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Leon_fogo

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Everything posted by Leon_fogo

  1. The editor is very slow to load the database, my computer is the same one I used in FM 2023, this has been a known problem since launch, won't they adjust it?
  2. The game needs to reduce the absurd amount of penalties scored per game, it needs to be more balanced. I think one thing that is affecting everyone is the wingers not doing what is asked in the instructions such as low passes into the middle... few goals from direct free kicks. Will we have a patch with transfer after closing the window like the previous FMS?
  3. The ME is ruined, the player is injured in midfield and the other team doesn't play fair, and a goal happens... this is recurrent, as are the millions of balls hitting the post, as well as the irritating expulsion in the first half and the thousand goals per game... This FM has everything to be a great game, but it seems that Sigames decided to forget about this year thinking only about FM 25... Where's the hot fix? Where are the bug fixes that there are millions of here on the forum? Please do something, or forget about selling 25, because this FM started off beautifully and is becoming the darkest version of the series... It's a predictable, scripted game, and worse... there's room for improvement because it was good in the beta!
  4. The game has problems that are very evident here on the forum and Sigames (I hope) will fix this as soon as possible: - Scouts don't work at all - Japan licensing ruined - Average goals of 3 per match - The most technical players do not pass through the middle, the game is restricted and programmed to a few usual plays It rains and doesn't appear, the beta that had a lot of fights for the ball now looks like a high-speed game. I'm waiting for news, hot fix, this FM is still very good, but because of very poorly made patches they left us with more problems than solutions... We are fans, we pay a lot for the game and we are always helping with reports, forget FM 2025, we are starting 2024, the game is FM 2024... enough problems in something that is so good, who doesn't agree that FM 2024 is broken can only be crazy or a fanboy. At the same time, the AI in the transfer market is great, the processing is perfect, the game is more difficult, we have more realism in several moments and the interaction is perfect! I'm playing every day and following the forum here, we're fully capable of playing but it's far from being an 8 or 9 grade game.
  5. The game has some absurd flaws, it seems that goals always come at the end of the match, regardless of the team you are playing against (be it small or big), I understand that there have been a lot of goals scored in real life at this point in the game but in FM it is getting boring! Fair play simply seems to have been removed from this version of the game, the players get injured and the game continues, neither the human nor the machine players throw the ball out, totally unrealistic! I'm really hoping to have a hot fix before the March patch, the game needs adjustments and Sigames knows this, the forum has many reports that we just have to observe to correct the game... we are tired of the ball hitting the post, of movements bizarre from the goalkeepers, with goals from crosses and few passing passes.
  6. Maybe in fact the problem is with tactic 4231 and gengpress One thing that is irritating me is the issue of goals coming from wrong passes, I hardly see goals from plays worked with short touches and especially the millions of balls hitting the post throughout the game. Another situation that I have already mentioned is loans, there are always complaints that the player is not playing in the indicated role, as the player is used a lot. The AI seems to force some things to make the game difficult and it becomes totally unrealistic... I hope you see these issues in Fm 2024, as the game is not as well finished as it could be.
  7. I used to think that there weren't many goals, but I actually notice a lot of goals, whether mine or from the computer (at the beginning of the match and at the end). I believe that in fact in world football, especially after the 2014 World Cup, the additions became much bigger and could have more goals, but the most frequent results if we observe are 2 to 2, 2 to 1, above 3 goals for a team is indeed too much . The game is very fast (the more technical players who seemed to pace the game, with passes, dominations, dribbling) is almost no longer reproduced in ME. I'm playing a little dull, I wanted a hot fix at least that didn't come out.
  8. I'm a little discouraged, I'm hoping for a hot fix at least this year. Mainly reducing goals and making the game more dynamic with passing passes, with less robotic goalkeepers and also with the game being more adjusted in instructions and the transfer market.
  9. Congratulations to Sigames! The game is processing very well, it has been optimized since the last version!
  10. This should be more balanced, preferable to a transfer for a low value as a loan is thus unrealistic. Just like the players we borrow are always returning to their original clubs just because we're not using them in the position they want, as the player is often a starter, that's absurd.
