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13 "You're a bum, Rock"

About hulkster02

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    West Ham

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  1. hulkster02


    Worth a mention nonetheless.
  2. hulkster02


    Just to add a little more immersion into the match engine experience could SI implement a verbal commentary that names players making passes to one another. Could evolve into keeper saves, last ditch tackles, through balls and shots on goal for later FM editions.
  3. Started up a new save, selected club and the game crashed on its own when I was looking at the PPM's of the first team. Did not press continue or push any buttons. Just hovered over the icon button for one of the players in the first team and it decided to crash. Not using any skins, any mods, using default medium database. Only selected the five top divisions in England, France, Italy, Germany & Spain. Crash occurred within a minute of starting a new game. FM 2018 v18.2.1.1051982 (2018.01.03 16.22.39).dmp
  4. Even if I change my screen brightness and/or contrast to max, I cannot view passes made by opposition in my pre-match analysis. This data is only unreadable when the text is in dark blue against a black background. Why dark blue and black? Hardly contrasting colours.
  5. I have learnt a lot regarding your explanations to the 4-2-3-1 tactic. Thanks Cleon. Really good stuff & well written to boot.
  6. Crashes are random. Never the same date, nor the same screen. DxDiag.txt
  7. No skins, mods, face-packs or pre-editor amendments. Just more crashes from FM games. Year in, year out. FM 2018 v18.1.3.1045020 (2017.12.04 12.36.41).dmp
  8. SI: you are driving me insane with your new design changes in FM18. The loan format looks great, but lacks useful content like the squad status. Sure it is available, just have to click on EVERY loan offer to determine whether your player will be playing a rotation, first team or key role. When you have more than 20 offers for one player, this repetitive clicking becomes irritating and tiring. Especially as FM17 had this information visible. What was your damn logic with this? You have been making FM games since 2005 and championship manager years before that. FM18 is two steps back to FM17, just because the interface is a ****ing nightmare to use. SO MUCH UNECESSARY CLICKING.
  9. I don't know whether this has been recorded previously, but praising and warning players within team analysis could be made less time consuming. Firstly, before praising or warning my players, I would like to identify what they did particularly well or poorly. E.g. Did they pass well, create several assists, score many goals or was their defensive performances worth applauding or berating. The file-path seems far more protracted than previous FM's. Click on recent game, analysis, match stats, click on team stats then interact with player. No problem thus far. Now after interacting with one player, the game returns to the analysis screen. So now I need to re-click on match stats, team stats before I can interact with player. I don't understand why SI implemented the interface to respond this way. The user interface was great in FM17, smoother and more intuitive. While SI has gone to great lengths to resolve many problems within the beta, the user interface is not as good as FM17. The interaction is more tedious and it didn't need be.
  10. Pre-order FM18 26/09/17 and received notification full game now available on Steam, but I cannot locate the pre-game editor under steam/library/tools. I have logged in and out of Steam, after notification.
  11. Processing part feels a bit laggy. Doesn't feel that smooth, if that makes sense. Most screens are slow to respond.
  12. Pressing continue feels laggy. Works alright, just isn't particularly smooth. Only in first week.
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