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vsavinov

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Posts posted by vsavinov

  1. The main idea is to make the equation of the player's development rate from more than three parameters, and on the basis of them calculate Potential Abilities, and then a lot will depend on his luck in developing a career that will help him develop. Given that these parameters can evolve over time, the Potential Abilities value will also change accordingly.
    This can significantly diversify the interaction with scouts and the development of players, it will no longer be necessary to chase the value of only one defining parameter Potential Abilities, and everything should happen more naturally.

  2. 9 hours ago, FrazT said:

    This has been discussed regularly over a number of years and SI are perfectly prepared to listen to any alternative suggestions that could be implemented instaed of PA

    I cannot understand what the difficulty is.
    The best solution is if it's based on real life.
    At birth, we have not prescribed the date of death, and no standards are set from above, which we may or may not achieve.
    There are already a sufficient number of parameters in the game that can help realize the relative value of the potential without limiting it from above.
    As far as I could understand, the speed of development depends on 3 parameters (one open and 2 hidden) Determination, Ambition, and Professionalism, and there are already characteristics in the game, such as Personality, which are derived from a whole group of parameters, so why not make Potential Abilities by the same principle.
    I'm sure this is not rocket science)
    For example, why not make Potential Abilities dependent, but not on the 3 parameters responsible for the learning rate, but expand the list of these parameters, and add to the already existing Determination, Ambition and Professionalism such as Natural Fitness, Work Rate (as a parameter for how much is ready to give all the best in training, close to Decisiveness, but even so it's completely different), and Adaptation (as an opportunity to perceive something new for oneself, in addition to the ability to adapt to a new environment, even if it is also responsible for how the player is receptive to new knowledge), and also Consistency, as a sign of how long he will maintain a high rhythm of work for his development, and of course his age, although this does not have to be very tough. Any player with good Adaptation and Work Rate should progress well, especially at first, getting into better conditions for development (such as Club, Opportunities, Coaches) than the player had before.
    Understanding these parameters and how his career will develop will depend on what results in the player ultimately achieved.

    In FM21 it was very strange to meet players with Current Abilities - 82 and Potential Abilities - 86 at 20 years old.

  3. In general, I believe that there should be no parameter "potential abilities" at all, the parameter defining the peak to which a football player can develop should not be at all. How a player can develop should be determined on the basis of his physical natural data and his mental ability, how purposeful and hardworking he is, and this should not depend so much on the training abilities of the team.

    Even in modern football, not all super football players have been in the star super clubs, and most of them got there when they were mature and accomplished players.

    At the same time, not all pupils of star super clubs became super football players, rather even on the contrary.

  4. I can't understand why the physical data of the players from the lower leagues is very much inferior to the players from the higher leagues. This is basically something that comes from nature and does not have to be the result of training. I understand technically and some mental, and that's not all, for example - Aggression, Bravery, Composure, Concentration, Determination, Leadership, and Work Rate must also be higher and commensurate. This results in a strong imbalance in favor of players from the major leagues, especially in Acceleration, Paces, Stamina, and Jumping Reach. Very unfair.

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