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0 "What we've got here is a failure to communicate"

About philipv

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  1. Hey all, So I must be missing something completely obvious, but I can't for the life of me work out what I need to click on during a match to actually give a touchline shout. Any pointers would be greatly appreciated, Wibbs
  2. Decisions, teamwork and anticipation are all important - pace is only needed if the offside trap goes wrong and you have to catch the striker
  3. It depends on the player. Some are preset with values between 0-200 for both PA and CA. Others have a negative value set that defines a range that the player's PA and CA can take. For these players their PA and CA will vary slightly between games. If you want to make changes to the PA you need to use an editor for the Database, or a savegame editor if you want to make changes to a game you have already started
  4. I'm not sure one exists to be honest. I used to access it on fm-britain, and I know that a lot of the information is still relevant to FM09, although people have said that the team talk options and how players react to them have been tweaked
  5. DandyDon - don't know the first one, but the second, training PPMs is in player interaction. Jamie - Offside goals can be for a number of reasons. Off the ball, decisions and anticipation allow the player to judge when to make a run well. You might also try reducing the mentality of the player, or reducing the number of forward runs
  6. Go to the tactics screen, click the tctic button in the top right and then edit tactics. Choose import and then navigate to the downloaded file
  7. Mentality is set in the tactics you have. Each player can have a mentality set to a value from 1 to 20
  8. Got this from another thread - I think it's all still correct Strength: fitness >= 18 Aerobic: fitness >= 18 Goalkeeping: coaching Gks >= 18 Tactics: tactical >= 18 Defending: defending = 18 & tactical >= 18 or Defending: defending = 19 & tactical >= 14 or Defending: defending = 20 & tactical >= 10 Ball Control: technique = 18 & mental >= 18 or Ball Control: technique = 19 & mental >= 14 or Ball Control: technique = 20 & mental >= 10 Attacking: attacking = 18 & tactical >= 18 or Attacking: attacking = 19 & tactical &g
  9. Free role is more wide ranging than that. Any player will look for space, but if you give someone a free role it effectively gives them license to ignore your instructions and their position, and do what they think is right.
  10. There's not a quick, easy answer to this. Training can be dealt with as simply or in depth as you want. The following links may help, and are taken from one of the stickies at the top of the forum. Did you have any specific questions? **TRAINING THREADS** Tig’s Training Guide http://community.sigames.com/showthread.php?t=7629 A user guide to Seasoned Alcoholic's FM2007 Training Schedules http://community.sigames.com/showthread.php?t=16012 Pre Season Training http://community.sigames.com/showthread.php?t=22175
  11. To teach preferred moves you either have to go through personal interaction with the player, or get them to learn off another through tutoring. PPMs cannot be learned through normal training
  12. 1) Arrows are now just a visual indication of whether forward runs are rare/mixed/often. A forward arrow means often, although this is not displayed for strikers. No arrow means mixed, and a back arrow means rare. Changing the arrows directly alters the forward runs setting and vice versa 2) The back arrow just means they are set to forward runs rarely 3) Sounds sensible. A lot of people have difficulty getting the FCd position to work well though, so be prepared to experiment with his settings 4) Don't know this one I'm afraid...
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