  11. Happy Holidays ! I hope for a patch later this year, especially with all the reports here on the forum. I leave here an impression that I have seen a lot that I haven't commented on yet: players return to clubs that we have loaned to for whatever reason, this is quite unrealistic! - The ME would improve a lot if we saw a more rhythmic game like we had in the beta, more free kick goals from direct kicks, an average of 2 to 3 goals per game, much less balls hitting the post, more goalkeeper saves and especially more passes to rip .
  12. It was actually better... Player mobility, sweeping passes, direct free kicks and also a more rhythmic game.
  13. The FM 2024 editor takes too long when opening or loading the database, in FM 2023 this was normal, it is a known bug since launch, will this be adjusted?
  14. I'm finding the game a little boring. Many balls hit the post, no goals from direct free kicks, plays and goals resulting from passing errors, almost no goals from long distance. ME has a lot of good things but after the hot fix patch it seems to have become more robotic... I'm always reporting my impressions and eagerly awaiting the Christmas patch lol This bicycle goal posted above is sensational, the game could have had more goals like this
  15. I'm amazed how in a season already halfway through I haven't managed to score a goal from a direct free kick. I also find it strange that the VAR judges almost don't go on television during capital plays for the match. I want the ME to be improved in reducing the number of goals a little, bringing back the torn passes (but not turning into a programmed game), I'm hoping the players will become more humanized in runs, in disputes for the ball (I saw this in the beta version), and above all I'm very excited about the editor being adjusted and competitions being updated, today FIFA released the new intercontinental cup, can we wait for that?
  16. In fact, climate issues have never been resolved in the FM's, snow simply does not exist, torrential rain only happens when the referee blows the whistle and never before the match, throughout the game we do not see water and the uniforms remain "clean" and not wet. I believe that this is not so relevant, I am based on the fact that FM is not a graphic game and never can be, its idea is different but the issue of lighting in games and match times and if It's raining, at least show the water.
  17. I'm noticing this here in my game. Goalkeepers jump completely unrealistically, defend with their backs, look like they are slipping and turn their faces on frontal shots. I've already reported on this a few times, I hope a correction happens.
  18. The technical committee in the game has several positions, but in fact there is not much representation and functionality in the game. This makes the game a bit "emotionless", the AI could be improved in this aspect. The computer would create more difficulties if: trainers, physiotherapists, assistant coaches with significant attributes for the reputation of the league the team is in were more participative in FM. I don't think the game is easy, but at the same time that we evolve within a save, the machine's algorithms could evolve too, always leaving the game balanced. I read here throughout the thread that the football director is not performing his role, this bug is old and I am always reporting it in favor of a better game. The same is happening with the scouts, this has to be well adjusted and works together with the interaction of social media and members of the technical committee, it would give the game more autonomy and more realism. I believe that everyone's "dream" is to see FM as an increasingly realistic simulator in the world of football, that is, we are just technicians and the members of the technical committee perform their functions and the game happens. This is not yet possible, if we are just the coaches the game becomes monotonous precisely because there are functions that are not performed. Will we have the traditional update around Christmas? In my opinion, ME is very good, I'm waiting for updates on the pre-game editor and especially on the Japanese licenses.
