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Emmeth

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  1. I agree on that. When I set in game instructions to f.i. " play wider " nothing happens different than before. When I set " much higher tempo " nothing differs from before. The same for other instructions. SI, could you please confirm that " instructions " are only a cosmetic feature like players' hair color or t-shirt colors ? Thanks
  2. So far I have played around 20 matches but I have never seen a single goal made with head both from my own team or the opponent ones. Is it only me or FM15 has neglected the possibility to score with head ?
  3. I have a different question : Is there a way to " speak about " to all the players in one shot instead of speaking about to 25 players one by one ? I would like to tell them all that they all are goats in one shot only, not wasting time to open a gazillion of sub chat menus. Thanks ps. Is still somehow active the " fine player " ? I liked this option a lot but I can't find it anymore
  4. Hi, I found what you mean but in the bottom left side ( the last week of the training screen ) it keeps on showing the wrong intensity despite what I set in the top left as you suggested. I am therefore forced to set the intensity every week or so. Is it only me ? I don't think so. I have 1.5.3 the latest version upgrade via Steam. Please let me know Thanks in advance Best Regards
  5. I would like to be enlighted on this, please. I think I should be able to talk to my team when I think it is most appropriate, the effects of course would depend on the frequency and arguments. Instead, I am prevented to do that both when I lose few matches straight or when I win in a fantastic way 2-3 matches. I would have liked to talk to my players sooner rather than later. Which are the criteria that open/lead to the possibility to talk to my own team ? :confused: This way I am obliged to talk to the showers' roses and I feel weird doing that Thanks
  6. It would be cool IMO to tone down a bit the touching of the ball when a player runs with it, small touches need lower sounds compared to players' shots.
  7. I am clearly not a mothertongue so I had to study in Google the word " Flair ", interesting. There are half a dozen of meanings, I assume the FM meaning is something like " Fantasy " or " Creativity " but I am keen to think about " Flair " as more something like " sixth sense " ... :confused: ?
  8. Agree. Anyway it's a game and f.i. money earned by the manager into FM can't be spent nor invested, so what's the point of manager's salary into FM ?
  9. My silly post says now that I am already happy with FM15. Few minor glitches ok but the game is already pretty solid IMO. That apart it takes 4 minutes to save, all the other stuff is OK for me.
  10. I have few players complaining about the high training workload. I couldn't care less, usually I further increase the training workload to moaning players, at least this way they have a valid reason to bother me.
  11. If the human player could set the ticket price IMO it would be a plus in terms of management. The human player would have to choose the proper balance between income and stadium supporters number with 1-2 clicks each match, simple, quick and efficient.
  12. Thanks for the answers but in terms of gameplay IMO " vision " is totally different from " creativity ". This in the real life, maybe FM interprets them in the same way. Vision means the ability to see the whole field and to dictate the geometry of the passes, something like Pirlo, a good player but he does very well his homeworks with no invention. Creativity means the opposite, the capacity to create, to invent, something like Maradona. You will never know what is going on in front of him. Vision is related to a good but boring player, predictable like a traffic light.
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