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About baddragon62

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    Is there a life after FM???

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    CSCA-Rapid Ghidighici

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  1. The camera options in the last few years of this game have been absolute crap. I get that you design nice stadiums, but that doesn't mean we want to actually see them. Unless i am mistaken the game is called Football manager, not stadium appreciation. As an example I give you exhibit A : https://imgur.com/Vk7AnzO Lovely inst it. How are you supposed to enjoy watching a game when you set to see only 25% of the field of view. You cant see what is happening in the penalty area or anything else apart from the player taking the kick. Play continues and the image scrolls left. https://imgur.com/fTRK1Y5 At least we get to see 50% of the game. But seriously this is rubbish. The problem is the way you have decided to keep the ball in the center of the screen. This results in massive unnecessary movement which makes the game totally enjoyable to watch in 3D. You guys spen all you time with wonderful animations but can't get the simple things right. Take a look back at one of your better efforts. FM14 https://imgur.com/q3ctf9Q Notice how you can see the pitch, the players AND the goal. The key thing is that you allowed the ball to leave the exact center of the screen, resulting in a smooth graphic experience, In this example, the ball started where the ref is standing and the view didn't move significantly. It is why I am still playing FM14 and not FM19. FM19 may be a better game with lots of great features, but the match experience is not.
  2. Think of it this way. The more rigid the shape, the more segregated the play. Think WBA under Pulis v's Man City under Guadiola. WBA's style is structured - players with defend duty defend, attackers attack. City is fluid, with anybody likely to attack. Your defenders will still defend on fluid, but if the option is presented they will be more adventurous. Thats my take on the situation anyhow.
  3. I second that motion Cleon - Its a lot to do with how you cover your flanks. Playing three at the back doesn't mean you have 7 to attack with!
  4. Style could be a lot like personalities (professional,ambitious, etc) , where there is a hierarchy of the choices. When a if a player qualifies for more than one of those, one style may trump the other.
  5. Yeah, manually editing the XML files is no fun at all.
  6. The hair will align and stretch to match the face shape. Even if you stretch the image it will not render below the point of the chin.
  7. I have started with photoshop and cut out all of the beards. Seemed easier than deleting the files.
  8. The issue is that if the image is detected to have a beard, it will truncate the image to about level with the jaw. I think that facial hair is generated by the game itself. The only option is to go through and replace any beards with new images, or remove them and rebuild the index files. Neither appeal.
  9. I've been playing around with the images and it looks like you can not successfully have beards on players. No matter what I tried to do, the graphic was truncated and the beard was pushed up over the nose. Image sizes of 132 x 132 seems to be the new size, probably due to the smaller image of players. In order for the hair packs to work correctly there will need to be a crap load of work done.
  10. During the match I have a default setting which I like to use . However after the match I might want to look at other things in detail. What I would like is to be able to save a configuration as a preset much like what you can do with the team instructions. This would be particularly handy to track a player flipping from one set to another to see what was going on. Also it would alleviate the frustration of having to reconfigure things every time you load a save,
  11. Agree 100%. The players must have played together before surely?? Unless once a manager has been sacked, Doctor Evil comes in and mind wipes the players... but that is only a tactical mind wipe, as the team morale is still retained! I would like to see them retain the previous managers formation knowledge so you have something to build on.
  12. Am loving the new depth chart in FM17, however it is frustrating to have to click away to see my player profile is annoying. Why not add the information popup to the player name like so? Also it would be handy to see the assigned player roles in each position.
  13. Again not a solution - then I have to wait 10 minutes to reload the game.... I want to abort the save I have created. Not abort the game.
  14. That is not the points - why am I forced to save the game if I don't want to keep it? It's like being back in kindergarten....
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