  19. In fact, there are many goals at the beginning of matches, and after the team opens a good lead it is almost certain that a goal will be conceded. I have a lot of ideas about making the game as realistic as possible. AI squad construction must be based on the team's attributes, morale and reputation. The game's algorithm must make the game more difficult in a proportion that is related to what is happening in world football. I see people here saying that this version is very easy, I don't understand it that way: - A club with a low reputation but with a coach with good attributes can evolve in the save (a fact that almost never happens) - A great player (attributes and mentality) in a small club should influence better finances and performances in lower-profile championships The game could be more improved in exchanges between clubs, in loaning players from the base to teams in smaller divisions A player should have an easier time growing, evolving in saves on smaller teams, transferring to bigger teams and making the selling team have more finances and consequently better players for the main squad. I'm seeing here on the forum that the scouts are not being effective in the game, I think they should be more active and have more interaction, especially with intermediaries, I don't see nearly any proposals from players that would make the game more real and more difficult. The morale of the players in the squad, good training should make the team successful regardless of the division or reputation and I repeat, social media had to influence this a lot. In the old CM's I saw a lot of proposals throughout the season, of course this cannot always happen, but increasing this a little throughout the season and not just during the strong market would give the game a greater diversity of difficulty level. Regarding ME: - Many goals are being considered against, when in reality the goal should be credited to the player who kicked the ball and not the one who deflected it - The balls on the post must be greatly reduced - VAR is well balanced (goals and disallowances) but the line of whether the ball went in or not is almost not seen as well as goals from direct free kicks - In this last patch, the game became faster when reproducing the dolls, I think SI could put more "weight" on the dolls, making it seem like the steps are closer to that of a human being, sometimes the players seem to float - The goalkeepers are practically perfect in this version, I just don't like how in front kicks they jump looking like they slipped or defend from the side, looking to the side and not at the ball that went towards them I think that players arguing with referees, players gesturing during throw-ins, free kicks, and especially pushing in the penalty area during corner kicks would give the game a great deal of immersion! Finally, I'm loving this version, I was just really sad about the poor licensing in Japan and serious errors in the pre-game editor, it's very slow to start, if it were possible to check more than one file at the same time that would be great too. I'm hoping that the patch will be released this year and the game will be perfect for us to enjoy at the holidays.
  20. Many people are saying that the game is easier. I think of it this way: FM is a simulator, it must be based on the reality of football (statistics, attributes, tactics and mainly sporting situations) must be analyzed throughout the game. If these characteristics are correct the winning result must be achieved. It's a game and it has to be fun too, because a game in which you don't win never loses its fun and meaning. I'm playing in Brazil (a league that doesn't have licensing rights) and I see some points that might be in line with the game as a whole. The first save I made was in England, and I also tested it in Spain. In fact, ME has reproduced many goals, football matches that look like futsal or, as some say, handball. I believe that some points need to be improved: - There must be a balance of goals between times with gray players and times without gray players - Between teams with a playable division and others without And mainly between humans and machines, that is... AI has to be more aggressive in order to reproduce what is happening in reality (predefined attributes of coaches, coaching staff and especially players). The game needs to be more dynamic to have difficulty between human and machine. One point I notice is that AI technicians don't manage the squads well, the management doesn't hire players for specific positions, I still see many signings that aren't useful for the main team or players that simply pass through the club don't generate a contract, that's why Yeah... the inferior team always stays inferior and doesn't progress, making the game seem easy. The signing market has always been my biggest interest in FM: I see few exchanges between teams, few players progressing in their careers, few teams forming partnerships, just as I don't see improved financial management of smaller or average teams in big leagues around the world. Football director is still somewhat useless in the game, just as scouts should be more optimized in smaller teams, and veteran players can add attributes to lower quality teams, just as happens in real life, clubs need a team and not just a team, tactics must have more progress to be replayed in ME. I'm still a little disappointed with the financial management that was released in videos that in this FM we would have total control and a lot of information. Just as social media is practically null in the game, it is not realistic. I believe that the interaction between the squad needs to be more varied, especially in terms of contracts (players asking for a raise and having a contract in force). In relation to ME, the biggest point of problem in my opinion is that the game does not have the most "humanized" players, varied movements in gestures (complaining about the referee for example), more technical players are not as apparent in the game, passes that are torn practically non-existent and making the game focused on the most basic characteristics of each player, this makes FM seem more programmed and easier
  21. I fully appreciate an insane transfer market, of course we have to value realism. But as I play in Brazil and here there are many transfers that I think are a good example: - Players returning to end their careers - Great football stars coming to play for the country's fame - Players returning on loan to their original clubs This could be better represented in the game, I think it's one of the things I dreamed of most whenever I played FM years ago, since 2012 I've been having this idea. Another fact that could be better explored is social media, more news that influences the game such as: Fans and polls City or club situations such as commemorative dates, news from players using social networks that generate repercussions. The club's atmosphere can become heavier or lighter depending on situations in the championships as well as more celebration of our achievements.
