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Karnack

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Posts posted by Karnack

  1. Just now, gunner86 said:

    Start with a gif...

    Or a reason to think the beta will be out today, for example, my sauce (chipotle southwest from subway) tells me it will be today, and my 2 year old son agrees, as the moon has had its haircut

    I'll try!

    We are having a planned power cut today at around 5PM, lasting for at least 3 hours. This suggests a beta release to me since I can't play tonight then. BETA IS ON!!

  2. 1 minute ago, f.zaarour said:

    Well atleast we can test the Beta if the ME is improved in a positive way. It will be a major sign for me if its good or not to buy FM21 this year. I was not satisfied with FM20 at all. It took away the enjoyment in the way i play the game. Squad building was great but you have to play also and that was just no fun at all but more frustration. I play with show extended highlights and 80% of the time i just see set piece goals. If i change something in tactics i dont see any difference. After a while i just choose a default tiki taka tactic and just play, but after a while it doesnt bring satisfaction. The gameplay in the FM20 ME was not enjoyable at all for me. Really hope that it will change in FM21 but before i go for it, im gonna try the Beta, see what the reviews are after the full game is out etc., it is what it is. 

    So what you are saying is the beta will be out today? Tomorrow? I don't get it!

  3. 13 minutes ago, mightypvfc said:

    Well, when you're releasing a game every 12 months you need big headline features to keep the user base happy. It's all well and good to implement "under the hood" features as long as you're not planning on pocketing £40 for the game. I'd imagine this game will be marketed for at least £40 on Steam and even more on the Next Gen systems. My question is do you believe this iteration of the game has enough "headline features" to justify the very expensive price tag? 

    Thats a yes from me! :thup:

  4. I see a lot of posts about people playing the game for years despite it being "terrible" and "horrible" and "not worth it" and so on. This is very odd to me, I really don't understand it. Why do you keep on playing something that you continously seem to dislike? I get if you try it and be like "ooh, this was not for me" but to then put another 100+ hours into it is beyond me. 

    Now, I'm not saying you are doing something wrong. I just don't understand it. I just refunded a title I've been playing for years because I didn't think their new product was good enough. So I spent a total of 2 hours in the game, compared to the usual 1000+. I would never find myself playing 300 hours and then look back at it and thinking "wish I hadn't wasted my time on that". Games are fun now, in the moment. If they are not then I leave it instantly. It's weird to me that so many doesn't play that way.

    Sorry, very off topic.

    Super excited by xG and what that hopefully mean for analysis. Can't wait to get stuck in. Hopefully this also means that CCCs are gone!

    Recruitment is going in the direction I want, less micromanage scouting and more relying your recruitment staff to sort it out. Very keen to dig into that!

     

     

  5. 4 minutes ago, davehanson said:

    In your post you say more time off doesn't mean more development time. I think you are clutching at straws as you have no idea how to quantify what you wrote in your original sentence. 

    Running costs. Let's say 2021 will be their only income source for two years because they want to release 2023 next and skip 2022. The sales of 2021 have to be sufficient to cover their running costs for a full extra year.

    If we assume their staff is scaled to their income every year this would probably mean a lot of staff would have to be let go. 

    This is of course broad generalizations based on very little information regarding how they operate and what their profit margins are, where that profit is invested and so on. But this would be a reason that development time doesn't increase, it increases for those still in the company, but if they have to let go of half their staff then it really hasn't increased.

  6. 23 minutes ago, Fatkidscantjump said:

    Fair warning i'm not a tactical genius by any means, in fact i'm rather new to the game. Heres some stuff that I can say lookin at your tactic.

    - Feels like lone striker as an AF could get isolated especially since theres no other player that will run into the box. I would change striker role to something like PF / DLF / F9.

    - Feels like DLP + RPM is a bit overkill, unless you specifically want that for your team to impose a style of play. I would change DLP to a simple DM OR keep the DLP and change the RPM to something more conservative since he is on ur more offensive wingback side.

    Those are the 2 obvious things that comes to my mind but also some minor things depending on the opponent like increasing team mentality and/or switching up duties (changing CM to attack vs weaker sides for example) could also be considered.

     

    Will try some other role for my striker! 

    Actually not sure why I have a DLP in the DM-strata. Think it's just something I've overlooked. He is going back to DM.

    Thanks for the input!

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