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Everything posted by edk77

  1. Any news on demo update? Was disappointed with the previous version and holding off buying the game. Waiting for the demo update to make up my mind.
  2. In FM18 4231 only work well with really strong team. I have much more success with 4231 in previous years. Any formation that utilize AML AMR in FM18 is a handicapped to your tactic or the player. For example, Mo Salah will play much much better in a striker position than in winger position.
  3. To be honest I am disappointed by FM 2018. I expect it to be a better game than FM 2017 but it is not, far from it. After FM 2017 I was excited about 2018 but now I felt like I have lost my interest in FM and I'm no longer looking forward to FM 2019.
  4. Just started a new save and notice that tactic familiarity only increased to about 60% after finish all pre-season friendlies. In 18.2.2 tactic familiarity will always increase to about 80-90% after pre-season.
  5. Agreed and look at the number of woodworks in his screenshots. It's very common in this forum whenever someone posted something against the ME the answer is always his tactic.
  6. As shown in uploaded picture , is there a way to disable the notification? It's annoying...
  7. Regardless of any level of difficulty, top managers and clubs with top players in the game should perform near to their potential. Yes or no?
  8. Agreed and right now the best managers/clubs in the game are seriously underperform that's not balance and it's unrealistic.
  9. Top managers at most top clubs like Barca, City, PSG, Bayern and etc are all consistently underachieved while mediocre managers at mediocre clubs consistently overachieved. This is like a game where the final boss are much weaker than the smaller boss so it feels very underwhelming when we won the league without any challenge from these top managers. From my observation so far, these top top managers are not doing well in FM18 because they stick to their predefined football philosophy which is to play possession football and the use of real world wingers formations like 4231 Wide and 433 DM Wide. While the ME doesn't favor these real world tactics, it favors unrealistic tactics like 3 strikers, 4231 with DM Volante, any 3 at the back formations which none of the AI top managers will use except Conte. So the solution is either make these top managers smart enough to aware of what kind of formations are favour by the ME (by playing first team against the reserve team over and over again to choose a good formation/tactic, something like google's alphago) or they will learn from the players by copying the player's formation and even improve it. And I believe this is actually how the real world managers will do. The other solution is to buff these real world wingers formations like 4231 Wide and 433 DM Wide that used by top managers to a reasonable level.
  10. This is what EdL said in the decision thread: Yep as I said decisions is very highly weighted hence the need for a big bump. Isn't that means decision attribute needs a big improvement?
  11. Exactly how does the match engine determine a better decision? Let's say a striker with the ball near penalty box and only one defender is in front of him and he has 4 options 1. Dribble pass the defender and shoot. 2. Dribble pass the defender and dribble pass the gk as well then shoot. 3. Pass to AML who is an average player with winger role but nearer to goal post. 4. Pass to AMR who is a very good player with inside forward role but farther to goal post. So in this case, how does the decision attribute works to make the decision?
  12. What kind of nonsense logic is this!? I hope the developer doesn't think like this otherwise it's hopeless.
  13. In training schedule we have a checkbox option to automatic rest day after match. Please add an extra option to specific how many days to rest after match instead of just one day. Right now If I need to rest my team for two days after match I have to do it manually every time after match.
  14. I created a custom league and found that throughout the season a lot of world cup qualifying match needs to be play not only slow down the processing but also many players came back injured so I would like to skip it all for my custom league.
  15. Is there a way to remove or prevent world cup qualifying rounds?
  16. Same for me. Need to use editor data but it's supported in FMT. I hate all these player interactions overload, adds no fun to the game but only repeated clicks. Add no realism to the game at all it's just the same robotic conversation over and over again.
  17. IMO, first possession based tactic is too weak even for absolutely top team. It happens too often that the top team who dominate possession and shots will tend to lose while the opponent who play direct counter and defensive tactic wins by 1-0 with few shots on target. Yes this happened in real life but it happened way too frequent in FM even for teams like Barcelona. And then traditional 4 defenders tactics with wingers like 4231 (Bayern, Juventus, PSG), 4123 DM Wide (Barcelona) are too weak. Even 442 is too weak. 3 defenders tactic is overpower, teams like Chelsea and Watford consistently do well in all of my save games every year. Defensively too solid while attacking is equally good. 3 strikers tactic is overpower too. So any 3 DC tactic like 532, 523, 5212 and etc and 3 strikers tactics like 433 all easily overachieve. AI manager for top teams never employ these 3 DC or 3 strikers tactics and therefore their performance is so mediocre.
  18. I am managing Arsenal and my manager background is international player. PSG want to buy Laurent Koscielny and at first I rejected the offer then the whole team not happy on how I treated him. Ok so I reload earlier save and sell Koscielny to PSG. Now Santi Carzola who is injured for 6-7 months is unhappy that I sold Koscielny and complaining to team mates and the whole team turned against me. Pro football players who play at the highest level has now became more sensitive and temperamental than a 5 years old kid in FM...
  19. So what are the changes and why it's not mentioned in the patch notes?
  20. Not only player's morale there is also players or team form which I believe has much more impact on the match result. If I won a game the chance of winning the next game is high and gets higher for subsequent win and then after reaching a certain win the game try to stop you from winning more. It simply feel like some hard coded pattern to enforced realistic football results. And this is same for losing or drawing, very streaky results you either win consecutively or you draw or lose consecutively. Changing tactic, players and etc etc even editing the player's morale has not much impact on the match result. I have experiment many many times after I lost a game I try to reload multiple times with different tactic, players and even making all player's morale to superb and in most of the attempts I'll still lose again. BUT I believe if somehow I can edit the player's form or the team's form the result will immediately changed. My conclusion is the match result calculation depends way too much on the players or team form more than tactic, player's quality and etc etc which made it so predictable and boring.
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