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  1. Unfortunately, that save's been overwritten in the past couple of weeks. I've tried older ones (pre-Winter patch) to see if the same thing occurs, but it doesn't, and in the main one screenshotted it went away not long after, so it may have been a transient bug caught in the little hotfixes that followed the main patch, or just a quirk of that particular file.
  2. I've just updated to 19.3.0, and when I go to the Training screen on my existing save, in the header bar I'm listed as having no training facilities. In reality (and I presume this is just a display/UI thing), they're Excellent.
  3. I don't know how much of the challenge I'll end up doing, but having reloaded a zillion times trying to get Lewes, I figure these saves might help for a few hard-to-land clubs I've seen mentioned on the thread. Saves have all UK+I leagues active, large database + players from regional premier divs + I think top Central European clubs (or possibly in continental competition, or both; I forget.). And an unretired and truly terrifying holiday manager as a bonus. Lewes Met Police Basford
  4. I haven't found this on search, but Albissola in Serie C/A are using Virtus Entella's Communale Chiavari ground because their own, Faraggiana, doesn't meet the league standard (in the DB it's got a 250 capacity, so I'm not surprised). They'd hoped to have a plan for upgrading it by the end of October but they're still using it as far as I can tell via the club's website (directions for fans point to it, and their last home fixture, against Pro Patria on the 28th of October, was there). Story about ground share: https://ilnuovolevante.it/attualita/lalbisola-in-serie-c-giochera-al-comunale/
  5. So I was creating a manager to skip through the first season, hit the 'female' button for "Billie Holiday" and this astonishing creation was the randomly-generated first result: Wow, I thought, once I'd finished screaming in horror, that's bright. Apart from the feet, which clearly belong to someone else and not this definitely normal human manager-of-footsports who totally isn't going to enforce team discipline by eating misbehaving players whole or converting the kit room into a hatching chamber for definitely normal human eggs. Hitting the 'male' button, though, not touching the other settings except to take off his default facial hair for better comparison, gave me this: Same slider, but he's now just a little pale, could do with getting out more or eating a diet higher in iron, but he's probably human and definitely still alive, at least until his female alter-ego catches him. The skin tone discrepancy seems to be across the board; setting the slider to the far left and the female tone is noticeably paler still than the male tone. Female: (Note too how dark her hair remains despite being 'brown', but now her feet have darker tone than her body.) Male: However, I also noticed that if you set the female skin slider to the far left and hit the 'male' button, it defaults to one step lighter, one notch in from the left on the male screen (I'd had to slide it that notch to the left on the screenshot above). If you set the male screen to its far left and switch back to female, the female skin tone is then darker and matches the male one. (For some reason, her hair colour also changes, while her feet now match her skin tone, ish.) You just can't get to it from the regular female skin choice. Hmm, I thought. What about setting the tone slider back to the right and then switching back to male? Firstly, the female model keeps its matching feet now and seems to be less ghost-white, more like the max-white male above: Then switching leaves the male model with its old 'max white' skin tone, but the slider is now in the middle (and his hair's switched again, though not so as you'd notice): Upping it to the right doesn't change much... ... but setting it back to the middle afterward, without flicking between genders, just sliding it back to where it was a moment ago, gives the man a very different skin tone to what it was before: I'm not sure this kind of variability between models and lurches in slider behaviour - and the ability to create a terrifying porcelain alien overlord with mismatched feet - is intentional. (And if it is, please can we have the option to answer press conference/player dialogue in ALL CAPS and to refer to ourselves only as "REGULAR HUMAN SPORTS-RULER [NAME]".) (Sytem: Mac, Intel Iris Pro 1.5GB, graphics quality set to medium, retina switched off. I'm not sure if/where created profiles get saved, but I've obviously kept this one because it's awesome so I guess it's available if needed.) Edit: I've also just noticed, flicking through those pics, that despite both being set to 1.76m, the female character model is noticeably shorter than the male, which, obviously, it shouldn't be.
