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kun^^

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Posts posted by kun^^

  1. Hello,

     

    Need some help guys.

    Can't manage to set the signature of the player to the bottom of the container for some reason. Or for somewhere else ...

    103399764ba20f812a6e4084a7b99ef2.png

    I'm missing somethig for sure!

    panel should_force_refresh="true">
    <layout class="fit_children_attachment" alignment="vertical,fill" offset="0" gap="0" />
    	<layout class="arrange_vertical_attachment" alignment="top" offset="0" gap="0" />
    	<layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" apply_to_children="true" />
    	<widget class="player_reports_overview_summary_panel" file="player/yacs knowledge" height="50" inset="0" offset="0" gap="0"/>
    	
    	
    
    	<container height="280">
    
    	
    		<layout class="stick_to_sides_attachment" alignment="all" apply_to_children="true" inset="0" />
    		<!--<widget class="picture" file="yacs/backgrounds/ppob" transparancy="1.0" _image_alignment="top, centre_x" scale_picture="true" keep_aspect_ratio="false" _height="220"/>-->
    		<container>
    					<layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" />
    					
    		
    					<widget class="picture" file="custom/cdbg" scale_picture="false" keep_aspect_ratio="false" red_replacement="primary" blue_replacement="secondary" transparency="1"/>
    						
    			
    		
    		</container>
    			
    		<widget class="kit_icon" file="generic/kit icon" kit_path="default" kit_number_path="default" id="kIIC" width="125" height="125" keep_aspect_ratio="true" scale_picture="true" >
    		<animation class="slide_in_right_animation" duration="1.0" tween="ease_out" high_priority="true" />
    			<layout class="stick_to_sides_attachment" alignment="vertical" inset="40" />
    			<layout class="stick_to_sides_attachment" alignment="left" inset="65" />
    			
    			<record id="object_property">
    				<list id="get_properties">
    					<record>
    						<integer id="get_property" value="objt" />
    						<integer id="set_property" value="objt" />
    					</record>
    				</list>
    			</record>
    		</widget>
    		
    		
    
    		 <container class="icon_box" icon="">
              
    			  
    			  <widget class="player_status_all_button" id="psAB" auto_size="all" alignment="bottom" offset_x="0" offset_y="4" gap="2" maximised="false" max_items_per_row_or_column="5" embed_in_frame="true">
    			  <animation class="slide_in_right_animation" duration="0.3" tween="ease_out" high_priority="true" />
    							<layout class="centre_in_parent_attachment" alignment="horizontal" offset="123" />
    						<layout class="stick_to_sides_attachment" alignment="top" inset="170"/>
    						
    							  <record id="object_property">
    								  <integer id="get_property" value="Pnfa" />
    							  </record>
    					</widget>
    			</container>	
    			
    			
    		<container>
    			<layout class="stick_to_sides_attachment" alignment="horizontal" inset="0" offset="0" gap="0" apply_to_children="true" />
    			<layout class="arrange_vertical_attachment" layout="-1,-6,-1"/>
    			<container />
    						<animation class="slide_in_left_animation" duration="0.2" tween="ease_out" high_priority="true" />
    			<widget class="picture" id="picM" scale_picture="true" keep_aspect_ratio="true" image_alignment="left,bottom">
    				<attachment class="test_setting_attachment" get_setting="show_portraits" default_value="true" set_property="hidn">
    					<list id="value">
    						<boolean value="false" />
    					</list>
    				</attachment>
    				<record id="object_property">
    					<list id="get_properties">
    						<record>
    							<integer id="get_property" value="fcgn" />
    						</record>
    						<record>
    							<integer id="get_property" value="Pfke" />
    						</record>
    						<record>
    							<integer id="get_property" value="prpc" />
    							<integer id="set_property" value="valu" />
    						</record>
    					</list>
    				</record>
    			</widget>
    			<container />
    			
    			
    		</container>
    
    				
    				
    				
    				
    	<widget class="person_button" id="pnam" auto_size="vertical" alignment="bottom,centre_y,can_scale" font="signature" colour="gold" style="shadowed" multiline="false" size="35">
    	
    				<record id="object_property">
    					<integer id="get_property" value="objt" />
    				</record>
    			</widget>
    			
    
    
    	</container>
    	
    </panel>

     

  2. Did something wrong here @wkdsoul :( 

    4824995ee6a8ebe152c7aa7dc02c9fc2.png

     

    !-- this file lists the global panels that should be installed -->
    <panel>
    	<layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" />
    
