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Privium

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  1. Privium

    FM 19 - No Loyalty Bonus

    1 million copies of FM19 @ 50 USD each = $50 million Sales of FM touch, FM mobile, microtransactions, FMdb, etc. would roughly offset distribution fees, discounts, and so forth. Not to mention the copies sold beyond the 1 million mark. SI has 115 full time employees. 15 x $75,000/year = $1.125 million 50 x $60,000/year = $3 million 50 x $40,000/year = $2 million 100 part time: 100 x $20,000/year = $2 million Total wage expenditure: $8.125 million Office space & consumables: $2 million (30k quid a week for perspective) Tax/Hiring/Media/Materials/Misc: $10 million Total expenditure: $20.125 million Total revenue: $50 million Total profit: $29.875 million As you can see, SI would not struggle if they chose to offer a 25% loyalty discount (200,000 copies would put only a $2.5 million dent in revenue), or if they stopped taking advantage of their all-too-willing 'volunteers' and gave them part-time or contract wages ($4 million would pay 200 volunteers $20k a year). Even if you give Miles and a few big wigs bonuses totaling $2 million each year, you're left over with over $20 million profit after all this. So what can we do about it? SI has a monopoly on the genre, so all we can do is try to point out the facts while continuing to pay money to them. Just don't expect SI to change, and don't expect any impressive improvements in the game itself. What we can be optimistic about is that Denuvo likely won't continue to be effective forever, and I sure as hell won't be buying FM again once cracked releases become available within 1 week of release again. This post will probably soon be removed for obvious reasons
  2. 'Not presented constructively'.. for SI's bottom line? I disagree with you that these ideas do not constitute constructive feedback. All the suggestions I make address serious problems which have so far not been adequately addressed, or have been flat out refused (i.e. multi-core processing, presumably because they don't want to spend the time and money, and would rather do simple things - like make people pay $1 for a .tac file)
  3. 1. Spend less time on sending takedown notices to torrent sites and trying to jew users with a .tac file I could recreate in literally 10 seconds, and more time on fixing the cricket scorelines and savegame times that seem to exponentially increase with each passing year. 2. Spend less money on creating fancy movement-tracking templates for the match-engine which have turned out to be utter *****, and more money on the basics - like, you know, making the defenders respond to a god damn incoming ball. 3. Implement multi-core processing. You say 'resting on our laurels is not in our nature', well then here's your chance to live up to your own convictions! Show some 'vision'! That all said, I acknowledge that it's highly unlikely we'll see SI take on board any of the above suggestions any time soon. After all, they're busy working on their next marketing strategy - Get ready for $4.99 custom league add-ons goyim! And just to make sure I don't banned for this.. 11/10++++ UPVOTED+++ GILDED+ WOULD BUY AGAIN!!1! EXCELLENT WORK SI! :applause: *CLAPPING INTENSIFIES* I LOVE THE NEW INTERFACE WHICH REQUIRES DOUBLE-CLICKS TO DO ANYTHING! PLS RELEASE THE 'WHITE SKIN' DLC DOWN MY THROAT!
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