  6. It all depends what the rest of your instructions/tactics are, but while it's certainly possible to be doubled-up down the flanks playing with wingbacks (or wide mids in, say, a 3-4-1-2), it's by no means suicidal and you can to some extent mitigate that weakness by playing to other strengths. If your DCs are big and good in the air, crosses are less of an issue, particularly if you have a defending CM/DM who can tackle back and clean up any second phase ball. If you want to tie up a flank more effectively, playing a WB(d)/DW(d) on that side with either a covering central/defensive midfielder (a BWM(d), say) or the outside DC set as a stopper will make you less vulnerable down that side. It doesn't take superb players to do it. The only rule of thumb I'd personally apply rigidly would be to pair your D-line to your DCs' speed stats - deep if they're slow - and to try to use reasonably nippy wide players, just to make it harder to be caught out by longer balls.
  7. Yeah, I thought it was: Youth recruitment - affects PA of newgens; the better it is, the higher your max cap. Junior coaching - affects CA of newgens; the better it is, the better their starting level, though it has no bearing on their potential. Youth facilities - affects maximum CA increase/attribute development for U18 squad. Youth coaching - affects rate of CA increase/attribute development for U18 squad. Training facilities - as youth ones, but for players in senior and U21 squads. Senior/U21 coaching - as youth ones, but for players in senior and U21 squads.
  8. 5-2-1-2 WB So the season's over and I've got to be happy with how things went. In addition to 4th in the league - and with a couple of matches to go, there were I think five teams, down to Hannover, in contention for the last Champions League slot, so it was very close - we also won the cup, beating Augsburg 3-2 in the final. (Easier than it looked; they only got their second in the 93rd minute; that said, we'd lost twice to them in the league, conceding 5 and scoring 0.) In the Europa, we were dismal, winning only our last game to finish 3rd in the group, having failed to qualify with two games to go. I changed to the final version(s) of the tactic after the Augsburg loss in early November. It wasn't as tight at the back - we finished with the second lowest conceded, having been easily the best defence at that point despite some ropy games (though we only lost four matches from that point on) - but it was much more effective going forward and the quality of the football on offer noticeably improved, especially once the team's cohesion maxed out. Base, defensive version: PIs: WB(d) - Stay Wider; DLP(d) - Dribble Less, More Risky Passes, More Direct Passes More aggressive option when we needed to chase the game: PIs as above. Both are heavily based on counterattacks. The 'chase' version turns the ball over faster due to the attack mentality, with the D-line and passing setting dropped back to account for both increasing on attack, and I made the pressing more aggressive. It's more vulnerable, as you'd expect, but not that much. I'm happy that it still plays largely like its catenaccio ideal - a solid wall in defence, breaking very, very fast on the counter as soon as possession comes back - just with a bit more punch. The base version is a little more measured, or its players a little less adventurous, but it's still the quick ball forward that forms the basis of our attacks. This is the first time I've consistently played Highly Structured and I've been genuinely surprised at how well it suited the system, stopping us falling completely out of shape and collapsing when we lose possession. And I've not had a good defensive-based attack system and/or a good counter-based system in ages. The first iteration I tried wasn't entirely successful, but I'm mostly very pleased with this one. Advantages Good god, we can hit hard on the break. Some of the counters are glorious to watch. The narrow three-man back line is generally very effective. The stoppers close down, but when one goes the other two are normally tight enough together in the centre that there's not much of a hole left. I'm surprised at how keen the IWB(a) and/or Bittencourt is at closing down. He picked up 10 yellows, had the highest average distance in the league, and the 6th highest average tackles per game. We were nothing like as vulnerable down that side as I'd feared. The midfield pairing works very, very well. Deep-lying pivot to get attacks moving, with a rampaging destroyer as the first line of defence beside him. The front three too. Having the two strikers drop off makes all three keen to run at the opposition from deep (which in a direct, counter