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About pelewasgood

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  1. Always manage my beloved Hibs in Scotland. Genuinely couldn't bring myself to take control of anyone else now. In the early days of CM, I used to have a soft spot for Sheff Wed (because of liking their badge in my Panini sticker album)
  2. If you want any kind of cutting edge, don't use both Work Ball Into Box and Retain Possession with Control. Basically, your players will just knock the ball around and you'll have loads of the ball without really making it count. High creative freedom is a good call, as is having a high line. I tend to find pressing is better done on an individual player instruction basis. Im never convinced about using the Very Fluid approach as I tend to find it opens too many gaps and leaves your midfield a little exposed when pressing. In terms of roles, I would probably go for more generic roles, such as CM(s) rather than more specialist roles
  3. The sweeper keeper will slightly dribble out of his area when distributing the ball, increasingly so the more attacking his mentality. In any role, I've never seen one actually sweep though sadly
  4. Same for me. The start-up video runs for about 3 seconds and then crashes. It says the following in the error report info Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called terminating with uncaught exception of type std::__1::system_error: random_device failed to open /dev/urandom: Too many open files Thread 0 Crashed:: MainThrd Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff9da8ef06 __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff978434ec pthread_kill + 90 2 libsystem_c.dylib 0x00007fff8f02277f __abort + 145 3 libsystem_c.dylib 0x00007fff8f0226ee abort + 144 4 libc++abi.dylib 0x00007fff9ac18c11 abort_message + 257 5 libc++abi.dylib 0x00007fff9ac3edff default_terminate_handler() + 243 6 libobjc.A.dylib 0x00007fff8d91c4a6 _objc_terminate() + 124 7 libc++abi.dylib 0x00007fff9ac3c00e std::__terminate(void (*)()) + 8 8 libc++abi.dylib 0x00007fff9ac3bc8f __cxa_rethrow + 99 9 libobjc.A.dylib 0x00007fff8d918c23 objc_exception_rethrow + 40 10 com.apple.CoreFoundation 0x00007fffa06d6f6b CFRunLoopRunSpecific + 443 11 com.apple.HIToolbox 0x00007fff993e5935 RunCurrentEventLoopInMode + 235 12 com.apple.HIToolbox 0x00007fff993e576f ReceiveNextEventCommon + 432 13 com.apple.HIToolbox 0x00007fff993e55af _BlockUntilNextEventMatchingListInModeWithFilter + 71 14 com.apple.AppKit 0x00007fff8b276df6 _DPSNextEvent + 1067 15 com.apple.AppKit 0x00007fff8b276226 -[NSApplication _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 454 16 com.apple.AppKit 0x00007fff8b26ad80 -[NSApplication run] + 682 17 com.sigames.eur.FootballManager2017 0x0000000112fcf1da 0x10fd4e000 + 52957658 18 com.sigames.eur.FootballManager2017 0x000000010fd54854 0x10fd4e000 + 26708
  5. I just had a similar thing with a regen, albeit on a smaller scale. Playing as Hibs in a youth development save, Arsenal offered to sign my 18 year old regen winger for £5m, which I negotiated up to £7.5m and loaning him back to me for the rest of the season. Spotted the option to extend the loan for another year, and basically I'm feeling good about the whole deal.
  6. My most enjoyable career goes all the way back to the original CM (92/93 season I think?) At random, I'd picked Sheffield Wednesday, perhaps partly based on my teenage mind being amused by their badge. For those who remember it, the original ChampMan was brilliant and left loads to the imagination, including the lovely "expected to move abroad at the end of the season" statement, which was a clear sign that your player was decent and that you didn't have a chance of keeping them. Anyway, after a couple of years of winning the premier league (with a killer 2-4-4 formation), I ended up with a regent called Stuart Woan. An absolute beast of a striker, I imagined him as a local lad plying his trade at the club he loved. Kept him at Sheff Wed throughout our 12 year league winning streak, with a huge amount of goals to his name. Alas, his career was ended (and his value plummeted to £50k) following a leg break, and I cried bitterly. I tried to gather the same enthusiasm for another youngster I had in the team around the time Woan retired called Nicky Pike (which is an awesome name...), but he never seemed quite as profilic. In those days, the game didn't log international caps and instead just named players in an international squad (with the matches imagined in my head). I reckon an English striker who racked up roughly 40goals a season for a decade for one club would be worth a fortune. I miss him dearly.