  22. - Free kicks the ball hits the wall and the goal happens with the goalkeeper falling to the other side where the ball goes (it's an uncommon goal in football and in FM it seems programmed) - Goals coming from rebounds from dead balls, it can be annoying when the defense is stopped and the attacker scores a goal alone - The number of balls on the post is really excessive - I would like to see more cards, I believe this happens a lot in real life and not on FM, as well as referees going on VAR television, I haven't seen any on FM 24 yet Processing issues and interactions: - Players still ask for a lot of salary even when we already offer salaries above what he earns in the current team - Players complain about squad issues that do not match reality - Player reaction does not exist in this version - The AI did not replace players before 70 minutes of play - The AI leaves players injured for a long time in the match - A lot of lack of translation in press conferences At the same time, this FM is still very good and has a lot of potential. Great processing, fluid ME with varied plays, movement of the best players evident, top scorers scoring goals. Goalkeepers get penalties (I said before but I was wrong), I don't think the game has many goals, I believe this needs to be better evaluated so the game doesn't lose its fun. Very active market, intermediaries working perfectly! I actually believe that the geng press is working very well and is the easiest point of the game, but I'm enjoying that the tactics are working according to our instructions, I believe that the game has to be balanced between winning and losing. If the team has good players, the right tactics and high morale, the chance of winning must be immense. At the same time, the game cannot become simple, moments of oscillation must be present (drawing with a weaker team, player with not so good morale at that moment playing poorly, fans are worried). Will we have a hot fix this week? We are all waiting for this, even if it corrects the crucial points, leaving major crashes and other issues for patching.
  23. The lighting is really strange in this FM, when the game starts before the referee's whistle the light is very bright (the rain starts right after that, it can be ridiculous and an old mistake), and I also notice that the climate is not adjusted. There are times that seem later than what is shown and the snow simply doesn't exist, as does the excessive light. I really can't see so many goals in my save that I started in the beta, I'm creating a new game to test with the full game. I ask you, please, please adjust this interaction, the game cannot be ruined because of this and we have to demand it here on the forum, we pay and we want the best game, I love this game, the only one I play, my favorite game!
  24. Not to forget, teams take a long time to make substitutions and often don't even replace players, totally abusive!
  25. I'm eager, like many here on the forum, for an update that actually makes the game playable. Yes, it's the best ME of all time but mainly the interactions bug is making FM2024 unplayable. Team meetings happen without any logic, players keep complaining about unrealistic situations within the game: They ask to be a starter when they already are, they ask for quality reinforcements in positions that have varied options, they complain for days on end about the team's situation when the meeting had already been held and had a result (which disappears on the next date). Loans are happening in a way that irritates those who are playing, I believe that the transfer AI has been improved, but this situation is ruining the fun of the game. At the same time, I'm enjoying having several proposals from players, the market has become more optimized, however, there has to be a balance between players who add to the machine's teams and according to their values. We noticed that teams make strange signings and sell their best players without bringing players of the same level. I don't agree with some people here, who say that the game is easy, the reputation of the coach, the chosen team and the database created helps to make the game more complex. But, if you train according to tactics, with good staff and correct attributes in correct positions, there's no problem winning games, that's football. I'm really enjoying the teams dominating playing at home and when they play away from home it's more difficult, just as I'm loving the processing of the game, this FM is the fastest in history and ME the best, varied plays, participatory defenses with positioning apparent and the attack with the gunners being gunners. A lot of people complain about the goals in an absurd amount, I'm not getting that here... what I notice is a lot of penalties converted, a lot of balls hitting the post (although as I play in highlights, I don't see the big game and so the highlight is a ball hitting the post ), but I've seen reports and I've seen games where we had more than 3 balls hit the post, totally unrealistic! The licensing in Japan is a huge disappointment for me, I always wanted to play in that league, and I used alternative updates that didn't satisfy me, now with the licensed game not having more than 150 players it's totally ridiculous, amounting to false advertising, because Japan simply doesn't exist in the game.I hope Sigames pays attention to the forum reports here, I see a lot of important information and crashes that can be avoided in future patches. I believe that many users here are casual, but the reports must be analyzed and tested before the patch... I am confident that this FM will be perfect. But at the moment I'm dissatisfied because I don't consider the game playable.
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