system is ideal) and pull defenders out of position. Against teams playing narrow - Bayern, with Robben cutting in, for instance - we were brilliant. Disadvantages The IWB not inverting when its the lone wide player. Clemens (who has the PPM) did it more than Bittencourt - both are right-footed, so both did it to some extent - but I wish one of them had managed to train Gets Into Opposition Area as a PPM because that sounded like it'd help. We were definitely at our worst against aggressive, high-pressing teams playing at tempo. Leipzig, Dortmund, Hamburg and - in the league, anyway - Augsburg were really tough (from eight games against those teams, we picked up 2pts, scoring 4 and conceding 15, nearly half of the goals we let in all season). The 'chase' version of the tactic plays better against them because we move the ball faster, even if it does turn matches into table tennis. Otherwise, 4-4-2 was a tricky formation to play against, where doubling up on the flanks was more of a risk - I assume because the two wide players on each flank are more inclined to work together than in a 4-2-3-1. Crosses in general weren't a particular threat, though the match engine does like them; the narrow back three's pretty sound in the air. On the basis of our performances with regular players missing, playing this way relies on everyone but the two CMs having high Pace, and the two STs and three DCs ideally having high Jumping Reach. Basically, big, fast guys who can latch onto long balls forward and bully defenders, or big, quick defenders who can quickly get back into position or deal with crosses/long balls before they become a threat. Koln have a lot of pace in their squad, so it worked well, but we were weaker with second-stringers less suited to their jobs. In games where we were outmuscled by the opposition, we struggled. Players The regular squad ended up being mostly excellent. Up front, Guirassy contributed almost goal per league game (15 goals, 6 assists) in 24 appearances as a striker; we might have done better if I'd used him from the beginning rather than persisting with trying to get Pizarro or Osako to perform. Cordoba played every league game and finished with 15 goals and 9 assists. Neither of them have particularly attributes on the shooting-composure-decisions side, so this was pleasing. Risse spent a bunch of time out injured, but still ended with 9 and 9 in 24. Ozcan and Hector were rock-solid in midfield. Heintz in the BPD role and, from January, Wahlqvist made two members of a sound back line; Sorensen was occasionally accident-prone and Mere just isn't as commanding as the others, though neither was a disaster. Olkowski was far superior to Klunter in the WBR role. Handwerker made a few sub appearances in the back half of the season and looks promising, as did Quieros before I loaned him out. I wish I'd been able to sell off my unwanted players (Rausch, Lehmann, Zoller) - though a trio of Brazilian offers for Pizarro in December neatly took that £34k p/w problem off my hands - to give me greater options in the market. Tanase started to look decent enough in the first three games after Guirassy's broken toe in February, but he promptly picked up a lower back stress fracture and was out for the season; his physicals aren't bad - 14s in the key stats, decent in most of the rest you'd look for - but with more cash I could've bought someone completely suited to the system instead. All told, though, this was a far, far more successful attempt than I was expecting; normally everything crashes in flames whenever I try this challenge...
  9. 5-2-1-2 WB Into the final third of the season, and while too many draws since the winter break has seen us slip 6 pts off the Champions League places, we're solidly in 5th (and with an easy-looking cup semi-final against Union Berlin coming in April). Gutted, though, that in a 4-0 demolition of Schalke so one-sided they'd have abandoned it in the first half if it were a boxing match, Guirassy picked up an 85th minute broken toe that's going to put him out for up to 8 weeks. In the last 12 matches he's played since I started using him as the right-sided F9 (he played four, promisingly enough but without netting, at AMC), he's scored 11 goals, only failing to hit the net in 3 matches. Pace and height seems to be vital to playing such a counter-heavy system, and he's been far more consistent than Cordoba. Easily player of the season so far. I signed a backup in January because Osako wasn't cutting it. £2m on Florin Tanase, the best-looking of what was available to me, though neither as big nor as quick, and now our hopes rest on him. In his five appearances prior to this he's contributed nothing.
