not when starting out in a small... tiny... micro league when you have plenty of time to study and improve your skills (build up your character) as the seasons are rather short and you're not as busy with preparing for games. On the flip side of the idea of little micro leagues in the sun... The old manager who semi-retires in a micro league and might bring one or two of his older star players to the club... Good friendships between players and managers should play a factor in ability to signing them for a club. The scenario in my head: Let's say I've managed a huge successful club for some years and want to step down from the daily stress but still remain in the game (for one reason or the other). So, I "semi-retire" in a micro-league and try to help building up a team and/or league (I believe the league reputations are dynamic today, right). As players grow old they too decide they'd had enough of the daily regiment, and in the game today, they usually retire. But, why not add a "semi-retirement" option to the possibility of them wanting to start coaching or scouting, etc? "Semi-retirement" would mean that they are open to play at a really low level, such as a micro league or maybe with the side they once got started, for a few more years (just for fun), and help draw publicity to the side (perhaps before going into coaching), as well as help develop and mentor the local talent. It seems like a realistic scenario that wouldn't require too much extra coding, as most of those features are already there. Oh well, I guess I can continue dreaming.
  10. Thank you, forameuss! I downloaded the official version and took a look, and it did have reserves in there but no youth teams. I forgot to check for an actual league for these teams to play in... :-( Last question, and I'll let everybody get a rest from me. If I were to try to figure out the editor and create a league system in a currently unplayable nation, could I then connect it to the main game? For example, if I'd take one of the island leagues in Oceania, all of which currently are unplayable, could I then have the winner advance onto whatever continental cups are in Oceania in the game already (if there is a continental cup in Oceania in FM14)? A Caribbean island might be a better example, as I know there is a cup there, but not any playable leagues.
  11. Hmmm. I can see the league in the game when I search for Gibraltar, but I can't open it. In other words, it's not playable. I run the steam version of FM14 and when checking what version it is, it says 14.3.1. 487696 (m.e v1454). I don't know if that makes any difference or sense to anyone. If anyone can play the Gibraltar league, I would love to hear how they did it.
  12. How would I download it? If it is an SI release, I don't mind. (Sorry about hi-jacking this thread with all my very basic questions)
  13. I tried N. Ireland once, which was funny! I had some success in the domestic league, and shortly thereafter I was offered the Swedish National Team job! LOL. Should tell us everything about the state of Swedish Football. However, do you know of any small national leagues outside of Europe, like the Caribbean, Oceania, Asia, or South America?
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