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Sussex_guy2k2

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0 "What we've got here is a failure to communicate"

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  1. This absolutely isn’t fixed. Unless there’s something I have to do, such as make it non-negotiable… but when it goes green, the sell on fee will often be there, but come the actual sale either that or the buy back clause (or both) have gone. And it’s annoying. It has more of an impact the lower down the leagues you play too, unsurprisingly. They are, yes. It wouldn’t be annoying if the opposition didn’t have the ability to change the amount of players they left forward each time. I tend to have 2 as “stay back” and at least one more as “stay back if needed”, but I rarely seem to keep 3 back, even if the opposition go from having 1 left up top to 3. I can send you some screen shots if necessary. I get that, but surely set piece changes can be made in game if they’re there beforehand? Very true. But it’s rarely dominated by Benfica and Ajax players, which it regularly is on my games. And I assume the reputation of teams changes as the seasons progress, right? So if I win the Champions League 5 years in a row, for example, then my best players should be in the running, as they would be in real life. Noted. I understand this. But therein lies an issue because the functionality around multiple bids doesn’t work properly, as discussed, because you can’t alter things like sell on clauses or buy backs. Furthermore, there’s often not a final bid once two or three teams are bidding against each other. So what I often have to do is save the game before I deal with bids just in case they all pull out because I’ve gone up by £1m, for example. Going back to the original point though, I often see computer teams bidding well above a seeming value of a player, but I rarely seem to get such bids. There definitely needs to be some balance brought to this. Right, but they need to have some basis in reality. I have a player that’s 31, but that’s been very good for me. I genuinely seem to be getting a bid for him every 2-3 days, and it’s always at least £10m below his value. And he has 2 years left on his deal… this just doesn’t make sense. I am, it’s an excellent game. It’s just a shame the small bugs, some of which have been around for a while, take you out of the experience too often. I appreciate its not an exact science though.
  2. I miss this stat, but it bugged out on the 2022 game once you hit certain points in time or certain values of money.
  3. I also thought I’d add, regarding transfers, that it would be good to be able to negotiate all transfers individually. At the moment, if two clubs make an offer of the same amount, you cannot see if there are clauses of by backs included because you can’t negotiate individually. It would be more realistic, and I imagine quite easy on development time, to implement this. Lastly, it would be great to be able to negotiate clauses when agreeing to a purchase clause in a loan contract, whether buying or selling.
  4. Thanks for your feedback. I look forward to hearing your opinion on the rest of the issues.
  5. I’ve been playing for a few years on the mobile version and wanted to highlight a few bugs and ask a couple of questions. 1) bug - when negotiating, if I negotiate to sell a player with a buy back fee and a percentage clause, when I actually sell them, these are often not in the contract when the player moves, giving me no sell on clause and no buy back, or only one or the other. This issue has been around for a while and needs to be fixed. 2) attacking corners - bug - I still concede on the counter far too much because players don’t stay back as required. There should also be options for how to approach corners when defending and attacking, depending on your mentality as a team. 3) world player of the year - question - how is this decided? After 20 odd seasons of winning almost everything, I still struggle to get players in the top 3, let alone winning it. Yet players from teams like Benfica, Ajax etc win it regularly or end up in the top 3, often with ratings and stats well below my players’. This needs to be made much more realistic. 4) player characteristics - question - some characteristics seem almost impossible to train out of players, such as laziness. Why is that? 5) selling and buying players - I’m sure this has been touched on so many times, but the valuations are unrealistic. It’s almost impossible to get above valuation for my players, yet other teams will want 2,3,4,10… times the player value. Still, the game’s great in general. Just some things need to be improved, particularly point 1 which is a bug that’s been about for far too long!
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