firewalker

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About firewalker

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  1. Here's an overall comment about the game experience: Ambiguity - There's a lot of ambiguity in certain parts of the game. Maybe it's intentional, which i can somewhat understand. But unlike real life, in the game, i'm only relying on written signals. Examples: Player interactions - When media asks my opinion if one of my top player is heading for the national team call-up, the response can either boost the player or distract him. I recently faced a situation like that, looked into the player's details, but couldn't find any leads to show whether he likes pressure or not. I took my chances and said yes, i think the player has a promising future. Next thing i know, my top player stopped producing results, sitting on the sideline. Upon further investigation, i noticed that the scout said this player likes private interaction (when being told he is doing well). Wondering if that means i shouldn't have commented at the media. Its vague, still not sure if there was a lesson to learn and how to react when similar situation arises. Playing styles - After all these years of playing football manager, i still have not figured out what each of those mean. Say, short passes. Does that increase possession? Is that best only for teams with lower average height? Is that most useful if the players you are fielding have high passing attribute scores? These make sense to me in real life, but did the programmers take all of these factors into account during building the game? This is never completely understandable due to multitude of factors playing in (and rightly so). This also applies to all other playing styles, and even in scout's report of other team's playing styles. The vagueness makes this game great, but in the end, even after success in the field, can't take satisfaction coz i don't know if i did things right, or just got lucky. (This is why i had suggested critics reviews, they will help a manager learn and get better with experience.) Player attributes - Same as above. Even after years of playing, i still can't figure out which player is the real deal (the diamond in the rough). The scout reports are almost useless (right only 50% of the time, so really not any better than a coin toss). As for the attribute scores - they help, but are so often not resulting into performance. I understand as a manager, you need the right players to have the right attributes, don't need an entire screen of green scores. For example- i remember playing the 2008 version on pc (back in 2008) and i acquired a young Joe Allen. He had every score green, and most of them (and the right ones for a midfielder) above 15. The kid never got a game rating of 7. The scout said he's a future star. I sent him out on loan. kept encouraging and working on proper training for him, but waited till he was 24. He was not unhappy, physio had no worries, he even favoured me, but I never got even a 7 game rating out of him. Maybe true to life, but frustrating. Can't use my footballing eyes to judge and nothing in the game ever indicated anything. Apparently Brenden Rodgers knew how to get 7 rating out of him, as he did last year with Swansea????? So vague. Anyways, sorry for the long post, but had to write so much to get my point across about the ambiguity in the game.
  2. Thank you for your response Marc. I thought I covered the game in detail, but apparently not as much. I will look for the items you mentioned above.
  3. As promised earlier – im back with more suggestions. Just played 7 seasons with Welling and brought them all the way up to nchampionship league. In doing so, I have made mental notes of “wishes” that may help you guys better this awesome game. Just to make sure my earlier suggestions don’t get lost in prior thread, I am building off of the list I had posted a couple of months ago. 1. Can i play my 2012 saved game in 2013? I was under the impression i can't, and im sure its been discussed in the forums, but if not, its certainly something im hoping for. 2. I'm all for keeping the game simple, but there are some big games that i'd like to really put a lot of time preparing, and thats when more features (in the form of individual player instructions) would really be helpful. Maybe a more expensive version with more features from pc version (i.e. more detailed)? After all, I like to play the game on handheld only for the convenience factor, I had no problem with the pc version and its detailed features. 3. Easy access toolbar – currently email is the easiest item to get to because there’s a consistent email icon on the top right hand of the screen. Much of the top bar is empty – it would be awesome if we can customize other quick controls. For example – I like to go to check on the player search filter list consistently (to see who became available), calendar (to see who’s coming on next, how many days’ time to recuperate and as such, who to rest for which game), line-up (to see players returning from injury and to keep rotating players), etc. This would make the user experience so much better. 4. Analyze games – yes, as a manager, we are consistently trying to figure out how to prepare for a game and what decisions to make. However, when the game’s over, we have no idea if it was my decision that helped or players were just good/bad that day. So, it would be awesome to, I don’t know, maybe pull up some critics review – (it would really help to read, that the manager’s decision to play long ball really paid off, or that putting in a Defensive Midfield really helped thwart their main Attacking Midfielder, who was the main threat.) Similarly, we can also learn from our mistakes and bad decisions. 5. Staff salaries – it would be nice to control that. This way, I know how much I’m paying for my current scout. Maybe I need to pony up more cash for this position to get better prospects scouted. Currently PES simulation game has a feature like this, but I failed to see that in FM 2012. There’s no way to fire my current scout and hire a more expensive one who does a better job at naming players, recognizing talents, etc. 6. Manager history – I’m sure everybody likes to see what they have accomplished thus far. In the manager profile page, we only get win rate and manager’s attributes rated. However we don’t see the progression of the manager through the years, what the manager has accomplished each of the year he was in charge of the team. 7. Request for a “sugar daddy” club. Some teams have that already, but if it’s a small/regional team that I’m trying to take to the big leagues, a ‘sugar daddy’ like arrangement can really help. 8. Fan count – this is something that can show how well the team is progressing. Again, more important for the small teams trying to be big. Fan count can be linked to finances (as is the case in real life with more shirt sales, etc.) It will also be very helpful in trying to determine if its time to request expansion of stadium. 9. Cash + Player offers – In transfer negotiations, ability to either buy another player with cash + player or sell a player and request for cash + player options would be very helpful. 10. Team interactions – There are individual player interactions, but there’s no way to interact with the whole team. Right before a big game, a little motivation can work wonders. I remember being able to talk to the team after the game in pc, but not in handheld. 11. Arranging recreation activity – no details needed. Just noticing slipping morale due to a string of hard games puts pressure on players. At such opportune moments – a manager shows his/her true managerial skill by taking appropriate action. 12. Small but annoying issue – in assigning freekicks and corners screen, we can only see players crossing and shooting ability. We should be able to see all set piece specialists/free-kick specialists (not shooting). And also, is crossing the same thing as taking corners?
