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jwchriste

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About jwchriste

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    Amateur

About Me

  • About Me
    Austin, Texas

Currently Managing

  • Currently Managing
    A team very, very far down the pyramid

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  1. Offering part-time contracts

    I'm not sure that's needed. I think the contract types in the editor may just set the contract options at the beginning of the game. I played a lower league database last year and all contracts for my club were set to "Amateur" in the editor. After getting promoted a few times, the club turned semi-pro. Initially, the board let me offer part-time contracts to staff, but only non-contracts to players, even Key Players. After a couple more seasons with improving finances, I could start offering part-time contracts. I think it's just related to your club's financial health and board personality.
  2. Is that 221 years without the manager going on holiday? What criteria do you have to meet to qualify for that? Not that I'm going attempt it.
  3. I don't think that alternative solution works. On the screen where you select which leagues are playable, the drop-down for England was grayed out and blank. It let you continue, but seems to stick you with the default league options of Premier - League 2.
  4. So I just opened one of Dan's FM17 files, changed to Advanced Rules and verified all levels and it changed the reps of the reserve teams to 40% of the parent clubs' values! This is new. I had one of his databases that I had to convert to advanced rules to remove Brexit. It was successfully verified and the reserve teams' rep did not change back then (a few months ago). Weird.
  5. Ha! Actually, I only have a 2560x1440 monitor. Someday...
  6. Is the "second team reputation" exactly 40% of the first team's rep? I downloaded a L10 database for FM18 just to check it out and they created many reserve teams to fill out the L10 divisions and it looks like they set all their reps to 50 in the editor. The IGE shows the second team rep to be exactly 40% of the first team's rep in all cases I've checked which is significantly higher than 50.
  7. It may only affect teams with much lower rep, like when you start in L22 in Dan's file. I edited the rep of one of those teams last year to something like 500 to start and I also did not see the boost. But when I played with his stock file and my rep was "2" I did see it. It's almost like the game tries to normalize the rep to a certain minimum value this way.
  8. Looking at this further - I'm not sure that the IGE differentiates between the reserve teams and their parent clubs. It also shows finances, etc. that appear to be for the parent club. I don't know if the game actually has a different rep hidden somewhere for the reserve teams or not (at least in FM17). I missed that it does show "Second Team Reputation" which is lower than the parent team, but higher than what was in the pre-game editor. Not sure how that relates when there are multiple reserve teams such as a B team, C team, etc.
  9. Do the reserve teams get a rep boost for winning the division or are they still tied to their parent clubs? I wonder if you simulated 3-4 seasons if that issue would disappear.
  10. I don't think it was a visible issue in last year's iteration. But that could be because when you had a team with minuscule rep you got a +200 boost the first time you got promoted, but if you were relegated you got your rep boosted to ~700. Those were the teams that tended to dominate the divisions in the very low levels of the pyramid. I don't know if that weird rep progression is still present in this year's version.
  11. I just went back and loaded FM17 with Dan's FM17 L22 database and, using the IGE, I checked the reps of the teams in Mid Sussex Div 9. All but two of those are reserves teams. Right after starting a new game, the IGE shows they all have elevated reps that match the parent club. The pre-game editor shows all their reps as 1 or 2. Either they fixed a bug in the pre-game editor to show the corrected reps of the reserves teams or this has propagated from previous versions and the pre-game editor is now bugged as well.
  12. My results (custom desktop): CPU: Intel Core i7-7700K CPU Turbo Frequency: 5.0GHz CPU Overclocked: Yes RAM: 32GB Dual-Channel DDR4 RAM Clockspeed: 4000MHz (OC'd) GPU: NVIDIA GeForce GTX 1080 Ti 11GB OS: Win 10 Pro 64-bit Storage: Samsung NVMe SSD 960 PRO M.2 512GB Benchmark A: 2 min 52 sec Benchmark B: 3 min 28 sec Benchmark C: 5 min 21 sec FM18 Computer Performance: 5 stars FM18 PC 3D Graphics Rating: 5 stars
  13. Are the reserve teams' reputations related to the reputation of the parent clubs? Or does the increase seem independent of that?
  14. First page of this thread. Third post I think. Download the latest version and drop in into your "/Sports Interactive/Football Manager 2017/editor data" folder. On Windows, that path is in your Documents folder.
  15. Same issue here. The main menu no longer showing any text after backing out of the preferences screen. I backed out using the left arrow button at the top left of the UI if that makes a difference. I think I was able to replicate it: 1) Enter the preferences menu 2) Change an option, but don't press "Confirm" 3) Back out of the preferences menu, window pops up asking to confirm the changes, press confirm here 4) No more text
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