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Everything posted by hxp

  1. Anyone? This is confusing the hell out of me. Another related question, why would you use "very fluid" with "stick to positions"? Would this have any practical use? If it doesn't actively affect defensive positioning (need confirmation) then i guess you could use it to play gegenpressing with a different (more disciplined) outlook on attacking. Let's say your central defender wins back possession in midfield after rushing out for a tackle, he will pass it short and then retreat back into his position instead of thinking he's a midfielder. Is this how it works? What about "be more disciplined", how is that TI practical within a "very fluid" system?
  2. 1) Does "stick to positions" TI only really work when in possession of the ball? That's what i read somewhere. Of course attacking positioning also affects defensive positioning in the transition phase but what about a long spell of possession from the opponent, will "stick to position" still have any effect when defending then? 2) How much does "be more disciplined" and "be more expressive" affect your teams creative freedom? Let's says i play an attacking and very fluid system, which both increase creative freedom to very high values but then i enable "be more disciplined", would the creative freedom go down all the way as if i was playing on very structured and defensive? If not then how much would it go down?
  3. That's because the U23 shares the same training facilities and coaches with your main team.
  4. In the team training screen what does "main focus" and intensity level actually do? I always thought that if you change the focus and intensity for "this week" then it will overwrite the main focus and intensity but today i switched around the main focus intensity level by accident and noticed that it affected the overall workload even though i had manually set the intensity for this week. Does this mean the main focus and intensity is still in effect and the "this week" focus and intensity just adds additional training on top? edit: i think i figured it out. It changed work load because i hadn't set the full 3 week training shedule (only 2 weeks of 3). Still i always thought the work load display in the bottom right shows the current work load, not the work load over 3 weeks, so confusing.
  5. Edit: my bad, got it sorted now, 20 year olds count as "over 20" in some cases I have an odd problem, for some reason my u20's manager doesn't play any first team players i make available for the u20's. I'm playing in Serie B in Italy and the rules state that one over 20 player can play in the reserves so it should work, i have seen other clubs do it aswell. I tried everything, sack the u20 manager, rest all u20 players (they play anyway), move all u20 players to senior team (the manager will use grey players), move first team player directly into the u20's etc.... nothing. The only thing that probably works is taking control of the reserves for a match but i'm already busy enough with the first team.
  6. What causes players to suddenly lose their ambition (besides tutoring)? I have a player who was very ambitious (dark green) and now his ambition became red. edit: I just realized my squad personality changed from ambitious to professional so it showed his professionalism instead of ambition.
  7. How should i setup preseason training? I used to do it like this; no "position/role" training and no "additional focus" training so i could use "very high" intensity level in team training. What i have noticed while doing this method is that attributes don't go up as much as i would like them to. I haven't compared it to other methods though so i'm not sure, maybe it's like that because players are very unfit from holidays? Would it be better to use "position/role" training and/or "addidional focus" at the cost of less intense team training?
  8. It should matter but with FM you never know since it's so undocumented. It probably scales down the attributes according to his job familiarity so that's why you get the low star rating and it should scale the attributes back up the more he adapts to that job, resulting in higher star rating.
  9. If they have good attributes for the job but low star rating it means that they haven't adapted to that staff role so try to get staff with high adaptability.
  10. I want to retrain some players in different positions. I remember back in fm14 or 15 i could just play a player in that position and he would become "accomplished" in it after a while, even without new position training. Does this still apply to fm17 or is new position training necessary now (i think that's how it was in fm16?)? Also, does new position training increase training workload?
  11. How can i edit the opacity of the floating match panels (widgets)? I tried my luck in photoshop with pretty much all black png files but it didn't change the above. Do i have to edit an xml?
  12. All you would have to do is set a W/WM to cut inside, get more forward, shoot more and you will have an IF. Overall it doesn't really make sense to have the same roles for ML/MR & AML/AMR because a Wide Midfielder doesn't play that high up the pitch in real life just how an Inside Forward doesn't play on the same line as a Central Midfielder, he's called a forward after all. The more roles the better as someone else pointed out in this thread. If anything they should add new roles to fix your issue like an Inverted Wide Midfielder/Winger, a Wide Midfielder does usually cut inside a lot already though.
  13. I think i know what you mean by "central winger" but i would call it a "wide forward". Sort of how Anelka played for Chelsea with Drogba at ST and Malouda on the other side. I have been trying to replicate this role and it just feels wrong playing a taller, stronger and sometimes slower player as a Winger or IF, even with "move into channels" instuction which makes them play more centrally. It also feels wrong playing them as the wider strikers in a three striker formation with the current roles in charge, the only some what fitting role is DLF. AF doesn't really make sense because wide strikers usually don't lead the line and stay deeper than the central striker. I would love a "wide forward" role for strikers which sits a bit deeper than a TM(a) or AF and wider than a wide striker as DLF.