  4. Hey guys, Big time fan here, I started playing FM back a number of years ago and have transitioned from PC to laptop to iphone to android. Hate it when i have to start a new game, but once i stay on one platform long enough, i play the same saved game for the maximum allowed period (which i believe is 30 yrs at the moment on android, right?). Didn't get there yet, but i absolutely plan to. Every time i play this game, i play with one objective - start with the lowest club in the lowest division available in England, and take ‘em all the way up to the top to win the treble. (Man utd 1999 anyone? ) Anyways, when the next version comes out, you can count on my money if the quality remains >= current. However, i'm allowed to dream (and beg) so here's what im hoping will be available in the next iteration: 1. Can i play my 2012 saved game in 2013? I was under the impression i can't, and im sure its been discussed in the forums, but if not, its certainly something im hoping for. 2. I'm all for keeping the game simple, but there are some big games that i'd like to really put a lot of time preparing, and thats when more features (in the form of individual player instructions) would really be helpful. Maybe a more expensive version with more features from pc version (i.e. more detailed)? After all, I like to play the game on handheld only for the convenience factor, I had no problem with the pc version and its detailed features. 3. Easy access toolbar – currently email is the easiest item to get to because there’s a consistent email icon on the top right hand of the screen. Much of the top bar is empty – it would be awesome if we can customize other quick controls. For example – I like to go to check on the player search filter list consistently (to see who became available), calendar (to see who’s coming on next, how many days’ time to recuperate and as such, who to rest for which game), line-up (to see players returning from injury and to keep rotating players), etc. This would make the user experience so much better. 4. Analyze games – yes, as a manager, we are consistently trying to figure out how to prepare for a game and what decisions to make. However, when the game’s over, we have no idea if it was my decision that helped or players were just good/bad that day. So, it would be awesome to, I don’t know, maybe pull up some critics review – (it would really help to read, that the manager’s decision to play long ball really paid off, or that putting in a Defensive Midfield really helped thwart their main Attacking Midfielder, who was the main threat.) Similarly, we can also learn from our mistakes and bad decisions. 5. Staff salaries – it would be nice to control that. This way, I know how much I’m paying for my current scout. Maybe I need to pony up more cash for this position to get better prospects scouted. Currently PES simulation game has a feature like this, but I failed to see that in FM 2012. There’s no way to fire my current scout and hire a more expensive one who does a better job at naming players, recognizing talents, etc. These are the five main issues I’ve had more recently. Over the years, I’ve had a lot more opinions I wanted to share but I never did. Only recently I registered for this forum and so, I’ll try and share them more often. Not whining or trolling, just hoping to contribute to better this game.
  5. Hey guys, this post is directed towards our favorite FM creators, but for all to read and enjoy. Specially Marc, Jamie, Alari and company – please do read the post. Big time fan here, I started playing FM back a number of years ago and have transitioned from PC to laptop to iphone to android. Hate it when i have to start a new game, but once i stay on one platform long enough, i play the same saved game for the maximum allowed period (which i believe is 30 yrs at the moment on android, right?). Didn't get there yet, but i absolutely plan to. Every time i play this game, i play with one objective - start with the lowest club in the lowest division available in England, and take ‘em all the way up to the top to win the treble. (Man utd 1999 anyone? ) Anyways, when the next version comes out, you can count on my money if the quality remains >= current. However, i'm allowed to dream (and beg) so here's what im hoping will be available in the next iteration: 1. Can i play my 2012 saved game in 2013? I was under the impression i can't, and im sure its been discussed in the forums, but if not, its certainly something im hoping for. 2. I'm all for keeping the game simple, but there are some big games that i'd like to really put a lot of time preparing, and thats when more features (in the form of individual player instructions) would really be helpful. Maybe a more expensive version with more features from pc version (i.e. more detailed)? After all, I like to play the game on handheld only for the convenience factor, I had no problem with the pc version and its detailed features. 3. Easy access toolbar – currently email is the easiest item to get to because there’s a consistent email icon on the top right hand of the screen. Much of the top bar is empty – it would be awesome if we can customize other quick controls. For example – I like to go to check on the player search filter list consistently (to see who became available), calendar (to see who’s coming on next, how many days’ time to recuperate and as such, who to rest for which game), line-up (to see players returning from injury and to keep rotating players), etc. This would make the user experience so much better. 4. Analyze games – yes, as a manager, we are consistently trying to figure out how to prepare for a game and what decisions to make. However, when the game’s over, we have no idea if it was my decision that helped or players were just good/bad that day. So, it would be awesome to, I don’t know, maybe pull up some critics review – (it would really help to read, that the manager’s decision to play long ball really paid off, or that putting in a Defensive Midfield really helped thwart their main Attacking Midfielder, who was the main threat.) Similarly, we can also learn from our mistakes and bad decisions. 5. Staff salaries – it would be nice to control that. This way, I know how much I’m paying for my current scout. Maybe I need to pony up more cash for this position to get better prospects scouted. Currently PES simulation game has a feature like this, but I failed to see that in FM 2012. There’s no way to fire my current scout and hire a more expensive one who does a better job at naming players, recognizing talents, etc. These are the five main issues I’ve had more recently. Over the years, I’ve had a lot more opinions I wanted to share but I never did. Only recently I registered for this forum and so, I’ll try and share them more often. Not whining or trolling, just hoping to contribute to better this game.