    	<container>
    		<layout class="stick_to_sides_attachment" alignment="all" inset="0" apply_to_children="true" />
    
    		<!-- background picture - covers entire screen 
    		<widget class="background" file="backgrounds/default" id="bgnd">
    			<record id="object_property">
    				<integer id="get_property" value="bgnd" />
    				<integer id="set_property" value="file" />
    			</record>
    			<attachment class="test_multiple_globals_attachment" default_value="false">
    				<list id="get_properties">
    					<record get_property="MatS" test_mode="0" value="true" skip_if_null="true" />
    				</list>
    				<integer id="set_property" value="hidn" />
    			</attachment>
    		</widget> -->
    
    		<!-- match background picture - covers entire screen -->
    		<widget class="picture" id="Mbkg" scale_picture="true" keep_aspect_ratio="false">
    			<record id="object_property">
    				<integer id="get_property" value="bgnd" />
    				<integer id="set_property" value="file" />
    			</record>
    			<attachment class="test_multiple_globals_attachment" default_value="true">
    				<list id="get_properties">
    					<record get_property="MatS" test_mode="equal" value="false" skip_if_null="true" />
    					<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
    <record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
    				</list>
    				<integer id="set_property" value="hidn" />
    			</attachment>
    		</widget>
    	</container>
    	
    	<!-- background picture - covers entire screen -->
    		<widget class="background" file="backgrounds/default" id="bgnd">
    			<record id="object_property">
    				<integer id="get_property" value="bgnd" />
    				<integer id="set_property" value="file" />
    			</record>
    			<attachment class="test_multiple_globals_attachment" default_value="false">
    				<list id="get_properties">
    					<record get_property="MatS" test_mode="equal" value="true" skip_if_null="true" />
    					<!-- PROP_FULL_SCREEN_3D_BEING_DRAWN -->
    					<record get_property="Ma3D" test_mode="equal" value="true" comparison_mode="or" skip_if_null="true" />
    				</list>
    				<integer id="set_property" value="hidn" />
    			</attachment>
    		</widget>
    
    	<!-- overlay -->
    	<widget class="picture" file="backgrounds/overlay/30" scale_picture="true">
    		<boolean id="keep_aspect_ratio" value="false" />
    	</widget> 
    	
    	<!-- match - covers entire lower part of screen when looking at a match -->
    	<widget class="match_highlights_panel" id="full" pitch_unique_id="full">
    
    		<attachment class="test_multiple_globals_attachment" default_value="true">
    			<list id="get_properties">
    				<record get_property="MatS" test_mode="equal" value="false" skip_if_null="true" />
    				<record get_property="nfsM" test_mode="equal" comparison_mode="or" value="true" skip_if_null="true" />
    				<record get_property="dtty" test_mode="not_equal" comparison_mode="or" value="53" skip_if_null="true" />
    			</list>
    			<integer id="set_property" value="hidn" />
    		</attachment>
    
    		<record id="object_property">
    			<integer id="get_property" value="objt" />
    			<integer id="set_property" value="objt" />
    		</record>
    	</widget>
    
    	<!-- tunnel interview scene - covers entire screen -->
    	<widget class="picture" file="backgrounds/tunnel" scale_picture="true" keep_aspect_ratio="false">
    		<attachment class="test_multiple_globals_attachment" default_value="false">
    			<list id="get_properties">
    				<record get_property="section" test_mode="equal" value="mpPh" skip_if_null="false"/>
    				<record get_property="section" test_mode="equal" comparison_mode="or" value="mpPa" skip_if_null="true" />
    			</list>
    			<integer id="set_property" value="Shwn"/>
    		</attachment>
    	</widget>

    Nevermind, solved it :)

  3. 1 hora atrás, wixxi disse:

    I like the idea of implementing the central overload with the 2 CM-a, and it made me about how this can be implemented in different ways. For example in my 4123DM I'm using an IF-s and AP-s that both sit narrower, and using WB-s on both wings to provide the width, then 2 CM-s that are more static but are very technical players so contribute well in the final third. This ends up creating a similar look to the screenshots of man city but just with different positions taking up the different spaces in the offensive organisation.

    Also, about the tactic itself I would expect this typically works better when the opposition is already forced to play deeper and is great for breaking a deep block like man city are forced to do in most games. Do you adapt this at all when facing stronger opposition who could exploit the lack of solidarity in the midfield e.g. during defensive transitions?

    In terns of possession against weaker teams with low block its amazing. But sometimes its hard to score a goal. But in real life that happens too. Against  stronger sides this tactic pays off. Maybe because they dont defende so deep and try to build from the back. As an example, in my first year on champions league i went to the final. On other save i won it with valencia easy with few transfers. 

    The DC  on this tactic need to be good for sure , but to answer your question , no i dont adapt against stronger sides, i prefer to lose 7-0 and play my game in my way. 

    The only thing i do is to change the iwb to defend and the MC to support when i want to " defend " the result

  4. Hello,

    I've been playing around with this system , whath do you guys think of the role and duties?

    yw1C1tf.jpg

    My ideia is: 

    inverted wingbacks to help the transition on possesion until they enter the last third of the pitch, then the TI overlap left/right make them an usual WB suporting the team on the flanks. This make one block of 8 players , GK / defensive players and the midfield trio , this  in game and even on real life is very hard to beat and press,

    Regista: The heart of the team, initialy my idea was to pick the DLP(s) for this position, but the ingame description made my mind, More agressive deep lying playmaker ideal for possesion oriented team that press high on the field, this is perfect for me.

    In real life Fernandinho at Man City he plays really high sometimes close to the oposition area  and this role enables that as i was able to see in game.

    But have a con , on game this role doesn't have tackling needed for this position???!!  On other versions of the game when you select a regista the game automatically changes one of the midfieldrs to a defend duty. This year that doesn't happen.

    How can i have a player like "Pirlo" and don't have a Gattusso or a Ambrosini to do the hard work? How can i replicate Guardiola tactic without 2 central midfielders that don't make foward runs without ball.

    DqW1UQAX0AALciC?format=jpg&name=large

    Ignore all five Man city players close to the ball and look to David Silva and De Bruyne position, How can i achive that.

    For me the answer was MC(a) on both players 

    These 2 players exploit the space beetwen the center backs and the wing backs like this

    19403308_10209197419353269_615860032_o.p

    city-like-to-press-on-with-5.png?ssl=1

    The result:

    https://gyazo.com/7db16aeb3c2f1c1dd40106f942c07ae9

     

    Wingers: 

    They provide width , i usually play them with inverted foot but sometimes if a rigth footed player can't play on left he still plays .

    Striker:

     Here i've been doing some trials , sometimes DFL(s) , sometimes F9 , and now CF(s) none of them seems to be so prolific like aguero but still making 15 20 goals a season.

    Some results:

    g0z63bC.jpg

    This season:

    5yLZCCC.jpg

    Last Season:

    dvFkfcq.jpg

     

     

    Have fun guys, and sorry for my rudimentar english .

     

  5. Citar

    I think the furthest I've got in the CL in five seasons is maybe the QF. I made the SF of the Europa League. I'm guessing your two scorers there are regens. Got any good ones? I've managed to win one La Liga so far.

    Take a look , the best by far is Sergio Sanchez , two times Pichichi in la Liga and golden boot on Champions league this year.

    y7Lu5Qg.jpg

    oGqJURh.jpg

    lw5VzlX.jpg

    aDocYXO.jpg

    BlZWilw.jpg

    Fmlon6o.jpg

    Oxhi2FX.jpg

    DKlkaZe.jpg

    yuT30xx.jpg

     

    Nice job on winniing the la liga , know im gonna focus on that

  6. 5 hours ago, 42816 said:

    I’m playing FMT on iPad and I can’t download any tactics. Can you share the player instructions?

    GK- Roll out, distribute to center backs 

    WB- Fewer risky passes , sit narrower , shot less

    CB- Fewer risky passes , close down much less

    BPD- close down much less , shot less

    DLP- none (Right now im using more risky passes)

    BWM- none

    IF'S- Shot less , Sit narrower

    EG- Shot less

    P- Shot less ,  move into channels 

  7. 13 minutes ago, drigaco said:

    Do you have a mirrored version ready? BWM on the right side DLP on the left.

    You can change the position no problem with that, you can also change the enganche to a trequartista if you dont have a player that fit the role, and also you can change one of the IF To a winger on support , in fact this is the way i'm playing right now

  8. 1 hour ago, mantorras77 said:

    @kun^^ can you post what PPM's you think are good/bad for each position please?

    Wing backs- gets forward whenever possible

    CD- Play simple passes

    BPD- Like to switch ball to the other flank

    DLP- Dictates tempo , Like to switch ball to the other flank , Comes Deep to get the ball , Looks for pass rather than attempting to score ,

    BWM- Play simple passes

    Enganche- Try killer balls Often , Comes deep to get the ball

    IF- Likes to try to beat offside trap , Plays one-twos , Cut's inside

    P- Likes to try to beat offside trap , Tries first times shots

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