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Everything posted by GlesgaKillie

  1. Yeah im having trouble resetting mine. deleted the hall of fame file.
  2. Hi folks, So I get people have been having trouble with corners this patch. I have a routine that is not an exploit, not a glitch but just helps generate a higher percentage of goals. It's inspired by the musing of @MerryGuido on Twitter and his strikerless.com website. I got the idea for the long shot mayhem outside the box directly from a post he made. I am averaging about a goal or more every two games. DL takes left corners, DR takes right corners or whoever proxies as per your own formation. I don't/won't have patreon and will keep all my content I share free, so a 'like' on my FB page would be massively appreciated. https://www.facebook.com/comedychrissy/ Any questions please ask below, happy to help. If I ain't answering quickly, just DM me on here or FB which I check daily. I hope all of this is compliant with the forum rules. If not, i'll amend as appropriate. Thanks in advance Chrissy Corners left DL Takes.fmf Corners right DR Takes.fmf
  3. Ok, so I took on board what both RTHerringbone and themadsheep2001 said. I also read the brilliant thread on the art of counter attacking by Cleon. Using the advice and tips on there, plus applying what RTHerringbone said about "how I wanted my side to play" I have successfully created a counter attacking/control tactic that solved my concerns and attacked through the middle. So from one massive whining, moaning, dour faced ****** I'd like to say a massive thanks to the mods on here. I'll try not to be such a belligerent **** as much in future. Cheers guys
  4. I wish I had read this earlier. Fantastic work Cleon. Now onto the blog. Thank you so much.
  5. Thanks, that's some great info to go on, so i'll start implementing it and see where I end up. Thank you.
  6. I'll give the FMT save a try and will test what you've mentioned on that.
  7. Right, ok. So what striker roles do exploit the space in behind a defence? Who runs into channels? Does this mean long balls don't work in the game over the top unless the striker is on a support duty? As I said in the opening post, i'd just like to know what works. I reiterate that. You can refer me to a specific page or whatever. I'm quite happy to take on board any information. It's just i'd like to know how to get a striker to run the channels and/or get in behind a defence. I'm also now very confused about the mentalities. I can't understand how an advanced striker won't run into the channels unless its a defensive formation. Really appreciate any advice.
  8. I'm assuming the following was just added for banter yeah? Or is it the case they only work with standard, counter, contain mentalities? Seriously? I am very confused now. So attacking only works when players are drawn out, i.e. with a false nine, deep lying forward, so a player overlaps? So in order for a poacher or advanced forward to work, they need to be in a system that is defensive and they essentially don't do as described?
  9. Ok so based on what you've just told me, the advanced forward and poacher will NOT get in behind the defenders because they are on the highest duty setting? Correct?
  10. Let's just assume I am a total idiot. Shouldn't be a hard assumption to make. Please could you tell me, what team and player instructions to use and what's the best way to set up an advanced forward to get in behind a defence and work the channels. It can be whatever formation, system, anything you like. I'd just like to get an advanced forward to work. Please.
  11. Iv'e tried systems with AMC's set on AP and AP's and DP's. Like I said, those are the formations of the last hour. I was only hitting early crosses with wingers as I was informed to exploit space behind a defence that was the way to go. As for the formations, they are just the recent one's I have tinkered with. I have tried playermakers centric formations to no avail. You know, you could try and answer the question. I admire the fact you've moved it onto what I am not doing correct. That's fine. You could just tell me how to make a striker work. If the answer is a attacking playermaker sending direct, risky passes through to an advanced forward running into channels then i'll tell you now, it ain't working. Hence why i'm trying all manner of illogical formations and instructions. Here is what previously worked; Oh and I know the instructions make no sense whatsoever, but it worked; Now here is what I would like to work. My ideal formation and instructions. Seeing as that is the road you want to go down and i'm willing, nay desperate for a solution;
  12. Cool I'll give a few examples then. In answer to your questions I would assume a fast defence and the ability to intercept balls would defend against through balls. Not lunging in as well and staying on feet. I would assume the ability to pass the ball through a specific space would help with through balls, i.e. into channels. Therefore players doing more risk and diret passing to a player running into a channel. Here are a few formations I have tried the last hour and typical instructions I have tinkered with. Some instructions are deselected. Just going based on what Iv'e read on here. As to why I have tried a flat back four, just my preference. I am willing to try anything that works. I have a complete open mind on this.
  13. Iv'e created a thread as you've asked. You wanted the toys out the pram, hence the attitude in your reply. Thought it would be a let down in not giving it to you.
  14. Hi folks, I am currently struggling to get a striker to work running off the back of a defence or into channels to exploit space. However, I notice the AI manages this pretty much every game and carves through my defence straight through the middle. I have tried various formations using two, three and lone strikers. I have also used various types of team instructions and player instructions. Basically the problem still persists. How do I stop conceding these goals through the middle and how do I score them myself. Now I have scoured this forum. It's telling me on various threads to defend deep to avoid being hit by early crosses, passes into space and more risky passes, balls pumped into the box and balls over the opposition defence, which in itself are the instructions given to exploit space which I have tried. So, lets say for example I want to make a 4-5-1 work. How would I go about it in a way that the striker attacks behind the defence running onto through balls and how do I set up in the game to do so myself? Been playing various versions since 98. Skunnered with this.
  15. Yeah, thanks for discussing guys. Just scratching my head when making tactics, thinking "this makes no sense to me". Cheers guys
  16. With respect it makes no sense if it isn't a typo. It's completely counterintuitive. I mean this from a real life coaching perspective as well as in game. Fluidity should relate to movement. I.e. a very fluid team moves more and be more expansive. Not be more compact. Not picking a fight but if that is not a typo then this is a discussion that has merit.
  17. Very fluid you would expect to indicate to mean a more creative and open style not compact. Highly structured would make more sense being compact with less creative freedom. I the above quoted descriptions make no logical sense whatsoever. I was assuming it as a typo until you responded. I still am unconvinced it's not a typo because surely the OP can see how illogical that post is.
  18. I hate to break the mould but I have loved FM14 more than any other edition. The ability to play online in vrs games and the match engine being decent, finally has made this a great game. Looking forward to FM15.
  19. I would really like SI to release a version with as few bugs as possible. If it means taking a year out and just updating the FM14 database with two transfer updates, then so be it. I feel for the past few years all I have done from November til March is participate in a frustrating beta test. The game is excellent, the features are brilliant. Some new added features with regards to coaching and set piece instructions (tell players what runs to make etc) would be great. The only bugbear is the match engine. If the latest FM14 engine is the best you guys think you can do, then don't tinker with it and leave it as it is. There are no discernible exploits etc. Oh and I know its perhaps programmed into the engine, but late comebacks, goals scored, whilst reflecting real life to an extent, are really becoming tiresome and predictable. Oh and making it football and not morale based would be great. Feels like Morale Manager 14 at times. Morale is good, you win, if bad, lose.
  20. Its working a dream. Just had my struggling Rangers side go 5-0 in the first half when we have scored 7 the previous 8 games
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