  14. I guess this fits in here. I have a player who should be able to play Regista but when i select that role for him he only gets a yellow rating. His attributes aren't that bad for this role so why does't he get a green rating? Does he he need exceptionally high attributes to become green at Regista? I'm playing in the Belarus 1st Division so obviously this player isn't too good. It just doesn't make sense to me that my DLP can't play Regista even half as good as he can play DLP. I have noticed this on other players too for roles such as Roaming Playmaker, Trequerista, Complete Forward.
  15. Hi, i was trying to change my user data folders location to another partition but for some reason everytime i try this the screen gets stuck. I can still move my mouse but i can't click on anything. I can only change this folder to another location on the same partition. A few days ago i could change the location to whichever partition i wanted it to be without problems. I have found a fix already, i edited the user_data_location.xml to the location i want it to be and it works fine but it bothers me that i can't do the same ingame. I never had problems with this before. Does anyone know what could be causing this?
  16. England players aren't top notch for their clubs. It's just the hype of being english surrounding them that makes it seem like they're top notch. If Rooney wasn't english he would be regarded as an above average EPL player but not as the top player is he made out to be. I voted no because of that reason. England are not a top team so SI should get their attributes right so they don't overachieve and not magically make them worse when wearing an england kit.
  17. There is a private chat option for tutoring where you can choose from more than 3 tutors.
  18. I have a bit of trouble understanding how Team Instructions/Mentalities affect my tactics. I used to play FM13 until a few days ago but i thought it's about time to get used to this new system because i want to play FM15! Let's say i want to play a high defensive line to a certain extent, i know that both mentality and team instructions affect it but not to which extent.:confused: For example, which of these tactical setups has the highest defensive line? 1) Standard, Push up much higher 2) Control, Push up higher 3) Attacking, No Instruction 4) Overload, Drop deeper I honestly can't tell. :o If Mentality is has a stronger effect on the defensive line then how strong is it? Does 1) have a lower line than 3), is it equaly as high? Or maybe PI's have the stronger effect? I think this is really confusing.
  19. Make the hidden sliders visible again! I don't even want to change them manually as i like the team/player instructions but it's so frustrating not to know what a team/player instruction or mentality actually does. As an example, heres a little FM14 quiz for you all. Which tactical setup uses a higher defensive line? a) Standard, push up much higher b) Control, Push up higher c) Attacking, no TI The answer: No idea. (enlighten me if someone knows)
  20. 1) I would also use a DF on defense because he presses the central midfield and that's where you should win the ball back. Not easy if you only have 2 players there. 2) If they are on line with your CM's they are positioned to deep to press so high up the pitch. Just move them up one spot. 3) You can add PI's to make your CM's close down even more unless you use a BWM because he's on max closing down already.
  21. PC bug

    If you reload after a loss of course there's a chance that the match will turn out differently then. I would argue that you still lose in most cases though so it's not that random. Maybe try playing the non classic version of the game?
  22. Should i assign my scouts to scout both a country and a competition at once? Does it have any negative effects? Less reports for each assignment maybe? Also, what happens if i assign a scout to a country, let's say England and a competition from another country like Portugal? In real life he would have to travel back and forth and scouting cost would be very high. I guess this is not the case in FM? I know i could just try it out and see what happens but i'm scared of high scouting costs because my club is poor.
  23. I'm on my first save on FM14 so maybe i'm missing something here but i can't find a good use for PPI(Personalized Player Instructions). I'm not talking about the normal PI that work for all players in that position but the PI you can set up when click "+add player" on the bottom that only work for a single individual player. I have 2 very different left backs, one is very offensive and the other one very defensive. When using normal PI i keep having to change their role and instructions manually depending on who's playing but that's annoying. When i use PPI to give each of them their own role/instructions and it works perfect but theres a big problem: When changing tactics these PPI carry over to the other tactic! This doesn't happen with normal PI which can be different for each tactic. That's a huge problem because if i give my attacking full back very attacking PPI in my possesion tactic but then change to a defensive tactic he keeps his very attacking PPI. The only way to make him fit in my defensive tactic is to delete his PPI and set up normal PI. Why can't i have different PPI for each tactic? Is it purposely like that and if yes then what's the purpose or is it just a bug/poor game mechanic(or am i really missing something)? What do you all use PPI for?:o
  24. Hi all, I'm a new FM player and i would like to know how height affects players in FM13. I have a nice regen comming through which has good attributes to be a winger but he is 188cm which doesn't seem very suitable for a winger. In real life tall players and short players both have their advantages and disadvantages which go so far that they are more or less suitable for certain positions. You would rarely see a 168cm CB or a 188cm Winger. In general tall players are better at heading (reaching headers, not heading accuracy), Certain GK attributes, Diving Tackles etc. while short players are generally better at agility, balance etc. so how does this translate into FM? :confused: