Jari Rantanen\'s Shorts

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About Jari Rantanen\'s Shorts

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  1. under review

    Not wanting to diminish the issues that people with this problem have (if I had the same problems I would be complaining too) but just to point out that it's not universal. I have the exact same spec as jehilton for example, but no display problems at all. I'm sure they're working on it.
  2. Has something been done with one of the patches to reduce battery strain? Played for the first time for a while yesterday and my iPad Air 2 didn't heat up as much as before, and battery drain seemed much less. No problems with the 3D framerate, but I do find that the match speed setting resets pretty much every game to default. Not a major issues as one touch to speed back up again, but thought worth mentioning
  3. I'd counter that by saying the 3D on my iPad Air 2 is absolutely fine, and the game motors along between fixtures. Gets very hot and you need to play with it plugged in otherwise battery life is about two - three hours max, but definitely no major problems (some minor annoying GUI bugs, but nothing game-stopping). No crashes at all as yet for me. I too have limited time, so can't answer the Brexit question as haven't got far enough into the game, and didn't buy FMT for tablets last year so can't help with the comparison
  4. The items bolded would be my list too.
  5. It's linked to my issues with the tactical system. I personally (and quite prepared to accept I'm in a user group of one here ) would like the AssMan to run the game, starting using a basic Match Plan and adjusting as he sees fit, but for me to be able to watch the highlights without knowing the score. So the difference is I'd be watching a replay of the finished game, rather than trying to tactically affect it in real time.
  6. Hopefully this is seen as constructive feedback - I think I'm in the minority on my opinions, but these are the reasons I won't be buying after playing the Demo (FM Touch). Although already disillusioned with the repetition in player interactions, team talks, media, etc, hence why I turned to Touch, Social Media brings this gameworld-breaking repetition back again. I quite like the concept, but it gets very repetitive, and very quickly. I also understand why it has to be saccharin-sweet being a family game, but that also takes away from the immersion I really don't enjoy the matches any more either - the change to the tactics system to player roles and mentalities has always felt as if I have less control than the old system tbh. It may be more nuanced, but without better documentation it's not intuitive, and the labels are often downright misleading (I'm thinking of Defensive, Control, etc). I know people will jump on this, but I feel that there needs to be something between the current system (again, if you had more clarity over what the formations and tactics actually did it would be a good system) and the old Wibble/Wobble (that's the bit I expect to get jumped on!). You always hear reports of managers drilling teams to be more organised, banks of four (if playing 442 obviously!) and having walkthroughs to make sure players know where they should be on the pitch in certain (mostly defensive) scenarios. That's impossible to do with the current set up, but was absolutely simple to do with wibble/wobble. Where the current system would improve things would be on the offensive side of the ball, so maybe having structural shape based on something like wibble/wobble mixed with well explained player roles and mentalities would work well? One thing that seems to have been omitted is the player attributes from the team tactic screen - last year there you could see the important attributes highlighted that matched the role/mentality which helped me a little, but without it I find it thoroughly confusing (I know the information is 3-4 clicks away for each player, but too many clicks to find out the information is also a game destroyer for me, particularly when it was on the main screen last year) Assistant advice in game is very misleading on occasion, and when the initial set-up is confusing for me, potentially misleading assistance advice is a hindrance, not a help. You obviously don't have to take the advice, but having it there should help clarify things, not add further layers of confusion. (A small note: I read about getting advice on recommendations on player roles and mentalities, but couldn't work out how to get this advice. Is that a full-fat feature only?) The instant result feature was of interest given my lack of understanding on the current tactical system, until I realised that you saw the score straight away - it would work really well IMO if the instant result led to a screen or option where you could watch the match play out without knowing the score, which would add to the tension and draw you into the game world. In summary, for me the tactical set-up is mostly confusing, and even counter-intuitive at times, and the attempts to add to the realism actually detract from it. For me FM has always been a game based on immersion into the game world - having limited control over structure and shape while also having very artificial personalities and social world take me out of the immersion too much. I appreciate not everyone will agree with this, but this just my feedback in the feedback thread. To all who do like the game, good luck to you and I hope you get as many hours enjoyment out of the franchise as I did in the 90s & 2000s.
  7. Althoug it doesn't solve the problem, if you export your custom view you can at least restore it very quickly. I've found the same as you, and it is very frustrating.
  8. It is indeed a great point. At the same time, as I stated above, IRL a manager watches every second of the match and can see with his own eyes what is happening, and react accordingly. On every highlight type other than 'Full match', in FM this isn't the case, and therefore more information is required, and the fewer the highlights, the more frequent this advice really needs to be. Otherwise in essence the game is forcing you to watch the entire match to be able to get the most out of it. I have found to be fair that Comprehensive highlights are pretty much as good as Full Match, but I will likely lose a little interest playing this way as I don't have time to play as much as I would like, and moving forward 10-20 matches in one session is just not possible watching on Comprehensive, and I thought was the main point of FMT? Therefore surely an answer that suits everyone is that when watching full highlights, you get minimal advice (note the AssMan and the manager do talk IRL as well, so some advice is still OK?) but watching on 'Key' highlights only a more detailed description of changes made happens - maybe a couple of minutes after the AI makes them so that it is not perfect knowledge which is indeed unrealistic. That way Lilywhite can keep applauding and playing his way, and those with less free time or playing for the first time can still enjoy the game fully which comes with having a better feel for what is happening
  9. There are two things that i think could be improved: feedback levels according to the level of highlghts, so watching key highlights you would get more of an idea what changes the AI has made, as you don't see the level of action that you with full match or comprehensive. I've had significantly better results after reading a couple of threads in the tactics forum, and watching on full/comprehensive as you can watch and react. But not sure I want to play like that - beats the point of FMT to a degree. Improved feedback would help in this regard. The other is the descriptions of the tactical options. Although the tool tip descriptions generally match what I would have thought the instructions mean, from reading the tactics threads referenced above, it would appear than many of them do not have the effect that would seem to be obvious and the tool tips suggest. A fuller and more accurate description of the likely effects of the changes we make would reduce the frustration of feeling helpless, which I had before reading the tactics forum. Having to find out what things do on a forum (not how to play, just what instructions actually do) instead of, and in contradiction to, the game cannot indicate a successful in-game help system
  10. Dn't know, but that really makes me want the iPad version. Sounds perfect. The game started to die when team talks and media was introduced.
  11. Thanks for the reply. No tension that way unfortunately - like watching MoTD when you know the scores!
  12. Copying and pasting from the thread just created at the suggestion of RTHerringbone:
  13. Is it possible to use instant result and view the highlights without knowing the result? At the moment you hit IR and get the score and match summary immediately pop up - what would be great is if you could have the option to hit IR and then be able to view the highlights before the summary screen so that there is an element of suspense.
  14. I spent a while looking for the same thing a while back. Don't think it is possible, but would be delighted to be proven wrong
  15. Kevin Poole did something similar when at Leicester: the ball ended up in his hands at the edge of the box, but the ref gave a FK just outside the box for something in the build up. So Poole cleverly handed the ball to one of the opposition players (forget who it was against now) who promptly put the ball down and floated it into the net over Poole's head as he was trotting back to the goal! Muppet.