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  1. Can confirm this. It seems, on playing around, that the one on the Schedule > Responsibilities screen does nothing; the one in Staff Responsibilities is prime.
  2. The solution, for me at least, was in this other bug: https://community.sigames.com/topic/504069-two-staff-arrange-friendly-matches-tickboxes-are-unconnected/ Under Staff Responsibilities > “Match Day” (why is it under Match Day, of all things? That’s ridiculous) there’s a second tick box with the same “back room staff arrange friendly matches for the first team squad” and the two don’t talk to each other. You have to untick the one in Staff Responsibilities to get the AssMan to stop endlessly arranging friendlies for you.
  3. It's certainly a thing in other leagues, being looked at:
  4. "For any user with a save game started since the release of 20.1.0, we’re currently working on a further fix which we hope will address this in any pre-existing saves. "
  5. I hadn't realised that "expected for League X" meant "minimum required for League X"; I'd assumed it was the same as the old "suggested level for this league" in previous versions of FM. If it's just the minimum badge requirement according to the league's own rules, maybe rephrase? "Expected" doesn't have quite the same meaning as "required".
  6. No, it's not unplayable, but my point was equally that it is that "hard to mentor/tutor up" younger players and that mentoring can't handle it if the only players available to mentor are all also affected. Newgens don't come in until the youth intake ticks over, so even if they came in in enough numbers to replace an entire senior squad (which they won't, obviously), that doesn't affect the first-season experience. For illustration: I started, and quickly stopped, a Scandinavian save last night, July start, unemployed, accept the first offer that comes in. That was Linkoping, bottom of one of the bottom leagues in Sweden. Good fun start, and by no means unusual as challenging FM saves go. The club has 17 players in total, all but two of them under 23. It has two players (neither over 23, as it happens) with Determination over 3, at a mighty 7 and 9; neither is going to be able to do any mentoring to speak of. The club's total wage budget is £225p/w so the scope for getting in senior (semi-)pros, even if there were any who aren't also Determination 1-3 (which, on searching, there aren't), is very limited. Adding a manager to browse other clubs at the same level, it's the same across the board: mostly very young players, with a smattering of near-retirement oldies and a few journeymen, almost all attributes probably unset in the database because of the level they're at, and almost all of them with minimum Determination (Linkoping is better than some; one of our rivals has one player on 7, the rest on 1). And there's no in-game way to change that because there are no mentors, and in any case you'd be looking to improve an entire squad rather than one or two duff youngsters. (On top of which, the way attribute points are distributed for a player's overall ability level seems on the face of it to mean that everyone at these obscure little clubs in obscure little leagues has remarkably good scores in their other mental attributes: only one of my team of no-hopers has Decisions lower than 8 and more than half have 11+, for instance. That rival with one lone guy with Determination 7 has almost an entire team with Leadership 10+, others are wildly Aggressive.) So I doubt it's a problem at the top end, where a raft of senior players with values set in the DB can coach up erroneously poor youngsters and cover for the bug. But outside that experience, it is. And while, yes, the AI suffers from the same problem, the user can't do anything much to get around it at that level due to the resources lower leagues have to offer. And even if every team in the division is populated almost entirely by fragile, inconsistent, charismatic geniuses with anger management issues, as a simulation while it might be playable it's still not especially enjoyable.
  7. Some leagues, particularly lower/poorer leagues, are made up predominantly of players below the age of 23 with unset attributes in the database. If you're playing a team in one of those leagues, everyone is affected and you don't have anyone - and may not be able to get anyone - to mentor the 90% of your team with their personality attributes set to minimum. So while it might not affect highly-researched, higher-tier leagues, that's not the case elsewhere, and "elsewhere" represents a very large chunk of the available playable league structure.
  8. Having just spent an entertaining five minutes trying to persuade FM to take a screenshot via F12 or Alt+F9 rather than having to Prt Scrn/paste into Paint/save, I can also report that it allows Fn+F# to work as media keys (volume, etc., changes normally as per my laptop's normal media key behaviour) on my laptop, but blocks the F# keys from working as F# keys instead.