  10. 5-2-1-2 WB Halfway point in the season - just a game against Hertha in the cup to go before the winter break - and I'm mostly happy with progress. The current form of the standard tactic seems to be mostly working except against wide, aggressive teams - and we notched up thoroughly pleasing wins against then-table toppers Mainz 3-0 and Bayern 2-1. The latter was particularly pleasing; we were 1-0 up and they hadn't threatened when Ozcan was sent off on 60 minutes. We promptly went 2-0 up, Cordoba playing in Clemens at WBL for a classic counter goal. Bayern pulled one back on 83 minutes, but we easily kept them at bay; they only had 3 shots on target all match and barely even touched the ball in our area. The football is gloriously hideous, though we have started to leak more goals than before; a slight concern, despite still having the joint second best defence in the league. I've also settled on an alternative approach that keeps to many of the same core principles for when we need to be more aggressive and chase a game. 2-0 down at half time against Dortmund, barely having had a foot on the ball, the switch pulled us back to 2-2 and threatening a winner before they got a lucky breakaway in the 89th minute to beat us 3-2. The switch to Attacking/Much Deeper D-Line instead of Defend/Higher D-Line makes us noticeably quicker on the transition and able to draw the counter, while the switch to the WB roles and duties gives more width and adventure down both flanks, and I've dropped passing down a notch to Mixed to account for the naturally increased tempo compared to our usual grind. It's not as tight at the back, obviously, but because we're still Highly Structured it's not completely gung-ho. Risse keeps getting injured, but is otherwise proving an excellent SS (3 goals, 5 assists in 11(3) apps), while Guirassy picked up a four-week injury in our last game to thankfully coincide with the winter break; his pace, height and power make him an ideal partner to Cordoba in a counter-based system and he's got 9 goals, 2 assists in 12(4) apps. The other three strikers - Pizarro, Osako and Zoller - aren't cut out for it at all.
  11. *delicate cough* Level playing field, and all that... *delicate cough* That said, still impressive work with a formation that looked like an absolute dog to get clicking together, and Ozalp looks ridiculously good for his age.
  12. Yeah, that does seem so. It's a shame - I last had a stab at a catenaccio system I think in FM15, back when there was no IWB but you could tell CWBs to cut inside et al., and the Facchetti role, with no one ahead of him on the left, worked really well, particularly with a right-footed left back.
  13. From memory, I have: Both WBs (or whatever you have) on the posts. Three DCs (and/or bigger defensive guys) zonally marking the near post centre, centre, far post centre. Two MCs and the bigger ST (whoever's left from everything else) set to go back/whatever the non-man-mark instruction in the box is. AMC (or main creative outlet) on the edge of the box to cover for someone lurking on the edge, or to start a counter. One ST (preferably someone quick, able to chase down a long ball, and/or tall) staying forward as an outlet. I've used variants throughout FM18 (occasionally with one of the three 'back in the box' guys set to cover the short corner) and it seems to do pretty well, all things considered. I don't think I've conceded any at all from corners this save, though that's probably more a factor of not conceding many at all; on my main save with a much more attacking system, I've conceded a few but generally not enough to think I need to change. Free kicks I quite often shift one ST/advanced player out of the wall and tell them to stay forward, again as an outlet, but otherwise leave those on default.
  14. 5-2-1-2 WB Into November and we're still inconsistent. When it works, it's playing almost exactly like it should (allowing for this not being the original Herrera formation, and for 50 years of evolution since). This goal against Braunschweig in the cup was pretty much exactly what I'd hoped for: Some head tennis after their goal kick sees our IWB(a) - #17 (Clemens) - steal the ball off their right mid and immediately lay it off to the BPD - #3 (Heintz) - in centre defence. He passes it out to the DCL #4 (Mere), while Clemens starts moving on the attack. Mere knocks it up to him and he takes a couple of touches before laying it off to the DLP(d) - #6 (Hoger) - while still on the move up the pitch. Hoger pauses a moment before passing it to the BBM - #14 (Hector) - and from here's it's one-touch passing. Hector hits it long to Clemens, who ignores their wing back running at him and tucks it infield first time to the F9 - #13 (Osako) - who's dropped off deeper into space in front of Braunschweig's back three. When the ball heads for Osako, two of the three DCs run to close him down, leaving one back in position to play our #9, Cordoba, onside. Osako plays a lovely first-time through ball for him to run onto. First time shot and a great goal. (Easier to show in video/gif form, of course, but FM's highlight recorder seems to be bust, on mine at least.) But too often we're pedestrian coming forward - the IWB(a) and the WB(d) on the opposite flank aren't hugely dissimilar in their movement - and somewhat prone to shooting early and shooting wide, with or without Work Ball Into Box. Defensively, we're mostly OK, but while switching to a SS breaking through two deeper forwards seems to have improved things, we're vulnerable to the narrow and frustrating 1-0 loss because our attacks are too often wayward. P10 W4 D2 L4 F7 A6 in the league (with four of our seven coming in the last three games) tells its own story. On the upside, 10th place is still better than Bayern are doing...
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