  7. I have quite a thorough process for researching the opposition, which is a bit labour intensive st the start of a season, but is worth a few points over the course of a campaign. My process is this; 1. Set my scouts to look at every player in the league during preseason, or as soon as the season ends. The aim is to have good knowledge on everyone by the start of the new campaign 2. Use the player search function to compile lists of players based on their weaknesses - for example, players lacking bravery who will shirk out of hard tackles. I then add this weakness to their profile as a nickname. 3. Repeat the process, but for strengths, such as highly creative players who are going to need to be pressed 4. Use the player search function to identify strongest roles for players, as typically this is the role the AI managers will use. Particularly note playmakers, ball playing defenders or target men. Again, this is noted in their nicknames 5. Finally, use the search function to identify particularly positive or negative PPMs, such as "tries killer balls" (and therefore will need to be given little time on the ball) or "likes to beat offside trap" (and therefore requires a deeper D-line) Using this info stored in the nicknames in each match generally allows me to set up three or four specific player opposition instructions to either exploit a weakness or limit a threat. Takes a bit of planning, but worth it. My Hibs team are currently playing Champions League football without having signed a player.
  8. I think that the 4141 / 41221 shape is a good one and offers lots of possibilities. Just in terms of offering other ideas, I have a couple of thoughts that might work. In lower leagues, I tend to not use as many PIs, as I find it slightly restricts what players do and their decision making skills aren't effective enough so it becomes a little one dimensional. In terms of setup, I tend to go with F9 WP CM(S) CM(A) WP DLP(D) FB(s) CD. CD. FB(s) GK Using this setup, I tend to find some nice link up play through the midfield, with the DLP generally always being available to attract the ball and allow runners ahead of him. Both of my CM players have "get forward" and "into channel" instructions, and they link up nicely with the F9 dropping deep. I've had decent success using this system, with a bit of tweaking depending on the opposition setup, in the Scottish lower leagues with Edinburgh City.
  9. Any suggestions for my problem with transfer windows folks? I've put together my new Scottish league setup (top flights then regional system in a pyramid down to 7 levels), but I can't work out how to get transfer windows to act consistently each year. I want it to run from 1st Jan to 31st Jan, as it does in real life, but the game keeps updating it each season to being a date around this time, rather than my specified date. Any ideas?
  10. I went a step further and changed the language when I moved from Scotland to managing a Spanish club on FM14. Kind of immersive, meant I ended up looking up loads of words, just to find out they meant "journalist" or "injury"!
  11. Long time admirer of the tactics forum, so go gently on me ? Every year, I can put together decent tactics that produce decent results. Some lovely silky passing moves (regardless of the level of the league) and stuff that would be nice to watch. As a challenge, I want to try to put together a successful tactic based on winning ugly - think Sunday league, industrial football. I tried it in FM16 without success. Is it just me, or does the match engine reward "nice" football too much? I mean this particularly in terms of lower leagues, as I understand that players with good technique and tactical ability will generally always overcome 1990s Wimbledon type approaches. Thoughts?
  12. There are plenty of real life examples of teams being asked to pay well over the value of a player, akin to what the OP is saying. Andy Carroll to Liverpool seems to be exactly the sort of deal that he thinks exists only in FM.
  13. Not sure if this is the right place for this or not, but let's see. For planning my next long term save, I like the idea taking over an amateur team and trying to see how I can develop them. To do so, it's surely useful to be able to spot available amateur talent, and therefore have decent scouting numbers. If I'm employing scouts on an amateur basis, and therefore there isn't a wage implication, am I right in thinking that there shouldn't be a maximum number cap for them as staff?
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