  9. As an illustration of how things seem to skew in weaker/all-random-attributes leagues, here's my guys. Woeful Determination, of course (even the only two players older than 21-ish in the squad, Sartori and Yeksel), but in what I suspect is the way the available pool of attribute points spreads around when Det (and presumably the hidden ones as well) is rock-bottom, remarkably good Decisions for a pack of basement league no-hopers. Remarkably Aggressive, at that. (And their Anticipation isn't bad either.) I added a manager to browse the other Swedish Div 2 teams and check, and this is typical. Almost all Determination at 1, other mental attributes - in particular Aggression, Decisions, Anticipation, Leadership - really very high. The bottom team in Div 2 Soddra Gottland had only one player with Aggression below 8 and only four (I think) with Leadership below the same. And only two with Determination higher than 1 (at 3 and 7; woop).
  10. It’s worse, too, in some leagues more than others. Started in the Swedish bottom tier last night - where most first team players are both young and I’d imagine have a great many randomly generated stats - and there’s an overwhelming number of 1s, slowly rising to about 5. I don’t have the save to hand so I can’t screengrab and might be a little off, but as Linkoping I think I have two players with Determination over 5, the highest being 9. I’m not sure how they’re going to mentor each other out of that (nor how realistic/practical it’d be to have to try to find and bring in old players with regular human level stats specifically for mentoring purposes given my £225 wage budget). Aggression, on the other hand, I quite frequently see (Linkoping also have only one player, a DRC, capable of playing in *any* wide area, so I’ve had to go looking) in the higher ranges (not enough to be especially odd perhaps but it’s more noticeable given the poor stats elsewhere), suggesting that lower league Sweden is full of bullies with poor impulse control who’ll nonetheless collapse like a soufflé the moment things don’t go their way.
  11. When adding a new manager/starting a new game, the “expected for manager in...” doesn’t seem to work properly in terms of its range of preferred results, and if you select a new league to base on, particularly switching down the rankings, much of the time the old result sticks (so the Segunda B division in Spain might expect a Continental Pro license if you change to it from La Liga, but if you switch to it from the Allsvenskan (which for some reason experts no coaching badges at all!) it’ll remain at None. (Those two results are the only two I’m offered across Spain, Italy, Germany and Sweden.) Expected playing experience offers more of a range, but occasionally offers a blank (La Liga in particular) and seems to have much the same ‘sticking’ problem.
  12. I don't know how much of the challenge I'll end up doing, but having reloaded a zillion times trying to get Lewes, I figure these saves might help for a few hard-to-land clubs I've seen mentioned on the thread. Saves have all UK+I leagues active, large database + players from regional premier divs + I think top Central European clubs (or possibly in continental competition, or both; I forget.). And an unretired and truly terrifying holiday manager as a bonus. Lewes Met Police Basford
  13. It all depends what the rest of your instructions/tactics are, but while it's certainly possible to be doubled-up down the flanks playing with wingbacks (or wide mids in, say, a 3-4-1-2), it's by no means suicidal and you can to some extent mitigate that weakness by playing to other strengths. If your DCs are big and good in the air, crosses are less of an issue, particularly if you have a defending CM/DM who can tackle back and clean up any second phase ball. If you want to tie up a flank more effectively, playing a WB(d)/DW(d) on that side with either a covering central/defensive midfielder (a BWM(d), say) or the outside DC set as a stopper will make you less vulnerable down that side. It doesn't take superb players to do it. The only rule of thumb I'd personally apply rigidly would be to pair your D-line to your DCs' speed stats - deep if they're slow - and to try to use reasonably nippy wide players, just to make it harder to be caught out by longer balls.
  14. Yeah, I thought it was: Youth recruitment - affects PA of newgens; the better it is, the higher your max cap. Junior coaching - affects CA of newgens; the better it is, the better their starting level, though it has no bearing on their potential. Youth facilities - affects maximum CA increase/attribute development for U18 squad. Youth coaching - affects rate of CA increase/attribute development for U18 squad. Training facilities - as youth ones, but for players in senior and U21 squads. Senior/U21 coaching - as youth ones, but for players in senior and U21 squads.
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